Oathbound

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  1. Quote:
    Originally Posted by Texas Justice View Post
    Linda Hunt plays Henrietta "Hetty" Lange in NCIS: Los Angeles.

    Also played Miss Schlowski in Kindergarten Cop.

    Also played Shadout Mapes in Dune.

    Also played Mrs. Oxheart - his mudder - in Popeye.
    She was also Grandmother Willow in Pocahontas.
  2. While I can't think of any names, I often have moments of "THAT'S WHERE I KNOW THEM FROM!" when watching things.

    If I see an actor and vaguely recognize their face it'll drive me crazy until I figure out where/what I know them from.

    GAH now it's really driving me crazy, cause this happened a couple days ago, and I can't remember who it was that i couldn't... remember... who it was.
  3. Oathbound

    Water Blast!

    Quote:
    Originally Posted by Trickshooter View Post
    I think it's safe to assume we won't have access to anything between Red and Yellow.
    I really hope that's not the case.

    Neither the waterfall back-pieces not the slime/clunker aura have color limitations, despite the fact they could be used for exactly the type of "fluids" that such color limitations to Ice's customization sought to prevent. Yet there hasn't been any kind of uproar about inappropriateness for those.


    If they're not going to apply their own reasoning for the limitations across the board, then I fail to see why they should apply them at all.
  4. Quote:
    Originally Posted by BrandX View Post
    Only Impale has an immobilize. So, you're not likely to stack it.
    Actually all spines attacks have an immobilize.

    Aside from Impale, they're just all 0.33 magnitude, or 0.67 mag with a 50% chance to proc. Without ridiculous stacking you're never going to notice them.

    They last fairly long too (9+seconds) it's just that you'd have to stack it four times just to immobilize a minion, seven times to immobilize a lieutenant or ten times to immobilize a boss, so chances are you'd defeat anything long before you were able to actually immobilize it.
  5. Quote:
    Originally Posted by Wicked_Wendy View Post
    Ummmm NO that would have been directed toward the OP for this thread who wrote and I quote:



    Who at the very least makes it sound like all MMs do is unleash pets and stand back and watch the carnage. Sorry if for some reason you took my post to be aimed at you. I don't even recall what you posted to be honest. I'll have to go look now.
    Apologies then, without a quote or indicator to show who exactly replies are too I tend to assume that comments are pointed towards the previous poster.
  6. Quote:
    Originally Posted by starphoenix View Post
    That brings up something interesting. Air, Earth, Fire, and Water are the basic types of bending. Earth, Fire, and Water have an advanced form of bending that seems to be only possible by highly gifted benders. Earth has Metal. Fire has lightning. Water has blood. I think Swamp Bending is a combination of Earth and Water. Now what would the advanced form of Air Bending be? Vacuum Bending?
    The Foggy Swamp Tribe were just Waterbenders. They manipulated plants by bending the water within them (same concept as Blood Bending, which is just manipulating the water within a person's body). Mud and the like can be bent by either a Waterbender or an Earthbender by manipulating their specific components (Water/Dirt respectively).

    It is interesting that Airbending hasn't been show to have any specific subskill, but then we've seen very few Airbenders, so it's possible that there is one, and none of the living Airbenders actually know how to do it.

    One possible subskill I could think of might be "soundbending." Sound is just created by the vibration of particles as a wave moves through it, theoretically an Airbender could compress or expand pockets of air molecules to manipulate such vibrations.

    In fact, a quick search of the Avatar Wiki shows that Soundbending is already a Fanon Airbending specialization.
  7. Quote:
    Originally Posted by ThugOne View Post
    Tenzin could likely still *teach* airbending even if unable to actually perform it; the process would just take longer. And I don't think Amon is yet at the point where he can go around killing old men without losing followers.
    Simple enough to arrange an "accident."


    Ultimately they're just not going to go bumping of Tenzin. He's a main character, and it's still primarily a children's show (even if they did kill a couple people in the original, they were fairly minor).
  8. Quote:
    Originally Posted by Thirty-Seven View Post
    Am I the only one who thinks there shouldn't be an IO that converts KB to KD?

    [Edit: I see by the above... that I am not. Though it seems fervor is well above what I have going on.]
    No. I don't think it should be an IO, but for different reasons. I think it should be a straight up built in option via a system that everyone has access too (such as Null the Gull, though really I think all of Null's mechanics need moved to the standard UI options).

    There are certain powers that having knockback on severely hampers their usefullness. Having the only way to mitigate that tied to a temporary event is ridiculous. Not to mention that some of those powers (Wormhole) don't do damage, so this IO doesn't even work for that.

    Quote:
    Originally Posted by mercykilling View Post
    Except not. I can fully see people kicking someone with KB from the team with the reasoning being "you don't have the converter proc. And I hate KB."
    And those ********* people would kick you for your KB anyhow, so what makes this any different?
  9. Quote:
    Originally Posted by Father Xmas View Post
    Everytime Korra gets conked on the head she gets flashes of an older Aang and company. Northern waterbending tribe council guy mentioned that Aang had defeated one threat to Republic City years ago and in the flashes we see someone we don't recognize who I assume was this big bad. Now what if Aang unbent this bad guy and Amon is this bad guy's son, who saw what Aang did and after X number of years figured out how to do it himself?

    Sure Northern waterbending tribe council guy seems like he could be the bad guy but it's a bit to obvious. Power seeking politician I won't put past him but the actual big bad, nope.
    Yeah, I immediately got the feeling that he was somehow involved with the Equalists, but I don't think he's Amon.

    He could just be a pompous *** though.

    One thing that occurs to me is that if Amon wanted to deal some real damage, with minimal effort, he'd eliminate Tenzin. Tenzin is the only airbending master in the world, without him there's no one to train Korra so she can never become a fully realized Avatar.
  10. Quote:
    Originally Posted by Wicked_Wendy View Post
    Sounds like you need to see mutliple little red numbers erupt from your clicks.. I'd stick with blasters, scrappers, Brutes, stalkers etc.. Oh and before you ask.. YES I play all of those and have 50+'s in each of those areas as well LOL
    Who exactly is this comment directed at?

    Cause If it's towards me, it couldn't be more off base.

    That may as well be a list of my LEAST favorite archetypes. I play mostly Defenders, Controllers, Dominators and my Fortunata.
  11. Quote:
    Originally Posted by Paladiamors View Post
    That being said...if you don't like playing a support role, you won't like playing a mastermind. You're either going to be buffing, debuffing, and healing them, or resummoning and rebuffing them when they die a lot. So either way you play it, you'll end up in a support role at least part of the time. But I still find plenty of time to lay down attacks on all of my masterminds, so its not like I am never doing damage. Course, your mileage may vary. *Shrugs*
    Here's the thing, I DO like playing the support role. Even in games where the support role is *do nothing* but heal, but if I'm going to do that I want to play a character who's better at it than MMs (particularly given their endurance penalty).

    Quote:
    Originally Posted by Memphis_Bill View Post
    Just browsign through (since I do play MMs) and saw this...

    Let me say it *all* depends on the sets you're on. The first MM I was working on nearly put me off the AT completely - bots/FF. Talk about doing nothing. (Worse once the bubbles became AOE.) Bored me to *death.*

    Before giving up on them completely, I went to the MM forum, mentioned this, and had some suggestions thrown at me. Ended up rolling a Thugs/Poison, and had a lot of fun to 50. /Poison on my second 50 MM, too - Necro/Poison. I've got others all through the level ranges - third highest is a bots/traps then, actually, that (rarely played) bot/ff.

    Now, sure, it may be the AT as a whole doesn't click for you, and that's fine - but investigate some other sets if you haven't. Find one to keep you more active, if that's what you're looking for.
    I've tried a great many combinations for MMs. I just can't seem to be bothered to like them.

    I've tried Merc/Traps, Thug/Traps, Thug/Pain, Thug/Poison, Necro/Poison, Necro/Dark, Demon/Thermal, Demon/Pain and Beast/Time. Some of them more than once.

    I don't like feeling secondary to my own pets. I've never felt that way about any Controller/Dom/etc combination I've ever played, but I can't help but feel that way about every single Mastermind.

    Really I'm okay with there being Archetypes that I don't like to play. I'm sure there are archetypes I love to play that other people can't stand.
  12. Quote:
    Originally Posted by dugfromthearth View Post
    I want my character to be the one doing the stuff, not using powers through an NPC. Watching my pets win a fight just is not fun for me.
    You answered your own question, at least where it concerns me.

    I'm not against Controller/Dom pets (Or random 1 offs like Dark Servant/Extraction), because I don't feel that they overshadow my character, but basically all a MM IS is a pocket (de)buffer for it's own pets, and I for one find that INCREDIBLY boring.
  13. Quote:
    Originally Posted by OneWhoBinds View Post
    Okay... you're going to need to explain something better.

    How is this 'Stacks of Intuition' thing supposed to function, when all the powers that consume the Intuition are toggles?

    Do they all benefit? If they don't, how do you determin which one gets the benefit of insight? (Ignoring the obvious answer, as makeing these toggles mutually exclusive would also destroy any real attaction to this set.) Is Intuition consumed automatically? Do the bonuses from Intuition persist, or do they fade away?

    Frankly, my suggestion would be to change the Insight power. Instead of clearing the Fog or War, and marking enemy positions (how would that work on a zone map, anyway?) change Insight to being a self-buff click power. Lasts 60 - 90 seconds, consumes all Intuition into buffs to the toggle powers. That would be less of a mechanical nighmare to work out, I think...
    None of the powers appear to actually Consume Intuition, just as Time Manipulation's power don't consume Accelerated/Delayed. They just check against it and apply whatever effect is warranted by the current number of stacks.


    Edit: Ninja'd by Tricky
  14. Quote:
    Originally Posted by Inazuma View Post
    I doubt it. Katara has already said that Sokka is gone. Also, Sokka'd be in his 80s by now, so he wouldn't be as fast and strong as Amon is.
    It also just wouldn't fit his character (without some serious back-assery going on, which would prove wildly unpopular to the majority of the fanbase).

    Sure he wasn't a bender, but he didn't harbor any real ill will or anger against benders. Most/many of his friends were benders, and he always found ways of making himself useful (often critically so) despite being "normal."
  15. Oathbound

    Water Blast!

    Quote:
    Originally Posted by Tater Todd View Post
    I think that they are not going to let us test it. They're just going to have it ready for when I23 hits. I mean c'mon look how long we've been waiting for a actual passable water blast set!
    I rather doubt that.

    As much as people may be chomping at the bit for the new sets, they've never released a set without beta testing it first. (And frankly would you *really* want them too?)

    Look at how long we knew about Staff Fighting before we finally got it. I wouldn't hold my breath for any of these sets coming with i23. Probably not even during i23.
  16. Quote:
    Originally Posted by Inazuma View Post
    This'll be full of teen drama crap, won't it?
    It's on the CW. Of course it will.
  17. Oathbound

    Water Blast!

    Quote:
    Originally Posted by DarkSideLeague View Post
    From what I understand, Water's mechanic is the same as Street Justice's combo system - some powers increase tidal mastery, and some consume tidal mastery. So it's not exactly "New".
    I believe he/she meant that with regard to the power's visual effects, given that we've heard again and again that water effects just don't work well with the game engine.
  18. Quote:
    Originally Posted by Linea_Alba View Post
    PBU should buff Chrono. However, my testing indicated that it does not. It's possible that it's a bug with the power, a bug with the stat monitors, etc. From experience fighting I can't tell that it effects Chrono Either. It is possible that it DOES effect chrono, but that chrono is a pulse and so it's only effected for the 10 to 15 seconds that PB/PBU is active. This would be the most likely explanation.
    If it's not affecting the +Recovery component of Chrono Shift that's definitely a bug.

    Looking at MIDs does show it not buffing the recovery or end return for whatever reason. But only the +Endurance portion is flagged to [ignore enhancements and buffs], the +Recovery is not (Otherwise even slotting it for endurance mod wouldn't do anything).
  19. Someone really needs to show Mako and Korra how to redirect lightning.

    Also, Korra really could have mentioned the Equalists fondness for electricity to the cops who walk around in METAL ARMOR.

    Lin's pretty badass when she gets going.

    It's also somewhat telling that Tenzin's first reaction upon noticing the Equalist was an attack, rather than the defensive maneuver that would likely have been Aang's response.
  20. Oathbound

    Water Blast!

    Quote:
    Originally Posted by Du Hast View Post
    red colored water blast toon called "Kool-Aid Man"
    OH YEAH!
  21. Heh, I read the last word of the title as eh-see, which put me in mind of this old thing.

    Which made this thread much more humorous for me.
  22. Quote:
    Originally Posted by Primantiss View Post
    Thought this might be worth sharing;

    I haven't had the time to read the article, only skimmed through it, but it seems to be interesting.


    http://news.yahoo.com/nevermind-apoc...180438279.html


    Edit - Ack, typo in the post name, durnit xD
    Really anyone who actually knew anything about the Mayan Calendar, or cared to do even a modicum of research into it, already knew the supposed 2012 doomsday was a crock.


    Anyone who DOES believe in the 2012 doomsday is far too deluded to care their pet prophecy is demonstrably wrong and ridiculous.


    Ultimately, this "refutation" will change nothing.
  23. Quote:
    Originally Posted by Culex View Post
    I'm still torn on Musculature v. Cardiac v. Agility. I'll say that, we will have PBU up plenty and we tend to use Chrono Shift within about 3 seconds of each other (ditto Farsight) so we have periods of extreme happy endurance. PBU DOES buff the +Endurance (not the recovery, just the End gift) right?
    Other way around. PBU boosts the +Recovery, not the +End.

    Quote:
    Originally Posted by Culex View Post
    We'll have 62% Def(All) forever with our double PBUs. Still wanting to keep Vengeance just for laffs though. I really don't know if getting our Chrono Shifts PBUd most of the time, plus Ageless (does PBU affect THAT?)
    Nope. Incarnate Abilities are unaffected by any outside buffs. They DO benefit from your Alpha slot though (Except for Recharge).

    If you stick with Musculature Core Paragon the only notable benefit (Edit: To Your Incarnate Powers) will be that your Judgement, Interface DoT proc and Warworks Lore powers get a bonus to their damage.

    If you switch to the Musculature Radial Paragon it's +End Mod will affect Ageless's +End and +Recovery.



    With one of your running Ageless you shouldn't have any end woes, so Cardiac would be unnecessary.
  24. Oathbound

    Bio Armor!

    Quote:
    Originally Posted by JayboH View Post
    Ah so they changed it - the pics that were leaked did not indicate damage toggles.
    They didn't indicate one way or the other really.

    Two powers said Auto, One said Click and Two said Toggle (One of those being Hide, which we'd have known was a toggle anyhow).

    The rest didn't say anything about what type of power they were. Both Genetic Contamination and Genetic Corruption have "Fast" recharges though, which would seem to indicate Genetic Contamination is not a PBAoE damage click, since those typically have a "Slow" recharge .

    The Icon used is pretty standard of Damage Auras and is shared with Icicles, Blazing Aura and Death Shroud.
  25. It is indeed a bit of a read.

    (Hi Culex, I teamed with you awhile back. Recognized you from your mobs resist database.)

    I actually mostly solo with my Time/Fire, so his build obviously isn't optimized to include outside buffs (nor is it optimized all that well for endurance, but it's passable), but I'll try to take your duo into consideration.

    First question; Are you dead set on Psychic Mastery? I kind of assume that it's for Dominate (the idea to stack it with Time Stop), but really if you hit the Softcap for defense, being able to hold hard targets isn't that big a deal, though I suppose it could prevent runners.

    Power Mastery has Power Build Up, which you can use with Farsight for a dramatic increase in ToHit and Defense buff. Power Boosted (and fully enhanced) Farsight gives ~32% Defense and ToHit, each.

    The Incarnate Softcap for defense is ~59% Defense.

    On my defender I run PBU'd Farsight, Maneuvers, CJ, Weave and the Steadfast Protection +Defense IO which gets me ~52% Defense to all. With a duo really all you would need would be the twin PBU'd Farsights and all your defense and tohit needs would be filled. (That would add an extra clicky, but it's one you don't have to use that frequently. I leave Hasten on auto, then just hit PBU, Farsight, Chronoshift every time CS recharges.)


    Question two; Are you set on Agility Alpha? I ran the Agility alpha for awhile on my Time/Fire, (Hey End Mod, Defense AND Recharge? Sign me up!) but the fact of the matter is that Cardiac does a hell of a lot more to help your end management, if that's what you need the alpha for. I switched to Cardiac and I've never looked back (But then I run a lot more toggles than your builds have).

    Now, you've got twin Chronoshifts, and could stagger the buffs to increase the uptime of the recovery buff (WHY oh why doesn't it last the full duration? ), so that may not be an issue for you guys, but it's something you might want to consider.


    Question three; are you set on taking the nukes? With the level of recharge your builds put out, the likelyhood is that due to their crashes, nuking is going to hamper your damage output far more than it helps them.

    Likewise, even solo time defenders can be built to be incredibly resilient, so they're not even going to get much use as a last resort type power.

    This is my Defender's current build:
    http://www.cohplanner.com/mids/downl...46FF1F2687E3C0 EDIT: Heh, just noticed that my mids build had a few errors compared to live. Fixed it.