Obscure Blade

Legend
  • Posts

    2557
  • Joined

  1. One of the first things I did with my two new Demon Summoners was mail both of them a few hundred thousand for start up influence; the one not yet in a VG also got Halloween Salvage mailed to him.
  2. Quote:
    Originally Posted by Hell_Jumper View Post
    OMG!!! I remember running to try and find my name when they were first introduced. but had forgetten all about them til now.

    You mean they dont work anymore?
    They don't; I've heard it was because spammers were using them to get names and harass people.
  3. Quote:
    Originally Posted by Techbot Alpha View Post
    I'm glad they made them less rare, flavour powers are always cool to have.
    Not to mention that being more common mean there's more of an incentive to actually use them instead of hanging on to them "just in case".
  4. Obscure Blade

    Real Talk

    Quote:
    Originally Posted by Terror1 View Post
    Bugs reported in closed beta are still in.
    Again, like always. They don't ever fix all the bugs; it's not practical.
  5. Quote:
    Originally Posted by Adelie View Post
    They took the blackmarket down on live now. They should really not roll these issues out until they are functional. Its daft.
    As said, without much of a market on test this bug apparently just wasn't picked up on. They can't delay release of an Issue to fix a bug they don't know exists.
  6. Quote:
    Originally Posted by Swansu View Post
    Geez, didn't think /Poison was going to be as popular
    It's a pretty good set with the right pets, and demons qualify. Also, it fits thematically.
  7. My eventual plans for a Demon/Poison are for a character who got his powers through a blood transfusion from a demon. Which will explain why he can spit and breathe poison instead of just flinging it.

    I also plan a heroic Demon/Traps who will be a scientist who is investigating magic and demons rationally and scientifically. He didn't learn those mystic runes out of a dusty tome or sell his soul for them - he calculated them!
  8. Obscure Blade

    VEATs and HEATs

    Quote:
    Originally Posted by starphoenix View Post
    Arachnos Soldiers are awesome right out of the box provided you pick certain powers.
    Well, almost. Being mostly defense based they do suffer from pre-SO flimsiness. I found it helped to take Pummel on the Spiders and Air Superiority on the Widows for some low level damage mitigation before then, and the branching respec made getting rid of them later easy. But yes; the SoA clearly benefit from the years of design experience the Devs got between Kheldians and SoA.
  9. Quote:
    Originally Posted by Avatea View Post
    [*]Tailor - the tails of a trench coat automatically set to Long>Basic when entering a tailor session with a trenchcoat with tails set to something other than Long>Basic. Changing it back to the correct selection before purchasing a costume does not result in a charge.
    Been like that for as long as I can recall.
  10. <creepy voice>

    Join usss. Join usss.

    <creepy voice>
  11. Quote:
    Originally Posted by Silver Gale View Post
    I keep seeing the UI flicker on and off, especially if I open my /info window and scroll down my list of badges.
    I've had the same problem, in Beta and now Live. I've also more rarely had buildings and details flicker.
  12. Quote:
    Originally Posted by American_Angel View Post
    Another Bug: my mission title now says " Defeat BOSS_NAME and Guards Peregrine Isla"
    That's a common bug with newspaper/police band missions that are active when a new issue comes out. The Boss gets genericed, and the enemy group and level gets changed; sometimes even to a group that isn't supposed to exist in game like Siren's Ghosts. Which can be awkward when your level 20 guy shows up and finds his mission full of Storm Elementals.
  13. Obscure Blade

    Real Talk

    Quote:
    Originally Posted by Samuel_Tow View Post
    Wait, that's a bug? No! Don't fix that! It looks a lot better like that. It throws in a little colour in what is otherwise a basically monochromatic, boring tileset. Seriously, look at the tileset and tell me if you see anything that isn't a shade of red or a shade of grey. The blue-filled tanks surprised me VERY pleasantly when I saw them, because they brought the tileset to life.
    I can certainly see that argument; some of them looked neat bug or not. However, something like this needs fixing:

  14. I've made a Demon/Pain, and Demon/Storm. Respectively, the Master of Agonies, a mage who uses the mystic energies of pain to tear open gateways to hell and empower his minions. And Damia Hellsblood, daughter of a heroine named Stormlash with of course storm powers; Damia in teenage rebel mode went slumming in the darker occult circles, and at a demon summoning discovered that the demon in question was her real father. It turned out her mother had her own wild youth...although not as wild as Damia, once she started taking lessons from Daddy. Which, when Stormlash showed up following up leads about dark magic activity, resulted in a family reunion that went really, really poorly.

    For the Demon/Pain, these are my tentative power choices:

    Master of Agonies:

    1 : Summon Demonlings, Nullify Pain
    2 : Lash
    4 : Sooth
    6 : Enchant Demon
    8 : Corruption
    10 : Share Pain
    12 : Summon Demons
    14 : Health
    16 : Hurdle
    18 : Hell on Earth
    20 : Stamina
    22 : Suppress Pain
    24 : Hasten/Crack Whip/Enforced Morale?
    26 : Summon Demon Prince
    28 : World of Pain
    30 : Hasten/Crack Whip/Enforced Morale?
    32 : Abyssal Empowerment
    35 : Anguishing Cry
    38 : Painbringer

    I'm going to rely on Ninja Run for travel. The same goes for Damia:

    Damia Hellsblood:

    1 : Summon Demonlings, Gale
    2 : Lash
    4 : O2 Boost
    6 : Enchant Demon
    8 : Snow Storm
    10 : Hurdle
    12 : Summon Demons
    14 : Health
    16 : Freezing Rain
    18 : Hell on Earth
    20 : Stamina
    22 : Hurricane
    24 : Steamy Mist
    26 : Summon Demon Prince
    28 : Thunder Clap/Whip Attack/Hasten?
    30 : Thunder Clap/Whip Attack/Hasten?
    32 : Abyssal Empowerment
    35 : Tornado
    38 : Lightning Storm
  15. Obscure Blade

    Real Talk

    Quote:
    Originally Posted by Terror1 View Post
    Sure it´s a new issue and there are things going to be broken but a lot of the stuff was known and not dealt with.
    Of course; if they waited until all the bugs were fixed we'd probably still be waiting for Issue 17 in July. The standard for release isn't "no bugs"; it's "a tolerable level of bugs". For example, I notice they still haven't fixed the liquid filled tubes in Arachnos bases, which are filled with blue not red stuff; but that's hardly game breaking so they aren't going to delay release for things like that. No doubt in a week or three there'll be another patch full of bugfixes.

    Quote:
    Originally Posted by Lightfoot View Post
    Which "stealth changes" would those be?
    The only two I know of are changing Mastermind caltrops to only take targeted AoE IO sets instead of those and PBAoE sets; and they removed the timer from the last mission in the Spy Hunt arc. The latter being an exploit fix apparently.

    Quote:
    Originally Posted by SpittingTrashcan View Post
    Every issue release is the buggiest issue release someone has ever seen.
    Yup. Every time a new Issue comes up I hear moans and groans about how incredibly buggy it is and how the game is doomed, dooomed because of it.
  16. Quote:
    Originally Posted by StrykerX View Post
    Maybe it'll have Chain Lightning, Chain Induction, Thunder Strike, and Thunderous Blast.
    I'd like a tweaked version of Lightning Rod; for a control power version, I'd make it so it does minor damage, knockdown and stun when you teleport in, instead of being a damage power. That would certainly be different for a control set; almost an inverted Wormhole.
  17. I like it. I like Ultra, I really like Demons, I like being able to e-mail stuff, I like the animated tails.

    Quote:
    Originally Posted by Carnifax_NA View Post
    The new Market Interface is ugly. Really, really fugly. It's like someone looked at Steam, said "Ooh, grey makes everything look good" and then made that out of it.
    There's supposed to be a color change option for that in Options.

    Quote:
    Originally Posted by Jophiel View Post
    Hate... hate... HATE the way they screwed up how enhancements look, especially in the enhancement/respec screen on a widescreen monitor. Everything is smashed into ovals with really tiny numbers. For absolutely no good reason or benefit that I can discern.
    Yes, they do need to make the numbers bigger. As for why; if you look, you'll see that there's significant open space now even after you 6-slot a power; that's led to speculation it has something to do with the upcoming Incarnate system and special enhancements.
  18. Obscure Blade

    Gravity woo!!

    Just move Wormhole up so you get it at 12 instead of 26 like the other main AoE controls and I'll be happy.
  19. Quote:
    Originally Posted by EricHough View Post
    I wouldn't take all of the personal attacks - you will easily burn youself out of end and slots trying to make 3 attacks effective PLUS your pets and your secondary.
    I don't know about that; if you are taking them for the resistance debuff you don't really need many slots. Especially if your secondary has -Def. One accuracy, one endurance say.

    It does occur to me that taking all three would be a good idea for Force Field due to the lack of other debuffs; a Demon/FF might be surprisingly nasty for an /FF.
  20. And that's why you don't make Mr Bocor mad. Unless you actually like having your soul bound into the pavement.
  21. From the blow by blow...the Q&A EU thread:

    Quote:
    Originally Posted by Dr_Mechano View Post
    MM Pet customisation is on the 'todo' list though Posi isn't sure of the priority of it.
  22. Quote:
    Originally Posted by flashrains View Post
    There seems to be a new color pattern for bottoms called "Syndicate."
    Yes, several people including me have mentioned it in the Open Beta Bugs section, Tailor subforum; a leakthrough from GR I'm sure, like Clockwork Gloves a while ago.

    As an aside, I also like the Dragon pattern that is or was available for the backs of Baron jackets.
  23. Quote:
    Originally Posted by Fleeting Whisper View Post
    Recharge Reduction does not affect the power of any pet entity. This was a change to improve pet AI, as things got out of hand when they were affected by recharge buffs.
    And as a nerf, since it was applied even to pets that had no AI problems from +recharge, like Lightning Cloud and Fire Imps, because they were supposedly overperforming.
  24. Quote:
    Originally Posted by Madam_Enigma View Post
    Ironically I ended up creating a pet dismiss bind which I use before entering every mission. That way I don't have to worry about my henchmen going "Wee! an elevator! Let's ride it up and down all day!"
    Fixed in I 17 I think.