[ QUOTE ]
bind_load_file c:\binds\$name
[/ QUOTE ]
Question on this:
Can this be binded to a key somehow within the keybinds.txt file that is autoloaded, so that you could hit a key and load the bind file for a specific character, then start playing as a different character, hit the same key again, and their own binds would be loaded?
Something like:
l bind_load_file c:\binds\$name
within the keybinds.txt file??