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Heroic Demon Summoning masterminds use demons from Praetorian Hell. Who save mortals from Praetorian angels, which tempt people into sin so their souls can be dragged up into Praetorian Heaven and be tormented forever with really bad harp music.
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I managed to make three new Praetorians before the slots locked up. Elec/Psi dom, a DP/MM blaster named Thought Policeman whose character concept just screamed Praetorian Loyalist, and a homicidal Loyalist/Power Spines/Fire scrapper named Fyreshryke. I'm waiting for the slots to open again with great impatience. I also did some Tips to move my SS/Shield brute towards Rogue (and eventually Vigilante).
Praetoria looks great, the stories are well written, and I like the multiple choice aspects. -
I'd like a minimum/no FX version of Quills; those things constantly flying everywhere get really irritating.
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Quote:Alpha and Omega are exclusive to the GR Complete Collection pack. The others are exclusive to GR. No GR, no Clockwork etc costume parts. To quote from the patch notes:This is odd. Weren't the Alpha and Omega costumes supposed to be the only GR-only costumes? I logged into the character creator and couldn't find any of the new costume pieces.
Quote:Costume Sets
- The following costume sets are available as part of the Going Rogue expansion:
- Sports
- Overguard
- Syndicate
- Clockwork
- Resistance
- Praetorian Police
- These additional sets are available through purchase of the City of Heroes Going Rogue(TM) Complete Collection.
- Alpha
- Omega
Combat Auras
- All in-game Auras can now be set to only activate while in combat.
- The following costume sets are available as part of the Going Rogue expansion:
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Quote:Start of the global MOTD.
Going Rogue, Issue 18: Shades of Gray and Merged Market Through the extended maintenance today (August 16th), access to Issue 18: Shades of Gray and City of Heroes: Going Rogue as well as the Merged Hero and Villain Market have now been enabled on all live servers! This was done to facilitate the official launch of City of Heroes: Going Rogue tomorrow, on Tuesday, August 17 2010, and make sure it is smooth and successful. -
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Quote:I'm using http://boards.cityofheroes.com; it doen't help me. I just got logged out again.Make sure you're going to:
http://boards.cityofheroes.com
instead of
http://boards.coh.com
The DNS redirect doesn't seem to be perfect and the latter will constantly log you out of the forums while the former does not. Well, at least this is what worked for me. -
I'm mainly planning on taking/making some doms blueside since I have plenty redside (just as I plan to take controllers redside). Elec/Psi, Plant/Earth are two heroic dominators I already have character concepts for.
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Quote:Thing: "Hey Johnny! Since when could you make things burn just by waving your hand at them? You've always thrown fire at them."Outside of the obvious animations based one magic / tech for blasters, controllers, etc. I think you can find unlimited ideas for animations by cracking open a few comic books. I don't think Marvel or DC have copywrites to how their characters perform an animation.
Human Torch: "Oh, my animations are just broken." -
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I've also had this happening to me recently, ever since they fiddled with the boards a few days ago. Windows 7, Firefox.
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Quote:If they go villain they can take Soul Mastery.Is GR going to add Darkness Mastery for Tanks or something? Darkest Night would be extremely awesome with its -dmg and -tohit on top of an Ice Tank's defense...
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There's a variety of underused energy rifle models; the Bot Mastermind ones, the Void Hunter Rifle. They'd be neat to reuse in alternate animations for energy or radiation blast attacks.
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Quote:No, that's something actual thugs have a reputation for doing; shooting with the gun sideways.And Thug MM's are still tipping the left gun over to one side. That's a bug, right?
I use the costume face part called (I think) Reaver; it looks like a grill so I can at least rationalize that's where the fire is coming from. -
A steady burning version of Blazing Aura that doesn't have that pulse-pulse-pulse look (which I find seriously irritating). A straight port of the animation for Hot Feet would be fine.
I recall an old bug I was told of, that caused the summoning animation for Grave Knights to not shut off and left a sort of lingering churning pool of bones behind. It has occurred to me that would be a cool, creepy alternate animation for several droppable AoE powers, like Tar Patch or Bonfire.
Eye beam versions of blast attacks in general would be nice; eye beams are a signature power in comics that for some reason are fairly rare in this game.
Alternate animations for Sonic powers, several /poison powers and Frost/Fire Breath that emanate from the hands or eyes instead of the mouth.
I'd like a metallic skin for Earth powers; shiny if possible. That gives us "metal control" as a power without the need for creating several new powersets.
Organic looking Tenebrous Tentacles.
Pure white Dark powers.
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Even if they changed nothing else, just moving Wormhole up so you can get it at level 12 would greatly improve the set in my opinion.
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I've a bunch of new characters that I've been waiting to make for GR, so yes I'm pretty hyped up.
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I'm thinking Kin/Nin for my first, for stylistic reasons. "I'm the Mystic Ninja!" *makes complicated hand gestures*
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