NotPutzing

Legend
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  1. This thread needs more flames.
  2. [ QUOTE ]
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    They complain multiple Clearmind or Clarity type of buffs make dominator mezzes meaningless, and too easy to spot stalkers.. so the application of these buffs have been changed to unstackable from same caster..

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    What the [censored] are you smoking? Are you serious? You can indeed stack the same Clear minds or Clarity or thaw from the same caster, in essence upping their mez protection.

    Clarity is not available before SC level(for corruptors). CM for heroes grants + perception, yet villains get no +perception for any AT's except stalkers. Not balanced. Thaw should grant +perception and Clarity should also be be moved around the sonic powerset to be available by SC level.

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    Just FYI, O2 Boost now grants +perception. So villains do have a +per ally buff in sirens. It's one of the changes Castle made for i12, I believe at least partially as a repsonse to the PvP wishlist.
  3. NotPutzing

    LF Arena history

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    Who Can Forget Aura's Legendary Cameraspin?

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    So good (That's the cam spin video, not a rickroll or something.)


    Does anyone have a copy of Triox's original YOU DISOEBED TEH TRUCE!!!! screenie? That was a classic.
  4. NotPutzing

    LF Arena history

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    Kyle on his Spines/SR doing a 5v1 and winning

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    This is definitely one of the best coh screenies ever.
  5. Both the PvP history and the market equilibrium articles were amazing. In my opinion, it's the best edition in the history of the Scoop.
  6. [ QUOTE ]
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    Confuse is bugged and operating on its own suppression cycle. (All the other mezes suppress when any one mez suppresses.) I've detailed it a bit more here

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    '
    That could be intentional - I don't recall any of the devs saying it wouldn't be.

    Confuse is a different beast than most other mezzes, like KB is. And that is on it's own timer too.

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    I can't imagine being able to make a perma "you can't attack" is intended, since it's why they added the suppression.

    Knockback only lasts a few seconds, if that. More than enough time for you to get up after being knockbacked, and have suppression time left over. You can't perma incapacitate someone with a combination of knockback and holds/immobs/stuns. Beyond which, confuse is far more similar to other mezes than knockback as it's a lasting effect.

    By chaining confuses and holds, you can make it so someone permanently can't attack you. If it's not unintended, it's overpowered.
  7. Confuse is bugged and operating on its own suppression cycle. (All the other mezes suppress when any one mez suppresses.) I've detailed it a bit more here
  8. NotPutzing

    LF Arena history

    Ownage was designated as our rogue/venge caller, and Ed was target caller. If we had a big veng, Ed would call for everyone to rogue and we'd just enjoy the shooting gallery. Once veng was dropping, he'd call people back on to targets except for Ownage. Next time someone died, we'd veng up again on Ownage's call. (Exception: if Ownage was the one who died he'd occasionally "forget" to call the gather )


    Our entire offensive line up was just beastly. Emping for them was so easy because no one would ever shoot at us, because all their blasters were perma dead. So much <3 for Ed, Ownage, 6, Goldie, Payne and Craggs. Fif and rox kicked [censored] on kins too. Elite was an amazing co-emp. Really, everyone in NDX except Merc was just awesome.


    I think my favorite early IOs moment was standing in the base with 6 not too many days before our OS official and him handing me IOs one by one and telling me where to slot them. It must've been so frustrating for him. I couldn't understand IOs for the life of me at the begnning. Think I've still got that copy of Not with all those h4x 53 IOs.

    Good times.
  9. NotPutzing

    LF Arena history

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    Check my previous post... JAL did win vs LD on 6/12/06.

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    That would be before my time, since I started PvPing in the fall of '06.


    Maybe I'm mistaken, but wouldn't that also be before LD got good? My understanding of arena history puts that right around the time of the Penance rebellion.
  10. NotPutzing

    LF Arena history

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    LOLOLOLOLOL! Are you kidding? NDX formed around the time LD left. We dominated JAL even from almost the get go. Then Psypunk cried and said all we could do was stack veng and we did a match with no veng and we only won like 60-4 instead of 63-3.

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    Am I kidding about what? Did I even mention NDX a single time in my post? Wtf does NDX have to do with anything?

    I said we had close games with LD, the team that owned every other team at that time. I was there unlike you...so I know what happened. We'd lose by like 3-5 kills each time, but when the scores were like 25-21, 3 kills was a very close match. Yes, it was just practice. My point is that's when JAL started to get significantly better. Before that, it could hardly even be considered a true "PvP team".

    Btw NDX lasted what...2 months?

    Also, it's funny how you deny being elitist...and then like an hour later make the above post, making fun of another team and bragging about how awesome and how much better your team was. Hypocrisy ftw.

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    Let's see . . . the core people of NDX's first practice on test was against the Freaks on December 5th 2006 when we were still Nightmare Titans and Vanguard League and both groups just ringing for each other. By January 13th we'd coalesced enough under the name POVL to get challeneged to an official by OS. So, yeah, we were there, and we were practicing when LD was still around. My photobucket has plenty of screenies of us getting beat down by LD if you'd like to see them.

    I'd assume the reason Ed brought up NDX is because we were handily beating JAL and losing substantially to LD almost all the time (barring the infamous semi-afk practice round), so to hear that a team that we were better than was equal to a team that we were worse than raises a few logic bells.


    In December I know JAL was a mess due to losing players, and during that winter and spring you guys quite frankly sucked. (I'm not saying that rudely. Everyone sucked at one point. We sucked Dec '06-Feb '07.) I'd say sometime in May JAL became a respectable team, and by June I'd say you were competing for the top. Obviously, I was on the outside, and I don't know how much was really the internal leadership of the few surviving JALies, but to me it looked like Alarys and the new recruits turned the team around, and deserve substantial credit for it.
  11. NotPutzing

    LF Arena history

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    There were no official matches from then until OS-NDX (archives are being wonky, so round 1 and round 2) on April 28th. That's occasionally referred to as the match that got veng stacking banned, and whether it was or not, it's the last official played where vengeance was legal. It's also the first match that happened with IOs.

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    I don't remember IOs being available then. I was still on my lolIce/EM and I'm pretty sure IOs didn't hit test until some time after my Fire/EM hit 50.

    I could be wrong though, I know Ownage and 6 both had fully IOed builds very early on in I9 beta. I know I didn't have any IOs on Cold Spyke for that match though since I never bothered to IO that toon at all.

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    I'm quite certain.

    Issue 9 went live May 1st, so we would've been IO'd from beta before then.

    I also remember having an internal debate (at least with 6, Ed and r0x, not sure if we brought it before the whole group) about whether or not IOs counted as legal since it wasn't live yet and we hadn't made any arrangements with OS about them.
  12. NotPutzing

    LF Arena history

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    For it's last run, which consisted of 10MOP, FoL and LD, HVND banned troll caves. I believe the Velocity FoL and Velocity OS matches had them banned too. Not 100%.

    Really good summary Ajax. GJ.

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    You sure about that? I remember we always wanted to reset on it when we practiced with them and they always objected. I also remember banning troll caves was far from certain when we negotiated the OS match, and that when we were trying to set up a freak match before we split up that there was a troll caves "banned or not?" discussion.


    Also, excellent history Ajax.
  13. NotPutzing

    LF Arena history

    Guildportal news archives are probably going to be a big help.

    Tribute Archives
    LD archives

    Freaks and JAL also kept screenies, so those are sites worth checking out. Penance also has some old scores up. VR has screenies from the modern era, and I also have a few random matches in my photobucket if there's anything particular you want looked up.

    I haven't been around all that long relative to the Psys and the Ajaxs, but I'll be happy to give you what I know. I started on test around octoberish of '06, and the core that later became NDX started practicing as a team in early December. The last 16v16 was JAL-Freaks on December 10th of 2006. That match is also known as being the definitive cagers > taunters, and was the last time I believe a melee was played in an official until the recent PCJL scrapper incident. There was a good bit of PvP action that winter leading up to LD leaving, which happened when they beat HVND on March 4th. That match is pretty infamous for the Ace team that was run in round two. HVND also departed COH shortly after that match. There were no official matches from then until OS-NDX (archives are being wonky, so round 1 and round 2) on April 28th. That's occasionally referred to as the match that got veng stacking banned, and whether it was or not, it's the last official played where vengeance was legal. It's also the first match that happened with IOs. After that, there weren't any officials until the start of the ladder. The initial ladder ranking tourney happened on Sunday July 29th and Wednesday August 1st. Things after that should be well recorded in the ladder thread.

    Some other things that you'll probably want to bring up are the PvPEC events from last summer and the duel ladder, which was started in the second half of June '07 and was incredibly active in June and July.

    Some other random arena facts:

    Troll caves weren't always universally banned. We banned them for NDX-OS, but I think LD used them as a legal map during their run.

    20 minute matches for teams used to be the gold standard, and all pre-ladder matches I saw were 20 minutes. 10 minutes became the standard with the ladder. The 8/22 Vel-Freaks blowout was an exception, and I believe stands as the last 20 minute official.
  14. VR Alums ftw.

    Have fun in AoC 6.
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    3. Three and not the leaked two XP Weekends in one year! Huzah!

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    July 18th and the one we had in the winter . . .

    Am I missing something or is that two?
  16. [ QUOTE ]
    Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it.

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    Woah. Awesome.
  17. You guys do know that the graveyard map already is in Dark Astoria and has the fog?
  18. [ QUOTE ]
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    Break Free offers 25% resistance to Repel. Escape offers 100% resistance to Repel. I could make Break Frees grant resistance anywhere from 25% to 100%. Where is the acceptable breakpoint?

    25% = 4 BFs needed to obviate the effect.
    33% = 3 BFs needed to obviate the effect.
    50% = 2 BFs needed to obviate the effect.
    100% = 1 BF needef to obviate the effect.

    Once 100% resistance is reached, you can't be Repelled unless the effect is irresistible. This will apply to Force Bubble, Hurricane, and other Repel type powers as well.

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    <ul type="square">[*]2 bf's should free a player from the repel[*] TK toggle should de-activate after 60 seconds[/list]

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    I really like that idea.

    Removing the repel effect on players really only makes sense to me if it's the only way to take care of the perma-kb bug, and even then I'm not sure.

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    i think castle mentioned the repel bug was going to be fixed by adding KB/KD suppression to certain powers that didnt have them coded correctly, or something like that.

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    KB/KD suppression tags will stop people from being perma levitated. The issue with the TK + KB bug is that because you're getting repelled, the knockback never ends and so suppression can't kick in.

    We'll see though.
  19. [ QUOTE ]
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    Break Free offers 25% resistance to Repel. Escape offers 100% resistance to Repel. I could make Break Frees grant resistance anywhere from 25% to 100%. Where is the acceptable breakpoint?

    25% = 4 BFs needed to obviate the effect.
    33% = 3 BFs needed to obviate the effect.
    50% = 2 BFs needed to obviate the effect.
    100% = 1 BF needef to obviate the effect.

    Once 100% resistance is reached, you can't be Repelled unless the effect is irresistible. This will apply to Force Bubble, Hurricane, and other Repel type powers as well.

    [/ QUOTE ]

    <ul type="square">[*]2 bf's should free a player from the repel[*] TK toggle should de-activate after 60 seconds[/list]

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    I really like that idea.

    Removing the repel effect on players really only makes sense to me if it's the only way to take care of the perma-kb bug, and even then I'm not sure.
  20. [ QUOTE ]
    u stayin in game putz? or leavin for gud?

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    Leaving both live and test for the forseeable future.

    My accounts are active through June, but I won't be in game on them. I might finish up that guide I have lying around and post it, but undecided there.


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    can i have your stuff?

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    Probably going to give my stuff to someone I still like.

    Maybe if Fif quits down the line you can get my stuff from him.
  21. @Ed-Wreck - Leader
    @Ed-Wrecked - Leader
    @W-D
    @WD2
    @Goldie1
    @Goldie2
    @Veronica Venom
    @Mickey Slo2
    @Fulc
    @Cuch
    @MF Fire Wire
    @Payne Bringer
    @Inspector 6
    @Inspector 7
    @Craggs
    @Wastelands
    @NRGFX
    @Cyco Aura
    @helly
    @-helly
    @helly-
    @-Ajax
    @El Ajax
    @mac daddy b
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    @macnificent b
    @Labrynth
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    @hans
    @-hans
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    @Spiked Gila
    @Ethical Inquiry
    @The Immortal
    @Labrynth2
    @Knockaround Guy
    @TribDils
    @Hoj 619
    @h0jay1
  22. NotPutzing

    15 People

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    BAB was leading probably only one or two people in looking after animations (he'd need someone else to hold the camera while he swung his sword around - bow wow chicka chicka bow wow! ;-), SexyJay probably had costume design all to himself or as part of a small art team (two or three people).

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    I've actually been the sole animator and FX artist since Issue 8. So glad to say that's no longer the case XD

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    Wowza.

    Well done Babs.
  23. I believe the arena server and the market server ended up being linked somehow, and that's how/why the arena crashes got fixed. It was also tied in with the base crash bug.

    There was a glorious, glorious day in i9 closed beta where the market was completely down and no arena matches would load. It was okay though, because there was like a 50% chance of loading into someone else's mission with PvP enabled.

    So good.
  24. Always nice to see more people take the jump to test. Good luck!