As many people have pointed out we have been looking forward to Trick Arrows for how fun it will be

, however it doesn't make a lot of sense.
Why was it decided to make it a defender primary/controller secondary in the first place?
Defenders already had the greatest choice in powersets of all AT's and the other 7 (6 for 'troller secondaries) actually defend your team in some way.
Trick Arrow has no team buffs at all and while looking like a fun set to play as is, would be much better off as a Blaster secondary, sure it's a little more controlling & a less damaging than other blaster secondaries, but prior to I5 blaster's had the option of taking the same type of power set as primary & secondary (Fire/Fire, Ice/ice, Assult rifle/devices).
Now blasters have 6 primary sets & 5 secondary sets, while defenders have 8 primary & 7 secondary, and controllers 6P & 7S. By moving T/A to a blaster secondary, you would give Blasters a more fun choice, even up the AT sets a little (B= 6P & 6S, D= 7P & 7S, C=6P & 6S) and let Defenders (and controllers) concentrate on Defending
If the set stays the way it is now, then I will probably make a TA/A defender simply to play around solo, but a team player he won't be.