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I believe the powers still stack, and the damage still adds up, but the slow no longer does.
This was never anywhere I could see in any patch notes, so it may be/have been a bug not a feature. No idea if it still works. -
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Quote:No idea. All it said was "More Proliferation."I think Controller / Dark Miasma and Dominator / Dark Assault is pretty clear, but was any other proliferation mentioned?
I do agree that Dark/Dark for Controllers and Doms seems highly probable.
Sadly I'm not at the Pummit, despite living within driving distance, cause I'm a poor *******. -
It was specifically mentioned that Darkness Control wouldn't have any Tentacles, and would be more "Oily" in theme.
That implies that they decided to go a very different direction with the upcoming set from what Dark currently is in-game. While it may or may not have a few powers copied from existing sets, it would seem that a large portion of the set is brand new. -
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Yeah, ran a few DfBs last night. While I couldn't select Death From Below specifically, queuing for First Available worked both Solo queue and with a full team.
I didn't have the problem of it failing to start after queued with enough people to meet requirements. -
Quote:This was indeed what I was getting at.The point was more that Hasten provides 70% +Recharge. In order to get Hasten perma, you need to build up more than 70% +Recharge, meaning that in order to get to perma-Hasten, you need to already have more +Recharge than Hasten would have given you anyways.
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As others have said, perma-hasten is more of a Means-to-an-End nowadays.
It's pretty easy to build enough global +recharge to equal perma-Hasten, without having Hasten at all.
Really if you have other powers you want to make Perma, adding hasten to the build can be helpful, but if not then it's not really needed... Unless you just like having absolutely silly amounts of recharge, like I do. -
Quote:This is how I slot it. You want as much recharge in it as you can get, and really an extra 2 slots for the added 5% set bonus isn't a lot to ask.I went with the Doctored Wounds set so I could get more global recharge. Is it worth the extra slot or two? Hard to say...
You could also 6slot it for Efficacy Adapter. I don't think it's really worth that though. Sure you get better +Recovery but it only lasts 30seconds and the +End part is flagged [Ignores Enhancements and Buffs] plus it costs an extra slot.
Side note: I'm up to 7 Time Manipulation characters now.... I think I need an intervention. -
Quote:It's a real power.That's not necessarily a power as it could be a gadget arrow. Given how much he emphasizes he has no powers I think it's safe to say it's the specific arrow that does the trick and not that Manticore actually does anything to make it do that. He just doesn't give the trick to making them to anyone so only he gets to use it.
He gains it during one of the old Comic Book runs. Even he was surprised when it happened the first time. -
Really, I could understand 400 points. Spend your stipend, get a pet.
But when you're got to save your points from multiple months to get a fluff item, that's just silly. -
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Quote:Yeah, Oppressive Gloom has always dealt damage per foe. It can make it a bit tricky to use, but for the most part the damage isn't so high as to make it a bad power pick. It could make it more situational though, particularly for sets without self-healing.Yes I am level shifted and I do recall when the level shifts 1st came out and you would have level 1's hitting you at a normal tohit rate and other odd happenings.
I went and tested against 50 and 51's and was taking tics of 4.62 damage per foe affected. I was always under the impression that the HP drain was a flat rate regardless of number of foes being hit but the power description is vague enough that I should have expected the power to have a cost per foe hit. -
Quote:Have they ever left the dark and disturbed place they started out in?I like that they aren't afraid to go to some pretty dark and disturbed places
Quote:I didn't know about Nathan not being in the new season. I have to wait for it to hit Hulu. I'm not sure how I feel about no Nathan...
I didn't really care for Nathan though, SO... I won't miss him much anyhow. -
Think he (or she) meant the opposite... they wish that you could apply the scale texture from the CoT pants to other tights. Not that they'd like to hide the texture from the CoT tights.
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Quote:Just to be perfectly clear, you are talking about the VEATs (Villain Epic Archetypes), correct? (Hero epics also don't go through the tutorial, so they have the same forced side switching to become villains).That sucks! That means, that the Red-Side VIP Archetypes that I already have created will have to go through Praetoria, in order to become Heroes! Darnit! Oh, well, more work.
VEATs can't be started in Praetoria either, so you don't have to/get to do anything in Praetoria to be a hero, you just have to start redside and work through the alignment system.
The VIP Restricted (unless you pay for them) archetypes (Mastermind/Controller) can be started on any side. -
Quote:Frankly yes, I would rather have a bonus that's at least of marginal use to EVERYONE, than one that's of use to some and absolutely NO use to others.OK so if they change it to the boring and useless 7-9% accuracy that the other sets have, would that make everyone happy? Because, they aren't going to give it much more of a benefit than that. And then everyone can feel that the bonus is useless.
(I would certainly prefer a more unique bonus though.)
I play Defenders, Corruptors and Controllers more than all the other archetypes combined, the vast, vast majority have a heal (either from primary, dark blast, or medicine) anyhow and I'm STILL against the Archetype set having this bonus since it doesn't apply to everyone of that archetype.
Frankly, I wouldn't even care if not for it being the Archetype set. Devs want to put +Healing on Ranged sets? Melee sets? Resistance Sets? Fine. Perfectly happy for more options.
But as an archetype unique set. No. All bonuses on it should benefit all possible variations of Primary/Secondary for the Archetype. -
Quote:Except that Sorceress Serene is the source of the names for the Suspected sets, and anyone, anyone who actually looks at what her powers are would never assume Autumnal would have anything to do with plants.I'm with Sypher, mainly because of something Zwill said in a coffee talk a few weeks ago.
The next powerset (and I think it's a Free-to-VIP powerset, too) would be one with a name that players thought would be one thing, but would turn out to be something different.
That seems to coincide with Autumnal pretty well, considering alot of people were thinking it meant plants and stuff and not dual wielding fire and ice swords.
The very source of the powersets names, identifies what the theme of those powers are.
There's no room to think it's something it's not. Particularly since we already have plant based control and assault sets. -
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Quote:Kins still benefit from +Recovery though, even if they don't NEED it.And, if you want to get /really/ nitpicky: kins don't need +recovery; empaths don't need +ToHit / accuracy; not all sets have mezzes; TA has no buffs; +regen is only interesting if your toon already has a lot; FF doesn't have -ToHit; FF doesn't have -def. And on. And on.
Empathy is only half of your character. All Defenders have an attack set so a +ToHit/Accuracy bonus still benefits ALL Defenders.
+Regen still benefits all characters regardless of how useful/less that benefit is.
A +Healing bonus grants no benefit, no matter how trivial to non-healing Defenders.
Except not. The Controller bonus is to Immob/Sleep/Fear/Confuse/Hold/Stun. This inherently benefits some sets more than others. Fire only gets the benefit on 5 powers, where Mind gets it on 7. No One's ******** about that though, cause it at least works for all control sets. This isn't the case for the Defender bonus. -
Dark Control/Dark Assault (Really I can't see how this wasn't included with CoV launch. I mean the Dominator signature villain is GHOST WIDOW* of all things, and they're the only(non-epic) Villain archetype without Dark powers.)
Some kind of Natural/Tech Gadgety control and weapon based assault sets (Long past due for the non-powered character concepts.)
Some kind of Energy (not electric) based Control set.
*Honestly I'm still a little miffed about what Ghostwidow's powers actually are. She's not even really a dominator, she's a dark/dark corruptor with a Signature power that happens to be a control. But I digress. -
I can't help but see this:
kettenpanzer
And think this:
Kitten Panzer