NordBlast

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  1. As far as stun mag concerned, it was insane since of introduction of Khan TF. I've been stunned through IW and 2 break frees (30 Mag stun protection). On another hand, while running Khan almost daily, I've never notice non-offensive toggle drop.
  2. Quote:
    Originally Posted by Cinkidd View Post
    Not sure exactly what the heck has happened to the STF but for some reason the 4 AVs this time were undefeatable. No matter how much damage we did to them, they seemed to either auto heal faster than we could damage them or deflect all the damage. Everybody was lvl 50 and we are all experienced players.

    Many of us including me have done the STF before and been successful at it.

    Does anybody know if there is a bug on it or if they changed the difficulty. Our difficulty was set at -1 + no AVs.

    Rich the Very Frustrated Guy
    Difficulty settings don't affect TFs/SFs at the moment. Besides that, all AVs on the last mission are level 54.

    My friends and I haven't done STF since last patch, but we may try it later tonite
  3. Go to Bloody Bay and grab some shivans
  4. Quote:
    Originally Posted by Miss_Freeze_NA View Post
    ...

    Edit:
    Forgot to say those in-game power descriptions are bugged more often than not. You might need to do [Reichsman.Fist of Tyranny] to get the actual value. I am not able to verify that at the moment though. I know GWs Soul Storm has to be specified as [Ghost Widow.Soul Storm].
    [Reichsman.Fist of Tyranny] gives the same numbers as [Fist of Tyranny]
  5. Fist of Tyranny info shows me this:

    Code:
    30.59 smashing damage on target 
    50.00%% chance for 10.00 magnitude stun for  18.63s on target 
    -7.00% AttrEndurance on target 
    40.00%% chance for -100.00% recovery rate for 4.00s on target 
    29.36 negative energy damage on target 
    80.00%% chance for 0.64 magnitude knockback on target
  6. Borked RNG?

    Of my last 7 purple drops, 5 were Absoulute Amazements /*shrug
  7. Quote:
    Originally Posted by DumpleBerry View Post
    I never had a problem with Longbow, you could always go after them in any of the low-level zones. As for PPD, Mayhems by far are just full of them. There are some TV and Westin Phipps (I think) missions with them later, too.

    Get a big team and take your pick.
    Also, 1st mission of Barracuda SF has tons of PPDs.
  8. Quote:
    Originally Posted by Fleeting Whisper View Post
    Devs hate villains
    ^This
  9. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Yes, but it's zero magnitude and doesn't actually do anything.


    Weird.
    Here is a screenie of negative stealth that has no effect on stealth radius.



    BTW, this toon has more than 1 Billion of infamy

    Here are fraps of the retarded hostage from paper mission http://www.youtube.com/watch?v=rwoiTTGYRFM

    1) Mask Presence is running, hostie is getting lost realy quick even while i'm moving slowly.
    2) No stealth, hostie is fine
    3) SS is on, the same as with mask presence.
    4) No stealth again, hostie is fine


    I think, there are different hostage AIs, so experience might be different for different hostages. For example AI for Warburg techs would comletely ignore stealth and tech will follow you no matter what, unless you moving too fast.
  10. Quote:
    Originally Posted by Sam Hufinson View Post
    Heh despite you living in the great white north...i have to clue you in...you are an american also.

    Unless Canada isn't part of North America?

    Ha ha ha American.
    Wut? Pum is Amrikan? Shocking!
  11. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Are you sure it's not just a speed thing? The hostages move pretty slowly so even with just sprint and swift you can easily leave them behind. SS would just make that worse.
    I know that about SS, but I can move just 10 feet from them when they are starting "lost" dialog.
  12. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Actually the current hostages seem to detect you through stealth just fine. My Blaster has full PvE stealth and I have never had any problems with hostages following me despite keeping it turned on all the time.
    I have totally different experience. Hostie is getting lost very quick unless I turned off SS and one of other stealth powers.
  13. Quote:
    Originally Posted by je_saist View Post
    I'm not able to recall a time, even in beta, when Ourobous was shared between sides.

    Far as I'm aware, only Pocket D and Rikti War Zone are co-op.
    Cim as well
  14. Quote:
    Originally Posted by DumpleBerry View Post
    Everybody knows you can't trust the dev's.
    And also they hate villains
  15. Quote:
    Originally Posted by Rodion View Post
    I'm seeing similar expected rates over a few hundred defeats each across several characters and even got a purple yesterday.

    However, to be fair the recently fixed drop bug wasn't a bug in the drop rate. It was a bug that caused mobs to intermittently appear to be gray and therefore drop nothing. It's a subtle but important difference.

    It may be that the OP has found another case where this condition arises. The only way to be sure is for him to collect data and check the stats. I find that even doing one radio mission on x8/+0 is enough to get close to the expected rates.
    BTW, I necro'd this thread http://boards.cityofheroes.com/showp...&postcount=771 one day before of OP with somewhat similar question. And I ran dropstats on my log files. During the Halloween event I was getting drops either below or at low bracket for expected drop rates on more than 3000+ minion equivalent. It is very possible, that I was victim of RNG, but given history of reintroduction of old bugs into new patches, I wouldn't be surprised if drop rate bug made it into patch for halloween event.

    On brighter note: I've been running dropstats post halloween event, and been getting drops in the middle of expected rates.
  16. Quote:
    Originally Posted by StarGeek View Post
    Yep, exactly.
  17. I think, there was a post from Horatio, where he stated that you need to hit Reichsman with Grounding Ray only once, to prevent him from using his t9
  18. AFAIK, turning in Halloween salvage can trigger either zombie or deadly apocalypse
  19. Quote:
    Originally Posted by UberGuy View Post


    Macros do very little in this game in general. About the only major use they have in CoH is tray switching for Kheldians who change forms.

    I'm really not sure why you'd think they'd do much for this or any TF.
    Maybe Galetta meant macros/binds for quick targeting? These might help saving few seconds, while you trying to find generals, crystals, etc. Otherwise macros don't provide any advantage.

    I'm using the following bind for targetting on ITF/LGTF/STF/5TF/Hami:

    NUMPAD0 "targetcustomnext "security chief"$$targetcustomnext Infernia$$targetcustomnext Glacia$$targetcustomnext "General"$$targetcustomnext mending$$targetcustomnext crystal$$targetcustomnext Franz$$targetcustomnext Honoree"
  20. Quote:
    Originally Posted by Ghost Falcon View Post
    The fix for that is in the 1600.20091102.3T build, and that will be published to all Live Servers (in North America and Europe) tomorrow morning (Thursday, November 12th).

    I'll make sure that the Release Notes for 1600.20091102.3T include Release Notes for both 1600.20091102.1T and 1600.20091102.3T for clarity.
    Nice! Thanks for clarification.
  21. NordBlast

    Too much loot.

    Hmm, that place looks familiar >.>
  22. Quote:
    Originally Posted by Blood_Beret View Post
    I have had no problems farming with DB/WP and DM/WP Brutes, Merc/Dark, Bots/Traps, Ninja/TA MMs. No need for stealth.
    Have you read OP at all?
  23. I found HOs extremely useful while slotting these powers:

    Vengeance
    Mind Link
    Radiation Infection
  24. Quote:
    Originally Posted by Mr_Bandwagon View Post
    What about competed missions with no exit button?
    Like "find mission exit"? I haven't try that.

    I'm usually too lazy to do it, and just ouroing out....