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Posts
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Quote:< switches to hero skin >This would work so much better if it was a backgroundless PNG. Seeing it against the red villain background makes the joke pretty worthless. It's a good joke for the blue boards, though.
Hey, it IS funnier. I still liked it with the villain skin though. -
I find that scenario highly unlikely, since if it was that bad almost no one would side switch.
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Last I heard, Poison Pill's old guide was still accurate about that ( outside of PvP at least ):
Quote:Noxious Gas: You can infect one of your Henchmen, surrounding him with a Noxious Gas. All foes near the infected Henchmen will be overcome with the Noxious Gas. Their Defense, Accuracy, Damage and Damage resistance will all be reduced. Additionally, there is a chance than any affected humanoid enemy will become violently ill. Even the mightiest foe will stop dead in their tracks, and left helpless as he empties the contents of his stomach.
Level: 38
Range: 30
End: 22.75
Duration: 45 Seconds
Recharge: 300 seconds
This is it, this is why you take thugs and poison. Noxious Gas works when applied to a pet and creates a 30' gaseous cloud around the pet. It only lasts 45 seconds so the pet needs to be up close and personal with the target and stay there to get the biggest affect. Since the bruiser works best when he's in the middle of the action it creates the best synergy of the two powers. It may take a level or two to really get the hang of it down to maximize the effectiveness so give it a chance. Now let's look at the numbers to see why NG is such a big deal:
-10% ToHit to Target for 20 seconds
-20% Smashing Enhancement to Target for 20 seconds
-20% Lethal Enhancement to Target for 20 seconds
-20% Fire Enhancement to Target for 20 seconds
-20% Cold Enhancement to Target for 20 seconds
-20% Energy Enhancement to Target for 20 seconds
-20% negative_Energy Enhancement to Target for 20 seconds
-20% Toxic Enhancement to Target for 20 seconds
-20% Psionic Enhancement to Target for 20 seconds
-20% Defense to Target for 20 seconds
-30% Resistance(Smashing) to Target for 20 seconds
-30% Resistance(Lethal) to Target for 20 seconds
-30% Resistance(Fire) to Target for 20 seconds
-30% Resistance(Cold) to Target for 20 seconds
-30% Resistance(Energy) to Target for 20 seconds
-30% Resistance(negative_Energy) to Target for 20 seconds
-30% Resistance(Toxic) to Target for 20 seconds
-30% Resistance(Psionic) to Target for 20 seconds
Effect 1000 Held to Target for 4 seconds (0% chance) [Non-resistible]
As you can see NG debuffs across the board and it stacks with Envenom and Weaken. Go look again I'll wait. Now note there is a multiplier depending which tier pet you apply Noxious Gas. The numbers above are based on a tier 2 which has 1.00 multiplier. The tier 1 pets have a 0.75 multiplier. Your tier three bruiser has a 1.25 multiplier. Further reinforcing that Noxious Gas and the bruiser have the best synergy. Using the bruiser your debuffs are 12.5%, 25% & 37.5%. -
How many Praetorians does it take to change a light bulb?
Three. One to notice the bulb is dark. One Praetorian Clockwork to change the bulb. And one Seer to wipe the minds of everyone involved. Light bulbs don't burn out in the perfect society of the Empire, citizen! -
I've rolled a few new characters. But I'm restraining myself to characters whose concept is either unambiguously good/evil ( Electric Ripper the Claws/Elec serial killer brute isn't likely to go hero ), or to ones whose concept is compatible with them starting out on one side and switching. I have several concepts/builds reserved for Praetorian characters. Can't make good Doms & Masterminds or evil Controllers till then anyway...
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As I understand it, the AI in this game is deliberately limited below its full potential. It was either Positron or Castle I think who said "Do you really want to fight an AV that's smart enough to kite you?"
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Quote:Well, in Cap Wonko the Strong ( aka The Ocho ) showed up, a tanker looking like a Strongman. After some talk he spawned lots and lots of Carnies which we proceeded to smack around, including the AVs.So, what actually happened? Did they spawn a ton of Carnies?
The original idea apparently was that it would be a co-op event in Ouros, but when they did that on Champion it was bugged and everyone's powers were locked down. A rather one sided fight.
Ok, and Wonko mentioned to 'watch the forums next week'. -
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Quote:I find them useful on Superstrength characters; Rage doesn't boost vet attack damage, but does make them more accurate. And they still hit for full damage even when Rage crashes and your damage is debuffed.Temp Powers also tend to miss, since they cannot be slotted and thus have only the base 75% accuracy. It can help to have a +ToHit bonus or a -Def debuff on your foe before trying to use it. On my meleers I typically only use it following a Build Up.
I also find Sands useful on my Earth Controllers; with all that -Def they hit all the time. Earth Control solo at pre-pet levels is a lot more tolerable with 2 vet attacks. -
Quote:Harvey Dent, The Dark Knight....
*Look at floor, look at cieling*
*drum fingers on desk*
*drum fingers on skull*
Ok, damnit, WHERE is that quote from? It's bugging me! XD -
Or just get mapserved. Before I upgraded my memory, about half the time opening the market would mapserve me; even going near it lagged me awfully. Both problems vanished completely with more memory.
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Their own powers. No pets, mastermind or otherwise can have their recharge affected by anything; speed boost, the knockback +recharge proc, etc all do nothing for pets. This even includes pseudo-pets like Lightning Cloud.
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It's a power awarded in the first few levels. It turns off your toggles, but looks pretty good though.
Super sidekicking; your level is set to the mission leader or team leader; distance doesn't matter.
The difficulty settings are now much more flexible, and cost nothing to change. You can, for example, set a mission for +4 levels, 8 person team while solo if you like.
Level restrictions removed from most zones.
E mail can be turned off.
Some new Super Boosters were released for purchase.
Another round of power proliferation.
In-game sounds revamped.
Factions now have their own faction specific emotes. -
Pets zone with you now, although it can be a bit buggy.
Was the change making the upgrade powers AoE older than that?
Necromancy is partially customizable; you can change the upgrade colors and the attack colors.
Was the pet recharge nerf older than that? Pets are no longer affected by recharge.
Masterminds got /Thermal.
I think they got some new Patron Powers.
Ninja henchman now use shrurikin instead of arrows ( so no quivers when upgraded ).
Pets no longer block you. -
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Quote:We've been specifically told by BaB to not take that survey as a guide to what's coming, anyway.Well bugger that. The main reason I want Rogue status on all of my characters is from being damn sick of "Sorry, we're all leveling toons on the opposite side you are tonight. No, we're too low to do RWZ content and we're working on badges/merits/etc that AE doesn't give."
Quote:[ QUOTE ]
Every time some of us pointed out the detailed plans laid out in the August survey, many of you were quick to say "Hey that was just marketing folks regurgitating all our wish lists. No way all that stuff is planned!" Let's do a little review:
MA: Check.
Side switching in Going Rogue: Check.
Power customization in i16: Check.
But I'm sure we'll never see a Spy archetype or universal enhancement slots, right? If only they had put items on that survey that the devs were actually planning on implementing!
[/ QUOTE ]
It would be a big mistake to take that marketing survey as a roadmap for future content. I can think of at least 2 things that were on there that were either radically changed or outright cut, and a bunch of stuff that's not on there, but are being worked on right now. -
I still take travel powers; NR just means that I can more easily delay/forgo travel powers in tight builds, or when the character concept really works better with NR than a more "superhuman" power. In fact, on several characters already I've taken Superspeed for stealth and to slot a Winter's Gift in, but most of the time use NR to get around with instead of Superspeed. In many places, it's actually faster in practical terms since you can just hop over things, or up slopes.
I've heard people complain that it doesn't work with Combat Jump; but really, it's Superspeed I wish it worked with. -
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Quote:That's the hold from the Winter Event, from the BNY mission awards. Definitely neat looking and sounding.Not related directly to Fulcrum Shift but for some reason I kind of liked the sound of those "Rings" we were given, I think it was from the Halloween Event. Every time I used those rings to put a hold on a foe, I knew what it was as it had its own unique "chime" sound.
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/Poison is fine with Necro against small groups, especially once you get the Lich; the Lich is good at taking alphas, makes the best ghost, and debuffs & controls the spawn. Plan for Stamina at 20 for any /Poison by the way.
I understand that Ninja/Thermal works well.
My Necro/Pain and Necro/Thermal seem to work well; neither is higher than 28 yet though. -
I'd pick up Hasten; /Pain is full of powers that benefit from faster recharges. Personally, I skipped the Leadership pool - the buffs aren't that big. Hover/Fly is good; not only can you put in a -KB IO like Necrotech_Master mentioned, but hovering above the battle makes it easy to keep in line-of-sight of your minions so they benefit from Supremacy. I have my 1-38 power picks jotted down somewhere...here.
1 : Call Thugs, Nullify Pain
2 : Soothe
4 : Share Pain
6 : Equip Thugs
8 : Hover
10 : Swift
12 : Call Enforcers
14 : Hasten
16 : Health
18 : Gang War
20 : Stamina
22 : Suppress Pain
24 : Fly
26 : Call Bruiser
28 : World of Pain
30 : Enforced Morale
32 : Upgrade Equipment
35 : Anguishing Cry
38 : Painbringer -
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They are doing a terrible job. As in, not doing anything at all as far as I can tell. Not advertising, not handing out information; nothing. A corpse could do what they have been doing.
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Or Issue 17 ( if they aren't the same ) or the Mutant Pack. Or pretty much any solid information about anything new in the game. Screenshots, hints, descriptions; something besides silence. For all we can tell, the new hires stole all the money for GR and fled to Uzbekistan.
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Because Marketing told them to, apparently. Positron, Castle, BaB and so on don't decide what info can be released; Marketing does.