Obscure Blade

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  1. Obscure Blade

    Bugged Bodyguard

    Nothing consistent, but during the fight in the Nova Warden arc where you have to capture "Patient Zero" my henchmen refused to reply to attacks on me for most of the battle. I had to beat the enemy down with my veteran powers.
  2. Quote:
    Originally Posted by Jestice View Post
    But do I need fire mastery to ignite the oil patch? If not, is there a better pool to use?
    Elec/ is energy; as I understand it hitting the Slick with any Electricity power that does even tiny damage should ignite it.
  3. Get at least the equivalent of two endurance reduction SOs in Dark Regeneration, and as said skip Cloak of Fear (Oppressive Gloom is better anyway). I find that just that alone makes it not noticeably more end hungry than the average set.
  4. Quote:
    Originally Posted by dbuter View Post
    My character is a hero. Brute is just the AT name, and means nothing as far as she is concerned.
    The funny thing is that it DID until just recently even in-universe. I recall in the lead up to Issue 10 and the Second Rikti War there were Paragon "newspaper articles" that referred to the fighting against the Rikti, referring both to specific character names and their ATs. Which always gave me the amusing image of people finding out that their kids are going to be good or evil because of their powersets...



    Teacher: "I'm afraid your little Jimmy started a fight in school again today Ms Smith..."

    Ms Smith: "Oh, dear, I'll have to have another talk with him."

    Teacher: "I'm sorry Ms Smith, but there's no easy way to say this. While he was fighting...Jimmy was actually getting stronger..."

    Ms Smith: "...NOOOOOO!!!!"
  5. The Book of Counted Sorrows, fictional book mentioned often by Dean R Koontz.

    Those Who Hunt the Night by Barbara Hambly

    Traveling With the Dead by Barbara Hambly

    A Dark Traveling by Roger Zelazny

    At The Mountains Of Madness by HP Lovecraft
  6. I intend a bunch of explanations.

    Professor Perdition the Demons/Traps is obsessively rationalist and an ivory tower scientist - he learned to summon demons via magical ritual by deducing the rituals from transuniversal physics, and still doesn't believe that the "hostile interdimensional aliens" he summons are actually demons. The fact that he can summon them by waving his hands is just interesting physics, not magic. Cole's shiny, orderly utopia appealed to his sense of how the world was supposed to work, and it was only as the story went along that he became disillusioned. But he was well meaning all along.

    Earth-Heart the Earth/Earth Dominator is a earth-elemental type magical being, which was woken from its long sleep by the Hamidon Wars and only just now emerged to the surface. Where it was promptly told that it was now a member of Powers Division since that's where superpowered types are automatically assigned to by the Empire. His response has basically been "What's a Powers Division? What's an empire?" He's well meaning but baffled, and is presently just going along to get along.

    Earthspawn the Plant/Earth Dominator is the result of a mother contaminated by the Devouring Earth but not actually Devoured, and has faced hostility all her life due to her weird appearance and connection to the DE. She's been going through the Crusader missions, lashing out at the world that mistreated her and I plan for her to be the atoning-hero type in Paragon.

    Lady Apex the mutant brute is going Loyalist/Power (so far), and her attitude is basically "Cole Lite". She's a superior being (in her own eyes at least) who is out to gain recognition of her own superiority even as she sets out to help the "little people" of Praetoria. Her desire to help others is greater than her arrogance so she'll go hero (probably not Vigilante; they aren't admired enough), but still she's the sort of person who should make people glad that I don't role play outside my own head.

    Steel Mage the Grav/Psi Dominator was created from stolen copies of the Tin Mage schematics that were in the Omega Team time capsule, and is supposed to be an improved model (Steel > Tin). However, Tin Mage not being stupid foresaw that kind of possibility and left hidden heroic-impulse inducing trojan subroutines in the programming he left behind...

    Shatterqueen the SS/Shield brute wanted to be a hero in the first place; it was her temper that got her thrown in the Zig. Given the opportunity she's more than willing to work her way back into the good graces of Paragon.

    Weaver of Sorrows the Fortunata was taken from her family (who were then killed) as a young girl for her psychic potential and then brainwashed into loyalty; her going heroic is due to the breakdown of the brainwashing due to conflicts with psionic enemies.
  7. I found the Paragonwiki article on dual builds, that should help answer any other questions.
  8. From a purely stylistic viewpoint, I personally find "SCOURGE SCOURGE SCOURGE SCOURGE" rising from my enemies more satisfying than an invisible increase in debuff strength.
  9. Quote:
    Originally Posted by Seldom View Post
    "Furry" pack. This was a big expectation for the mutant pack as well. I'm not sure how it directly relates to a superhero game, put people want their catgirls, bunny chicks, and fox-boys.
    Wolfsbane, Sabretooth, Catseye, Wendigo, Sasquatch, etc. Plenty of animal hybrid characters in comic books.
  10. Since you say you are a new player, I'd recommend you go with Necro because hyperactive Ninjas are the harder to control of the two.
  11. Quote:
    Originally Posted by Benchpresser View Post
    Does anyone know which missions/contacts have the missions that allow you to "switch sides"? I'm trying to get the Moral High Ground badge, but so far have only run into 2 choices, none in Imperial City at all...
    Check out this thread.
  12. I liked the Stalker one best.
  13. Obscure Blade

    APPs, OMG ^^

    Quote:
    Originally Posted by MeleeMadness View Post
    Are you sure DOMs get access to Rain of Fire?
    Looking at Paragonwiki, this page says they do.
  14. Quote:
    Originally Posted by Ad Astra View Post
    Quote:
    Originally Posted by Adelie View Post
    So make it a whip + more set. Copy the 3 whip animations we already have, and port them to a new melee set that has those plus additional powers not using the whip.
    Such as?
    How about making them into a Patron Pool or the equivalent for Desdemona? It's from her powerset, and that way you don't need a full set of nine powers.

    Quote:
    Originally Posted by Diggis View Post
    The second option is that the game isn't set up for proper impacts on targets, meaning that cool hold you want that wraps the whip around the target can't happen, nor can that choke hold around their neck or the pull that drags the target to you.
    The Living Hellfire animation has the whip wrap around a demon, so that part at least can be pulled off.
  15. Quote:
    Originally Posted by Airhammer View Post
    where is this guide I could not find it..
    Here, you missed it because its fallen to the second page of this forum.
  16. I switched places with one hero and one villain. A heroine went to a server where one of my one person SGs needed more heroes; a villainess went the other way to a server where one of my one person VGs needed more villains. And I moved a character off the server I made him to where I wanted him, since I'd made him there because the game wouldn't let me claim any new slots at the time.
  17. /Energy is very nice since the Dominator buff/rebalance a while back. And while it is indeed low on AoE, that can actually be a benefit with a set that uses Sleep powers; that's why Mind/Energy is another good combo.
  18. Quote:
    Originally Posted by Emberly View Post
    Similar question: if I slot a Performance Shifter proc in Conductive Aura, who is getting the bonus end, me or them?
    I can't find it, but I seem to recall someone posting that the proc in that power gives them not you endurance.
  19. Quote:
    Originally Posted by Kyasubaru View Post
    Oh, for a sec I thought this was going to be about the fact that almost no buildings in Praetoria reflect in the water.
    They're all vampire buildings.
  20. Quote:
    Originally Posted by Chaos Creator View Post
    I don't want to repeat any of those for Chaos Creator so with that in mind does anyone have some suggestions for complete eradication of my enemies while causing some chaos?
    Illusion/Storm; fear, knockback (and up, and all over), Phantom Army. Bots/Storm; it's good fun fighting CoT in narrow Oranbega corridors where they keep trying to bull through the zone of lasers and missiles and fire and rain and lightning and tornadoes, only to get flung back by Hurricane if they make it.
  21. I just move it to Tray 9, where I keep a lot of non-combat powers. I put it in the third slot; so in order to use it I need to first switch the bottom tray from 1 to 9, then move the pointer and click. Since I started putting it there I don't think I've ever done it accidentally.
  22. Quote:
    Originally Posted by Silverado View Post
    Looks more like Tai Chi, if you ask me...
    IIRC, they did say that they based at least some of the look of the set on Tai Chi, minus the glowiness of course.
  23. Quote:
    Originally Posted by Golden Girl View Post
    They've been retconned a lot - they tie in with the new Praetorian lore now - for example, Shadowhunter has been killed off, and Tyrant is no longer the final boss in the lava cave, although they still use the same model - but now it's an Incarnate clone
    The old ones are still available from Ouroboros, and while Positron has said they're still canon, it's kind ahard to find a way to make that be true
    Easy. To quote Jack O'Neill from Stargate, "So, it's an alternate, alternate universe?" Given the way the CoX multiverse works, there's almost got to be alternate universes where Praetoria is Arachnos-without-the-spider-theme like in the old arcs. If I were the devs I'd add a bit of NPC chatter in Portal corporation about "it's a good thing we sealed of XM-229; they were calling it 'Psycho Praetoria' for a while. We have enough problems with the sane one."
  24. I have a Demon/Traps mastermind whom I intend to take blueside; Professor Perdition. Although as it happens he doesn't actually believe they are demons; they are just unruly but useful extradimensional entities that the scientifically unsophisticated might label demons due to their appearance. And no, he is not summoning them with "magic gestures"; those are somatically mediated manipulations of the transuniversal field, thank you; he did the calculations himself.
  25. Quote:
    Originally Posted by LiquidX View Post
    Assuming that Carnies are one of the groups they plan on trying to convert.
    They said they intended to do as many as possible, and Carnie Ringmistresses don't look too hard; I don't see anything that's likely to cause clipping or extra "cape systems". It's the Illusionists with their full length dresses that I doubt will get ported.