Oathbound

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  1. Quote:
    Originally Posted by GuyPerfect View Post
    Kheldians and VEATs aren't seeing the blast improvements (Poisonous Ray isn't becoming 80 feet, Psychic Wail isn't becoming crashless), so I'd say wait on the customization as well.
    Quote:
    Originally Posted by DarkSideLeague View Post
    ...Psychic Wail has no Crash.
    Quote:
    Originally Posted by GuyPerfect View Post
    Huh... I guess Fortunata Psychic Wail *isn't* a crash. Funky.


    Yup. Widow Psychic Wail was always crashless...

    It just still has a 6minute recharge and lower damage. Yes, even lower than the new formerly-crashing-but-now-crashless nukes' reduced damage.

    I really hope that HEAT/VEAT nukes get this buff eventually (sooner being better).
  2. Quote:
    Originally Posted by Mokalus View Post
    It wasn't -res, that was the Concealment power, called Misdirection. PBAoE placate and -res

    Injection when used on enemies was -def, -dmg, -to hit. Still probably not enough to make it a great power, but the main draw is that solo only players now have something not entirely useless to them on their way to Aid Self.
    Quote:
    Originally Posted by ryu_planeswalker View Post
    Oh really I thought I saw -res in the powers real information?

    that is what I get for not full screening it.
    It was -Rech, -Dmg, -ToHit. (Entirely defensive debuff)
  3. Quote:
    Originally Posted by Aura_Familia View Post
    This change was NEVER aimed at any specific AT.

    This change was done to make snipes more fun to use, less completely situational, and less of an insta-skip for nearly every AT. Full stop.

    Remember, Issue 24 is NOT just the "buff blasters issues". It's the fix as many things as possible issue. Snipes being near USELESS power picks for most of the life of the game, I'd say falls under things that could be fixed in such an issue.
    I never said that it was.

    I said that the change disproportionately favors 2 of the 3 primary Archetypes with access to it, and neither of those 2 are in particular need of improvement, while the Archetype that is in need of improvement gets substantially less from it.
  4. The new Medicine power is a Click buff with +Healing effectiveness (improves heals used by you) and -Heal resist to self (Improves healing used on you).

    Owning the power makes Aid Other uninterruptable (only Aid Self was mentioned as having this effect, so it seems that Aid Self remains interruptable). Owning the power gives Aid Self an end over time buff in addition to it's heal.
  5. Quote:
    Originally Posted by PRAF68_EU View Post
    Or just add alternative graphics for existing sets...

    These days, if you want a new attack set, you need a gimmick. There isn't much difference between Ice and Water blast - apart from the tidal gimmick.

    If you can come up with an interesting gimmick, attach the word "holy" to it, and post it too the suggestions forum.
    Not sure if I've ever posted it, but I do have a powerset concept for Light (support though, not blast) that has a somewhat unique gimmick.

    The set is split into buff/heal and Debuff powers which build Sun or Moon charges, then the tier 8 and 9 powers consume the charges for a big effect, of the opposite type from the charges built for it. (Using your buff powers builds charge for an offensive effect, where using your debuff powers build charge for a defensive effect.)

    Quote:
    Originally Posted by Rigel_Kent View Post
    Luminous Blast proliferation?

    1. Gleaming Bolt
    2. Glinting Eye
    3. Gleaming Blast
    4. Proton Scatter
    5. Aim
    6. Luminous Detonation
    7. Solar Flare
    8. Photon Seekers
    9. Dawn Strike

    Heck, they could even charge 400 points for that on the market.
    Lots and lots of AoE, crappy single target (assuming current dmg/rech). I'd like it, but doubt we'll ever see it because it detracts from the PB archetype (Sure Dark/Umbral has considerable overlap, but this would be direct access to the epic AT's powers, while not limited to the specific themes and mechanics of that AT.)
  6. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Since we're discussing bias, here's mine. I have two Blasters both with Devices secondary. I have 4 Defenders all of whom already have Tactics (so I just need to steal a slot for a Kismet and take the snipe). I have one Dominator (Fire Assault). So if the change goes forward as currently proposed I will make out like a Bandit, I have six characters with easy access to perma-FastSnipe (although one doesn't actually have a snipe in his secondary so oh well, 5).

    However I do not want the changes to go forward as is. I believe that the ability of Tactics to trigger perma-FastSnipe on a Defender but not a Blaster is a huge mistake by the devs in terms of power design. It devalues the FastSnipe mechanic on some ATs while making it to limited on others.
    ^This.

    People seems to be fixating on Devices vs Other manipulation sets, when it's really more of an issue with Defenders and Corruptors vs Blasters.

    Defenders and Corruptors get a markedly higher benefit from this change than the majority of Blasters, when Blasters are the AT that specifically needs improvement at the moment.

    I say this as someone with a myriad of Defenders and Corruptors (all of which could benefit greatly from this change, provided they have a snipe in their set) and not a single Blaster above level 12. This change disproportionately favors the support archetypes.
  7. Quote:
    Originally Posted by Thirty-Seven View Post
    My favorite new character is a Rad/Time Corr named Causeway. Fun dude!



    Of course you know that Rad Blast has an alternate animation where the beams come from your fists, not your eyes, right?
    Yes, and it looks silly.* (Also back when I had a Rad Blast(er) the alternate animation was bugged and didn't play any sound FX, so was "unusable.")


    *IMO, YMMV, etc.
  8. Quote:
    Originally Posted by Agent White View Post
    Er, no they DID say that a couple of the non-crashing nukes would see tweaks. One would remain the same, the other 2 would see a bump down in recharge.
    The two getting Recharge adjustments were already specified. Geyser and Hail of Bullets (Both down to 120s).

    No changes have been mentioned, or even hinted at, for RoA or Full Auto, and I would very much recommend people not get their hopes up, because I highly doubt RoA will be getting any bones thrown it's way.
  9. Quote:
    Originally Posted by Eldagore View Post
    You get to shoot lasers out of your eyes
    Honestly, I don't view that as a plus. It's a comic book cliche, and not one that I ever cared for.

    I skip eye beams if at all possible on any Archetype or Powerset where it's feasible (Kheldians mostly), and just flat out don't play sets where it's not (Blaster Radiation), because I dislike them that much.
  10. Quote:
    Originally Posted by ketch View Post
    A caveat to anyone planning on using Link Minds to recharge the fast snipe cut off, Link Minds is not boosted by Power Boost. Is this the price we pay for 1.7% Psi Resistance that can't be enhanced?
    Yeah. That pathetically tiny resistance really isn't worth anything, but it's probably included just so that half the sets can Power Boost it, when the other half can't.

    It really could be increased to a more reasonable (and enhanceable) number.
  11. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Well if they deliver as promised, RoA will have reduced recharge.

    You really don't want moar RoA moar often moar?

    ... moar?
    I... don't think that's the case. All of the general discussion about nukes was in regard to the crashing variety. They talked about specifics (by name) when going over the non-crashing nukes. I don't believe that Rain of Arrows is changing at all.
  12. Oathbound

    New ATs

    Quote:
    Originally Posted by Sebaddon View Post
    Really? So they were doing so mysterious to the upcoming changes to dominators a few issues ago! So exited in Ustreams and on forums, and it was just for an added assault set? And a control set? Thought they were going to make some changes like they did with stalkers or something... ah well...

    PS: don't take this like a negative vieuw on dark/dark domis, I have one that I love, but new powersets aren't exactly so "special".
    Yeah, honestly I think Dark Assault could have been added in the last round of Proliferation, when Doms didn't get any new sets. I get that they were holding it back to release it and Darkness Control as a matched set, but ultimately I think players would have been happier to "have it nao" as it were.

    Doms really don't need any big changes like Stalkers got recently, I don't think. They already had a major overhaul not all that long ago in the grand scheme of things.
  13. It was a good episode, and I loved [Redacted]'s lil cameo at the begining, but I dunno... I can't help but feel like it wrapped up a little bit too neatly.

    It was really kind of fairytale happy ending, where I guess I feel something a bit more bittersweet would have been better.
  14. Quote:
    Originally Posted by Dark_Respite View Post
    Not sure about WWII, but following the collapse of the Soviet Union, their first major group was the Valiant Defenders of the Motherland. One of my main characters' brother is currently a member.

    Michelle
    aka
    Samuraiko/Dark_Respite
    Quote:
    Originally Posted by SpyralPegacyon View Post
    And there were the Soviet supers fighting in the Cold War as well. I'm just curious after seeing all those other WW2 superteams and the Soviets don't have any mentioned. I have my own theories and headcanon, it's making its way to T-34's Virtueverse entry.
    Before the fall of the Soviet Union (and the formation of the Valiant Defenders of the Motherland) there was the Soviet Defenders of the Motherland. It wouldn't be much of a stretch to figure that they got their start around WW2.

    Oddly enough they're listed under the Historical Heroes section, when even in that listing they're credited with downing a US plane and nearly starting a Nuclear war...
  15. Quote:
    Originally Posted by Zwillinger View Post
    You're welcome...

    You Big Doofus.
  16. Completely unrelated to the topic, but I just LOVE how the forums constantly tell me a thread that I've posted in THREE TIMES is "new" and that I haven't read any of the posts in it.... where I've posted. Three times. So annoying.
  17. Oathbound

    New ATs

    Quote:
    Originally Posted by Sebaddon View Post
    I see people saying they want a DP/SR or DP/WP but *if* they ever make a range/armor set I, personally, wouldn't like it if they were the exact same powersets, just put together.
    See, that's an issue.

    Having the same powersets enables continued support for the Archetype, where as Dominators(assault sets), Masterminds(Summon Sets) and Stalkers(Hide/Assassin's Strike/Placate) show, having unique powersets slows or flat out kills the amount of continued support an Archetype gets, depending on just how unique those sets are. This is because it takes time and resources focused on a specific thing that only benefits a portion of the playerbase.

    Ultimately it's just more efficient, both in development and in support, to recycle as much as possible.


    Quote:
    Originally Posted by Sebaddon View Post
    don't we still need a special thing for domis?
    Nope. Dark Control/Assault was that special thing.
  18. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Yes, with a high-recharge IO build and a specific APP Dominators can hit it but that's not the entirety of the game. Blasters get access to Aim & Build Up quite early and even with SOs can alternate them for pretty good FastSnipe up time. Prior to APPs most Dominators have to use a Power Boosted Tactics to hit it without needing inspirations.

    So in terms of overall difficulty I'd rate the ATs as:
    Defenders (Tactics + Kismet, Aim in their secondaries)
    Corruptors (Tactics + Kismet, Aim in their secondaries, need more slotting than Defenders)
    Blasters (Aim and Build Up)
    Dominators (mostly have to use Power Boost and Tactics, some exceptions)
    Scrappers/Stalkers (can hit it with Build Up but don't actually get snipes until APPs anyway)
    True enough.
  19. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Also something to keep in mind is that at the moment Dominators are the AT with the least access to FastSnipe so the power differential may not be that great.
    Actually... looking at it.... I don't think that's true.


    All Dominators can hit perma-snipe using Kismet 6%, ED capped tactics and Link Minds plus the recharge to perma-Link Minds. (Yes that does limit you to the Psi APP, but considering how hard Dom snipes hit, it may well be worth it).

    That's better than Blasters can do.
  20. Quote:
    Originally Posted by EvilGeko View Post
    I hope they pick a different trigger for the FastSnipe. The more I think about it and consider how it affects different ATs, this looks like a big win for Corruptors and Defenders with much less benefit to most Blasters and others with Snipe powers.
    Honestly, as someone who plays Defenders, Corruptors and doesn't play Blasters*... even I agree.

    It's considerably easier (laughably easy) to hit the tohit requirement with the support ATs, so while sure Device, Energy (edit:and Dark**) Manipulation Blasters may be able to hit perma-snipe, ALL Defenders and Corruptors can.



    *Honestly I might try them again post i24, depending on how well the sustainability powers work.

    **Forgot about Soul Drain.
  21. Quote:
    Originally Posted by Agent White View Post
    The author, of course.
    Along these lines I was going to say whichever character carries the power of Plot Armor at any given moment.
  22. Quote:
    Originally Posted by Yoru-Hime View Post
    I went Soul on my Dark/Dark.

    Two things to consider with Soul Mastery that I haven't seen mentioned.

    The second hold for immediate boss lockdown. Soul Storm does have a long cast time, though.

    The pet, which is going to benefit from your Farsight and Chrono Shift. You shouldn't have much trouble getting her to near-perma and she churns out a good amount of psi damage.

    Either way you go, you'll be in good shape. Enjoy!
    Well, Time Manipulation can 2hit hold most bosses anyhow with Time Crawl -> Time Stop... but Soul Storm would give me a third place to slot Basilisk's gaze...

    The pet is a good point.

    Quote:
    Originally Posted by Shadey_NA View Post
    For me the question comes down to do you want the pet from soul or perma SD?
    I haven't seen that pet in action, so I can't really say as to it's damage. My feeling is that it might be enough to overcome your SD difference between soul and dark.
    I think I can safely say it will give you more single target viability with the pet. If she has an aoe or cone, it might make up the difference on the aoe side of things too.
    Does anyone know what powers she uses? Or what kind of DPS she churns out?
    Defender Soul Mastery gets the Fortunata Mistress pet. She uses Telekinetic Blast, Subdue, Will Domination, Scramble Thoughts and Psychic Wail (which, if she follows the same AI as enemy Fortunatas she'll only ever activate when low on health (25%ish I think)).

    So ultimately what she contributes is single target damage and single target soft control.

    Still something I hadn't considered.
  23. Doo-Be Doo Be Do-Ba Doo-Be Doo Be Do-Ba Doo-Be Doo Be Do-Ba Doo-Be Doo Be Do-Ba
    Perry!

    He's a semi-aquatic egg-laying mammal of action,
    (Doo-Be Doo Be Do-Ba Doo-Be Doo Be Do-Ba Doo-Be Doo Be Do-Ba Doo-Be Doo Be Do-Ba)
    He's a furry little flatfoot who'll never flinch from a fray,
    He's got more than just man skill,
    He's got a beaver tail and bill,
    And the women swoon whenever they hear him say:

    *platypus sound*

    He's Perry,
    Perry the Platypus!
    (But you can call him Agent P)
    Perry!
    (I said you can call him Agent P!)

    A-gent P!





  24. Quote:
    Originally Posted by Primantiss View Post
    Do you Incarnate out your toons? If so, Radial Core Clarion comes with a Power Boost effect as well. Allowing you to have that juicy capped defense and perma Soul Drain / Soul Consumption.
    I have been incarnating my recent characters, but I'd be going with Clarion Core (Radial is the one with +Special) since Radial's duration maxes out at 90s. I really dislike having gaps in my mez protection.


    After talking with a few people, I think I'm leaning towards Dark. Oppressive Gloom, Perma-able Soul Drain, and Dark Consumption are really pulling me in that direction. Considering how I play my Time/Fire, I think Time's Juncture will cover the lower defense, and the two points that my Time/Fire has trouble with are End management and lowish damage*. Dark mastery addresses both of those.

    If I miss the extra defense I've got plenty of respecs.


    *He's no Kinetics/ that's for sure.