Obscure Blade

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  1. Quote:
    Originally Posted by enderbean View Post
    Soooo. What is this exactly?
    One of the Dev-run, themed invasions that has been making the rounds of the servers. First Rikti, then Carnies; now a CoT necromancer and his zombie horde.
  2. Quote:
    Originally Posted by M_I_Abrahms View Post
    Instead of PvE, or PvP this is PvR (Player versus Redname) content. It was Rikti themed last month, then Carnie themed a couple weeks ago. Looks like it's Circle of Thorns flavored now.
    If it's like last time, it's a "Circle of Thorns necromancer" who summons up enhanced zombie invasions. Lots of Nightmares. If you need the zombie invasion badges, this is a good way to get them.
  3. Quote:
    Originally Posted by CaptA View Post
    So...no dual pistol belt? Where are we putting these guns when not in use?
    For a non-jokey answer; just tell yourself it's an aspect of the same teleportation system that sends you to the hospital when you are defeated. Which also answers the question, "How can a 'no-powers' zone keep me from using an axe?"
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm sorry, but I still don't see what I'm supposed to see. No developer comments on it, no announcements that I can see. What am I missing?
    There's three Open Beta subforums under Development.
  5. Quote:
    Originally Posted by Nova Knight View Post
    1) How do you deal with mechanical opponents? Do you pair your psionic power with another that is effective against these foes? Do you find certain tactics to be effective? Do you just avoid enemies of this type? How do you handle it?
    Pick up some other powers with non-psionic components. TK Thrust, Bone Smasher, Air Superiority for example. With Mind and such, use Confuse on their friends so they help you.

    Quote:
    Originally Posted by Nova Knight View Post
    2) Do the secondary effects affect machines? I'm not talking about psionic damage, but rather sleep, -Recharge, KB, disorient, fear, confuse, etc.
    Sometimes; it depends on the machine. Generally yes, though.

    Quote:
    Originally Posted by Nova Knight View Post
    3) In checking out the Guides on the Blaster boards, I didn't see any dealing with Psychic Blast. Do any exist? Was I looking in the wrong place? Their absence seems rather strange.
    It's not the most popular set - I've heard it called "pre-nerfed". And not as many people make guides anymore; I think IOs made it too complicated for a lot of people.

    Also; keep in mind that zombie types ( but not ghosts/spirits ) also tend to resist Psi heavily. As do Carnies; they have high Psi defense as well.
  6. Quote:
    Originally Posted by ComradeCommunism View Post
    The playstyle for this character is a mixture of boring & dying. What am I doing wrong? Did I just choose the wrong power combination?
    From everything I've heard, yes. I've always heard it said that Ninjas are the worst henchmen to pair with /Poison. Ninjas really need a secondary that's good at keeping them alive long enough to deal out their rather nice damage ( like Dark or Storm for example ); Poison doesn't do that very well. Poison is best with Thugs, then Zombies, then Bots/Mercs, then Ninjas on the bottom.

    As for skippable powers; Poison Trap is skippable ( much inferior to the /Traps version ), and I typically skip the rez. I like to take Antidote for the occasional Confuse user, and to stick a Steadfast -kb IO in. You really want Stamina at 20 with a /Poison.
  7. "SKULL CRUSH!"

    "SPINE RIP!"

    "CRUSH LITTLE MAN INTO TINY BALL AND EAT HIM!"

    Just a few suggested SS stalker assassin strikes...
  8. Obscure Blade

    New Corr....

    Quote:
    Originally Posted by Ash_Trey View Post
    Bah I just don't know. Oh also have the name Blacklight, so ice/rad doesn't really seem to fit the name with the theme while the other 2 sets I could make work.
    Googling, there appear to be at least two superheroines named Blacklight; you might ( or might not, depending on the GMs whim ) get genericed. One from Marvel, another from Image.
  9. Quote:
    Originally Posted by Harkness View Post
    Also, thanks, since I'd missed that thread.

    Since we might be seeing them in a couple of weeks, is anyone pre-planning which AT they'll be taking it for?
    Probably one each for Blaster and Corruptor. I don't like Defender damage or waiting for attacks, so they're out.
  10. Earth/Storm is indeed very good; very low damage solo pre-32 especially if you lack vet attacks, but very powerful and spectacular otherwise.

    Another possibility since you intend to team with a scrapper and tank would be Earth/Sonic. The shields will make them tougher, and you can slap the Sonic Disruption -resistance toggle on one of them.
  11. "See that 'Harlequin' NPC over there with the purple name, dressed like a clown? If you go up to her and use the dance emote, she'll dance with you!"


    "If you use radiation powers, be careful; if you use them too much around other people they can get the "cancer" status effect. So make sure to turn off Radiation Infection and Enervating Field as soon as the scrappers get in close to the Archvillain."
  12. Self Destruction; I might take some with me, and I avoid debt and deny their tiny AI minds the satisfaction of the kill.

    On Controllers/Dominators, AoE holds are a favorite panic button. They last long enough to set up toggles again, eat some inspirations, or just run.
  13. Obscure Blade

    Hey Devs!

    Quote:
    Originally Posted by Trickshooter View Post
    As far as using it on pets, they probably wouldn't allow it just because the tier 9 would be useless for Mind Control.
    Eh, many Controller Secondaries are full of powers that are useless for a solo Mind Controller. Sonic Disruption, the various ally shields and buffs, etc.
  14. Obscure Blade

    Hey Devs!

    Quote:
    Originally Posted by Trickshooter View Post
    I hate to burst your bubble, but Poison on any other AT other than Masterminds will not have Noxious Gas. Maybe something similar... in the way Detonator and Time Bomb are similar.
    Why wouldn't Controllers at least get Noxious Gas? They have other powers that only work with allies, after all. And they ( except for Mind Control ) have pets to use them on.
  15. I look forward to blueside Dominators, Masterminds and Brutes; and redside Controllers and Scrappers. I have several characters made with sideswitching in mind; such as Shatterqueen the SS/Shield, who wanted to be a hero but ended up in the Zig because of her temper; Streetrage the Thugs/Therm who is motivated by outrage over being at the bottom of society, and is slated to realize that the heroes offer her a better chance at fairness than dog-eat-dog Arachnos; Blade of Woe ( BS/Fire ) and Mistress of Thunders ( Elec/Shield ) have a cursed sword and shield respectively, and are slated for corruption; Steel Mage the Grav/Psi, created from a pirated and "improved" version of the plans for Tin Mage ( naturally, Tin Mage thought of that possibility and left a heroic trojan in his software specifications... ). And I have several mercenary villains slated to be "paid off by Manticore" to work heroside.

    Quote:
    Originally Posted by The_Coming_Storm View Post
    Getting rid of my "heroes" once and for all.
    A statement that really needs "MWHAHAHAHAHA!!" at the end.
  16. Obscure Blade

    Hey Devs!

    Quote:
    Originally Posted by CaptainHouse View Post
    Just, I hope that the ninth ability gets replaced, or it'll suffer from the same issue as Sonic Resonance; needing a teammate to reach your full debuff potential.
    Unless you are a Controller. I'd be disappointed if Controllers got some ( probably ) weaker ability for a Tier 9.
  17. Quote:
    Originally Posted by stever View Post
    "and more." usually is understood to mean:
    "We listed all the main things already, but there are another 2 or 3 things not really worth mentioning."
    You never know. I recall that Weapons Customization pretty much came out of the blue; IIRC because there was a sudden insight as to how it could be pulled off. I tend to interpret it as "and whatever stuff happens to become ready for release at the last minute".
  18. Quote:
    Originally Posted by Le Blanc View Post
    Well, probably not exactly, but I keep checking my mail for my Dual Pistols Beta invite like a jillion times a day!!! It's like crack I GOTTA HAVE IT!!! It's like when I go to the BBQ places in KC Mo. MAN! Gimme Dual Pistols or a plate of Ribs! SOMETHING!!
    There's a simple way ( besides just trying to log on ) to tell if you are in the closed beta for something and just haven't gotten the e-mail yet. Check the Dev/Community digest; if you see posts by the Devs in "Issue 16 Closed Beta Bugs" or whatever, then you're in.
  19. Quote:
    Originally Posted by Afterimage View Post
    The Perez Park Security Officer mission, on the other hand, you do not need to accept. If the only mission he offers is the Perez Park Security Officer mission, then you have either done all his other content, or outleveled his other missions.
    Not true at all. Just today I had Paula Dempsey refuse to give me anything but that mission at level 7, after doing just one mission for her ( which wasn't even her badge mission ).

    Quote:
    Originally Posted by Afterimage View Post
    If you have outleveled all his other missions, the mission to defeat 10 Circle of Thorns in Perez Park should be easy.
    Not really, especially if you lack mezz protection; there's usually 1-2 Madness Mage bosses in each group. If I can't avoid the mission, usually I'll spend a mission skip on it; it's not worth the aggravation fighting hazard zone sized CoT spawns on most of my characters at that level. Generally I end up having to run all the way from the Atlas hospital multiple times if I do it the hard way.
  20. Quote:
    Originally Posted by Sarrate View Post
    What does strike me as somewhat odd, however, is that Avatea, Nivine, and Ocho held Rikti invasions, but not on all servers. I don't know if that's because it wasn't a hit, they were too busy, it's planned to be propogated to all servers at a later date, or what.
    They seem to be cycling through the servers with different events. First some servers got the special Rikti invasions. Then, some others had Carnie attacks. Now, Victory and Triumph are apparently getting some kind of Circle of Thorns attack this afternoon.
  21. Quote:
    Originally Posted by MinMin View Post
    No worse than smashing/lethal and you have Animate Stone for backup.
    And TK Thrust does a good amount of smashing damage these days as well. And for a bonus, with Earth/Psi, if it's Carnies you are fighting their high defense against Psi should be nerfed to nothing by all the -Def that Earth/ puts out.
  22. Quote:
    Originally Posted by Weatherby Goode View Post
    Many Millions, actually. I think Local Man has a screenie of the highest single damage point ever recorded. It was so high the game had to use scientific notation to display it correctly.
    [Kill Monsters] also shows damage in scientific notation. I think it's some kind of Giant Monster despawning power.

    Quote:
    Originally Posted by DMystic View Post
    If I remember correctly the most damage ever done in 1 shot is when one of the houses in Steel Canyon actually burns down.
    The in-game name of that power is [Backdraft], as I recall.
  23. Back when it first came out as I recall, the Lady Grey Negative Energy proc was bugged and doing huge amounts of damage. Many thousands IIRC.
  24. Personally, my normal strategy with most types of Necro/ ( including Necro/Poison ) is to send in the Lich first. He's got good HP, debuffs the enemy, and makes the best ghost if defeated ( which is seldom ). I find that the Necro henchmen survive much better once I get the Lich.
  25. Quote:
    Originally Posted by Golden Girl View Post
    For the MA additons, what stuff in the non-MA missions is currently missing from the MA?
    Several maps they removed. There's also presently player only stuff, like power customization and Earth Assault for Dominators.