Nyghtmaire

Apprentice
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  1. After reading through the "no obligation to save me*" thread I am pumped and fascinated by the root, no the essence, of scrapperlock. I dig that any AT can achieve the holy focus of such a state, and I imagine that any combination of scrapper can rock the 'lock.

    What would the scrapper community recommend as the purest, most intense combination with which to experience the joys of scrapperlock? I hope to make this my next project after my current mastermind is complete.

    ( fine print: I have never leveled a scrapper past 12 (alt distraction), but have sufficient points banked to acquire locked powersets. No other limitations. )

    Please accept my thanks for any advice you may have. I am looking forward to the crazy!




    * http://boards.cityofheroes.com/showthread.php?t=188316
  2. Quote:
    Originally Posted by Dechs Kaison View Post
    Somebody please look up and link to my scrapperlock thread. It's in this section of the forums, but search is mighty wonky on this phone...

    Anyway, that thread has many accounts of good old fashioned fun and awesome from all sorts of players. It's not the soloing GMs or MoTFs without inspirations kind of things. It's a level 26 scrapper going on an inspiration binge with way too many things to kill kind of things.
    As requested:

    http://boards.cityofheroes.com/showt...ht=scrapperloc

    (Would have been sooner but i got lost in the awesome of the linked thread!)
  3. Quote:
    Originally Posted by MajorPrankster View Post
    THB seems l nothing anywhere close to nice or likable to me.

    Are we reading the same posts?

    He does nothing but insult the entire community at every turn, attempting to rub our faces in his personal greatness.

    On top of that, he is actually serious about charging other people to pay him in game money for playing. That is one of the most [redacted] things I see people do in this game.

    How on earth can one think this guy is nice or likable is beyond me.
    I nominate this thread for the Most Creative Trolling of the month. Mo

    Seriously M.Prankster, check some of the OP's posts in the various build threads. Manic self-entitlement is soooooooooo uber and sexy ...

    Edit: Black-Assassin hit it on the head.
  4. I'm currently running a demon storm. It is the craziest, fast-paced insanity-inducing trip in my leveling experience. As soon as endurance was brought under control (for myself and the tier 2 and 3 minions), the difficulty shot up.

    Hell on Earth compliments the madcap experience of hurricane's repel, tornado's KB, and the bolts of lightning shooting across the room. The demon noises even fit in with the general chaos.

    With all the pet-unique enhancements slotted, as well as hurricane's hit debuff, the combo is exceptionally sturdy. I found that O2 boost along with the tier 2 demon heals were more than sufficient to keep the minions topped off.

    Not to say that anything suggested above is wrong -- /storm is just a surprisingly synergistic option that is heaps of fun.
  5. Nyghtmaire

    Which Epic

    Quote:
    Originally Posted by Psiphon View Post
    Hi,

    I've got a Bots/FF MM that is approaching the Epic pool level and was wondering what to take. For reasons of concept I'm limiting myself to Charge Mastery, Field Mastery and Mu Mastery.
    Has anyone got any advice or recommendations?

    Thanks
    Mu mastery all the way! The immobilize has -kb. This will keep stuff in your assbots's burn patches. It is just stellar; makes me giddy just thinking about it
  6. Quote:
    Originally Posted by atomicdeath View Post
    Personal attacks are still a waste. Unless you dont plan on ever incarnating or becoming a veteran.

    Judgement, and veteran powers like black wand and nemesis staff give you plenty to do. And are un-slotable. So you can take all those powers you picked for something to do, and turn it into something useful.
    I understand where you are coming from. But there are many reasons to take a power: lack of anything better by way of other options, soft/hard mitigation options, casing set bonuses. Mastermind attacks, by themselves are pretty underwhelming. However, isn't an attack preferable to doing nothing? At the very minimum, triggering an attack could be seen as a net-gain so long as the mastermind didn't lose the opportunity to do something more beneficial, or caused an endurance deficit thereby preventing useful action later in the fight.

    The reservation I have with Bots/FF character is specifically with two powers: Photon grenade and Repulsion Bomb. Both 'attacks' are potent mitigation tools. The photon grenade will stack with the protector bots' stuns: photon grenades and seeker drones. Repulsion bomb now has juicy knock-down and an additional chance to stun (stacking again with the stuff mentioned above). Creatures stunned and/or knocked-down don't attack.

    Both attacks also take some excellent sets for recharge, various positional defenses, recovery, etc...

    I also notice that in Psylenz's build edit, the bots are defense soft-capped in regular content with one protector bot bubble (tier 1 and 3 actually get 2 bubbles apiece):

    17.72% (deflection/insulation shield)
    11.74% (dispersion bubble)
    4.11% (Maneuvers)
    7.5% (1 prot.bot bubble)
    5% (Edict of the Master unique)
    -------------------------------------
    46.07% range/melee and 56.07% to AoE from Command of the Mastermind ATO (could be 61% if it were upgraded)

    Tier 3 and Tier 1 bots thus have 53.57% to range and melee and 63.57% to AoE as presently built.

    So, the bots are taken care of as much as they can be as regards their defense numbers.

    The mastermind herself has a def rating (with one protector bot shield) of:

    28.1% melee
    38.1% ranged
    41.2% AoE

    Altogether, it's not bad for a build that isn't chasing defense numbers. Sure, the OP could get soft-capped herself, at least to the range position, without much effort. Could also do it without getting rid of any of the attacks.

    Finally, the existence of incarnate powers doesn't help your position as much as you may first think. Judgment AoEs are on a 90 second static cooldown, so this is not exactly something the mastermind will be spamming. Also, the interface powers make even mastermind attacks pretty freakin' potent. Hell, the reactive radial flawless interface increases force bolt's damage ten times. Should musculature be alpha-slotted, these attacks become significantly more valuable (and much stronger than the veteran attacks) without any additional slotting in the individual power.

    Check the mids - math don't lie. Once IOs and incarnate powers get into the picture, you can do stupid/crazy things with a build -- breaking 'accepted wisdom -- that would have been unthinkable even 18 months ago.
  7. Welcome back!

    I also rejoined recently (4 weeks or so ago). From the perspective of a deddicated mastermind player, let me second (err...third...err maybe just further endorse) the awesomeness that is the revamped stalker. And combined with the new staff-fighting powerset...just wow. Iwould recomend visiting the stalker forums- it is a different world there lately.
  8. Quote:
    Originally Posted by Mid_Boss View Post
    This is fast becoming an outdated mind set.

    Demon or Animal sets both increase the damage of your pets. Demon whip attacks decrease damage resistance and animal attacks buff pets with +damage and a chance for criticals AND does have -defense debuffs. The Interface slot gives your attacks usefull debuffs...

    Snip
    I'm slowly coming around to this new paradigm. That and FF really *is* mind-numbingly boring at times.
  9. I think nearly every mm primary would do well with the AOE unique. Just avoid the rest of the set. The harder question is do you have the slots to spare? With HO's, boosters, etc...you can get away with slotting the unique and not lose too much in other areas.

    (An argument could be made for slotting for the recharge bonus in necro's soul extraction, thug's gangwar, or storm's tornado for the recharge bonus along with the AOE unique)
  10. Quote:
    Originally Posted by SevyDuce View Post

    - Don't use bodyguard mode.

    ...

    - Pull. You do this by selecting a target, hitting attack, and then immediately click follow (defensive). They will run back to you and only attack the pulled target, putting distance between you and the mob whenever necessary.
    Um...I think you're putting your henchmen in bodyguard mode here....

    And ninjas *by themselves* are the issue. Pretty sure the /time and /ff secondaries are routinely referenced as the combinations with the greatest synergies. Now if the op addressed the hidden gem of ninjas/sonic ... like woah then...

    Nonetheless, glad you like the set and welcome to the forums!
  11. Re: pbaoe smokeflash for mm. Were the radius the same as the stalker's (as opposed to supremacy range) I imagine that would be a good starting point for balance. 20ft vs. 60 fro =not too bad. Hell, even a 10 or 8 foot radius would be an improvement
  12. Quote:
    Originally Posted by Jibikao View Post
    Now if we change Smoke Flash to a pbaoe type of power with maybe 10' radius, what effects would you want that's not going to be overpowered. Giving all Ninjas 100% critical for 10s is overpowering so that's not going to happen. :P

    Remember, if it's pbaoe, endurance and recharge will need to be adjusted as well. It may not be a spammable power.
    But with the pbaoe effect (and the resultant ability to hit more than one ninja/minion), that seems like a good trade-off, I.e. a reduction in spammability. It is also a quality of life improvement in that it removes one additional step in the usage of the power - targetting.
  13. Quote:
    Originally Posted by Yorukira View Post
    I just came up with a crazy idea for a alien/ Mutant Primary that are like bugs

    alien/insect type look,
    Minion:
    Incubators: they spit acid and have claw, They will summon 3 underline when they are defeated,
    Liuet:
    Warrior alien:standar attack,support, and when they die they summon 2 minion incubators or another type of alien that when it die it reales a toxic AoE
    Boss:
    Alien Queen: Control/support basic, MM type pet, it summon underlines that attack his targets

    Tier 7 power: is a Alien gang war type of power
    Loving this direction! On one hand I wonder if the set would be better for the tier one to have a long - recharge hold such as ... dare I say ...'face-sucking' ability as the level 32 upgrade? Maybe the person all attacks could be rad blast def debuff pistols.

    And tier 7 needs to be a gangwar style spawn cast on an enemy - causing a stun while the little aliens come out of the mob.

    I'm into this - make it so Devs! No more magic; we need more sci-fi!
  14. Great thread Jibikao! Hopefuly this will be a good starting point for some dev ninja lovin'.

    I for one would be satisfied if smoke flash was tagged to accept Recharge Intensive Pet sets. Or genins- at least I seem to be summoning them often enough.
  15. Nyghtmaire

    Nin/Sonic???

    Quote:
    Originally Posted by Jibikao View Post
    Maybe Necro would work but as a fan of Necro, I can't imagine not having a good heal for them. Those zombies/grave knights melt just as fast as Ninja in some cases.
    I tested Necro/Sonic on the proliferation beta last summer; it wasn't pretty once the difficulty was boosted. I still have nightmares... Disruption was fine, but keeping the lich protected at range while the others were in melee was a pain. Zombie heals were ill-timed (almost by design I began to suspect), the only controls were from the lich (slotted for hit debuff) and PPPs (ran with Soul Mastery on the test). Bodyguard was out against many adversaries to avoid the minions being whittled away by a constant stream of damage, and any AOE at all would bring about catastrophic minion failure.

    Demons on the other hand -- like night and day.
  16. Quote:
    Originally Posted by Fireheart View Post
    Um, great! How about translating that into SOs and level 30? The tweaks that a maxed-out build can do, do not really help me. That's one reason why I posted my existing build.

    I've had good talks with Dechs about Dark Armor and stuff. I've read his guides. I've read the other guides too, as well as surveying the forum for build advice. I don't want to be a jerk about it, but instead of telling me what works at 50+, why not give me some advice I can use?

    Be Well!
    Fireheart
    Your initial post didn't include those limitations (which are fairly substantial), and I'm not seeing how anyone could have guessed you wanted an SO-only build for level 30.

    Why are you seeking an SO-only build? Is it for when you don't maintain a subscription? And when you specify SO-only, are you also eliminating the ATO set?

    With these limitations, don't you think we need more information? Like - what content do you intend to be running? Because if you're just doing basic missions at standard difficulty solo, it frankly doesn't matter how you slot with a bots/traps past what you already have. I would even guess that you could get away with no-slots for this combo on standard difficulty.

    In the end, I don't know if anyone is going to be able to add better information than JayboH has already provided. There's only so much you can do build-wise with SOs... Make sure you have sufficient accuracy on all your powers that need it, defense in the powers that take it, and recharge for everything else.

    PS And skip the attacks! (or not, if you happen to like them)
  17. Fireheart:

    Dechs Kaison has posted his bots/traps build on his blog here.

    There are a few more ___/traps build threads floating about, almost always bots or thugs. I think Plainguy has his "standard" /traps approach (also softcapping positions) out there as well within the last year or so.

    Enjoy!
  18. Nyghtmaire

    Cold Domination?

    Quote:
    Originally Posted by Agent White View Post
    One Two The?

    I don't get it.
    "
    Yeah- the tagline is pretty mangled, mixing the German numerals with and English ending. Think 'die' as in "we're all gonna die."

    Edit: it's easier to read on the movie poster. The dripping blood helps the interpretation ...
  19. Quote:
    Originally Posted by Berzerker_NA View Post
    Play style matters a lot. It's good to have at least one single target personal attack, because your henchmen have a tendency to leave enemies standing around with like 5% of their hp left, and move on to attack the next one instead of finishing that guy off. It's nice to be able to help them along.
    I just send one of minion to kill the remaining enemy. One bind, no endurance, can be executed while doing something else, ... I mean we have a minimum of six henchmen. I can spare one to mop up while the others are sent to the next spawn.

    Overall, (and of course the caveat 'play however you feel like playing' is in effect) I don't understand to resistance to treating henchmen like attacks. Controlling henchmen IS doing something (it is not the player doing nothing); player still has to press a button on her/his computer or mouse and interact with the user interface to accomplish something in-game.

    And our henchmen - even the weakest tier 1 with SO's - do better damage than our primary attacks. This tension is the actual ""inefficient use of endurance" dilemma. Why pay for something (currency = endurance and activation time) when you can accomplish the same thing for free in less time?

    Sure, there is an argument made for taking BM or demon attacks for the additional effect, as well as another one here or there. And for vanity - I feel it. Fun = I support fun, too. But there is almost always something better to be doing than using one of the primary attacks from the standard of cost/efficiency.

    OP - I sketch out a build with all the must-haves, and then I might, if I have the space and I've been drinking since the morning, might include an attack. On my second build. Even on demons.
  20. Nyghtmaire

    Cold Domination?

    Quote:
    Originally Posted by UnicyclePeon View Post

    But masterminds never bore me. Especially thugs. I think thugs/cold would be so fun. I think merc/cold would be too, due to not ever having to see their drab uniforms again, thanks to the shields.

    Lewis
    Agree all the way - now I'm lusting for a Necro/cold based off the film Dead Snow. EIN ZWEI DIE!

    Please Dev's - make it so...
  21. Nyghtmaire

    Cold Domination?

    I came across this reference (Community Manager forum post) by happenstance. While no specific mention of the set, the last section might suggest that there is hope cold will eventually be ported over.

    It's high time that this set is proliferated.
  22. Nyghtmaire

    Grav/dark??

    Quote:
    Originally Posted by Madamme Mayhem View Post
    Yeh i guess so. Well if nobody can find anything really wrong with it then its rather pointless to comment.

    And Mr_Blaze it all came to just over 2 bill. So not bad really.

    I would have liked to have some confusion power within the build just because it seems as though it would fit the theme but that was only possible if i took WoC which sadly i would never use. Devs really need to tweak that power its pretty useless as it stands
    You could always use the Contagion interface power to simulate the effect you're after. That would give a chance of confusion everytime you caused damage. How deliciously random!
  23. I made a staff/Day handsome far I'm ha ing a similar experience. It has been very for flavor. smooth and fun. I especially like the forms, giving a chance to tailor your outlet based on current needs.

    Most exciting was running DFB with 7 (!) Staff scrappers and 1 mastermind. Tended up making a (insert exceptionally popular fantasy epic title here)- based character. "Go back to the shadow. You shall not pass!"
  24. Quote:
    Originally Posted by Agent White View Post
    I dunno, did they finally fix the -max hp cap on it? I thought that's what made it pretty useless even if you could stack it.
    I haven't seen anything explicitly on this point on the boards, other than an issue with the thugs primary (See here).

    Certainly the proc itself appears to affect AVs differently - instead of percentage per stack it reduces HP by 1000/stack. Still might be useless, just not sure. Everyone seems to have Reactive though - so something seems better than nothing...

    And cognitive seems so appropriate, like "OMG there's a zombie chewing on me HEEELLLPPP!!!!"
  25. Hey folks,

    I am about to start assembling a second interface ability (already have reactive). Basically, I want to contribute more during trials . I mainly pug so I don't run with a constant group.

    So, I am trying decide between degenerative and cognitive. What do you think? Anyone have any experience with these to share? Thank you for your input.