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Posts
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Joined
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If it's like last time, it's a "Circle of Thorns necromancer" who summons up enhanced zombie invasions. Lots of Nightmares. If you need the zombie invasion badges, this is a good way to get them.
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For a non-jokey answer; just tell yourself it's an aspect of the same teleportation system that sends you to the hospital when you are defeated. Which also answers the question, "How can a 'no-powers' zone keep me from using an axe?"
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Quote:Pick up some other powers with non-psionic components. TK Thrust, Bone Smasher, Air Superiority for example. With Mind and such, use Confuse on their friends so they help you.1) How do you deal with mechanical opponents? Do you pair your psionic power with another that is effective against these foes? Do you find certain tactics to be effective? Do you just avoid enemies of this type? How do you handle it?
Quote:2) Do the secondary effects affect machines? I'm not talking about psionic damage, but rather sleep, -Recharge, KB, disorient, fear, confuse, etc.
Quote:3) In checking out the Guides on the Blaster boards, I didn't see any dealing with Psychic Blast. Do any exist? Was I looking in the wrong place? Their absence seems rather strange.
Also; keep in mind that zombie types ( but not ghosts/spirits ) also tend to resist Psi heavily. As do Carnies; they have high Psi defense as well. -
Quote:From everything I've heard, yes. I've always heard it said that Ninjas are the worst henchmen to pair with /Poison. Ninjas really need a secondary that's good at keeping them alive long enough to deal out their rather nice damage ( like Dark or Storm for example ); Poison doesn't do that very well. Poison is best with Thugs, then Zombies, then Bots/Mercs, then Ninjas on the bottom.The playstyle for this character is a mixture of boring & dying. What am I doing wrong? Did I just choose the wrong power combination?
As for skippable powers; Poison Trap is skippable ( much inferior to the /Traps version ), and I typically skip the rez. I like to take Antidote for the occasional Confuse user, and to stick a Steadfast -kb IO in. You really want Stamina at 20 with a /Poison. -
"SKULL CRUSH!"
"SPINE RIP!"
"CRUSH LITTLE MAN INTO TINY BALL AND EAT HIM!"
Just a few suggested SS stalker assassin strikes... -
Quote:Googling, there appear to be at least two superheroines named Blacklight; you might ( or might not, depending on the GMs whim ) get genericed. One from Marvel, another from Image.Bah I just don't know. Oh also have the name Blacklight, so ice/rad doesn't really seem to fit the name with the theme while the other 2 sets I could make work.
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Probably one each for Blaster and Corruptor. I don't like Defender damage or waiting for attacks, so they're out.
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Earth/Storm is indeed very good; very low damage solo pre-32 especially if you lack vet attacks, but very powerful and spectacular otherwise.
Another possibility since you intend to team with a scrapper and tank would be Earth/Sonic. The shields will make them tougher, and you can slap the Sonic Disruption -resistance toggle on one of them. -
"See that 'Harlequin' NPC over there with the purple name, dressed like a clown? If you go up to her and use the dance emote, she'll dance with you!"
"If you use radiation powers, be careful; if you use them too much around other people they can get the "cancer" status effect. So make sure to turn off Radiation Infection and Enervating Field as soon as the scrappers get in close to the Archvillain." -
Self Destruction; I might take some with me, and I avoid debt and deny their tiny AI minds the satisfaction of the kill.
On Controllers/Dominators, AoE holds are a favorite panic button. They last long enough to set up toggles again, eat some inspirations, or just run. -
Eh, many Controller Secondaries are full of powers that are useless for a solo Mind Controller. Sonic Disruption, the various ally shields and buffs, etc.
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Why wouldn't Controllers at least get Noxious Gas? They have other powers that only work with allies, after all. And they ( except for Mind Control ) have pets to use them on.
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I look forward to blueside Dominators, Masterminds and Brutes; and redside Controllers and Scrappers. I have several characters made with sideswitching in mind; such as Shatterqueen the SS/Shield, who wanted to be a hero but ended up in the Zig because of her temper; Streetrage the Thugs/Therm who is motivated by outrage over being at the bottom of society, and is slated to realize that the heroes offer her a better chance at fairness than dog-eat-dog Arachnos; Blade of Woe ( BS/Fire ) and Mistress of Thunders ( Elec/Shield ) have a cursed sword and shield respectively, and are slated for corruption; Steel Mage the Grav/Psi, created from a pirated and "improved" version of the plans for Tin Mage ( naturally, Tin Mage thought of that possibility and left a heroic trojan in his software specifications... ). And I have several mercenary villains slated to be "paid off by Manticore" to work heroside.
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Unless you are a Controller. I'd be disappointed if Controllers got some ( probably ) weaker ability for a Tier 9.
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You never know. I recall that Weapons Customization pretty much came out of the blue; IIRC because there was a sudden insight as to how it could be pulled off. I tend to interpret it as "and whatever stuff happens to become ready for release at the last minute".
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There's a simple way ( besides just trying to log on ) to tell if you are in the closed beta for something and just haven't gotten the e-mail yet. Check the Dev/Community digest; if you see posts by the Devs in "Issue 16 Closed Beta Bugs" or whatever, then you're in.
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Quote:Not true at all. Just today I had Paula Dempsey refuse to give me anything but that mission at level 7, after doing just one mission for her ( which wasn't even her badge mission ).The Perez Park Security Officer mission, on the other hand, you do not need to accept. If the only mission he offers is the Perez Park Security Officer mission, then you have either done all his other content, or outleveled his other missions.
Not really, especially if you lack mezz protection; there's usually 1-2 Madness Mage bosses in each group. If I can't avoid the mission, usually I'll spend a mission skip on it; it's not worth the aggravation fighting hazard zone sized CoT spawns on most of my characters at that level. Generally I end up having to run all the way from the Atlas hospital multiple times if I do it the hard way. -
Quote:They seem to be cycling through the servers with different events. First some servers got the special Rikti invasions. Then, some others had Carnie attacks. Now, Victory and Triumph are apparently getting some kind of Circle of Thorns attack this afternoon.What does strike me as somewhat odd, however, is that Avatea, Nivine, and Ocho held Rikti invasions, but not on all servers. I don't know if that's because it wasn't a hit, they were too busy, it's planned to be propogated to all servers at a later date, or what.
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And TK Thrust does a good amount of smashing damage these days as well. And for a bonus, with Earth/Psi, if it's Carnies you are fighting their high defense against Psi should be nerfed to nothing by all the -Def that Earth/ puts out.
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Quote:[Kill Monsters] also shows damage in scientific notation. I think it's some kind of Giant Monster despawning power.Many Millions, actually. I think Local Man has a screenie of the highest single damage point ever recorded. It was so high the game had to use scientific notation to display it correctly.
The in-game name of that power is [Backdraft], as I recall. -
Back when it first came out as I recall, the Lady Grey Negative Energy proc was bugged and doing huge amounts of damage. Many thousands IIRC.
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Personally, my normal strategy with most types of Necro/ ( including Necro/Poison ) is to send in the Lich first. He's got good HP, debuffs the enemy, and makes the best ghost if defeated ( which is seldom ). I find that the Necro henchmen survive much better once I get the Lich.
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