Obscure Blade

Legend
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  1. [ QUOTE ]
    Castle (and followers) can spin it however they like, but my earth/kin is never going to kiss his butt and call it ice cream. It is 100% a nerf for no reason on a toon like that.

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    Yes; my Earth/Kin is probably going to be deleted because of this.
  2. [ QUOTE ]
    Will the end cost or damage be altered on LS?

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    Not that I've heard.

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    The issue with SOE and SWG is, the NGE came out right after the Trials of Obi-Wan, invalidating TOW. That would be like having a superbooster that gave us bonuses for 6-slotting the same kind of SO enhancement (Damage, etc), say 6 Damage getting you a set bonus equal to a single SO Accuracy enhancement, the month or so before ED.

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    Rather like the people who right now are watching their very expensive Soulbound Allegiance and other rare IOs be turned into junk investments.
  3. [ QUOTE ]
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    I referred to this as the GPN, the Global Pet Nerf myself in one of the locked threads.

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    GPN V2. GPN V1 was when the ability to summon multiples of the same pet with sufficient recharge was removed for a lot of pet types. (But not all, apparently)

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    Which ones? The only one I can think of that might be there would be Warshades, but their pet requires you kill things first, as well. Which is unique.

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    It used to be possible to summon multiple controller pets.
  4. [ QUOTE ]
    <qr>

    its Invention origin enhancement diversification IO'ED lol

    I'll take the disease over the medicine please. Its like curing aids with cancer.

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    I referred to this as the GPN, the Global Pet Nerf myself in one of the locked threads.
  5. [ QUOTE ]
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    If you expect I14 to have anything beyond the MA and the usual minor fixes, maybe a few new costume parts, you're most likely setting yourself up for disappointment.

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    And CLEARLY haven't been paying attention, as they've been hinting for almost a month now that there WOULDN'T be anything else in Issue 14.

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    BaB flat out said at one point that there wasn't anything much besides the MA, and that he expected some people to complain that the issue was "so small" because so much of the MA is under-the-hood stuff users can't see.
  6. [ QUOTE ]
    City terminals are still null and shows no figures of any of its categories.

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    I've heard it claimed in-game by people that they were turned off because spammers were using them to target people.
  7. [ QUOTE ]
    (new) Mission: Players and all enemies within Line of Sight are auto-killed when the player enters the villain version of "Defeat source of Shivan attacks"."


    This also happens Villain version too.

    I also had this happen in the third mission of the Mender Tessact oro tf.

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    I also had it happen in the mission in the Ouros intro arc where you flash back to Breakout. All the Longbow in sight dropped dead.
  8. [ QUOTE ]
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    I just hope one of these pre-I14 fixes is the Dark Consumption bug. Resisting more then 60% of DC simply because I'm running Murky Cloud isn't that fun. :/

    [/ QUOTE ]That sound like someone marked the wrong element resistable. Generally an easy fix, if that's what happened.

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    Actually, I think that Murky Cloud resist End Drain, and it's apparenlty resisting the user's own power.
  9. [ QUOTE ]
    From that, is there an alteration or download for a modified Updater we have to be made aware of or is simply available from our PlayNC Account Profile? Or has the updater already been adjusted through itself for this function?

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    The latter, I think; I got a message from my firewall that the updater had been altered.
  10. [ QUOTE ]
    Mine is subjective.

    Halos either need to be accessible from the moment you create them or have their recipe text change to reflect the fact that you must be Level 30 and have completed the aura missions, in order to use them.

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    Judging from the GMOTD if you haven't logged on today, you will be able to get them early. And tint them too.
  11. [ QUOTE ]
    My not so minor gripe is that you apparently have to HAVE the "Recue Baby New Year" mission in order to get Candy Canes from the reward table, but the reward table doesnt indicate this, but still lets you choose them, netting you zero reward.

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    It's bugged; making sure that you personally have the mission is a workaround for the bug ( and doesn't always work I think ), not the intended way for it to work as I understand.
  12. [ QUOTE ]
    I thought I saw a post some where that stated the new halo auras were tint able, is this true?

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    It says so in the official announcment. I recall that was a common request from the testing of the Event. As for why it's not, I expect it's a bug or they wouldn't have announced it as tintable.
  13. [ QUOTE ]
    That business about changes coming soon to PvP is news to me anyway and I'm all excited about it. Aside from bases it's the one area of the game that most needs improvement. If they fix both bases and PvP this game might be well nigh perfect.

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    Only if they don't screw over the PvE game to make the PvP fringe happy.
  14. [ QUOTE ]
    I suggest that the use of this power be coded to preclude the use of Vengence.

    Self Destruct = Reliable, Instant Vengeance Bait

    And that will be exploited.

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    Um, no. As has been repeatedly pointed out, it leaves no body, and can't be used for Vengeance or Fallout.
  15. I bought the Cyborg pack and liked it. The costume parts are cool ( although I wish there was a chest part, and a Monstrous legs version ), and the self destruct is fun. I even managed to get practical use out of it; when doing Darrin Wade's missions I got terrorized by that Lich and was having serious trouble finishing off the last group of enemies; I hit Self Destruct, it counted down and * BOOM *, mission completed !
  16. [ QUOTE ]
    Patron pools: Black Scorpion's immobilize is actually targeted AoE. AFAIK, pretty much all immobilize powers also do -KB

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    The only Patron Immob that does -KB in Scirocco's. Gravity Control's Immob also has no -KB.
  17. [ QUOTE ]
    Sometimes when a char. zones the server or some such hasnt caught up to where the char. should be at. This translates to you being able to move (in my case) but no NPC's spawn and all the doors in the game have been removed (also might just be me). The only know way to counter this bug is by:

    1. Teleporting to the D if you have the power to do so.

    2. Logging out of the game.

    3. Having someone use Teleport friend on you.

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    Exiting and re-entering by the door you entered will also work.

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    I realize why this happens... temporary work arounds to get you past the "real" problem until it's fixed are standard practice in the manufacturing world where I work. And I'm glad we can help ourselves now instead of waiting on outside help to keep going. But I still gotta say it.

    Are you serious? We're getting a command to get us out of a bug instead of fixing the bug? Come on people... that's like McDonalds putting a 3rd drive-thru window up where we can exchange the food they gave us for what we really ordered.

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    They most likely are trying to do just that. They don't have a "FIX BUG' button, however, and they have no way of knowing when they will succeed. Therefore, the /sync command, which helps the problem now.
  18. [ QUOTE ]
    I think that's supposed to be one tailor token PER costume slot, isn't it?

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    Yes.
  19. [ QUOTE ]
    Rome zone is like...I'm not disappointed or excited, mostly because it seems a little out of the blue.

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    Not really. A bit before Issue 11 was released, a bug on Test unlocked a whole bunch of costumes, including then-unreleased ones like Jester, and NPC costumes. One of them was a Roman outfit. I speculated at the time that Ouros would allow travel back to Roman times; looks like I was right, but off an issue.
  20. [ QUOTE ]
    What the hell? Did you bother looking at the date of this OP?

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    05/26/05 12:36 PM

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    This is like necroing at it's finest.

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    Mykonos and NRGFX appear to be necroing all the old threads they can.
  21. [ QUOTE ]
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    This is to suggest that the Devs gives us the ability to abandon a mission if we need to. I have been playing for two days now and I can get rid of this one mission. It is bugged and I can't finish it. I don't care if I don't get the mission xp bonus, and I have petitioned a GM and waited and waited. The last time over 2 and a half hours. I just want to clear the mission from my Missions.

    Does anyone else think this is a good idea?

    Marcus

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    YES!!!!!!!!!!

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    You do realize that we've been able to drop missions for several Issues now ? This is just another old, obsolete thread you've necroed.
  22. Obscure Blade

    Top Cow and CoH

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    Ya

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    Ah, yes, a comment that deserves necroing an ancient thread. Profound and insightful !
  23. [ QUOTE ]
    Good riddance.

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    "Brains ! Braiiiiins !"

    * Zombie thread eats Mykonos *
  24. [ QUOTE ]
    I thought I read that either Posi or BaB has said that the Willpower shots were a bit misleading. They are activation shots as opposed to the normal look of the powers affect on the character. I'm sure I read it somewhere, but can't for the life of me remember where..... carp, now I sound like I'm just talking out my rear without evidence, but I'm not.

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    It was BaB; I don't recall exactly where, either.
  25. How about simply making the alerts all caps, perhaps framed in asterisks or crosshatches to stand out. Like :

    ** VANGUARD : ALERT : RIKTI SHIPS APPROACHING GRANDVILLE **

    That would be somewhat better.

    Or drop the Request channel and make that the Vanguard/special announcements channel. It's barely used.