OPTICAL_ILLUSION

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  1. Quote:
    Originally Posted by Tokyo View Post
    So, you agree then that players can be griefed in a pvp zone. Thank you.
    Tokyo would you please clearly define what is and is not allowed by game design/rules within a PvP zone?
  2. Quote:
    Originally Posted by Catwhoorg View Post
    So get off the field (leave the zone)
    That would require thought though.
  3. Quote:
    Originally Posted by Ban_Sidhe View Post
    And it's the simple concept that "I don't want to PvP even though I'm in the zone" that seems to be very hard to grasp as well.
    Yes, for you and your kind.
  4. Quote:
    Originally Posted by CactusBrawler View Post
    Surely player versus player, means that both players are engaged in the PVP aspect.

    Else it'd be player versus afker or player versus not intrested player, or indeed player versus not playing player.

    Honestly given the balls'd up state of PVP there should be no PVE content in the zones, there certainly shouldn't be mobs in the zone, since they don't have PVP rules on them.
    The Devs coded this game in a particular way that when you enter a PvP zone you are accepting and allowing engagement.

    If you think I'm wrong then PM a Dev and ask them if they coded this game in such a way that when you enter a PvP zone you are flagged for PvP thus allowing for engagement.
  5. Here we go again.

    I really don't understand some of you. It's like your brains just can't seem to grasp simple concepts.

    PvP means.... Player vs. Player

    A PvP zone is where players can/will/are gonna' attack other... players (OMG NO!)

    The Devs coded this game to function in a particular way. Aside from exploits, players who play the game that the Devs coded to function in a particular way are not doing anything "wrong". They are merely playing the game that the Devs coded to function in a particular way as intended. It is not the players fault or problem for playing the game as intended as per dev coding that makes this game function in a particulay way, it is the fault and problem of those of you who don't understand that the game was coded by the Devs to function in a particular way.

    If you can't understand how or why you are allowed to do or not do certain things in this game, please always keep in mind that the Devs only allow us to play the game that they coded to function a particular way.

    If for any reason any of you are in doubt of what I'm saying and still feel that players are actually "in the wrong" for playing the game that the Devs coded to function in a particular way, then I suggest you PM one of the Devs and ask them if it is in fact wrong/mean/nasty/cheating/bad/evil/disrespectful/dishonorable for players to play the game within the confines of the coding that the Devs coded which allows us to play the game in a particular way.
  6. My comments were on topic.

    You can't make statements like this...

    Quote:
    Originally Posted by Dahjee View Post
    I'm starting to think I13 dumbed down PvP'ers moreso than PvP. The excuses used to justify what some consider ineffective or lol "bad" is getting very sad to read. I've been around long enough to know that what's being considered this way is being done so without actually trying...
    When you are an extremely subpar pvper that gives poor advice.


    Grasping at straws to recover won't save you. Keep it up though, it's very amusing.
  7. Quote:
    Originally Posted by Dahjee View Post
    I'm starting the I13 dumbed down PvP'ers moreso than PvP. The excuses used to justify what some consider ineffective or lol "bad" is getting very sad to read. I've been around long enough to know that what's being considered this way is being done so without actually trying...
    The only things dumb here are your pieces of advice and assumptions that sets and powers have not been used and experimented with. Also, your bad advice could lead to someone wasting their time making something dumb for pvp.

    You really have little to no clue about pvp and it shows by your posts and pvp performance. I've seen you in action and I have to be honest and say that one of the most laughable pvpers in RV on Freedom is considerably better compared to you.

    Think before you post and say something useful or keep "blah blah blahing" the pvp community who seems to have more of a clue than you and continue looking bad.
  8. 1. Smeg is evil.

    2. Game codes > imaginary social codes.

    3. PvPers like getting recipes worth up to 4 billion off the market.

    4. Whoa MB good comment! Wait a sec, is someone else posting from your account???
  9. Quote:
    Originally Posted by MrLiberty View Post
    travel suppression is a state of mind dudes... always remember it doesn't own you you can rise above it this one time in BB i was tp'ing all around and twenty eight villains tried to kill me i was all "MASS PLACATE!!" and tp'ed away with no travel suppression they all qq'ed in bc because i was on my traps defender and they shouldn't have placate but i rose above that too and when they tried to kill me again i had laid liek a thousand traps everywhere and they were all "OMG Caltrops!" and "WTF acid mortar to teh face??" but then... then they found my mine fields and i got twenty seven kills in two seconds as they all got blown to pieces one guy got away though or so he thought see he was travel suppressed so i placated him again and tped in front of him and i CHARGED UP MY RAD SNIPE and each tic travel suppressed him even slower because he was so scared from just watching twenty seven of his friends die it was too much damage though and he died too i tp'ed back to my base and screamed NO SURVIVORS!!!!! and none of them could respawn because they knew my traps could be anywhere so they logged out and i went to rv....thats when things got interesting.....
    Dahjee > you
  10. Dear Dahjee,

    I have pvped quite a long time now, have a varied amount of toons and I know the pvp system well enough to know that the Trap set is way low on the food chain of "overall" viable pvp toons.

    Can someone make the Traps set work and get kills? Yes and only under certain circumstances because the set has many limitations compared. Anything can seem to perfom decently in large or very organized teams but take those two away and you have a very subpar set.

    You may have found a nitch in SC on Virtue but honestly, SC has mostly low HP, poorly slotted, tight and limited power builds that are controlled by newbie fight club pvpers. In that zone against that quality the Trap set does ok so more power to ya, but I'm sorry to say that the 50 RV zone play for a Trap set was/is/always will be much more of a challenge for that subpar and situational set.

    By the very nature of the Trap set powers there are way too many counters for it to be considered an overall good pvp set. If most of zone play were stand in one place and fight then I would have a trapper on my team everytime or make one myself, but unfortunately that is not how zones play out.

    You have your nitch and tricks that work situationally against newb fight club pvpers, but please stop pretending that traps is anywhere near a competitive pvp toon when there are so many other better choices out there even among the other subpar sets.


    Thanks for reading,
    OI
  11. Quote:
    Originally Posted by EmpireForgotten View Post
    all I can say is:

    lol
    Hey empire why don't you PM Castle and ask him about the use of TP foe droning as a tactic, using critters/npcs as a tactic, and if you can be ASed after being TPed. Also ask him if you can post his replies on the boards for all of us to see.

    We already know that TPing ppl into holes in the geometry and inescapable areas are a petitionable offense so those are not necessary to ask about.
  12. Quote:
    Originally Posted by EmpireForgotten View Post
    It doesn't exist. Its not a valid tactic.

    TP foe gives an untouchable status effect for a couple seconds after its cast - which is why you can't TP foe and AS anymore. Why is it then I can be TP foed into a drone and die instantly? Seems bugged to me


    But then again, I'm not up-to-speed on tactics used by noobs, so I could be completely mistaken.
    Wrong, it does exist.

    Wrong, it is a valid tactic.

    Wrong, you get 1 second.

    Wrong, you can be ASed.

    Wrong, you get a second to react and possibly get out of range if you were moving prior to being TPed. It's not bugged.

    Says the newb who does not know.
  13. Quote:
    Originally Posted by EmpireForgotten View Post
    Link Plz to where this was said?
    Go find it.
  14. Kiri "Logic"

    First kiri asks for this...

    Quote:
    Originally Posted by IcyKiri View Post
    For god's sake add TP protection in the zones around the drones. This will eliminate griefing of people getting TP'd out of the base and people droning.


    Then kiri says this...

    Quote:
    Originally Posted by IcyKiri View Post
    Lol! so true. No joke, the other day i got 4 people with 1 wormhole and it was funny cuz they were stunned and the drone just pew pew'd them as they tried to wobble away.

    Correct me if I'm wrong but are you saying that it's ok for you to wormhole drone and it's all hehe funny pew pew but you getting droned while you're camping the other base is griefing?


    -hehe funny pew pew OPTI
  15. Quote:
    Originally Posted by IcyKiri View Post
    lol ok kid. gtfo.

    I play more team arena then zone and all of my observations are backed by actual logic.

    If you are going to talk down at least provide some sort of actual logic.

    I am always the first to admit if my idea is fail, but at least show that my idea is fail, or point out any false statements/assumptions I am making.

    -Kiri

    The latter as predicted.

    lol weak comeback. gtfo of the zone and back to the arena.

    A 75% HP damage AS is logical?

    DR is logical?

    Did santa magically code in drones around bases and TP foe as a power behind the devs backs?

    Did the devs disable TP foe in zones?

    Did a dev not state that droning and using critters was a valid zone tactic?

    Most of your "logic" is fail. You ideas for PvP would be worse than what we have currently.

    Sorry but when most of your other post was stupidity you can't really try to insult somone without making yourself look bad.


    -OPTI
  16. Lulz at calling me oblivious and retarded when almost your entire post read like you are completely oblivious and retarded.

    "Showing your true colors" was the nice way of say that you are a one of those QQ zone newb pvpers.

    QQ TP foe griefing QQ

    QQ zone critter griefing QQ

    Aside from some spots in SC where people have complained about being TPed out of the hospital there are no other issues.

    You are oblivious to the fact that the devs created it that way and retarded to think that droning is not a valid zone tactic.


    Think before you post next time or don't and keep making yourself look bad mr/mrs "showing your true colors". I'm inclined to think the latter.


    -OPTI
  17. Quote:
    Originally Posted by IcyKiri View Post
    In my opinion, Spirit Shark should have its damage reduced and put more inline with the other patron range attacks.

    A buff to AS would be nice. I think that it should do a set percentage of HP in PvP. Perhaps 75% of total hp on successful tohit roll.

    I think DR is necessary in the game as it stands now. However I think that Castle should be more transparent with the DR caps/formulas. As it stands right now I think maybe 2-5 players in all of COX understand how exactly DR works. At the very least correct the combat attributes to show accurate numbers.

    I think things like stalagmites/TF/stuns in general needs to be looked at as it is an automatic 9-10 second stun that can not be avoided or broken out of. With the damage increase out of domination for Dominators 9-10 seconds is usually a guaranteed kill.

    For god's sake add TP protection in the zones around the drones. This will eliminate griefing of people getting TP'd out of the base and people droning.

    Also please add either more drones or better protection around both bases. The Mu at the villain base are much much more dangerous than the Wardens around the hero base. I think that in the immediate vicinity of the base there should be mobs that see through invis/hide. There is far too much griefing going on for both sides.

    Just my 2 inf,

    Kiri
    Well you started off pretty good then it just completely fell apart.

    Something with damages needs to occur because (just like everything PvP) it is either really good or really bad.

    75% of total HP??? Are you smoking the same stuff as the devs???

    No DR is not necessary. Limiting buff stacking is the answer.

    Correct numbers would be nice.

    Having mez protection solves much of the stupidity.

    Showing your true colors I see. There may be a couple of problematic spots in SC but that's about it.

    The real problems are DR, TS, HD, Mez resistance only not the MU.
  18. With all due respect, most of us don’t want to work with this 99% garbage PvP 2.0 system, we want it in the trash where it belongs.


    Here is my quick list...

    No DR. That’s what debuffs are for.

    No TS. That’s what debuffs are for.

    TS like TribHavok suggested.

    No HD.

    Put back -Max Run Speed.

    Get rid of Elusivity.

    Keep Phase combat.

    Get rid of PvP damage resistance.

    Keep damage holes closed in our “shields” but offer “shields” at lowbie levels. So in other words, get rid of the level 41 only epic requirements crud and make them like any other PP. Scaling the powers just like everything else. No it won’t unbalance PvE and it will offer “shields” to those PvPing in low level zones.

    If attack damages are to remain higher then all ATs and attacks need to reevaluated not just blasters. Also, the amount of base resistance, defense and HP should be looked at as well.

    Base HP for PvP should be evaluated irregardless of whatever changes take place.

    Rep cash in system for PvP IOs.

    I've been a fan of limiting certain buffs from being stacked as well.

    Review every AT set and power for PvP compatibility.

    *I have an idea for a Mez system but I need some time to work out details.


    When it comes to melee ATs I personally feel there are just too many limitations and sacrifices being made when building for PvP in order to be competitive. After having to take and slot all of the armors and utility powers for survival I'm generally left with 1 travel power and very few (7') attacks. I think they should combine all (under tier 9) armors into 1 or 2 toggles that have utilities built in as well so that basic survivabliity does not become such a huge performance sacrifice compared. Then they could throw in a couple of "useful if taken" but "skippable if desired" powers like other sets have.

    or..

    Just provide all melee with tier 9 "super armor" toggle armor that cancels out the other armors.

    Either way melee toons need to have more flexibility.
  19. Quote:
    Originally Posted by Dahjee View Post
    With the bounty system the way it is in SC, I had a blast with a /Traps toon. I barely had to move... the zone just kept sending folks my way to die. It was funny.

    I'm actually suprised more peeps haven't rolled /Traps defenders for PvP.
    I would like to make an uber trappa like yours. Please post a mids build for me. TYVM!
  20. Quote:
    Originally Posted by SkeetSkeet View Post
    Which numbers are you referring to? Apparently a recap is required here because a lot of people responding seem to be confused as to what I actually said, which was simply this: For myself playing an emp in zone pvp I view the changes as a challenge not a frustration.

    Where "numbers" come into it or any of the other stuff (doms???) people are bringing up, I don't know.
    That was a general statement.

    The "numbers don't lie" was in reference to the extremely low amount of i13 supporters, people currently pvping, useful powers and viable builds to play, and blah blah blah the list goes on. These are all indicators that pvp sucks.

    You fall into the category of i13 supporters who just don't get it.
  21. Quote:
    Originally Posted by SkeetSkeet View Post
    I'm fine with saying it's not a skill--since I never said it was to start with. It's just one more thing to juggle in real time and there's a noticeable difference in effectiveness between when that juggling is done well and when it's not. Each added item to juggle can be viewed as simply added frustration or as a challenge, I happen to choose the latter.
    Skeet you are a decent zone PvPer, just like warhamster was, and you are entilted to your opinion but the numbers don't lie. Just sayin'.
  22. Quote:
    Originally Posted by AresSupreme View Post
    You guys shouldn't talk about Chido like this
    Says Aresireportpeopleforinterruptingmyfightclubduelsan dcriesaboutdroningSupreme
  23. Defense (along with other attributes) lowers so that a normal player like you can get kills against experienced players and earn PvP IOs that are selling for up to 4 billion off the market.


    I know what you are thinking... Optical that sounds crazy! How does having the SR defense for both an experienced and normal player at 15% help a normal player beat an experienced player???

    I have no effing clue really.

    Just messin' haha! The clue is that PvP was designed so that we all die easier to increase chances of reward. Most of the rewards are going to experienced players and teams anyway because the Devs have created a system where is is much easier to kill normal players and teams.

    BUT if you don't believe me and are the "in need of proof" type then I shall provide.



    "Sunstorm

    OK, so now that things have calmed down a bit, here's the low down on this one.

    Macskull and Warface both got it right. When we looked at how the PVP system was going to work with a rewards system, the result was pretty nasty. It's a massive oversimplification, but normal players could not compete with experienced PVP'rs, which wasn't much fun for the normal players.

    PVP needed to be reworked so a normal player had a reasonable chance of beating an experienced player. Otherwise, normal players simply will not play if they have no chance of winning. Ending the /threadjack there though."
  24. Quote:
    Originally Posted by EnD_Reitanna View Post
    i don't think they can take part on legaue just cuz they cheat and abuse exploits.
    Says the Russian spy