Noxilicious

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  1. Just make a Mommy-themed toon the leader of the SG.
  2. Except under this hypothetical challenge Marcus Valerius is out because you cannot drop the last mission in a story-arc and therefore not gain access to Cimerora.
  3. My personal baseless optimism is that the Halloween event is so short this year because I19 is already ready but they don't want to release the Issue at the same a holiday event is happpening, so they're cutting the Halloween event short to get I19 out sooner.

    Naturally this will turn out wrong because I19 is supposed to be released "soon(tm)" and not soon.
  4. Quote:
    Originally Posted by Catastrophe View Post
    On Virtue, make sure you use lots of parentheses. They might have you blacklisted if you're not as parenthetical as them.
    I'm a Virtue player and I almost never use parentheses for OOC talk. There might be some players there that are pretty hardcore about their RPing, but most aren't.

    Edit: Hardcore as in, they only play with other people who take RP super-seriously. It's an undeniable fact you will encounter OOC Parentheses in your Virtue stay.
  5. I am fairly sure that getting higher tiers of contacts requires you to have a higher security level, which in turn requires training, so I guess at least the 'no training' question is out.
  6. My favorite part about Longbow is that they often burst on the scene shouting "Halt in the name of Longbow!" They don't act in the name of justice, or in the name of the law, or for anyone else. They act on their own accord and for themselves.

    The thing about Longbow is that they're really just good guys by technicality. Their methods, philosophy and ethics are highly questionable, but they're fighting the bad guys so they get to call themselves the good guys.
  7. I'd just say stick with B, but just form small teams of three or four.

    With short and erratic playtimes there's really no way to reliably get a full team without, as you said, wasting half your playtime already. Finding one or two people takes a whole lot less time than finding seven people, so really just ought to cut down on recruitment time and team-size.
  8. You were able to talk down Praetor Duncan because she took a solid hit to her influence and popularity while you're Praetoria's new favorite hero. She couldn't possibly retaliate in broad daylight without the populace regarding her as a psychopath and possibly even Resistance sympathiser. At that point Emperor Cole would be forced to decide between helping out his granddaughter but risking losing the populace's love and respect, or take Duncan's Praetorship away and maybe even have her killed to show that nobody's allowed to go against Praetoria.

    Meanwhile, in your encounter with Cole you're in someplace secret. Cole would just tear you apart in combat if he thought you were threatening him and his regime. On the public, political stage, Emperor Cole is still the beloved saviour of the world. He would just need to say that you're a Resistance member and that you orchestrated the events prior to the morality mission to destroy Cole's image and everyone would believe him.

    Remember that the Power storyline is all about getting, well, power. That is, both in the combat and in the political sense. Your work against Praetor Duncan and with Praetor Berry is all to maintain your own base of power while trying to open up a spot for a new Praetor by getting rid of an old one. All you do is for the purpose of rising through the ranks and gaining said power. At the point you meet Emperor Cole, you may be the Powers Division's greatest Top Dog and Praetoria's new favorite hero, but you're still just a member of the Powers Division. Would you really give up all your progress for just one moment of pride?

    Unrelatedly, I kinda figured that you of all people would hate the orange text simply because it's there to state your character's thoughts and motives. At least, I am pretty sure you are one of the people who are very vocal about disliking red-side doing similar things.
  9. It's assumed that you're essentially a bad person when you choose to do Crusader and Power arcs while it's assumed you're a good person when you choose to do the Warden and Responsibility arcs and the choices you get in Morality missions reflect that. The good guy morality missions are usually presented as two ways you are trying to help people that both have undesirable consequences whereas in the bad guy arcs it's more about what direction you want to develop your power and influence in.

    If your character is outraged by what the Crusaders are doing, the simple option is to stop doing their story arcs and either go back to the Wardens or chat up the first contact of a Responsibility chain. Remember, you can do the Responsibility story-arcs regardless of your alignment.
  10. What I'm kinda curious about is how Corruptors now compare to Blasters and Defenders now that Defenders got their solo damage buff. Do Corruptors still do more raw damage than Defenders or did that change?
  11. What actually bothers me is that I think Doc Quantum is supposed to get a blue rectangle halfway through the fight so he can explain his masterplan to you, but that never happens and I just finish the mission never knowing the full story.
  12. Black Scorpion is a buddy. The answer is obvious.
  13. Quote:
    Originally Posted by EU_Damz View Post
    Only problem with the synapse TF is the fact your facing clockwork the entire time and just too many clear all missions in the same blooming map. Would be awesome if they could change it since it would be my first taskforce i would do after leaving Praetoria then.

    All they got to do is keep the GM spawn in the outside world and everybody will stay happy
    The funny thing is that goes basically every signature TF. Sister Psyche has the Freakshow, Citadel has the Council and Manticore has Crey. Only Numina breaks the mold, and she does by making half the TF a hunt mission.

    I really can't say I'm the biggest fan of Issue 0 TFs. If I had to pick a next TF for a revamp, it would be Citadel, though. At least the other I0 TFs have the courtesy of at least giving you a different map type occasionally, the Citadel TF is the same enemy group on the same map until you accidentally kill the AV at the end because he's just so forgettable you didn't even notice he was there.
  14. Haha, wow, I'm the only one who'd the tell newbie hero to stop being a hero.

    To me, "less experienced, less efficient" means they don't know what they're getting into and are likely to get overwhelmed and killed. If I was a superhero I'd be out to protect people and for me that also means keeping people from getting into life-threatening situations. I couldn't in good conscience let someone try to be a hero when I fear they would just get themselves killed.
  15. Quote:
    Originally Posted by Branforth the Seer
    II. The glor'ous monarch will defend, his homeland to the bitter end, An army built to soothe all doubts, but ripples show in upstart bouts, Make you choice: red blue or gray, choose who to spurn and who obey, You'd like to think there's no price dear, but the real world is not so clear.

    III. I saw a mirror torn apart, thousand-spiraling work of art, Behind a veil was once a fool, now its creation is its tool, Suffered from a mighty fall, seeks again to consume all, To face it our heroes prep, to win just watch that first step.

    V. Bloated life which has not a peer, gobbles all that mankind holds dear, The hive will grow to rise and fall, all will battle the monster tall, Across the way a mirror flow'r, has no such foes slow its devour, Not placated with scraps to eat, it's rage shall spark leader's retreat.

    VII. Time's river's course is left to run, till shattered by the million suns, Eternal gear comes back to warn, all must beware the coming storm, From ice and flame and tests of will, forgotten deeds one can fulfill, Has he made strong by accident, those whose acts will despair prevent?

    IX. The iron turns into crystal, their doomsday shall be missed til, When a pair of fives arrives, power flows and power drives, The spinning rod lives again, then destroyed in evil's den, Mere prelude to what bright hell, comes from drinking of the well.

    X. Man kills brother; sets into motion, a hundred lifetimes of commotion, Meticulous manipulation, attempts to take this very nation, Within mirrors glow he finds a pawn, his trick forces them to take us on, We shall fall for his games no longer, that which challenges makes us stronger.
    Those are excerpts from Branford the Seer's letter from the Omega capsule possibly relating to Praetoria, Ouroboros, the Coming Storm, the Devouring Earth and Incarnates. III might just be about Rularuu and X about the truth behind the Rikti War, but since I'm not 100% sure I included them there.

    The really interesting one here is IX. I think it's safe to assume that the "iron turned to crystal" is the Crystal Titan while the "pair of fives" is the five Incarnates that hang around the downed Ouroboros HQ. And "the well", of course, refers to the Well of the Furies, the source of Incarnate powers.

    What I can't figure out is what the "spinning rod" means or what "evil's den" refers to in particular, but hey, figuring out is half the fun, right?
  16. Quote:
    Originally Posted by Shadow State View Post
    He's definitely in the Villain version of Mender Silo's arc (was the only EB my Elec/Elec brute couldn't take down) and I assume he's also in the Hero version.
    He's in the Hero Mender Silos TF, yes. Appropriately enough, he's held hostage by Lord Recluse.

    Another Silos TF-related fun fact: Citadel is the only hostage you rescue who's an EB. The rest, including Statesman, are either pet or boss rank, I cannot quite remember.
  17. So with the Fitness set becoming inherent in Issue 19, I'm wondering if Health is worth three-slotting with Healing or not.

    Currently I usually just pick Health at 16, three-slot it with Healing at 17 and then call it a day. Stamina gets the same treatment at 20/21, of course. Now the problem is that with Fitness becoming inherent, I essentially get three more powers, but I lose four slots for those powers if I three-slot both Health and Stamina.

    Now I'll still three-slot Stamina, but I'm wondering if Health really gives enough benefits to be worth three-slotting or if I should really just stick with one Healing Enhancement and call it a day.

    Also, please note that I usually only bother with SOs or generic IOs. I know that IO sets can give me some quite nice benefits, but I don't really care enough about that to bother with the necessary marketeering and build-planning. I'm mainly concerned about SO/Generic IO builds here.
  18. Noxilicious

    Almost gone?

    All threads are property of the State of Golden Girl, didn't you know?
  19. This was about half a year ago and I already forgot the GM's name, but there was this bugged mission door during a Silver Mantis SF that almost ruined our attempt. See, everytime we tried to enter the door, we'd crash.

    After two whole-team crashes (and losing two SF members to them), we decided to file a bug report. After a short wait for a GM and quickly explaining the problem to him, he auto-completed the bugged mission for once and we were able to successfully complete the SF.
  20. Also note that you can basically spy on both sides at the same time. The only requirement for the "undercover" options is that you have your faction-leader's phone number, so if you pick one side at the tutorial and the other in your first morality mission, you get to call both Calvin Scott and Provost Marchand and get their respective undercover options.

    Why your toon would do that is up to you, but the option to sabotage both sides at the same time does exist.
  21. Quote:
    Originally Posted by Steampunkette View Post
    Remember, Progressman. You're dealing with a woman who cannot or will not see reason or utilize logic beyond the most simple of concepts.

    She will simply toss a winking smiley face on the end of her sentences with the same authority of the common forumite and believe, in haughty arrogance, that she has proven beyond all doubt her beliefs are true.

    -Rachel-
    Her capacity for double-think is certainly fascinating for someone who cries out against fascism. It certainly takes quite some leaps of logic to mercilessly kill Seers because they're just another tool of oppression and a second later to consider them just another set of victims of a fascist regime when it's suddenly convenient to say so.

    The funny thing about Praetoria is that you cannot go through it without being disgusted by both sides if you're an actually moral person. After the hundreth time watching a Resistance Crusader gun down civilians in a drug-dazed stupor you decide to become a Loyalist instead only to turn around again after seeing Praetoria's justice system up-close.

    What do you choose when your choices are a government ruled by an oppressor or a revolution led by sociopaths? Would you rather help a scientist who's doing his best Doctor Mengele act by killing countless seers in cruel operations, but don't worry, he's doing it for their own good! Or do you choose to support a man who sends his daughter to be brainwashed and bereft of her indivduality because he sincerely believes she will be able to do good that way?

    Praetoria's designed in such a way that it's impossible not to get blood on your hands, even in the "good" Warden and Responsibiliy arcs. That's why I find Golden Girl's act so disturbing. It's a polarised view that completely ignores individual human losses in order to further an idelogy, just like a certain super-powered dictator does. It's that part where you agree with her that Emperor Cole's regime is wrong, but just hearing her own propaganda machine gives you that feeling that you're being lied to and manipulated so you slowly start sympathising with the other side.

    It's certainly why I believe that Golden Girl is secretly an agent of Emperor Cole.
  22. I think it was SexyJay that said it in one of the GR ViDocs, but in this game you don't just make a lumberjack, you make a Super Lumberjack. I am pretty sure that's the philosophy that went into the four new sets, especially Dual Pistols.

    Personally, I like both the more down-to-earth and the more extravagant action scenes, but never in the same movies. I have a soft-spot for Hong Kong martial arts movies from the eighties and while I never watched many Spaghetti Westerns, the few that I did managed to create amazingly tense moments with something as simple as a quick-draw simply because you know that it's just one bullet that will decide between life and death.

    However, a lot of the involvement in those fight scenes comes from combat choreography, scene composition, camera angles, etc go into making those fights tense. This being an MMO, though, we lose all of that. There's no combat choreography that makes the interplay between combatants interesting to watch, and there's no skillful use of the camera to make even the smallest strikes seem significant, so all we're left with is the attacks themselves to keep things interesting to watch.

    When someone wants cowboy-themed pistol attacks, they want to capture the spirit of those cowboy movies. A quick draw, however, is only interesting as long as you have someone to do a quick draw with. This being an MMO, it's all about you and your powers, and I at least feel that the DP set that we have reflects this nicely. Grand, recognisable attacks. You cannot rely on your enemies to make your attacks look cool, so the attacks themselves look cool.

    Conversely, I feel that too many animes and the like look too much like MMOs in that it's all NOW I USE MY NEXT FLASHY ATTACK, an exchange of signature attacks that will just turn formulaic. I think DBZ was especially bad at this when it literally just showed the characters as a trio of lines running across the screen and colliding a lot to imply fighting instead of actually showing any fighting, only to turn static when all their big powers recharged and their player clicked them again. Fluid combat choreography is replaced with character-centric signature attacks and that just makes combat scenes boring to watch.

    So yeah, my two cents.
  23. They realised that living in a city known for being overrun by sociopathic criminals is not a good idea and decided to move to some other town with less gangs, cultists and other crazies.
  24. It probably was the -1/x1 difficulty. If you're 20, that means your enemies are 19 and therefore won't drop tips.
  25. Quote:
    Originally Posted by EvilGeko View Post
    Agreed and I most enjoyed blowing up the Enriche plant.
    I almost decided against that because I cannot stand Calvin Scott just that much. For as much as I worked for the Resistance and agreed to their cause, Calvin Scott seemed almost as bad as Emperor Cole, at least in his willingness to kill innocents and spread suffering around just to enforce his vision of the word.

    It's certainly hard being a Resistance member when it seems that your allies care less about bringing truth to the people and behave more like Destroyers in neon-light armor.