Why don't the dev's just impliment a crit system for blaster's that allows blasters to crit for up to 50% extra damage... this would be a good start.Maybe even a crit for double damage,but that might unbalance pvp.
P.S Also, why not make the enemies have the equivelant of archetypes.As it stands, all enemies have ranged, even if it's a level 1 throwing rocks, why not make some enemies true tankers/scrappers with little to no range at all?