OV_ohms

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  1. Looks like a coyote with mange to me.
  2. I dunno, I'll wager 5 inf that tonight's downtime will attempt a fix.
  3. The clients are the same.
  4. OV_ohms

    keyes worth it?

    Quote:
    Originally Posted by The Grim Heaper View Post
    -Keyes getting stuck in map geometry. I'm not sure if this has been fixed yet, but it happened to leagues I was on twice - both times the GM only responded after the timer ran out.
    -Disintegration + Freeze Time. On their own they are fine, when used in concert, annoying as heck.
    -Antimatter getting stuck should now be fixed. I've done quite a few Keyes trials lately and we haven't had any issues with this.
    -Yeah that can be tricky but there are ways to mitigate it such as stopping attacking if he is near to freezing time and someone is getting disintegrated. Also, fighting near his next regen terminal seems to reduce the amount of time you are held.
  5. BTW, you might want to join the Defiant Events EU global channel as that is the place where many TFs, trials etc start forming
  6. On Union and Defiant people tend to hang out in global channels rather than game locations, although Pocket D is used a bit and the roleplayers use some other locations too.
  7. Welcome back

    To answer your questions:

    1. Activity is probably around the same as you remember it (but see 2) and support types are always welcomed in teams, just don't forget you will have attacks/controls too

    2. Defiant and Union are both still there but we now have access to what used to be the US servers so if you are finding the EU ones quiet you can always choose another until we wake up

    3. I'm sure someone will

    If you started in Praetoria then you get to choose whether you are a loyalist or resistance until level 20 when you get to choose whether you want to be hero or villain. You can swap between sides as often as you like by doing alignment/morality missions but it takes 4 days to do a complete hero->villain change (Hero->Vigilante->Villain).
  8. OV_ohms

    Keyes strategy

    I though I would post some strategies for the final fight with AM and see if people used similar ones or had other ideas:

    -Smaller leagues seem to be better for this. If you can, run it with 12-14 people but you will have to think about balance a bit and not bring too much melee.
    -No pets (until it gets fixed and possibly not even then until after the third freezing time)
    -No flying as it can be hard to see the obliteration beam when it's above you.
    -Bring 2-4 people with single target heals (empathy, pain, thermal etc) to take care of those being disintegrated
    -Watch for being disintegrated and have a bind set up to warn the league when it hits you. I use /bind F9 "lc HELP! I am being DISINTEGRATED!!! ->$name<-$$em whistle". Also keep a bunch of greens (and a couple of break frees for squishies) and watch for the disintegration damage ticks (all unresistable 10/30/55/99% of your HP). After the third tick you have 6 seconds to get back to full HP so chug a green or two.
    -Have someone call out in league chat when to stop attacking Antimatter with 5 seconds to next obliteration and/or when his HP is near to freezing time
    -Try and fight Antimatter near to his next regen terminal so time isn't frozen for so long

    Did anyone else use similar tactics or have other ideas?
  9. I suspect xeaon means the ticks of damage from Entanglement.
  10. I would love to be able to make Baby New Year sized characters
  11. Finally got this tonight after 10 days or so of 2 or 3 attempts a day! Thanks to all on Union who have lead and taken part in all the MO runs
  12. Quote:
    Originally Posted by TitoVendetta View Post
    So OV let me get this right, your fix is to not use the system as it was designed??

    ok then I suppose the best way to keep from having to buy tires is to not drive your car?

    or closer to home, the best way to avoid xp debt is not to play?

    your solution is to justify bad design and poor coding as an acceptable hazard of the game experience

    we are here to fight super villains not bad game development


    DEVS FIX THE PROBLEM
    I'm not sure what you are waffling on about, I was just suggesting a temporary work around until this gets fixed.

    In the mean time, if those of us affected by this make sure to /bug it, it may well get fixed sooner rather than later.

    After more testing I think Snow Globe is correct in saying 19 seems to be the cut-off point.
  13. When running Keyes, it seems on larger league sizes the last one or more people to zone into the map get kicked. The only solution seems to be to limit your league to 16 or so people. At least that has been my experience on Union (done around a dozen runs so far).
  14. This week it's Sutter/Kal. Just finished a Kal and got bonus merits and a Notice.
  15. Quote:
    Originally Posted by Duneytron2000 View Post
    July WST - what areeee theyyyyyy?
    Sutter/Kal is this weeks WST.
  16. I finished an Ice Mistral a little after midday (UK time) and got a Notice so it has yet to change.

    @Aggelakis, we generally only have maintenance on a Tuesday if there is a patch or some other problem. Normal maintenance is on Thursday for 2 hours.
  17. Quick question, can anyone confirm at what HP Antimatter freezes time?
  18. Grats on the MO! /em jealous
  19. OV_ohms

    Trials and ME!

    As a grav/FF you will be very useful on the prisoners stage of a BAF. AOE Immob+Force Bubble will stop all of the minions getting past meaning the league just has to take down the Lts on your side of the tennis court.
  20. For those that just want to see the CoH stuff, it starts at around the 50 minute mark.
  21. I agree with you about pets and MMs, that would be very unfair on them.

    Has anyone actually managed Master Of yet?