Obscure Blade

Legend
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  1. Quote:
    Originally Posted by Dante View Post
    This is what I get for praying to Loki. I said I want to BE a Rikti for my birthday, not get invaded by them.
    Surrender. They can arrange it.
  2. Quote:
    Originally Posted by Tidbit Jr. View Post
    Back when mission dropping was weekly, someone asked this; the result was somewhere between several years and several decades. At least, if memory serves.
    Yes, I recall that; it was Culex who calculated it but I don't recall the number offhand. A lot has changed since then anyway.
  3. Quote:
    Originally Posted by Lemur Lad View Post
    It's a mob. We used the B to handcuff the unbelievers.
    Actually the "o" works better for that.

    oo

    oo

    oo

    oo

    oo
  4. Quote:
    Originally Posted by Lord_Apollon View Post
    And with the tern Praetor and such being thrown around, I think "The Praetorian" would have been his likely name.
    I like it!
  5. Quote:
    Originally Posted by Oedipus_Tex View Post
    Gremlins "not being able to tank well" means they are on par with every other standard lvl 32 pet. The only outlier is Earth Control.
    And Gravity, Singy is tough.
  6. Quote:
    Originally Posted by macskull View Post
    If all knockback were changed to knockdown I don't think anyone would complain since it would have the same basic effect without having mobs fly all over the place.
    *I* would complain. KB is fun, and that's what games are for.

    And yes, I like Peacebringers and Crane Kick from Martial Arts, too. I'll Crane Kick Tsoo off the top of the bridge in IP and follow them as they fall...good times.
  7. Quote:
    Originally Posted by Eiko-chan View Post
    /Poison is basically single-target /Rad, so I'm not sure how that criteria fits.
    They aren't that similar. One is mostly a bunch of targeted click powers, the other has two targeted auras, a self heal, a +recharge/recovery buff, and an AoE hold.
  8. Quote:
    Originally Posted by Oedipus_Tex View Post
    Blasters at least finally got some AoE immobs to help Energy Blast out.
    -kb on an energy blaster sounds rather self defeating; as if you had a power on an Ice/ blaster that boosted enemy recharge and movement. The KB is what helps you stay alive.
  9. Obscure Blade

    Kidnapped!

    Quote:
    Originally Posted by Charcoal_EU View Post
    This new improvement should be copied to all red side missions, now!
    Blue side ones too, we can just hand wave it.



    "Superguy! I can't believe you vaporized a room full of civilians!"

    "I didn't! I just , um, teleported them to safety with my eye beams."

    "But, but look at all the scorch marks!"

    "Sorry, I was in a hurry and there was some energy bleed off."

    "They were screaming!"

    "Um, well, sudden teleportation can startle people."
  10. I also would like sonic. As for why it hasn't been proliferated yet, I always assumed they were trying to avoid sets too similar to sets the AT already has. I suspect that Masterminds will get /Rad before /Sonic for that reason.

    Quote:
    Originally Posted by Carnifax_NA View Post
    (can't see that being the case though, I thought the change was done at a low level and automatically inherited by all pet entities).
    Nope; at one point when the pet recharge nerf was in beta Defender Lightning Cloud was excepted from the change. So it is possible for a single power to be bugged to still be affected.
  11. It's my understanding that Scrappers get more damage out of Shield Charge.
  12. Plant/Fire, since the DoT damage of /Fire will interfere with Static Field. Plant/Fire on the other hand has great synergy.
  13. Obscure Blade

    A, AR, or DP?

    Quote:
    Originally Posted by Gemini_2099 View Post
    As for bean bag I like it a lot to be honest, but to really make use of it you will probably need recharge. But without the recharge it still works against minions and Lt's.
    Or Bosses if your secondary has a disorient to stack with it.
  14. Obscure Blade

    War Walkers

    Quote:
    Originally Posted by Samuel_Tow View Post
    Yeah, the Priests confound me, too. There's one in one of the War Zone arcs, so I know what they are, but why are they so rare? From what I remember, Priests are just Mentalists in a different uniform. They're cool.
    Not exactly. More like a hybrid of Chief Mentalists & Chief Mesmerists, with Transfusion and Siphon Power from Kinetics and a +recovery aura thrown in.
  15. Quote:
    Originally Posted by Jade_Dragon View Post
    While I understand where you're coming from, it's easy enough to make alts in this game that I wouldn't worry about that. First of all, if you're going to be a Crab Spider AT ALL, you're going to be a Crab Spider. There is no switching builds and becoming a Bane or Huntsman. You may pick those powers, but you'll still be stuck with the crab legs, and now they'll sit on your back and be dead weight.
    But you'll still have Bane/Huntsman powers, so yes you will be a Bane/Huntsman on that build. And some people like the legs, you know.
  16. Obscure Blade

    War Walkers

    Quote:
    Originally Posted by Golden Girl View Post
    I'm pretty sure Castle said that was just for testing purposes
    For testing the possibility of just such large enemies being implemented; the reason they don't exist ingame is because the targeting system can't or couldn't handle it properly.
  17. Quote:
    Originally Posted by Golden Girl View Post
    That sounds a little too Praetorian
    Nah; the Praetorian versions wear white trenchcoats.
  18. Quote:
    Originally Posted by bAss_ackwards View Post
    They will do nothing about it.
    *large men in black trenchcoats and mirrored sunglasses sidle up to bAss_ackwards*

    "You are the individual known as bAss_ackwards. You are under suspicion of unheroic activities and will come with us for questioning. Now."
  19. Quote:
    Originally Posted by Protonic_Flux View Post
    Also I like the look with the portal showing Atlas Park about half way thru the trailer.
    That's actually from the Tin Mage Task Force though; according to the devs they put it in the trailer just because it was "so cool".
  20. Quote:
    Originally Posted by Scarlet Shocker View Post
    One thing I do like is how the Devs seem to have gotten a lot more willing to experiment since... well I'm feeling that I14 Architect was the turning point. That's just my opinion though
    Remember that the MA is just a version of the mission maker tool the devs got after years of having to try to make missions using spreadsheets. It's not surprising they started making more experimental and complicated missions once they were given better tools to do so.
  21. Obscure Blade

    Need a new MM.

    Quote:
    Originally Posted by Kiwi View Post
    I can't decide on a nice combo to roll up next... I'd prefer a Necro (Because of current ranged pet AI making me rage every now and then and not being a fan of Ninja) but I don't mind as long as I can have a bit of fun for a few weeks.
    Necro/Storm is fun (mine's an undead pirate), and Necro/Dark almost feels like cheating with so many stacking debuffs and controls.
  22. Quote:
    Originally Posted by james_joyce View Post
    I've been dealing with that happening sporadically for the last couple months. I thought it was a Chrome thing. It's super infuriating because it marks everything as read when I log back in.
    I've heard people report the problem with Firefox and Internet Explorer too, and yes its been going on for months. Very irritating.
  23. Some good ideas here. And I agree with revamping the Shard.

    An alternate world zone loosely based on two Portal Corp missions. Nemesis died or lost control of his creations, which have run wild and destroyed all life on Earth. In its place is a worldwide steampunk-robots civilization. A place of brassy, shiny buildings and platforms, of giant gears and pistons slowly turning and pumping. The inhabitants are shiny brass machines, most ignoring you as they go their way like Praetorian Clockwork usually does. This is one of many warring cities, each ruled over by a Fake Nemesis which seeks to supplant the others as the "real" Nemesis.

    Meanwhile above the city floats the domain of the sole survivor of the destruction of organic life by the automatons: the Psychic Clockwork King. A huge mass made of scavenged brassy scrap, it floats above the brass landscape held aloft by the telekinetic will of the King. On a regular basis flying Psychic Clockwork raids the city below to destroy Nemesis machines and loot more scrap.
  24. The belt and the dress/toga/whatever it's called that Sister Airlia and Sister Solaris wear. Preferably split into top and bottom halves for players of course. The bottom half's "hanging cloth" part especially would work just as well for male characters, at least Airlia's non-lacy version would. The bottom half would ideally be a belt piece like the Warrior set (from the Natural Super Booster) has.
  25. Quote:
    Originally Posted by Polypro Ninja View Post
    So, how do you do the whole story-related stuff? Or do I just make a villain and once it turns 20, it unlock the archetype?
    You reach 20 to unlock Soldiers/Kheldians. Then make one, and your first contact will be the first one in the story arc chain.