Oathbound

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  1. Figured it'd be too easy to go for a mystical mythological type character, So I tried something a bit more Tech inspired.

    Without further ado, I give you Bully for Bullets:





    Side note: Piercing Rounds looks particularly impressive using a max height, huge bodied bovine.
  2. While well made, all the Heads seem a bit too small to fit the character's bodies to me.

    Same honestly for the cat paws feet option. Big cats have BIG paws. It's a little odd having a tiger character with house cat feet.

    Could we maybe get a Large Cat Paws option, like we have both Large and Small for every other Monstrous Feet type?
  3. Quote:
    Originally Posted by warden_de_dios View Post
    I've come to realize that if birds actually grew hands, fingers and thumbs <snip>
    I for one would welcome our new Avian Overlords.
  4. Quote:
    Originally Posted by Shatterghost View Post
    why would spines affect Fury generation? it seems like with Quills the set would be a monster.
    One of Spine's many secondary effects is -Recharge. Since a large part of Fury is generated from foes attacking you, slowing their attacks slows your Fury generation.

    Still, Dark Armor has Oppressive Gloom and Cloak of Fear, both of which halt attacks entirely. So IMO there's zero reason not to allow Spines, Ice Melee and Ice Armor.

    EDIT: Not to mention all the melee sets with stuns, holds and knockback, all of which also slow/stop incoming attacks, particularly those that are AoE (Hand Clap (stun), Footstomp (knockdown), Fault (both), etc).
  5. Melee/Support (buff/debuff)
    Figure, due to being in melee range where attacks generally hit harder, give them medium HPs (Say Blaster/Stalker level) with Melee Damage mod of 1.0ish and Buff/Debuff mods of about 0.8. Roughly Corruptor level support with higher damage (due to being melee limited).

    Inherent power could be called Stoicism and grant 4mag protection from all mez types (Not enough to take much abuse, but enough so that they're not getting constantly detoggled.)



    Control/Defense (Armor)
    Hybridized Control sets with 3 powers swapped with theme appropriate melee attacks. Have them start with basic hitpoints (Defender/Controller/Corruptor/Etc) with Control, Damage and Defense/Resist mods of 0.75.

    Give them a set of Swap Ammo type toggle Inherent powers that boost either Max Hitpoints, or the Enhancement Value to Control, Damage, Defense/Resist. This lets them switch to whichever effect best fits their situation. (Enhancement Value toggles work just like Power Boost, they don't grant you resist/defense/damage/control if you don't have any already they just boost the effect of your resist/defense/damage/control powers. These buffs would entirely ignore ED but would not allow you to surpass the stat caps. If you had an armor that gave you 10% defense, slotted it with 56% defense from Enhancements and got an additional 50%bonus from the inherent, your toggle would buff your defense by 10*(1.0+0.56+0.5)=20.6%.)

    Max HP inherent gives Tanker HP with Scrapper level defense, moderate control and poor damage. Can fill tanker role, using control to suppliment their agro management.

    Defense/Resist inherent improves personal mitigation to tanker level, but leaves their hitpoints and damage low, with moderate control capability. This is another way they can fill the tank role, using their control ability to supplement their shields and prevent damage.

    Control inherent gives Controller level control with Scrapper level defense, low hitpoints and poor damage. Can fill the Control role on a team with greater personal survivability but lower team contribution than Controllers and less damage than Doms bring.

    Damage inherent brings their (few) attacks up to blaster level damage, with low hitpoints and scrapper level defense and moderate control ability. NOTE: They would never have actual blaster level damage ability because they have very limited attacks. This would be more the Solo role. Increased personal kill speed but doesn't really offer anything to a team because they're still fairly low in overall damage output.
  6. My picks-

    Blasters:
    Dark Blast, Dark Manipulation seems the most logical. Dark Manip could be pretty easily cobbled from the other existing Dark sets. Move Dark Pit out of Dark Blast and into the manipulation set, sub in Aim. Since Nightfall is in the Blaster Soul PPP, perhaps replace it with Dark Obliteration in the set (OR swap the PPP Nightfall for DarkO, though that's unlikely at this point). All else fails a new Cone/AoE could be devised for the set.

    Brutes:
    Ice Melee, Ice Armor blah blah blah bad for fury generation. Ya know what? So was Dark Armor and it's been a Brute set for years. Let the person playing it decide if they want to play the set on the AT. If need be mention in the set description that it may not be the best for Fury generation.

    Controllers:
    Traps, Poison Poison can work well with Plant Control for theme, and I would immediately roll a Grav/Traps for the lulz of Trip mines and Wormhole.

    Corruptors:
    Forcefield, Poison, Psychic Blasts Preferably Defender Psi blast. Arguably FF would break the pattern of Corruptor support sets having debuffs, but really I think FF is offensive enough to fit (if you actually use the full set/majority of the powers instead of just taking the buffs and skipping the rest).

    Defenders:
    Fire Blast, Thermal Radiation Matching themes are always popular.

    Dominators:
    Illusion Control (feh, IMO), Dark Assault Dark Assault is easily cobbled from existing Dark sets. While I think Illusion would be underperforming/poor on Doms, just like with Ice for Brutes I've come to the stance of "let the player decide." I would prefer Dark Control but that's more of a NEW set than proliferation, particularly since I'd prefer for them NOT to cannibalize Dark Miasma, so that it can one day make it to Controllers (tweaked as it may be).

    Masterminds:
    Sonic Resonance, Cold Domination Sonic more than any other set seems Ally dependent, so it seems logical to give it to the AT that always has an ally. (Literally half the set CANNOT be used without an ally/pet.) Similar thought for Cold, though to a lesser extent.

    Scrappers:
    Energy Aura, ??? Scrappers aren't my cup of tea, so I'm none to sold on any sets.

    Stalkers:
    Invulnerability, ??? Inv seems like about the last set that could be ported to Stalkers that doesn't have some weird thematic oddness to me... but then said oddness already exists for some sets, so I dunno.

    Tankers:
    Energy Aura, Broadsword EA will get there eventually, and Broadsword fits nicely with WM and BA.
  7. Quote:
    Originally Posted by MasterElemental View Post
    Me from last summer

    Do you often get told that you look uncannily like Wilson from House (Robert Sean Leonard)?

  8. This thread needs more pretties.





    There. That's better.


    Mmmmmm Jensen Ackles.
  9. If they suck as badly as the Fears in Presence then it'd be a complete waste of time.

    It's always kinda confounded me that there was never a ranged attack pool though. Nearly half of the pools include melee attacks, but there's not a single ranged attack in any of them.
  10. Me.

    Pictures are a few years old. I don't have my lip ring or my plugs anymore. *sniffle*

    Also I'm a bit fuzzier. I hate shaving, though I keep it trimmed short.
  11. AoE Intangibility Powers (Gravity's Dimension Shift and Dark's Blackhole) would be at the top of the list.


    Here's what I would do to improve them WITHOUT breaking the Cottage Rule.
  12. Resistance bonuses from sets are lacking as a whole. It's not just any 1 or two damage types.

    Pretty much the only ones you'll ever find a decent amount of is Fire/Cold from the purple sets.

    There are 4 sets with Energy/Negative:
    Tempest (level 15-30 Ranged Damage set at 3slots for 0.63%bonus)
    Paralytic (level 10-30 Hold set at 3slots for 0.63%bonus)
    Adjusted Targeting (level 21-53 ToHit Buff set at 3slots for 1.26%bonus) and
    Shield Wall (level 10-50 PVP Defense Buff set at 4slots for 1.89%bonus)

    There are also only 4 sets with Smashing/Lethal:
    Air Burst (level 10-53 Target AoE set at 4slots for 0.63%bonus)
    Call to Arms (level 10-30 Pet Recharge set at 5slots for 1.89%bonus)
    Analyze Weakness 9level 30-53 Accurate Defense Debuff set at 6slots for 1.575%bonus) and
    Gladiator's Strike (level 10-50 PVP Melee set at 5slots for 1.89%bonus)

    Compared to that there are 14(!) sets with Fire/Cold resist (not going to list them all).

    As far as sets with bonuses to a single type:

    Smashing has 2 sets it's available on, at 3 and 4slots.
    Lethal is only available on Edict of the Master (pet damage set) at 4slots
    Fire is only available on Gift of the Ancients at 3slots
    Cold has 3 sets at 2 and 3 slots
    Energy is only on Detonation (Target AoE) at 3slots
    Negative has 6 sets you can get it from at anywhere from 3 to 6 slots required
    Psi is available from 10 sets, either for slotting the whole set or as a Special IO
    Toxic is likewise available on 16sets as either 6slot bonus or Special IO

    For some reason, Despite the widely held view that 1% Defense = 2% Resist; Resist bonuses seem to only be about 1/2 the value of Defense bonuses so you need twice as many harder to get bonuses for the same benefit.
  13. Quote:
    Originally Posted by Lurker Hunter View Post
    Anyways, about gravity, I didn't notice a disparity in Lift until I looked at the troller version, as I was used to the dominator version. Why on earth is it so weak compared to Levitate? Also, MUCH SIGNED on Propel, I can't justify using it until it becomes practical.
    Honestly I think Lift is weaker than Levitate because Gravity has Propel where Mind doesn't have another single target damage power, and they didn't want Gravity to be too good at single target damage.

    HOWEVER. I would argue that due to the damage of Mesmerize and Dominate being instant application, where Gravity's Crush and Gravity Distortion apply damage OH GOD SO SLOWLY*, that Mind actually ends up pulling ahead of Gravity for single target damage, even without (or perhaps especially without) having a Propel-type power.



    Gravity Control seems to me to be most closely related to Fire control in that they both (theoretically) trade control for increased damage output, AoE for Fire and Single Target for Gravity. The issues though are that 1) AoE damage is hugely more beneficial in 99% of this game than single target damage is, and 2) Fire gets it's much easier-to-use "every spawn" control power MUCH earlier (Level 12 for Flashfire, as opposed to Level 26 for Wormhole) leaving Gravity lacking for the entire early game.



    *I fully support either cutting the DoTs of ALL Control set immobilizes down from the current 9.2seconds to 4.2seconds to match the duration of the Hold DoTs, OR cutting BOTH the Hold and Immobilize DoTs to 3.1seconds (the same as Dark Blast -> Gloom).
  14. Oathbound

    *Ice Refs Baby!*

    I have my Dark/Ice/Dark Defender, Arctic Black.




    The idea behind his costume is that the spikes on his Gloves and Boots, the organic Shoulders, his belt, and his Mask are all made of Ice. His Hair tips and goatee would be frosted over too.

    (Side note, I love having the Snowflakes Aura, and the snowflake emote for him lol.)
  15. Quote:
    Originally Posted by warden_de_dios View Post
    Panthro has some awesome sideburns

    80s Cheetara was hotter.

    Looking forward to this.
    Agreed about Cheetara, though I think Lion-O is much hotter this time around. 80s Lion-O looked far too much like a clown, and now really creeps me out.
  16. Quote:
    Originally Posted by Fleeting Whisper View Post
    Power Boost does not boost resistance buffs or debuffs
    Likewise it no longer boosts Knockback.


    Honestly if they were to buff a MM's personal attacks, it would only come with a subsequent nerf to pet damage output. MM's are already a very powerful AT. There's not going to be an improvement in personal damage without rebalancing elsewhere.

    Then you'd get complaints from a multitude of other MM players about how now, to meet their full potential they have to micromanage pets, Buff/debuff AND maintain their personal attacks all at the same time.
  17. The only game I ever really used voice chat in was WAR, because I was literally the only person in the guild who didn't use it and if I hadn't started I'd never have had any idea WTH was going on. (A friend convinced me to play/join and this was his guild, so I was going to be grouping with these people no matter what.)

    I stopped using voice chat again shortly after that because we moved and the computer I used got put into a hallway alcove upstairs by the bedrooms, and I didn't want to disturb people who were trying to sleep, since we generally played late at night.

    Now I don't even have a mic to use for TS/Vent/Skype/whatever anyhow. So at most I could listen, and try to type my replies.


    My friend always closes his chat tab. Always. And it ANNOYS THE HELL OUT OF ME!

    He KNOWS I don't have/use VC and I always end up saying something then having to wait for potentially several minutes for him to think to check his tabs. He'll also go AFK without bothering to say so (in type) so we'll just be going along and all the sudden I'm all alone doing all the fighting.


    It's come to the point where I actually HATE playing with him.


    EDIT:
    Quote:
    Originally Posted by Satanic_Hamster View Post
    This isn't a voice chat issue. This is a problem with any person who finds something more interesting then the game they're currently playing. Doesn't matter if it's webbrowsing, vent chatting, sg chat, global chat, phone call, etc. As others have suggested, just make a note in their player notes and kick them from the team.
    UGH! GOD yes. He does this too. Sooooo annoying. He'll sit there in the living room playing one game on his computer, with another on his laptop while watching TV and chatting with people over instant messenger. Randomly tabbing to browse the internet, all without notice that he's not in-game paying attention.

    Sometimes I want to bludgeon him to death with his own fancy-pants, overpriced keyboard.
  18. Quote:
    Originally Posted by Airhammer View Post
    I want to make it clear.. I dont HATE the set.. I just would like it to get better and there have been improvements talks about for YEARS and we havent seen any... My fear is that its been on the backburner and its gonna stay there..
    Oh I agree here. It's one of my favorite sets conceptually and visually... except that it's highly lackluster performance compared to all my other controllers/dominators means my Gravity characters tend to stall out in the teens or 20s.

    I've tried Grav/FF, Grav/Rad, Grav/Kin, Grav/Emp, Grav/Sonic, Grav/Energy Assault and Grav/Electric.

    Compared to gravity, Every other control set (except possibly Ice, don't have much experience with Ice) is considerably better at control from a much earlier level.

    It really needs a decent bit of TLC.
  19. Quote:
    Originally Posted by je_saist View Post
    There have been statements made that upping the damage on gravity wasn't in the cards for the set. Changes to propels animation timings weren't likely either.
    I don't think Gravity needs a damage boost really, it already has good single target damage, and other than Fire or Plant no control set really gets notable AoE damage. But no animation shortening for Propel is really a downer. 3.5s is horrendously long for any animation.

    EDIT: Ok, I thought of 1 damage change I want to see. Lift currently does only scale 0.8damage for Controllers where it's direct analog Levitate has always dealt scale 1.32. I'll never understand why when they changed Lift for Dominators they didn't change it for Controllers too. (I understand that Dominators are a damage AT and Controllers are not, but a 0.52scale damage buff to one power isn't going to change that, and would be a decent little bone to throw us.)

    Quote:
    Originally Posted by je_saist View Post
    Changing dimension shift also runs afoul of the Cottage Rule. Anything done to Dimension Shift requires that it retains the Intangibility effect. However, that doesn't mean that Dimension Shift has to be changed. One of the suggestions made in the past was that Dimension Shift be used as a counter to enemy special effects, or be given the inherent power of various temporary weapons against various enemies. E.G. for the Dr. Khan and Cuda Task Forces Dimension Shift could be granted the special effect of the Dimensional Grounding Ray. For STF Dimensional Shift could be granted the special effect of Disabling a Tower Link to Recluse.
    See my previous post for a way to make Dimension Shift more useful without building a Cottage.

    Quote:
    Originally Posted by je_saist View Post
    Wormhole is open to more changes as it has both Stun and Teleport effects. One of Gravity's weaknesses is it's poor alpha-strike control. It's one of the only power sets that doesn't have an instant mass mob effect such as Stun or Sleep. One of Wormhole's largest issues is that the Stun effect is only applied after the Teleport effect, which gives enemies time to turn and alpha-strike the player while activating wormhole. The developers seemed to be receptive to the idea of applying the stun first and working out changes to teleportation methods later. Some suggested changes in the past included adding knock-around effect protection to Crushing Field, which would make it easier for grav controllers to contain wormholed enemies when needed.
    Applying the disorient first would definitely help, but I would rather they just changed Wormhole to KnockDOWN instead of KnockBACK than add -KB to Crushing Field.

    People sometimes/often choose Crushing Field specifically BECAUSE it doesn't apply -kb. For going on 7 years we've been able to pair CF with powers like Freezing Rain/Sleet or Oil Slick Arrow for a very reliable knockdown patch (somethign which helps certain sets overcome gravity's horrible lack of soft control. I'm very much opposed to changing that synergy now.
  20. Here's what I would like them to do with Dimension Shift (and Black Hole too), change it from a Target AoE to a Location targeted 'pet' (like Quicksand or Volcanic Gasses) that pulses a short duration PBAoE Enemy phase, AND a PBAoE ALLY phase, and allow for the PvP mechanics for phaseing to work in PvE as well if they don't already (phased targets can attack other phased targets). The pulses would have to be set to ignore phase in order to keep mobs from phasing in and out as the power ticks, which we know they can do already cause Hamidon ignores phase.

    This keeps from breaking the Cottage rule (the primary purpose of the power is unchanged ( it's still an AoE phase power)) but it removes one of the biggest annoyances of phase powers (having to wait till they expire to kill the phased mobs) by allowing you to enter/exit the phase shift field and then attack the phased mobs.

    You could change the name to Dimensional Rift to match the new functionality of the power. (Dimension Shift is more of an action, where Dimensional Rift is more of a Thing.) The name Black Hole still works great though.
  21. Quote:
    Originally Posted by TrueGentleman View Post
    This is yarbles, I say, great bolshy yarblockoes.
    *gasp* Such language. How ungentlemanly of you.




    PS. I have no clue what, if anything, you said there, other than that I take that it's unpleasant.
  22. Oathbound

    Sunburn effect?

    That's one serious sunburn there CR lol.

    I think i've had one that bad before... though maybe it just felt that way.
  23. Quote:
    Originally Posted by Starflier View Post
    You'll have to speak slower for me to understand you, I'm not very fluent in 'wrong'.
    This made me lol. For real.

    Can I sig it? I'm gonna sig it. Sig'd. lol


    Edit: Oh, yeah.... I should prolly comment on the actual topic.... ummm...

    As a person who the "offending" word could actually be levied against, I think it's dumb to censor it. I don't like the word (no matter who uses it) but ya know, People can say what they want to. They just need to realize that they can be held accountable for doing it. (socially accountable that is, legal penalty for free speech would kinda defeat the purpose wouldn't it)
  24. Quote:
    Originally Posted by starphoenix View Post
    While having at least a 72 hour emergency kit and a good food storage is always a good idea due to various natural disasters, the world is as likely to end tomorrow as it is going to end in two years.

    The whole idea of the world ending based on the Mayan Calendar is just as foolish as thinking the world will end in December 31, 9999 AD since the calendar system is ended. All that they need to do is have January 1, 10000 AD. Also various cultures and organizations have their own ideas about what will happen in 2012. Some believe that some terrible event will occur while others believe that humanity will transcend or some other event that will benefit humanity. The most common and rational belief is that 2012 will be just like any other year. 2012 is just like 2000. We have the same nutcases screaming that the world will end in 2012 that were present in 2000.

    The only thing we need to do to those that proclaimed that the world will end in 2012, is in 2013 laugh at them. Chances are they will come up with some new doomsday deadline or show that the conversion factor for the Mayan Calendar was off so it is actually 2015 instead of 2012.
    Thing is, it's not even really based on the Mayan calendar. It's based on westerners trying to apply their "End of Days" mentality to the Mayan calendar, which they don't even really understand.

    The Mayans viewed time as cyclical, this nonsense of 2012 is just the end of our current period (it would be more akin to thinking the world was ending every December 31st, or every year ending in '99, because it's the end of a calendar period).

    Yes, Dec 20 2012 WILL be the end of the current calendar, but guess what, Dec 21 2012 will be the start of the next one.

    In Mayan belief, Humans and the human world are the fourth creation of the world, and that because the previous creation ended at the conclusion of their calendar period, some people seem to think that ours will too. The problem with that is that the 3rd creation ended because in the eyes of the Mayan gods, it was a failure (hence why they tried a fourth time to get it right). Humanity is not considered a failure, so there would be no reason for it to end.

    To me the most telling thing about this whole 2012 mumbo-jumbo is that modern Mayans, the people who are DIRECTLY DESCENDED from the supposed prophecy makers, view 2012 as just another boring year.

    Don't you think that is the culture really thought it was the end of the world, they would have passed it down the generations a bit more vehemently?
  25. Oathbound

    Sunburn effect?

    This is what I cam up with.



    It uses the top row of "Normal skin" color to get the reddish hue, then uses Bare chest with the Tee pattern set to a very light gray (not white as i think that starts looking way unnatural). Gives a decent Farmer's Tan.

    I also did the Rounded Mask on the face to give him raccoon eyes from wearing his shades.