Obscure Blade

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  1. Subjective Feedback: Being able to add the new animal patterns to the new cat legs is a nice touch, they don't visually clash badly with the leg patterns as the standard Monstrous Feet sometimes do. But if possible it would likely be a good idea to enable all patterns, not just the three new animal patterns, for those who want an animal shape with odd fur patterns (a cyborg animal, say).
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    I only really care about two potential frameworks:

    Assault/Defence and Melee/Summon.
    Yes, Melee/Summon - or perhaps Ranged/Summon too; what I think of as the Leader AT. The counterpart to an MM, where your pets support you (with either extra firepower or buffs/debuffs) while you go in and lead from the front. You could even mostly reuse the MM pets, perhaps tweaking their powers or swapping out some for new versions to enable them to work better as support.
  3. Quote:
    Originally Posted by Shadow State View Post
    Apparently there were some points that got edited out of her post and if you check the discusion thread, you can use the replies to see what type of pack she had actually mentioned.
    <Looks> Ah, interesting! Thanks.
  4. Quote:
    Originally Posted by Signpost View Post
    Watching that, all I can think of is, No shark head? You'd think Mako would be a perfect spokesperson (if not for the whole violent schistic)..
    Avatea mentioned that some ideas had been held over for inclusion in a upcoming pack.

    Quote:
    Originally Posted by Avatea View Post
    I will also attempt to defuse at least one set of questions with a brief mention that we did not include everything that had concept attached to it in the pack. As I said, in building the schedule for the cat pieces we got a lot of costume piece variations, this led to one set of concepts getting cut and folded into what we expect will be another pack at some point in the future (we’ll let you speculate on that one).
    An Undersea Pack or Cold Blooded Pack perhaps?
  5. Quote:
    Originally Posted by warden_de_dios View Post
    Fixtd!!
    He's fixed? Poor guy...
  6. Thugs/Traps is a nice combo. Force Field Generator stacks with your Enforcer's Leadership powers, lots of AoE, extra single target from Trip Mine, multiple good alpha eaters.
  7. Quote:
    Originally Posted by Mylia View Post
    How about axe to stalkers. Nothing says an assassin attack like an axe to the back!
    I've been longing for "Executioner's Axe" for a long time now...
  8. Quote:
    Originally Posted by Techbot Alpha View Post
    It better be...bored of waiting now...
    Quote:
    Originally Posted by Test_Rat View Post
    Nah, there's this too.
  9. Obscure Blade

    Demons/Traps?

    Quote:
    Originally Posted by DrGamma View Post
    Off-topic, but I loved that back story.
    Thanks!
  10. Quote:
    Originally Posted by Korith View Post
    On Monday, I turned into a Rikti Monkey while running this mission.

    Fortunately, this still worked....
    "Nothing can defeat Mighty Monkey!"

    Too bad attacks don't work in that form.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    That assumes it was Tielekku who invented magic, and we have conflicting reports on that between War Witch and Virgil Tarikoss, who insist that Tielekku invented magic and taught it to the gods and that humans invented magic and Tielekku learned it from them.
    Tarikoss is a known liar and fanatic, and the rest of his spiel contradicts what we learn in the rest of the game; the history of the Circle of Thorns for example. He's clearly caught up in some kind of Humans As The Master Race rant.
  12. Quote:
    Originally Posted by Dark_Respite View Post
    Quote:
    Originally Posted by Scarlet Shocker View Post
    And then some ask you "Who are you?" whilst the others ask you "What do you want?"
    "Why are you here?"



    Michelle
    aka
    Samuraiko/Dark_Respite
    "Get the hell out of our galaxy!"
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    This is actually supported by the various stories surrounding the origin of Magic, Tielekku and the history of the Oranbegans. Pruportedly, Magic didn't exist at first, there was only "divine power," which we can now infer to be the power of the well.
    As I always interpreted the lore, before Tielekku there were only intrinsic magical abilities, both divine and otherwise. A fire demon could throw magical flame, a god of healing could heal; but if they didn't naturally have a magical effect in their arsenal that was that. Tielekku invented the techniques for using magic independent of a being's nature, of shaping it though knowledge and skill instead of just using natural abilities. Basically, she did the mystical equivalent of inventing tools. Which allowed mortals to grow magically powerful and help win the war against the Banished Pantheon and rival the gods in power, since while not magical beings in themselves they could learn to use it once taught the first spells, the techniques for manipulating magical forces.
  14. Quote:
    Originally Posted by xhris View Post
    Given that you can turn any movement power to Stealth with 80 or so mil, why pick Stealth over Combat Jumping except for concept reasons, especially when CJ buffs your movement speed and offer immob protection?
    Because it will save you those millions? Not everyone or even most people are marketeers with billions to throw around. "80 or so mil" to me means "don't even consider buying".
  15. Obscure Blade

    Thugs/FF

    It's effective, although it suffers from buffbot tedium like /FF always does.
  16. My Fire/Earth Dominator The Contaminated Man has everything colored green and purple to look toxic; the hammers are lava textured.

    Lethal Contamination my Ice/Rad (named after the label on the canister he was found in) also has his ice powers recolored to look like toxic substances instead of ice, and the Dark /Rad themes used for a more material, non-energy look.

    My DM/Regen Miss Skinless has her powers colored dark red to represent blood; she's basically using Blood Melee, not Dark Melee. Touch of Fear isn't using the "power of the netherworld", it's scary because you have a screaming insane woman with no skin flinging her own blood at you. The same goes with /Regen, it's all bloody.
  17. The number on top of the updater (that IS the version number, right?) doesn't match that of the Strike Pack on Test.

    Quote:
    Originally Posted by Chyll View Post
    Just went to log in and goof off before the maintenance (since I mis-read the start time)... and I'm getting a patch?
    Yes, they announced they were patching here.
  18. Personally I'm hoping for the Animal Pack, but think 19.5 more likely since we've seen it on Test. It could just be an emergency fix for some exploit though.
  19. Quote:
    Originally Posted by GavinRuneblade View Post
    On Plant/Storm The damage is nice, but for me the knock highly limits it. Tornado can chuck enemies out of a single immobilize and the holds have no -kb. I found that trying to control the knock was more effort than I wanted.
    Knockback is overrated as a problem. In this case, against tough single targets Tornado lets you do good damage to kb resistant EBs, and renders any non-kb resistant Boss or up nearly helpless.
  20. Obscure Blade

    Demons/Traps?

    Quote:
    Originally Posted by The_Static_Man View Post
    i am the proud owner of a lvl 50 demon/traps. They're actually much better than what people make them out to be, especially once you get some sets in. I think yeah it's probably the thematics of both being completely different, still, it didn't stop me from making a backstory.
    True; here's mine for my Demon/Traps MM Professor Perdition for an example:

    Quote:
    Scientist, rationalist, demon summoner. By studying obscure aspects of transuniversal field theory, the Professor has discovered that by certain vocal and somatic manipulations he can open gateways to another inhabited dimension, containing useful if dangerous entities that the unscientific might term 'demons'. After early experiments cost him his right arm, he had a cybernetic replacement installed capable of projecting a plasma whip useful for keeping these unruly creatures under control. He intended to use these beasts to keep Praetoria the orderly utopia Emperor Cole meant it to be. But after he joined Powers Division, he discovered more and more uncomfortable facts that his cloistered intellectual life had shielded him from. More injustices, more acts of oppression, more outright evil than he had believed existed in Cole's 'Utopia'. In the end he could take no more, and turned against the very Empire he set out to support...
  21. Obscure Blade

    Demons/Traps?

    Quote:
    Originally Posted by Mr_Grumpums View Post
    I've seen a lot of Demon/This and Demon/That combos, but I've yet to see a Demons/Traps MM. Is there a reason for it that I'm missing?
    My guess would be that it's because the themes clash a bit. I have one at 27 and he does fine.
  22. Quote:
    Originally Posted by Shadow State View Post
    I use a mod to change my font to ComicBook Simple, if you want you can log into test and try [Beast Run].
    You can type it in on Live too.
  23. Quote:
    Originally Posted by bAss_ackwards View Post
    Turtle. Yeah.
    <ponders a Mutant Origin ninja mastermind>

    I'l call him...Generic 30054 99543 84266.
  24. Quote:
    Originally Posted by Seldom View Post
    I skipped psy scream on my mind/psy for the longest time for the positional cast reason...but when /psi got re-jiggered I couldn't let it go anymore. It's contribution to damage is about on par with psi shockwave, though is target caps is lower. I find it good fired off just before I enter the spawn, controls fired ahead of it.
    On my Elec/Psi I typically fire off Jolting Chain before Psionic Scream; that way they are less likely to return fire before Static Field sleeps them again.
  25. Plant/Storm is good. Another possibility is to make a Plant/Fire (a strong combo) and choose green colored Dark Fire custom colors. It looks more like you are throwing something solid than fire.

    Quote:
    Originally Posted by prev1 View Post
    Other than power boost though, what's the argument for lack of synergy w/Earth Assault? Not trying to be fecetious, I honestly don't see a lack. Plant has 1 cone which can be used while closing distance >shrug<. Doesn't seem like a deal breaker.
    There is no "deal breaker"; the problem is that there isn't any "deal maker" either. The two sets don't do anything in particular for each other, but they don't particularly work against each other either. The combo works fine anyway though, since both are strong sets.