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Posts
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You'd think being able to use Secondary Mutation on trials would be more rage-worthy than the ability to run a bit faster than normal.
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I still wish the Lore pets had less downtime. Ten minutes seems pretty long to me for an Incarnate power.
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For what it's worth, so far I have only done the trials on my Mastermind and I have yet to get the ten shards/one super inspiration table. It's usually the Common table with the occasional Uncommon table.
Sooo, I dunno. I'm not much of a numbers/data person but I can't say I've really been screwed over. I just figured the Rare and Very Rare tables are kinda meant to be, you know, rare and very rare. -
So, just for protocol, the Interface slot works with Henchmen and pets, right? The Interface doesn't look up in my henchmen's buff list unlike the Alpha Boost so I'm not really quite sure at this point.
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My one big hope is that we'll have an Issue 20.5 or Issue 21 that allows us to earn iXP and Threads in the older content.
I genuinely enjoy the new trials, but having only two to proceed in the Incarnate system is rather limiting. For me it's akin to having only the ITF to get from 35 to 50. I like the ITF, but doing it over and over and over again would kill it pretty quickly for me.
I do try ration the new trials for myself so I won't get burned out on them in a week, even if it means it'll take forever to get my 7 50s Incarnated out (on the plus side, that means it won't be as long for I21 when I'm done), but, well, the siren's song of the new Incarnate slots is hard to resist. -
My apologies, then. I misunderstood.
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Quote:I dunno whether you're serious or joking or both or whatever, but so far I can't say I ran into League Leaders that discriminate based on your Incarnate powers. It seems leaders still just pick the first 15 or 23 people to show up.You're missing the most important bit thought. With the introduction of Incarnate Slots we can finally have a Gear Score system in CoH.
I dunno of if it's because several people already unlocked the new Incarnate slots or whether it's just because most people are getting a solid grasp on the trials by now, but in the last two days I pretty much had only successes, as opposed to the plethora of failures in the first two days after release.
Some people predicted that the trials will lose their OH NO IMPOSSIBLE status just like how the STF, ITF or the Incarnate TFs did, and I feel that's already becoming the case.
I'm sure there will be League Leaders that will only accept the "best" players, but those always existed. Until this becomes the rule, not the exception, I'm not gonna worry. -
The bit about the Black Helicopter just makes me hope that in I21 Independence Port, Founders Falls and Peregrine Island will get conneccted Longbow Choppers. The STF and Kahn TF both got missions to send you to Peregrine Island and it's a bit of a pain to get there on a Rogue.
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I kinda like his new look. Really, the joke is he was supposed to look like that in I18 already. He already still had War Walker powers, his bio mentions using War Walker bodies, but still showed up as his old model? At least it's not incongruent like that anymore.
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So I've tried a couple of Lambda Trials and I've been wondering how to best tackle the training/lab phase, the one that nets you grenades and acids.
It seems like the popular strategy right now is to just ignore all the mobs on the maps and just stop to attack the destructible glowies what with the tight 5 minute time limit. That seems pretty reasonable at first, but then I'm thinking, not everyone has stealth, and not everyone is resilient enough to survive running past level 54 mobs especially if you're a squishie, not to mention that way you will just keep aggroing mobs so chances are that even just trying to destroy the crates and tubes will leave half the team face-down.
Have people just tried fighting through the training and lab facilities? My idea is, with the 5 minute timer and the time bonus for every destroyed crate/tube pair you have essentially 14 minutes to complete this, which seems pretty reasonable for maps their sizes. Naturally it would require both teams to start at the same time to work, but with a little co-ordination that shouldn't be too much of an issue.
Now I'm asking: Has a co-ordinated fight-through been tried before and deemed impossible? I don't want a subject a league to test my theories just to have them fail, so I would rather brainstorm here. In my mind at least fighting through seems easier to pull off successfully then stealth-running around, so yeah, here I'm asking.
Is fighting really impossible/unnecessarily difficult to pull off compared to stealth-running? -
And to revive the discussion about Germany banning every single vague reference Nazis:
It's rather arbitrary when the symbols are allowed to be shown and when not.
The only reason you don't see that stuff in video games here even if Nazis are the obvious bad guys and couldn't be portrayed with any less sympathy is just because there's still that protecting children from video games mindset that makes lots of people overly sensitive over, well, everything in video games regardless of the context.
So yeah, it's really less that we just outright remove all references to WWII and pretend it never happens, the whole video game nazi thing is just a subset of video game violence paranoia. It's still pretty dumb as far as I'm concerned, but I just wanted to clarify that we're not locked away for the rest of our lives for daring to merely mentioning Nazis, as some people seem to think is the case. -
Professor von Furcht - 50+1 Bots/Traps/Mace Rogue Mastermind
Unraveler of Mystery - 50+1 Psi/Mental/Force Vigilante Blaster
Executioner Kincade - 50+1 Bane/Spider/Mace Rogue Soldier
Brite Lite - 50+1 Tri/Form Vigilante Peacebringer
Battle Ballerina -50+1 MA/SR/Body Vigilante Scrapper
Black Eight - 50+1 Dark/AR/Dark Vigilante Defender
I got several more toons in the 40-49 range, but the next in line to join the 50 Squad is:
Marquise de Sade - 47 DP/Pain/Leviathan Rogue Corruptor
So yeah, I like to think it's a pretty balanced team my 50s got going. Also why yes, I do like the intermediary alignments, so all my 50s can conveivably team with each other. -
It's worth it to me because those five bars of WST XP at the end of a WST are delicious, especially if you're on a high-level toon.
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Others always talked about this, but just to reiterate, being a team leader isn't so much a privilege as it is a responsibility. When I'm leading a Task or Strike Force I consider it my responsibility that the team members enjoy themselves. Usually it doesn't take much more than supplying a constant stream of missions, but I do think communication helps a lot at keeping everyone on the same page (for example I always tell TF teams, while recruiting and before starting, that we're going for a high bodycount so if they want speed this isn't the team for them).
So if I both want the team to have fun but consider communication incredibly important, you'd think that orders are the way to go, and I suppose you'd technically be right. I do tend to give orders (I'm kinda afraid I'm like the leader Wicked Wendy talked about, haha), but I try to never sound forceful about it. "Let's try it this way", "how about we do this?" "I suggest we do that". I found that most players are flexible enough that often they don't really care how things are done as long as they get done and they'll eagerly follow your suggestions if you ask nicely. In the third mission of the ITF for example I kinda prefer taking out the AVs before destroying the computer so I ask "how about we take out the AVs out first on their little platform?" and then that's what people do.
On that note, like I said earlier, I really am afraid I sound too much of a drill seargeant at times, and the truth, like I also said, orders and suggestions and the like usually aren't necessary. In fact more often than not I find that teams often just follow into a rhythm after one mission. I had teams that did horrible against Arbiter Sands in the first STF mission and then proceeded to steamroll Recluse's lieutenants without anything obvious having changed. In the Renault SF I did a couple days ago we only had ranged squishies and had someone faceplant every second mob in the first mission only to proceed to utterly obliterate everything from the second mission on. This really isn't an issue of order or strategy as much as it is the team just getting into a rhythm they can work with.
TL;DR: If you're the team leader, keep your team happy. Games are supposed to be fun. -
I dunno what was broken, but maybe the devs failed they could add it back in now that the ferry lines were merged because that would make the zoning a whole lot less annoying?
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Unless your team already has eight Scrappers, you obviously don't have enough Scrappers yet.
Seriously though, if I feel a certain team needs something, as team leader I feel it's my duty to bring that certain something. If it's a 'cuda and we don't have an MM or Defender, I switch to one. If it's an LGTF and we don't have enough controls, I switch to someone who has'em.
And that's mostly it. I'm hesitant to start an STF without a meatshield, but I'm confident even that can be done without any major complications if you plan ahead (read: OD on purple inspirations). There's plenty of people talking about how the game is already too easy, so why bother making 'perfect' teams when sub-optimal teams still kick a ton of ***? -
I give my villains Patron Powers just because I can.
Also, one thing I prefer PPP over APP is that squishies get their armor power at 41, not 44. That always kinda bothered me about the APPs. -
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Nemesis is a puppet master and control freak. If the Well chose him as its puppet, Nemesis would simply reject it and resign himself to the slow path to power that all the players pick. Or just not even go that path because he has all the irons in the fire.
The Well needs someone who is both incredibly powerful to even qualify as an Incarnate in the first place and incredibly stupid enough to become its slave completely. Lord Recluse and Reichsman knew better than to become fully controlled by the Well, but apparently Tyrant is not so smart.
You know, at this point, I find it more interesting to find out why Tyrant would be so willing to apparently relinquish his own free will when he has so far been shown as a paranoid control freak. You'd think giving himself over to the Well would fire up his paranoia big time. -
If in the five months you never talked to any of your friends you met in CoX, you either aren't a very good friend or they're not very important friends to you.
For me, there's something like a hierachy of friends. Like, real-life friends are more important than internet friends, and internet friends are more important than MMO friends.
The thing is, of course there's people in this game that I like and get along well with and like playing with and all that shizniz, but when neither of us ever suggests finding other methods of talking outside of the game, it's not like either of us really cares about talking to the other outside of the game.
And lastly, if you really need convincing to play the game, it might just be time to take your fifteen bucks and look elsewhere. If you don't really have fun in the game anymore, it's probably time to move on. -
This had been my experience, too. Having done the Sister Psyche TF, Silver Mantis SF and Ice Mistral SF so far, they all gave me about five bars of XP regardless of my character's level. It may be slightly more or less depending on level and TF, but so far it heavily gravitates around five bars.