Obscure Blade

Legend
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  1. Quote:
    Originally Posted by Ben_Arizona View Post
    Of course, what's really tricky is justifying Detonator. On non-robots at least.
    Necro Mastermind: "Don't do it! You'll be kill...um, yeah."
  2. Quote:
    Originally Posted by Silas View Post
    Just try a damn Fire/DM or Fire/Rad
    Or a Fire/Storm; mine's great fun. And spectacular, especially with power customization.
  3. Heroic Demon Summoning masterminds use demons from Praetorian Hell. Who save mortals from Praetorian angels, which tempt people into sin so their souls can be dragged up into Praetorian Heaven and be tormented forever with really bad harp music.
  4. I managed to make three new Praetorians before the slots locked up. Elec/Psi dom, a DP/MM blaster named Thought Policeman whose character concept just screamed Praetorian Loyalist, and a homicidal Loyalist/Power Spines/Fire scrapper named Fyreshryke. I'm waiting for the slots to open again with great impatience. I also did some Tips to move my SS/Shield brute towards Rogue (and eventually Vigilante).

    Praetoria looks great, the stories are well written, and I like the multiple choice aspects.
  5. I'd like a minimum/no FX version of Quills; those things constantly flying everywhere get really irritating.
  6. Quote:
    Originally Posted by Akiru_NA View Post
    This is odd. Weren't the Alpha and Omega costumes supposed to be the only GR-only costumes? I logged into the character creator and couldn't find any of the new costume pieces.
    Alpha and Omega are exclusive to the GR Complete Collection pack. The others are exclusive to GR. No GR, no Clockwork etc costume parts. To quote from the patch notes:

    Quote:
    Originally Posted by Avatea View Post
    Costume Sets
    • The following costume sets are available as part of the Going Rogue expansion:
      • Sports
      • Overguard
      • Syndicate
      • Clockwork
      • Resistance
      • Praetorian Police
    • These additional sets are available through purchase of the City of Heroes Going Rogue(TM) Complete Collection.
      • Alpha
      • Omega

    Combat Auras
    • All in-game Auras can now be set to only activate while in combat.
  7. Quote:
    Originally Posted by Forbin_Project View Post
    Even if it is good can we still move the Freedom players over to the French server?
    Do the French deserve something so cruel?
  8. Quote:
    Going Rogue, Issue 18: Shades of Gray and Merged Market Through the extended maintenance today (August 16th), access to Issue 18: Shades of Gray and City of Heroes: Going Rogue as well as the Merged Hero and Villain Market have now been enabled on all live servers! This was done to facilitate the official launch of City of Heroes: Going Rogue tomorrow, on Tuesday, August 17 2010, and make sure it is smooth and successful.
    Start of the global MOTD.
  9. Quote:
    Originally Posted by Mr_Hellcat View Post
    Soooo obvious question.. does anyone else's updater say Version 18 something?
    It says "v1800.201002171501.1"
  10. Quote:
    Originally Posted by Fury Flechette View Post
    Make sure you're going to:

    http://boards.cityofheroes.com

    instead of

    http://boards.coh.com

    The DNS redirect doesn't seem to be perfect and the latter will constantly log you out of the forums while the former does not. Well, at least this is what worked for me.
    I'm using http://boards.cityofheroes.com; it doen't help me. I just got logged out again.
  11. I'm mainly planning on taking/making some doms blueside since I have plenty redside (just as I plan to take controllers redside). Elec/Psi, Plant/Earth are two heroic dominators I already have character concepts for.
  12. Quote:
    Originally Posted by Anti_Proton View Post
    Outside of the obvious animations based one magic / tech for blasters, controllers, etc. I think you can find unlimited ideas for animations by cracking open a few comic books. I don't think Marvel or DC have copywrites to how their characters perform an animation.
    Thing: "Hey Johnny! Since when could you make things burn just by waving your hand at them? You've always thrown fire at them."

    Human Torch: "Oh, my animations are just broken."
  13. Quote:
    Originally Posted by Obscure Blade View Post
    I've also had this happening to me recently, ever since they fiddled with the boards a few days ago. Windows 7, Firefox.
    And, make that the second time today it has happened.
  14. Quote:
    Originally Posted by Biospark View Post
    B) Any other Villain-side powersets in this same predicament ?
    Ice powers also have a very narrow color selection.
  15. I've also had this happening to me recently, ever since they fiddled with the boards a few days ago. Windows 7, Firefox.
  16. Quote:
    Originally Posted by SPiNE View Post
    Is GR going to add Darkness Mastery for Tanks or something? Darkest Night would be extremely awesome with its -dmg and -tohit on top of an Ice Tank's defense...
    If they go villain they can take Soul Mastery.
  17. There's a variety of underused energy rifle models; the Bot Mastermind ones, the Void Hunter Rifle. They'd be neat to reuse in alternate animations for energy or radiation blast attacks.
  18. Quote:
    Originally Posted by Tog View Post
    And Thug MM's are still tipping the left gun over to one side. That's a bug, right?
    No, that's something actual thugs have a reputation for doing; shooting with the gun sideways.

    Quote:
    Originally Posted by Peregrine_Falcon View Post
    And it's difficult to justify taking Breath of Fire on any Tech Origin character.
    I use the costume face part called (I think) Reaver; it looks like a grill so I can at least rationalize that's where the fire is coming from.
  19. A steady burning version of Blazing Aura that doesn't have that pulse-pulse-pulse look (which I find seriously irritating). A straight port of the animation for Hot Feet would be fine.

    I recall an old bug I was told of, that caused the summoning animation for Grave Knights to not shut off and left a sort of lingering churning pool of bones behind. It has occurred to me that would be a cool, creepy alternate animation for several droppable AoE powers, like Tar Patch or Bonfire.

    Eye beam versions of blast attacks in general would be nice; eye beams are a signature power in comics that for some reason are fairly rare in this game.

    Alternate animations for Sonic powers, several /poison powers and Frost/Fire Breath that emanate from the hands or eyes instead of the mouth.

    I'd like a metallic skin for Earth powers; shiny if possible. That gives us "metal control" as a power without the need for creating several new powersets.

    Organic looking Tenebrous Tentacles.

    Pure white Dark powers.

    Quote:
    Originally Posted by Gehnen View Post
    I'm going to assume Power Pools are out, but Jump Kick looks outright crazy on non spider-hero guys.
    Or clowns/acrobats/lunatics. It looks perfect on Smashy the Clown, my insane clown SM/WP brute.
  20. Even if they changed nothing else, just moving Wormhole up so you can get it at level 12 would greatly improve the set in my opinion.
  21. I've a bunch of new characters that I've been waiting to make for GR, so yes I'm pretty hyped up.
  22. Obscure Blade

    Stalknetic melee

    I'm thinking Kin/Nin for my first, for stylistic reasons. "I'm the Mystic Ninja!" *makes complicated hand gestures*
  23. Quote:
    Originally Posted by Hejtmane View Post
    Is the NDA lifted
    Yes.
  24. Quote:
    Originally Posted by Golden Girl View Post
    Plenty of big statues:

    All I can think of when I see this one is a voiceover saying "and Pigeon Girl prepares to make her mark in the war against the Emperor!"
  25. Quote:
    Originally Posted by Carnifax_NA View Post
    Team size never affected enemy levels did it?
    I certainly recall it as doing so.