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Posts
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Is the Umbra Beast's bark in that list somewhere? Which files would I have to silence if I just wanted to stop Umbra Beast's barking while it's idle?
I'm fine with all the other sounds it makes, but the barking is repetitive and downright unbearable at times.
Quote:(I have no knowledge about sound files at all, but... ) If the list groups Darkness Control's new sound effects together then you're not going to find the scream there. It's recycled from older powers.Thanks Zombie. Do you know if the umbra beast of Dark uses the dog ones? I only found 2 umbra powers in my list I got earlier in the thread(which is missing Beast, I'd love if someone puts up the updated master). I'm trying to get rid of his incessant idle barking and the howl that seems like it might come from his immob attack.
Edit: hm. I'm not sure if I wanna silence it yet, but how about the name of the scream when the Shades die? None of the sounds grouped near them on my list seem like they'd be it.
It's the same scream used by CoT Ghosts and (I believe) Sonic Blast's Dreadful Wail. -
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Quote:CURSE THEM! The ornery buggers! They brought up the whole Zuko's mother bit and then didn't even tell us what happened!!!!The first two episodes are available at KorraNation.com!
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The main combination I think of is Melee/Support.
This is in large part due to my First MMO, Dark Age of Camelot, where my mains were a Warden and a Friar, both of which were melee oriented healer/buffers. After DAoC I then played Warhammer Online for awhile where my main was a Warpriest, also a melee healer.
CoH lacks anything that really fits this playstyle. Yes you could just play a defender in melee range, my Time/Fire defender does spend his entire time in point blank range, but it's just not the same thing. -
Generally I don't skip or not use powers/systems that increase my character's game performance. I feel like if my character is to have some sort of limitation or weakness, that can be portrayed in other ways (such as RP) without making choices that negatively impact their actual gameplay.
Comics are rife with instances of lesser characters rising to the occasion in fights they have no business winning, why wouldn't I want my character to be capable of the same thing? -
Quote:Psh. I've been using the same photos of me for nearly a decade.... granted I still look almost exactly the same.It was quite an old pic of me back when i first joined so thought i should change it/update it . . . . . just not gotten around to actually putting a new one up yet
Minus the lip ring.
And the plugs.
With different hair.
Yup... exactly the same. Almost. -
I've gotten to the point where I basically never announce buffs anymore. I'll try my best* to get as many people are I can, but I'm not going to worry about missing a couple people.
If I'm on a team I may mention that I have Veng beforehand, if I do then I'll say if/when I fire it, just so the person isn't laying there waiting for my to Veng, when I already did it 30seconds ago.
*This is not the case on my Time/Fire. I've got so many clickies that I need to juggle there's no way I'm going to try wrangling teammates. When I buff on that character, I'm buffing Me, if you happen to get buffed as well that's just a happy coincidence. -
I'd like to see more magical looking animations (More Demon Summoning-esque), but I don't think they could make a "Sorcery" set without people being unhappy with what it is (what role it covers, Ranged, Support, Defense, etc). "Sorcery" has to broad a definition and any number of people hearing the word may think of any number of different things.
Ideally I'd like them to add more Rune-y, distinctly magic-looking animations to existing sets.
We know from Titan Weapons that it's possible for powers to have more than one animation (even more than one animation time). Likewise Synapse (I believe) stated during the i22 beta (with regard to updating dark powers to use the new Darkness Control quality graphics) that there's no reason powers can't have multiple distinct options for particle effects.
That involves a lot of work though, even if they were to reuse a lot of the new "sorcery" animations for multiple powers. -
Quote:That's really only for ally targeted heals (Like the Mu Guardian's Touch of the Storm). Based on my experience with my Dark/Ice defender, Fluffy seems to consider Twilight Grasp an offensive power (It is a single target debuff afterall) so will fire it off regardless of your/its health status.Fluffy has silly amounts of ToHit debuff, especially in melee range. I'd always go with that first and max it out, plus the Cloud Sense proc.
And I think there is (or maybe was) there something about how the pet ai works with heals? It won't trigger the heal until the damage it or an ally has taken is equal to or greater than the heal amount?
But my memory is hazy -
It shouldn't be happening. Fearsome Stare should be applying it's terrorize immediately (Unlike Terrify, which delays it because of the damage). They shouldn't be able to retaliate.
I haven't noticed this myself on my Dark/Dark, but I don't have perma-dom either (only level 33). I don't see why that should matter though, it isn't supposed to add any sort of delay.
Dark Grasp, likewise, shouldn't allow them to retaliate if you get the drop on them.
I'd definitely bug it. -
I've done this a few times before (never for that much money though, think I once did a 50,000,000 when I meant to do 5,000,000).
It's why I've gotten pretty obsessive with counting zeroes before I bid.
If I lost a billion inf I think I'd cry. I still remember how I felt when I got my first billion (Payment for building a base for someone) I can't imagine that feeling in reverse. -
Quote:Yeah. I really wish they would start adding head details to multiple categories to allow greater range of customization.The only downside to having it as a detail 2 is that means that all bubble headed spacemen must be clean-shaven
All my character have facial hair (unless they're wearing opaque helmets or details that cover their faces), just as I do in real life (Used to be I just didn't like shaving, now I've gotten to the point where I hate my face without my beard).
If they at least had some attractive male faces with stubble hint hint then it'd be less of a buzzkill. -
Quote:It was a comment (by Arbiter Hawk, I believe) that you could use the KB from wormhole to toss mobs into Dimension Shift.I can't find the post now, but I thought a dev said something about how Dimension Shift could be used in conjunction with Wormhole to mitigate the scattering affect - it was in response to criticism that Wormhole was difficult to use in team situations.
Did I just imagine it? I've been playing around with Dimension Shift and it most definitely does not provide -knockback. I was really looking forward to having some kind of synergy there. =(
To which I pointed out that the teleport alone allows for that, and that if anything the knockback was detrimental to that very usage of the power. -
Quote:I find it amusing that it's perfectly fine for female characters to have back-breakingly large breasts, but when there's even a hint of males having a bulge for once "Oh no, can't have that!" -_-Less bulge, noted, already fixed, I'm sure Dink will post an update here in the next week or so.
(Note that that comment's not directed at you, just at the general idea that there was something wrong with it that needed "Fixed" in the first place. It's not like it was comically oversized or obscene.) -
Sandolphan's numpad binds have been updated to include Beasts.
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It's only Mastermind pets that get Super Jump, because MMs range from underpowered, to outright sucktastic sitting ducks without their pets with them, and it's prohibitively time/end consuming to constantly recast them.
Only three Control Set Pets get a travel power; Singularity, Phantasm, and Haunt(Shades), which have fly.
Fire Imps and Gremlins (and Haunts as well, though I'm not sure why if they have flight) get a boost to Jumpheight(300%), Jumpspeed(5%) and Runspeed(60%), but that's not large enough to be considered a travel power.*
That said, if they wanted to give all the control set pets a bit o added mobility, I wouldn't complain.
*For comparison, Mastermind pets' Super Jump is a 2780% boost to Jumpheight, nearly 10times as much. -
Quote:So true. Umbra Beast really shouldn't bark at all.Seems most people are in agreement that the constant barking is just far too annoying. But also. woof woof. Wow I tremble in fear at the peppy little bark it lets out (insert sarcasm), so I'm sure my enemies do as well. I'm waiting for an NPC to throw a stick and watch Skippy the umbral pooch play fetch with it. Also had to kill my mid 40's demon MM. I built it twice and the sounds just gave me migraines. I fear the incessant noise that surely will follow the introduction of beast mastery.
It serves no purpose except to reinforce the idea that it's just a *Dog* and not some hellish beast from the netherworld like it's supposed to be. -
Quote:Well, it is mostly bug fixes.If so, that is a hella fast turn around time - they just hit the beta server last week.
The actual changes that have been made are relatively minor, and have been tested internally. The week on beta was basically just to see if any crippling bugs popped up. -
I'm forced to agree. The dog needs to shut the <bleep> up.
After all the complaints about how obnoxious Demons are, it's mind boggling that they would add in MORE pets with constant, annoying sound loops.
I don't really have any issue with the howl, except that the power it's the activation for has a very short recharge (4s iirc). The recharge on that power really needs doubled, not just for the sound FX on it, but also because it has a ~2.5s activation, so the pet spends too much time (IMO) locked into using a power of fairly trivial use (It's a single target immobilize). -
Yeah, this. Most people I've played with have just been calling it Pup or Puppy.
For me:
Singularity = Singy
Animate Stone = Pooman (cause I really don't like his model. I'd love it if we could use the Granite Armor or one of the DE rock models instead)
Fly Trap = Audrey (honestly I don't think I've ever seen Little Shop of Horrors, someone just called it that, and I like they name anyhow so I use it)
Voltaic Sentinel = Sparky (Even though it's not a real pet)
Dark Servant and Dark Extraction are both "Fluffy." I leave it up to context to specify which I'm referring to.
All the other pets I just call by their (shortened) name; Imps, Gremlins, Phantasm, PA, Jack. -
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Quote:As others have said, the live action movie doesn't hold a candle to the animated series.Not trolling. I meant the live action movie. It just kind of stopped in the middle... or what seemed to be a middle.
I went to IMDB looked up M Night, and saw nothing in the works.
The movie did that poorly that they will not finish the story?
Edit: I never troll. Not in my nature. Sorry if it seemed that way.
The Last Airbender was a poor adaptation of the Book of Water, which was the first season of the series (Book of Earth and Book of Fire being season 2 and 3 respectively) so as a stand alone movie it only tells a small part of the overall story.
TLA was supposed to be the first in a trilogy of movies, so even in the live action version TLA would have only been a portion of the overall story arc, but well.... we see how well that worked out. -
Quote:I kind of see it from the other angle. In a movie with so many completely unrealistic and impossible things in it, it would be nice if the one or two real things were done correctly.Gotta love the logic of people happily accepting living Norse Gods, amazing technical armour beyond modern capabilities, a guy who was frozen in ice for 50 odd years and a man who turns in to a massive green guy when he's annoyed about something.....but that man with the bow and arrow? He's doing it wrong!!
Love it -
Quote:I think a large part of it is that many of those spots are confusing/difficult to get to, so placing mobs in them would often just aggravate players. (Particularly with Defeat All missions, which can be annoying enough as is.)By far, the worst culprit here are the Council and Column bases
There are a number of cases where you have rooms that have well designed defensive emplacements that aren't used...such as that four-way cross room with the 3 or 4 level block in the center...I've never found anything in that...no glowies, no hostages, nothing
for further annoyance, if I were the council, I'd have guns in those slots at each level pointing out in every direction...but they don't...instead they hang out in the open and on the bridges around it
Praetoria shook things up a bit by having the spawn points on the map be in slightly different places than they were in the Primal maps. But the spawn points are still static room to room...you just have to know whether you're dealing with a Praetorian or Primal map to know where the eneimes will be
so add more spawn points to every map...add spawn points in positions that haven't been used yet...
make things less predictable
(For what it's worth I agree with you, it seems like an awful waste of the effort that was put into the designs to just not use any of the spiffy stuff in it.) -
Quote:Well, see, now, that depends.Worst power I ever heard was the guy whose 'gift' was the ability to change the color of any object.
Anything he touched, he could change the color to anything else.
That's it, just the color, not the material itself. So no Gold from lead or anything.
Are we talking changing the color of an entire object to a single other color, or are complex patterns possible? Could he change the color of just part of an object or does it have to be the whole thing? How long does it take to complete the effect? Can it be updated rapidly, or even animated?
If he has finer control over it than just "Red square is now blue" then while sure it's not a great "superhero" power, it could be incredibly useful for artistic endeavors.
Details man!