Obscure Blade

Legend
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  1. Quote:
    Originally Posted by SteampunkCharlie View Post
    That is not a demand, that is a statement. And since it's likely that they won't be adding solo capability, then my choice is made.
    And what makes you think that? Do you have any evidence of that at all?
  2. Quote:
    Originally Posted by Techbot Alpha View Post
    Nope, it's the 'flat blade' claw option, but only applied to one hand rather than two. Another option that seems locked to being NPC only, despite it not having any NPC unique art aspects or animations...
    Presumably because players get two handed attack animations that don't fit with a one handed blade.
  3. This game is still quite active. Freedom and Virtue have the highest populations. The server list puts the last server you were on at the top, then list the other servers from lowest population at the top to highest populations at the bottom.

    As said, it's best to join a global channel to find people. Check Channel Search under the Tab button on your chat window. If you can't talk at first then the channel has auto-silencing turned on (an anti-spammer measure); check Friends on top of the chat box and open the listing for that channel. A name with a star by it is a mod and they can unsilence you upon request; right click on the name and pick 'chat' for that.

    Note that if you are using a Trial Account most of the chat functions are disabled; another anti-spammer measure I'm afraid.
  4. Quote:
    Originally Posted by Le Blanc View Post
    Heroine: "Look out girl! That's not a present, it's a Mimic! Oh no, it's got her!!"
  5. Quote:
    Originally Posted by GuyPerfect View Post
    I logged in on a public computer earlier, and of course didn't click "Remember Me." As soon as the "Thanks for logging in" page went away, I was logged out. (-:

    That check box really works!
    Not really; I find that as part of the spontaneously logging out bug the box gets spontaneously unchecked.
  6. Obscure Blade

    Gremlins...

    Many people have reported that /releasepets followed by resummoning fixes the pets getting stuck problem.
  7. Quote:
    Originally Posted by Tyger View Post
    I'd hazard a guess that it will be the 19th which is after the promotional period ends and everyone has their accounts validated with the 'Constant' badge (and whatever NCSoft uses as a flag on the master account side of things).
    Personally, I'd guess (and hope for) something much sooner. That's nearly two months after all. Releasing it in February more or less with the Strike Pack makes more sense to me; it would offer something for those who aren't as interested in the end game task forces.
  8. Quote:
    Originally Posted by xhris View Post
    Probably it's my playstyle, but I took Confuse at lv6 and it's crazy. Each mission will be a cakewalk, just Confuse, Mesmerize and Dominate and you simply can't lose. If fit hits the shan, just hit Mass Hypnosis. When I come across a really good npc, like Heavy Guns or Syndicate Telekinetisists, I just Confuse them and Power Push them around.
    Also, Confuse works on several enemies that are resistant to other mezzes, like Big Dogs, Hombres, Arachnos Huntsmen and Fortunatas.
  9. Quote:
    Originally Posted by Tormentoso View Post
    You. . . need . . . Power Push. Even if you have to sacrifice Power Blast.
    No need for that; just drop Whirling Hands or one of the two travel powers.

    And yes; Dominator Power Push is nasty, you want it.
  10. Quote:
    Originally Posted by Necrotech_Master View Post
    based on how the power works, i basically just consider it useless and never even put it on my power trays

    sprint, brawl, the origin inherent, rest, and this power pretty much never see the light of day on my power trays because i never use them
    You never use Rest or Sprint? Why?

    And Brawl is useful for Brutes if you have any, as a zero endurance filler attack spammed between normal attacks to keep up Fury.
  11. Drain Psyche is hugely effective, a key power. However; at level 12 you should be doing better. Did you take Static Field? That's a key control power for Electric. You should also have Conductive Aura running by default since it drains them, helps you and costs no endurance.
  12. I'd say that Fire/Earth has more synergy (not that Plant/Earth is bad, mind you). /Earth has Power Boost as well as knockdowns and an extra hold in Seismic Smash to help the somewhat weak control of Fire/. And Fire with Hot Feet and the Imps adds good multiple target damage to supplement the single target focus of /Earth. As for the spawns spreading apart, take Fire Cages at some point to solve that problem; Flashfire/Cages is a classic combo, and extra effective with Power Boost behind it.

    Plant/Earth on the other hand are two good sets that have no particular synergy with each other. It'll still play fine though (I have one at 21).
  13. I think it would be "OK", if you are patient enough to slog to 26+ and Wormhole. Power Boost from Energy will help somewhat with Grav's anemic low level control, as will the stuns and knockback of /EN.
  14. A means to invite your own alts to an SG.

    Global permissions for base storage; so all my alts can have the same access instead of using character-linked SG ranks.

    The ability to store salvage in bases in stacks, like in the market.

    Quote:
    Originally Posted by Wooden_Replica View Post
    they did try Ice Melee/ Frozen armor back in CoV beta, they withdrew it apparantly do to issues with the Brutes inherent.
    Fury has changed quite a bit since then; and if /Dark Brutes can do OK despite having Stun aura, then an /Ice Brute should work OK with a Slow aura.

    My proliferation wishlist:

    Illusion Doms.

    /Ice Scrappers or Brutes.

    /Nin Scrappers or Brutes.

    Axe Stalkers.

    /Traps Controllers.

    /Rad Masterminds.

    A Martial Arts or Super Strength based secondary for Blasters.
  15. Quote:
    Originally Posted by Rajani Isa View Post
    Glowies and enemies are supposed to show on the map after most (90%?) of the enemies are gone. If you clear most/all the enemies on a map and no objectives show up (either as red arrows or splats) /bug it.
    Or make sure that "mission objective" is turned on for your minimap.
  16. Quote:
    Originally Posted by warden_de_dios View Post
    The Outcasts have been wearing those run down rags for 7 years. About time the dropped the influence on some new dudes.
    There's even the occasional Outcast in the Hollows who comments that they need new outfits.

    Quote:
    Originally Posted by Willowpaw View Post
    And now that it's been suggested, yes, I think this was done with Wormhole, since there were also a bunch staggering around stunned in there. And doesn't Wormhole stun as well?
    Yes.
  17. It's my understanding that the damage buffing aspect of KM works better for Scrappers than Brutes. On the other hand, I understand that Brute Claws are as good or better than Scrapper Claws. So, I'd go for Claws.
  18. Quote:
    Originally Posted by SilverAgeFan View Post
    A long time ago I'd suggested new costume tech for "armpit wings"--essentially costume details that stretch from the high waist to the elbow creating a triangle of webbing between the arms and the torso that freely distorts with animations. (Think how the legacy character Swan's costume "wings" look.)
    Deathbird would be an example of that from comics. Or Firehawk.

  19. Quote:
    Originally Posted by MajorDecoy View Post
    I want to know who decided that these machines needed breasts.
    Probably the same people who decided they needed faces.
  20. Quote:
    Originally Posted by Waylorn View Post
    Which do you think:

    1. Is the most survivable
    2. Offers highest DPS
    3. Has the smartest henchies
    Necro, Demons, about the same. Necro/Dark is all about control and debuffing your targets into helpless zombie chow. Damage is good but not high by MM standards, but with all the stacked debuffs and controls my 39ish Necro/Dark feels almost like cheating. Demons are more about doing damage and -resistance debuffs; less survivable, more damage.
  21. Quote:
    Originally Posted by bAss_ackwards View Post
    Right now only the reverse is possible. Using Vanguard weapons to mimic elemental weapons. Works well though![INDENT]
    OK; I want Ice Armor to get ported to brutes or scrappers now so I can make a Claws/Ice with those...
  22. Quote:
    Originally Posted by Daemodand View Post
    Arachnos vs Longbow:
    Game mechanics wise, I think Castle a long time back said that in a large engagement Longbow tends to win. I don't remember specifically why, but I think stacking Leadership buffs might have something to do with it.
    It was something like:

    "Good shall always defeat Evil thanks to superior buff modifiers."
  23. Quote:
    Originally Posted by BlackBellatrix View Post
    Only if we (Scrappers) can have Energy/Energy.
    Bah, give me /Ice or /Nin rather than /Energy.
  24. Quote:
    Originally Posted by JD_Gumby View Post
    For Health & Stamina, you'll probably want 2 slots total in each of them, with Healing & Endurance Modification, respectively.
    I'd go with the default slot in Health and 3 in Stamina. Especially on a character with a self heal. I'd also grab Howling Twilight if you haven't; it isn't just a resurrection power, it's a strong debuff and effective stun power.

    For the OP: There's a limit to how far you can enhance a single aspect of a power, called the Enhancement Diversification (ED) cap. It amounts to three Single Origin enhancements worth. So the normal slotting for Stamina would be three Enhancement Modifications.
  25. Quote:
    Originally Posted by Zikar View Post
    They are also designed to be a defence force too. Calling one a Scrub Bot (its primary purpose) is better PR than calling it Flame Thrower Bot.
    Killer Scrub Bot?

    <Old-time movie gangster voice> "I'm gonna rub you out, see?"