Oathbound

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  1. Quote:
    Originally Posted by Ring Mistress Carnie View Post
    -Strongman: gloves, boots, belt, pants (while it would be nice to see the helmets, shoulder guards, and chest chains, I'm not sure how they would be placed in the options since they seem to be one piece? I'm not saying it can't be done, just that they don't seem like easy conversions)
    I'd think the only way to really do it would be to break the Helmet in two. Have the actual Helmet as an option with the other medieval helmets and have the lower part as a separate shoulder detail.
  2. Quote:
    Originally Posted by Trickshooter View Post
    Turbo_Ski meant that Plant Control needed a flower-y version to match the default Nature Affinity powers.

    They are the only two plant sets in the game, and don't match. Plant Control has always been more sinister looking since it started as a villain set.
    Quote:
    Originally Posted by Turbo_Ski View Post
    This exactly, I think it would look jarring as a plant/nature troller.
    BAH! Reading comprehension fail. I completely skipped over "Plant Control."

    Apologies.
  3. I can honestly say that I've never really liked either power, as such I generally skip them.

    I don't think my namesake has had either RF or FB in going 4 or more years, and I've never once missed having them. (I did *try* liking them (specifically FB) once upon a time, they just don't do anything for me.)
  4. Quote:
    Originally Posted by Turbo_Ski View Post
    I love the function of the set but man those visuals are a bit too much. It would be nice if we could get a darker alternative with spiky vines and skull cap mushrooms to go along better with Plant Control. Which btw needs a flowerly alternative.
    Almost all of the current Nature Affinity animations have flowers. The Default color settings just color the flowers very similarly to the foliage, so they're not particularly noticeable. When using custom colors the flowers are tied to the Primary color, where the foliage is the secondary color, so you can make them very distinctive.

    I do agree though that some darker, kinda of decayed "spooky forest" alternates could be nice.
  5. Quote:
    Originally Posted by Doc_Reverend View Post
    As a note: the cape's skull fades in and out, and Posi and Zwill mentioned that all the parts will be available for males and females. Also there are several parts they didn't show, like the Claw Hand. And hooks will be available for both hands.
    Dat Sash...

  6. Blasters - Psionic Mastery
    Dominate - Ranged, Hold, Moderate Damage(Psionic)
    Mass Hypnosis - Target AoE, Sleep
    Mind Over Body - Toggle: +Res (Smash/Lethal, Psionic)
    Link Minds - PBAoE Team, +ToHit, +Def (All), +Res (Psionic)
    Ignore Pain - Click, Self +Max HP, Heal, +Res(Toxic)

    Ignore Pain is just Dull Pain with a more Psi flavored look. IF/when Blaster Hoarfrost gets changed (there's the possibility of it getting modified to an Absorb shield, since Blaster HP caps are so low), then IP would get modified the same way.

    Brute - Electrical Mastery(Same as Scrapper/Tanker)
    Electric Fence - Ranged, Immobilize, -End, Moderate DoT(Energy)
    Lightning Bolt - Ranged, -End, Moderate Damage(Energy)
    Shocking Bolt - Ranged, Hold, -End, Moderate DoT(Energy)
    Short Circuit - PBAoE, -End, -Recovery, Moderate DoT(Energy), Special vs Mechanical
    Ionizing Chain - Ranged Chain, -Resist, -Damage

    Ionizing Chain could use either Jolting Chain or Synaptic Overload's animation.

    Controller - Twilight Mastery
    Dark Blast - Ranged, -ToHit, Moderate Damage(Negative)
    Engulfing Darkness - PBAoE, -ToHit, Moderate Damage(Negative), Minor DoT(Negative)
    Dark Embrace - Toggle: Self, +Res (Smashing/Lethal, Negative/Toxic)
    Life Drain - Ranged, -ToHit, Moderate Damage(Negative) Self +Heal
    Gather Shadows - Click: Self, +Special, +Damage(All)

    I went with Engulfing Darkness over Night Fall or Abyssal Torrent, frankly because I really HATE Dark's ridiculously narrow cones, but also because having a PBAoE instead of a TAoE or Cone would be distinctive.

    Corruptor - Cold Mastery(Same as Defender)
    Block of Ice - Ranged, Hold, -Rech, -Speed, Moderate Damage(Cold)
    Frostbite - Target AoE, Immobilize, -Rech, -Speed, Minor DoT(Cold)
    Frozen Armor - Toggle: Self, +Def(Smash/Lethal), +Res(Cold)
    Hoarfrost - Click: Self, +Max HP, Heal, +Res(Toxic)
    Icy Bastion - Click: Self, +Res(All but Psionic), +Recovery, +Regeneration

    Defender - Cold Mastery(Same as Corruptor)
    Block of Ice - Ranged, Hold, -Rech, -Speed, Moderate Damage(Cold)
    Frostbite - Target AoE, Immobilize, -Rech, -Speed, Minor DoT(Cold)
    Frozen Armor - Toggle: Self, +Def(Smash/Lethal), +Res(Cold)
    Hoarfrost - Click: Self, +Max HP, Heal, +Res(Toxic)
    Icy Bastion - Click: Self, +Res(All but Psionic), +Recovery, +Regeneration

    I specifically included Frostbite so that Hero Defenders and Corruptors had access to an AoE immobilize (Because I really hate mobs running out of my rain patches ).

    Dominator - Shadow Mastery
    Abyssal Torrent - Cone, -ToHit, Knockback, Moderate Damage(Negative)
    Dark Embrace - Toggle: Self, +Res (Smashing/Lethal, Negative/Toxic)
    Darkest Night - Toggle: Target AoE, -ToHit, -Damage
    Shadow Meld - Click: Self, +Def(All)
    Dark Regeneration - PBAoE, Minor Damage(Negative) Self +Heal

    This is very much a pool based on survivability, rather than damage, though it does still include an AoE. (It's an AoE I don't really like, but there aren't that many AoE options for Dark Doms.)

    Mastermind - Kinetic Mastery
    Focused Burst - Ranged, Knockdown, Moderate Damage(Smashing/Energy)
    Kinetic Shield - Toggle: Self, +Def (Smashing/Lethal, Energy)
    Concentrated Strike - Melee, Disorient, Extreme Damage(Smashing/Energy)
    Disrupt - Toggle: PBAoE, Disorient
    Power Drain - PBAoE, -End, Self +End, +Def(All)

    Scrapper - Electrical Mastery(Same as Brute/Tanker)
    Electric Fence - Ranged, Immobilize, -End, Moderate DoT(Energy)
    Lightning Bolt - Ranged, -End, Moderate Damage(Energy)
    Shocking Bolt - Ranged, Hold, -End, Moderate DoT(Energy)
    Short Circuit - PBAoE, -End, -Recovery, Moderate DoT(Energy), Special vs Mechanical
    Ionizing Chain - Ranged Chain, -Resist, -Damage

    Stalker - Frost Mastery
    Ice Bolt - Ranged, -Rech, -Speed, Moderate Damage Smashing/Cold)
    Block of Ice - Ranged, Hold, -Rech, -Speed, Moderate Damage(Cold)
    Frost Breath - Cone, -Rech, -Speed, Moderate DoT(Cold)
    Ice Patch - Location PBAoE, Knockdown
    Hibernate - Toggle: Self, Invulnerability, +Regeneration, +Recovery, Hold

    This set works off the logical assumption that when Ice Melee eventually gets ported to Stalkers it'll lose Ice Patch for the set's Assassin's Strike power.

    Tanker - Electrical Mastery(Same as Brute/Scrapper)
    Electric Fence - Ranged, Immobilize, -End, Moderate DoT(Energy)
    Lightning Bolt - Ranged, -End, Moderate Damage(Energy)
    Shocking Bolt - Ranged, Hold, -End, Moderate DoT(Energy)
    Short Circuit - PBAoE, -End, -Recovery, Moderate DoT(Energy), Special vs Mechanical
    Ionizing Chain - Ranged Chain, -Resist, -Damage
  7. Somehow, despite checking the forums every single day, I completely missed this.


    Ah well, I look forward to seeing what people come up with!
  8. Quote:
    Originally Posted by Abysmalyxia View Post
    From a 7 year old thread... we were discussing when the blaster secondaries would get looked at... sometime in 2006.

    [ QUOTE ]
    It got put off to Ifinity

    [/ QUOTE ]

    If you made that up yourself that was [censored] HILARIOUS.



    However, /Fire is good stuff. All I'd like to see done is the removal of burn in exchange for Fiery Embrace.



    I'd like to reiterate my desire to see Fiery Embrace plastered squarely in Fire Manipulation.
    So,.. you want Fire Manipulation to have two Build Up type* powers?

    I don't see that ever happening. Once upon a time I could have seen them swapping out Build Up for Fiery Embrace... but not anymore, what with the upcoming Sniper changes (since FE has no ToHit bonus).




    *Burst damage increases
  9. Quote:
    Originally Posted by Teeko View Post
    can find the link, but i read somewhere the next book is going to be called Spirit?
    I could see it. It would make for a fitting chain when you include TLA's seasons.

    TLA: Water, Earth, Fire
    LoK: Air, Spirit
  10. Oathbound

    Arachnos flyer

    Quote:
    Originally Posted by Sinister_Toi View Post
    (I can save up for a bigger room, but I can't sell a room and get the money back).
    Actually, you can. Nothing you buy (except personal items, such as the Arachnos Flier) actually permanently removes that prestige. Rooms, Decorative items, storage racks, all temporary expenditures. Once you delete them you get your money back.

    You can place and delete rooms at will with absolutely no loss of prestige.
  11. Quote:
    Originally Posted by White Hot Flash View Post
    My theory on that is that what Amon did wasn't the same as what Aang did. Amon was able to Ki Block the brain with his bloodbending technique, so the power was still there to bend, but the ability to use it is not, and can be reversed. Aang actually took the power out of them, so that it couldn't be restored.

    The untrained eye wouldn't be able to tell the difference, and for all intents and purposes they achieve the same result.
    Indeed.

    It's entirely possible that given enough time an experienced bloodbender would have been able to figure out how to undo Amon's blocking. It's just that there weren't any experienced bloodbenders*, because bloodbending is illegal.

    Katarra was as close as you got, and she's hardly "experienced" with it, having used it all of twice. Beside that Amon's technique was obviously a highly advanced version of bloodbending, so even if she had been a pro at it bloodbending, Amon's skill would still have been very unfamiliar to her.


    *Except Tarrlok, who pre-depowering wasn't exactly going to come out and admit it, and who post-depowering could no longer do it anyhow.
  12. Quote:
    Originally Posted by Father Xmas View Post
    I think everything on CN was a repeat this week which leaves me ...

    The Legend of Korra

    Well that rocked. Needed more Uncle Bumi than just a cameo.

    Several people were right about various aspects about Amon (brothers, blood bender). Good to see Asami not being a mole. Someone called how Korra gets airbending.

    And of course they wouldn't leave Korra like that before next season, it's still a kid's show. Clifthangers like that upset the little ones to much.
    Awesome episode(s). I had correctly speculated a few aspects of it, but I had figured her Avatar state would kick in during her fight with Amon.

    Amon being Tarrlok's brother was somewhat unexpected, but the resolution to that was very poignant. It was pretty obvious that Tarrlok was going to do something as soon as you saw the way he looked on the boat, I wasn't expecting him to blow it up though. Particularly since during the entire episode they had been taking great pains to show the parachutes for the pilots who's planes were destroyed, as if to reassure parents "Look, look! No one was hurt."

    I loved Bolin's line about Hiroshi finding time to come up with new evil inventions. Nicely mirror's the audiences view of all the new technology getting added to the show.

    I'm really happy that they didn't go all Woman Scorned with Asami and have her jump ship to join her father.

    Iroh's voice still doesn't sit quite right with me.

    Quote:
    Originally Posted by starphoenix View Post
    It will be interesting to see if Korra can only airbend when she is not in the Avatar state.
    Indeed. I had speculated the possibility of her having her other bending removed and only being able to bend Earth/Water/Fire with the Avatar state. I'm inclined to believe that since she can restore bending to others, that her own bending has been restored though.
  13. Quote:
    Originally Posted by JayboH View Post
    Yeah I hope they buff it before it goes live. The heal is a joke too for the end cost.
    Synapse has offered up the following improvements for LS:

    Quote:
    Originally Posted by Synapse View Post
    -Lifegiving Spores: Increased this power's healing per tick by 25% and increased the tick rate from once every 5 seconds to once every 4 seconds. Halved the current endurance cost of the power. Reduced recharge from 20 seconds to 4 seconds.
    1end/4s=0.25eps base recovery with a 0.26eps cost... so essentially free out of the box.

    ED capped End Mod and End Redux makes it ~1.96end/4s (0.49eps) at a cost of ~0.13, netting an overall 0.36eps recovery.

    I honestly view the heal aspect as inconsequential. The set has plenty of other healing available, this power is about endurance management for me, and I'm certainly liking this version better.
  14. Quote:
    Originally Posted by Primantiss View Post
    Ooh I'm liking what I'm seeing.

    Another set that benefits the caster as much as their allies, good stuff.

    The toggles may look expensive, but since that Lifegiving Spores apparently buffs you as well as other people, it should, at the very least, mitigate its own End cost; and with End Mod slotted in, who knows, might mitigate them all? If that's a 1 END/Second buff it certainly would. (Not to mention the toggle costs are in-line with other sets such as Rad, so they aren't really pricey, there's just a lot of em)
    In it's current state, Lifegiving Spores is an absolutely laughable end recovery tool.

    It's 1end per tick and ticks once every FIVE seconds. So 0.2eps base.

    Now, that would be pretty decent (not great, but OK)... except that it COSTS 0.52eps, a net end loss of 0.32end per second. That's right. Its end recovery doesn't even cover its end cost.

    Even ED capped for both End Redux and End Mod it's a net gain of a mere 0.12 end per second.
  15. Quote:
    Originally Posted by Droid76a View Post
    What, you're not using HamiOs in Farsight for the triple bonus of +tohit, +defense, and max recharge in 3 slots?
    Honestly I looked at it in Mids and noticed that it would work, but I've simply never slotted (or even HAD) an HO in my entire life, so I tend to outright disregard them.
  16. Quote:
    Originally Posted by Snowzone View Post
    I like your idea. Alternatively, just tie it into Domination for Dominators rather than to-hit bonus.



    I agree that the Assault sets generally don't really need much help. However, there is one that is just riddled with bad decisions - Electricity Assault. If there was an easier way of getting the 22% to-hit bonus then the snipe could be a really good substitute for the lack of a T3 blast. Right now, though, it's missing a T3 blast and a serviceable PBAoE attack for Voltaic Sentinel and Thunder Strike... Not the best of powers.
    They could just revert the damage/recharge to the way it was... you know, back when I made my Mind/Electric... and Electric was GOOD.
  17. Quote:
    Originally Posted by Dr Harmony View Post
    Its interesting how the snipe changes affect some of the support sets.

    Empaths can now give any Blaster (or any ranged user?) permanent snipeability via Fortitude if they enhance for it. Between the recharge and defence slotting this could require a bit of tricky frankenslotting, especially on a Controller.

    Time Manipulation and Pain Dom fall a little bit short of dishing out enough To Hit even if fully slotted for it.

    And of course Tactics will become a lot more popular. A Time or Pain Dom Def/Corr will be able to use Tactics and their powers to give themselves perma-fast snipes. Almost makes me want to respec my retired Beam/Pain Corrupter.

    Thats if the snipe changes are across the board to all archetypes and not just Blasters.
    All Defenders can hit "permasnipe" for themselves with the Kismet Unique and 2slotted Tactics.

    Corruptors can hit it with a Kismet Unique and Tactics 5slotted with SOs or 4slotted with L50 IOs.

    Time Manipulation Defenders just need PBU'd Farsight and they can permasnipe their entire team. Time Corruptors can use the same trick, but they actually have to slot for Farsight's ToHit buff, where Defenders don't need to. (Farsight + Tactics is always an option too.)

    Pain Corruptors can stack World of Pain and Tactics, since I'm not sure if they can Power Boost World of Pain's ToHit buff (I seem to recall something about not being able to Power Boost powers that had Resistance components).

    All in all I'd have to say that the snipe buff is a far more notable buff for Defenders and Corruptors than Blasters, as they're more able to leverage it.
  18. Quote:
    Originally Posted by MisterD View Post
    Feel a bit stupid for even bothering to bring this up...but what about from a PvP standpoint, in regard to snipes.

    Psy blast is so far and away the best in pvp it isnt funny..as is Fiery Assault for Doms. Both these sets get a snipe. Granted, the dom has a harder (impossible, when solo?) time getting the to hit, but the blaster...pop aim, bu, snipe. And with that utterly stupid delayed psy projectile speeds..people are going to be dead before then even see the blaster (with 150 ft + boost range).

    Oh..and not to mention blasters with base buffing emps getting them constantly over the to hit..
    I see three ways a Dom can hit the ToHit requirement while solo:

    Soul Drain, which locks you into the Soul Mastery APP.

    Build Up, which is only available for Electric (Thorns has aim, but no snipe to use it with, so that's irrelevant).

    Sets with Power Boost/Gather Shadows (Icy, Earth, Energy and Dark) can run fully slotted Tactics and the Kismet unique, and will meet the requirement -only- as long as Power Boost is active.
  19. Quote:
    Originally Posted by BrandX View Post
    Those changes may be in order, but it doesn't mean those changes will be quick.

    While I don't think the sets that lack Snipes will be completely buried, I do think Reppu is right in so much as they'll be played less.

    "What?! This set lacks the uber Snipe?! OMG FAIL!"

    That's just how the community goes.
    Honestly, I think this'll be the case for Defenders and Corruptors in particular.

    Defenders and Corruptors can hit the +ToHit requirement permanently with heavy slotting of Tactics/use of the Kismet unique (or Farsight on Time Manipulators).

    This means that the snipe change may well be a pretty solid bump in performance for those sets on those two ATs.
  20. I've got to agree that I don't see this really helping out Dominators at all. Electric is the only Assault set that's even capable of hitting the 22% buff, assuming you slot at least ~30% tohit enhancement in Build Up.

    I suggested this instead in the Summation thread:
    Quote:
    Wouldn't it be possible to use the same tech as Hybrid so that picking up your Snipe grants you an auto power that serves no purpose other than to apply a specific status to you that would suppress in combat and then tie the different behaviors of the snipes to that status flag?

    That way the change would apply equally to all sets with snipes.
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    Blast Sets in Issue 24

    Snipes: Snipes will skip their wind-up animation and Interrupt window if the player has more than +22% ToHit buff applied to them.
    • This effect is most easily found using Aim or the likes of Targeting Drone in Devices. It can come from ANY source, but must be ToHit; Accuracy bonuses do not count.
    • This effect applies to Corruptor, Defender, Dominator and PPP Snipes as well (EXCEPT for LRM, which remains unchanged).
    I really don't like this part, because it doesn't affect sets/set combinations equally. It's FAR easier for some sets to get to 22% ToHit (permanently) than others. Time manipulation Defenders/Corruptors, for instance.

    My Time/Fire defender will ALWAYS have "instacast" snipes (Which means I guess I should respec to pick up Blazing Bolt) because PBUd Farsight keeps him over +22% Tohit permanently.

    Wouldn't it be possible to use the same tech as Hybrid so that picking up your Snipe grants you an auto power that serves no purpose other than to apply a specific status to you that would suppress in combat and then tie the different behaviors of the snipes to that status flag?

    That way the change would apply equally to all sets with snipes.
  22. I'm pretty well convinced that Korra's Avatar state will kick in and save her from Amon at the last second.

    I don't think she'll defeat him (and by extension the Equalists) once and or all, (there still needs to be a season 2 afterall) but I think that it'll be a huge blow to Amon's plans, and combined with the United Forces presence will finally help the benders push back against the revolution (possibly to a stalemate situation that season two focuses on resolving).

    Also, I'm hoping that Lin turns out to be every bit as badass without her bending as she was with it. (Though she'll definitely have to struggle with it to be realistic.)
  23. LoK: I might be being nitpicky... but something that bothers me about the fight on the airship... Lin is wearing full metal armor. She's standing firmly in contact with the metal airship. She gets electrocuted. Shouldn't everyone else on the airship have also been electrocuted?
  24. Quote:
    Originally Posted by DreamWeaver View Post
    The only thing I took from that is this:

    Quote:
    Seriously, we all got a platypus controlling us.
    Which just lead to me youtubing this.


    I get sidetracked easily...
  25. Quote:
    Originally Posted by Bullet Barrage View Post
    You can find every episode (legally) here, though there's a lag and today's isn't up yet.
    Indeed, it seems that they get added on Sundays...

    So, using... other, methods. Just watched it and:
    Quote:
    Originally Posted by Inazuma View Post
    Lin! NOOOOOOOOOOOOOO!!!!!!


    Quote:
    Originally Posted by Inazuma View Post
    Also, what was it they named the new baby? R-something?
    Rohan

    Quote:
    Originally Posted by Inazuma View Post
    Also, GENERAL IROH! With Zuko's voice! I can hear the fangirls going crazy now.
    The voice seemed off to me. Like, I know it's Zuko's voice, and I know he's going to be a descendant of Zuko... but it just seemed too young to fit the way he looked, IMO.