Nitro

Rookie
  • Posts

    70
  • Joined

  1. Right now all base details that show a supergroup logo (banners, floor tiling etc.) have changed to show the biohazard symbol and cannot be reverted or changed to anything else.


    Also pre-existing VEATs cannot run any of the new Mercy Island missions via ouroboros as Operative Kuzmin simply directs them to speak to them to Alan Desslock and they are unable to start the arc.
  2. Quote:
    Originally Posted by Techbot Alpha View Post
    Eh, maybe it'll give me an excuse for the slowness of the damn War...
    "Was out, making Longbow deaded. Will wage next week. Toodles; King"

    *Gets stabbed and shot in his own mind for even typing like that*
    Yes Commander...Sorry Commander...T_T
    It was written like that because King was using the aforementioned Longbow's blood as a writing medium.

    In all seriousness, this could probably be a good reason for why the War has been delayed. Venom was certainly talking about the Longbow buildup in Mercy, and it’s probable her foresight would have picked up something big relating the shivans, so could have told the Commander to wait slightly.
  3. There’s the issue Fort Darwin. Obviously Longbow are going to be taking it, but storywise it very quickly get retaken pretty quick by Arachos. So with our wacky persistent shared universe who’s going to be in control of Darwin?

    Either way, I foresee King wandering around punching Longbow in the spine.
  4. Hey, I think it’s worth mentioning that during the Ongoing Training arcs The Shining Stars do end up visiting Galaxy after the attack to do hero stuff, however, in this situation they probably got the go ahead from Manticore.

    Since I’m here I might as well give my opinion. Right now I imagine the policy it to simply seal and abandon the entire zone and not allow anyone for the time being rather than trying to turn back the invaders. This is somewhat similar to Dark Astoria, where the authorities basically bugged out and sealed the zone. The reason the Shining Stars could enter is because Manticore was probably able to pull some strings.

    I imagine there were some heroes who were in Galaxy during the attacks initially, but they would have probably been asked to help get the wounded out, secure landing zones for the helicopters and hold off the shivans until everyone could be evacuated and such like. Officially, no-one is supposed to be allowed back in until the authorities have finished assessing the situation and worked out a plan of action (or somesuch), but I imagine heroes with enough political clout might be able to get around this. Other heroes, meanwhile, are probably protesting and trying to get the zone opened up to allow them to take the fight to the invaders.
  5. Quote:
    Originally Posted by Techbot Alpha View Post
    I think (hope) that was Nitro's deadpan humour/snark being betrayed by the text based medium =P
    Oh lord I seem to have caused dramz. This was not my intention.

    Al is entirely right. As far as I know we don't really have a cabal.

    Apologies.
  6. Yeah, I’m just appearing to say I’m busy with razing another SG from the dead (NHU), so unfortunately won't be able to get involved.

    Plus I must follow the unwritten rule of ignoring all your suggestions, or risk getting blackballed by the URP cabal.
  7. Oh, Venessa's in another magazine and...

    ...her name's spelt wrong and she's looking off camera.



    Curses, foiled again.


    Anyway, on a more serious note, I am very pleased to see the resurrection of Kapow, keep up the good work.
  8. Arachnos Strikes Independence Port
    Paragon Times, 11/7/2011 Morning Edition

    A lazy Sunday afternoon in Independence Port was shattered yesterday when a group of four Arachnos Agents began cutting a swathe of devastation through the streets of Crey Cove. Despite the combined effort of the Police Department, Longbow and even Aurora Borealis, nothing could stop the group from fleeing the scene with an unknown value of stolen loot and leaving behind them trail property damage estimated to be worth hundreds of thousands of dollars.

    There has been, as of yet, been no official comment from the police or hero community, although a Longbow spokesperson did say they would do “whatever is necessary” to put a stop to Arachnos’s reign of terror in Paragon. Thankfully no civilians were killed during the attack.
  9. This was an issue that came up a while ago, and is probably going to come up in the future as well, and now that things seem relatively settled with sever list merge, here it is.

    Warburg has WMDs. It also has WMDs that our villains (and even heroes) can gain the launch codes for and use. How on earth does this work in a roleplaying setting? What would be the ramifications of someone, IC, firing of a nuclear warhead from Warburg inside Paragon (for example)? Nuclear weapons (and chemical ones) are… something of a big deal, to put it mildly. The destructive firepower Warburg potentially offers is something of a problem.


    Here are my thoughts.

    One issue we had when this issue was raised was whether the nukes were, in fact, actual nuclear weapons, on the basis they don’t really do the massive devastation real nukes do. Beyond simple balancing reasons, I’d say that doesn’t matter. The power is called [Nuclear Blast], and you can select the payload from that terminal with a big nuclear trefoil on it. I’m pretty sure, in game, it’s a nuke. A nuke that inexplicably doesn’t do much damage, but hey, this is a comic book world. I can use polonium irradiation to improve my health with Science! Besides, even if the [Nuclear Blast]s are not, in fact, nuclear blasts, you can’t really argue the same thing about the chemical weapons.

    Secondly, these weapons have been used on US soil. In the description of Warburg it mentions the fact that Marshall Blitz launched warheads armed with various toxins at Paragon, which is why Longbow were given a Presidential mandate to go in and sort it out. We also have Lord Recluse telling the UN that he’ll deal with the situation. I can only conclude therefore that using such weapons isn’t as big a deal as it would be in the real world. Yes, it prompted a response, but it wasn’t the US and allies bombarding Warburg into the stone-age. They sent in Longbow and metahumans.

    Yes, to some extent that could never happen, because if they’d done that, then there wouldn’t be the PVP zone where we could run around collecting nuclear weapons. But so what? Contrivance or not, we have to run with that the Canon tells us. We might as well ask why the US hasn’t done more about the Etoile Isles, given Arachnos has launched repeated attacks against the them. Or start complaining about the various other times narrative imperative has trumped realism.

    So, in my humble opinion, yes, there are nukes and other fun toys in Warburg, and yes people can, and do, use them, and while this might elicit some response, it wouldn’t be as drastic as it would be in the real world. If you go round firing off a lot of these things you’ll probably garner some attention from Longbow and some of the premier super groups in the city but that would probably be about it. These are, however, only my opinions.

    I await other people’s thoughts on the matter.
  10. Quote:
    Originally Posted by Techbot Alpha View Post
    IC wise, King was around organising Rogue isles defences and slaughtering anything that got near her

    OOC, it was an utter lagfest that I arrived late to, so that wasnt happening at all.
    Probably off collecting seers to give to Arbiter Camel then.
  11. And to provide a summation of the event redside...

    We once again had Venom demonstrating her (seemingly unique) organisational skills, as she put together several teams of metahumans and destined ones to help defend the Etoile Isles. While the Krimzon Guard may be more effective than your average Arachnos grunt, when it comes to facing down two dozen Goliath class warwalkers, you need metahumans, or Commander King, but she was unfortunately ordered not to assist against the invaders.

    There was a briefing in the uh… briefing room, but given the intel consisted of “there’s going to be an attack” very little briefing actually occurred. Other than Venom mentioning that there would be a bounty on any Seers brought alive. Our hero-… er… protagonists decided that defending Cap would be most sensible, due to the PTS, and its general defensibility. Unfortunately for them, the Praetorians decided to attack St. Martial, sending a series of walker columns to attack the city. It seems these attacks were something of a diversion however, as the Praetorians set about deploying human forces in Cap au Diable, as well as some turret emplacements.

    We never found out what these soldiers intended to do however, as we were able to divert forces to Cap to eliminate them. The invasion now across two fronts, we spent time flitting between Cap and St. Martial, dealing with the attacks as they came. Eventually however, the Praetorian’s objectives became clear. While our forces were bogged down fighting in Cap au Diable and St Martial, a Praetorian strike team managed to assault and take Double Down. If the Praetorians were able to hold the fort they would have a fortified staging ground for further attacked, and thus the forces of evil regrouped to destroy this beachhead.

    Unfortunately, the Praetorians launched an attack on the PTS, another critical target, and our forces were somewhat reluctantly divided in an attempt to secure both targets. We were eventually successful, and with that the invaders back had been broken. There were some more skirmished, including another attempted attack on the PTS, but these were dealt with comparatively easily, until all that was left were a few pockets of resistance scatters across Cap au Diable and St. Martial. When the last of these was dealt with (a last desperate attack by the entire Praetorian Guard) the forces of evil finally went their separate ways.
  12. Quote:
    Originally Posted by Ravenswing View Post
    Slight amendments...

    The reason Sorrow's Kiss was assigned the role of Chairperson (and did it very well) was because Zorielle more or less demanded someone do the job and SK offered to do it. Some heroes are capable of organisation.
    Don't let your facts get in the way of my amusing narrative.

    Actually, I think it was more a case of great minds (in comparison to the general standard) thinking alike. Sorrow’s finally decided to intervene very slightly before the suggestion was made, which was rather good timing.

    Quote:
    05-07-2011 19:28:17 [SuperGroup] Sorrow's Kiss: I fear I may have to put in some suggestions before our whole world is lost.
    05-07-2011 19:28:27 Zortel looks around. "Would anyone be willing to act as chairperson for this congregation? Perhaps we could benefit from the structure of business meetings."

    Really, I should post a log of all the things the Krimzon Guard had to say about the meeting, it was quite amusing, given we had the three rather sarcastic members of the group in attendance.
  13. Well, the meeting, as could perhaps be expected, started off as an exercise in futility and bickering. There were representatives from pretty much every major group in the city and no-one organising it. No-one really had anything to add beyond rampant speculation, and believe me, there was a lot of that. Nothing by way of organisation, but a lot of talking.

    Fortunately, this changed when Arachnos decided to step in and take charge of the meeting. Really, it’s starting to get worrying at this point how competent the Krimzon Guard is being compared to the average hero. I am started to suspect they wear their underpants on the outside because they don’t know how to dress themselves properly. With Sorrow’s Kiss chairing the meeting stuff finally started to happen. Firstly, we went down all the groups and assessed their capabilities and ability to respond.

    For those who care, the groups represented consisted of:

    · New Heroes Union
    · Court of the Blood Countess
    · Unity Vigil
    · The Corporation
    · The Militia
    · Liberty Force
    · Solace colony
    · Nighthunters
    · Arbiter Thorn’s mercenary group
    · Krimzon Guard
    · PPD
    · Arachnos
    · Lockout

    We then had Z describe the IDF forces. We then had… many ideas of how best to defend against them, and I’m just going to skip past all of them, except to point out that the Arbiter’s suggestion of using the WEB device did not go down well. Shockingly, it took rather a long time before someone suggested… you know… doing the same thing we do for all the other invasions. Namely, forming several groups and assign them to defend specific areas. They would be able to respond to any incursion and slow them down long enough for reinforcements from other zones to arrive. We then started breaking down who would do what, so I’m bringing out that list again.


    · New Heroes Union – Apparently no-one loves the NHU, but given there seemed to be a major concern over Independence Port, they’ll probably go there or something.
    · Court of the Blood Countess - Well, it wasn’t mentioned, but I guess they’ll be covering Cap Au Diable.
    · Unity Vigil – Skyway City
    · The Corporation – Again, not mentioned, but if I had to guess, I’d say Sharkhead.
    · The Militia – Kings Row
    · Liberty Force – Civilian defence, also Peregrine Island
    · Solace colony – surveillance and first aid, also Astoria
    · Nighthunters – Croatoa and Steel Canyon
    · Arbiter Thorn’s mercenary group - Mercy
    · Krimzon Guard – Again, not discussed, I guess the plan is to just drop King into hotspots when they develop.
    · PPD – Guess, go on.
    · Arachnos – I’m not even going to say.
  14. Goodbye Royal, I, for one, will miss you, and hope you return at some point.

    I will somewhat fondly remember the "good old days" With Nitro and EVIL.
  15. Hey kids, it's Nitro here. For those of you who missed the briefing (and you know who you are) here's a transcript I've cone through it to remove any obvious typos and spelling mistakes, but that's about it.

    Quote:
    01-02-2011 19:48:43 Fortunata Henderson: hello everyone, I'm afraid her ladyship couldn't be here in person for this one
    01-02-2011 19:48:48 Fortunata Henderson: so you've got me instead
    01-02-2011 19:49:04 Mindy Millan: And you are...?
    01-02-2011 19:49:22 Fortunata Henderson: very good question
    01-02-2011 19:49:44 Fortunata Henderson: I'm the one who was wearing the suit for the last mission and spent most of the time being invisible and stopping mother finding us
    01-02-2011 19:50:19 Fortunata Henderson: I'm the Fateweaver's Adjutant
    01-02-2011 19:50:45 Mindy Millan: Oh, ok.
    01-02-2011 19:50:49 Fortunata Henderson: but you can call me Jane
    01-02-2011 19:51:18 Fortunata Henderson: anyway, first up, Claire sadly won't be joining us for this mission
    01-02-2011 19:51:29 Operative Thrice: Oh?
    01-02-2011 19:51:34 Fortunata Henderson: fortunately we have a replacement *gestures to Sali*
    01-02-2011 19:51:53 Mindy Millan nods at Sali
    01-02-2011 19:51:54 Sali Tayi smiles faintly but doesn't look around or introduce himself.
    01-02-2011 19:51:57 Operative Thrice shuffles his papers
    01-02-2011 19:52:18 Operative Thrice pulls out a pen and starts making changes
    01-02-2011 19:52:22 Fortunata Henderson: allow me to introduce Sali Tayi
    01-02-2011 19:52:52 Sali Tayi lowers his head slightly towards the Fortunata. "My pleasure, Jane."
    01-02-2011 19:53:07 Fortunata Henderson: Do you want to say a few words for the team, or shall I?
    01-02-2011 19:54:06 Sali Tayi: I would prefer to observe for awhile longer before I speak my mind.
    01-02-2011 19:54:13 Fortunata Henderson: sure
    01-02-2011 19:54:26 Operative Thrice throws away two sheets of paper, into a shredder
    01-02-2011 19:54:50 Fortunata Henderson: for the rest of us, he's an experienced combatant, tactician and strategist
    01-02-2011 19:55:16 Operative Thrice: so... not a medic ?
    01-02-2011 19:55:27 Operative Thrice: ..ma'am
    01-02-2011 19:55:55 Fortunata Henderson: we already have one other medic
    01-02-2011 19:55:58 Fortunata Henderson: namely me
    01-02-2011 19:56:26 Fortunata Henderson: anyway...
    01-02-2011 19:56:39 Fortunata Henderson: you all know the situation as it stands
    01-02-2011 19:56:41 Operative Thrice: ... oh ...then why was that not in the notes provided? Are you EMT rated?
    01-02-2011 19:56:53 Fortunata Henderson: later Thrice
    01-02-2011 19:57:12 Operative Thrice: Ma'am Yes ma'am
    01-02-2011 19:57:40 Fortunata Henderson: the smash and grab was very successful, and we got all the infomation we could want
    01-02-2011 19:57:49 Fortunata Henderson: we have a VIP, we know where he's going to be
    01-02-2011 19:58:03 Fortunata Henderson: and we know when he's going to be most vulnerable
    01-02-2011 19:58:35 Fortunata Henderson: however "most vulnerable" does not mean "very"
    01-02-2011 19:58:47 Fortunata Henderson: and this mission has the very distinct possibility of becoming dicey
    01-02-2011 19:59:39 Fortunata Henderson: however, this is the best shot we have and the target is high value
    01-02-2011 19:59:39 Mindy Millan: Dicey?
    01-02-2011 20:00:06 Fortunata Henderson: somewhat risky
    01-02-2011 20:00:07 Fortunata Henderson: dangerous
    01-02-2011 20:00:29 Dire Lament looks at Claire
    01-02-2011 20:00:39 Dire Lament: how risky ?
    01-02-2011 20:00:48 Lightning Kiss looks down
    01-02-2011 20:00:49 Mindy Millan: oh, ok, I'm up for it, I think
    01-02-2011 20:01:11 Fortunata Henderson: as long as everyone keeps on their toes and stays sharp, we should all make it out in one piece
    01-02-2011 20:01:28 Fortunata Henderson: but I prefer to lay things out as I see them
    01-02-2011 20:01:35 Fortunata Henderson: this is going to be harder than the last mission, yes
    01-02-2011 20:01:57 Fortunata Henderson: but we have a lot of things on our side
    01-02-2011 20:02:44 Fortunata Henderson: so if we all keep calm and follow orders, we'll all come out the other side
    01-02-2011 20:03:23 Fortunata Henderson: anyway, I have been depressing you for long enough, so I'll pass things over to my learned colleague here
    01-02-2011 20:03:39 Fortunata Henderson: he'll be filling you in on the operational specifics
    01-02-2011 20:04:10 Fortunata Henderson: *gestures to Thrice*
    01-02-2011 20:04:39 Operative Thrice: Ok, to answer your first question. About… 5 to 7 times as risky as the raid was …
    01-02-2011 20:05:12 Sali Tayi: Less than that.
    01-02-2011 20:05:25 Operative Thrice: Ok our target is a 69 year old man, with no superpower or weapons
    01-02-2011 20:05:36 Operative Thrice: …was that a question?
    01-02-2011 20:05:58 Sali Tayi shakes his head slightly.
    01-02-2011 20:06:21 Operative Thrice: ok ...he is a medical doctor, so he should not be an issue…
    01-02-2011 20:06:40 Operative Thrice: the target will be at a small dock well south of the main city
    01-02-2011 20:07:15 Operative Thrice: it is lightly guarded, the resistance never bother with it …it is too far out and non vital.
    01-02-2011 20:07:45 Operative Thrice: the local guards are PPD, these will not be a problem.
    01-02-2011 20:07:49 Mindy Millan raises a hand
    01-02-2011 20:08:10 Fortunata Henderson: try to save the questions for the end
    01-02-2011 20:08:11 Operative Thrice: well will arrive from the mainland by truck, yes Mindy
    01-02-2011 20:08:47 Mindy Millan: Shouldn't we get someone... you know... younger? It doesn't sound like they would miss him
    01-02-2011 20:09:08 Operative Thrice: ok ...the truck will stop short to the small gatehouse that guard the bridge to the docks itself .
    01-02-2011 20:09:32 Operative Thrice: …we can by pass this and reach the docks ..
    01-02-2011 20:10:01 Sali Tayi: If I may?
    01-02-2011 20:10:05 Operative Thrice: the Doctor will have just got off his yacht and be alone..
    01-02-2011 20:10:10 Operative Thrice: yes?
    01-02-2011 20:10:43 Sali Tayi: Will we force out way through the gatehouse or will we infiltrate?
    01-02-2011 20:11:06 Fortunata Henderson: I'm sure all these questions’ll be answered in the brief
    01-02-2011 20:11:14 Fortunata Henderson: this is just the overview
    01-02-2011 20:11:21 Operative Thrice: we will by pass it …there are only three duty guards …there are plenty of blind spots
    01-02-2011 20:12:40 Operative Thrice: the gatehouse is there to log trucks in and out ..it is not a major guard post
    01-02-2011 20:13:28 Operative Thrice: …once past we cross the bridge , locate the VIP and grab him ...any one in the way we eliminate
    01-02-2011 20:13:53 Operative Thrice: ...now it gets ...risky...
    01-02-2011 20:14:45 Operative Thrice: once we strike the alarm will go out …and his personal protection unit will turn up ...Seers
    01-02-2011 20:15:51 Operative Thrice: ... so speed is vital ...once we have him we must move to a TP beacon …This will get us past the suppressors..
    01-02-2011 20:16:21 Operative Thrice: …Once we have him we move with all speed to the beacon ... nothing must get in our way
    01-02-2011 20:16:39 Operative Thrice: ...once at the beacon we TP out.
    01-02-2011 20:17:04 Operative Thrice: ..any questions so far ?
    01-02-2011 20:17:45 Operative Thrice: no? Ok then
    01-02-2011 20:18:18 Operative Thrice: our medic will stay with the VIP with a tazer on him and a health monitor, just in case
    01-02-2011 20:19:18 Operative Thrice: every one else is combat, we must kill fast to avoid delays... The longer we are there the more Seers and PPD will arrive
    01-02-2011 20:20:17 Operative Thrice: ... now back up details ...if the beacon is damaged we will fall back to the truck … where our Resistance ally will have opened a sewer tunnel for us…
    01-02-2011 20:20:52 Operative Thrice: final back up exit is Lucy with her portals
    01-02-2011 20:21:27 Operative Thrice: …last chance for questions ?
    01-02-2011 20:21:53 Lightning Kiss: Are you sure they will want this man back?
    01-02-2011 20:22:02 Operative Thrice: yes...
    01-02-2011 20:22:18 Fortunata Henderson: the good doctor is one of Mother’s... Specialists
    01-02-2011 20:22:37 Operative Thrice: and a personal friend of Mother
    01-02-2011 20:24:25 Operative Thrice: ok no more questions .. I think we are set.
    01-02-2011 20:24:38 Fortunata Henderson: if you really want, you can have a bio on the good Doctor
    01-02-2011 20:25:06 Fortunata Henderson: but all that really matter is, they are definitely going to want him back
    01-02-2011 20:25:37 Mindy Millan: I'll take your word for it.
    01-02-2011 20:26:17 Fortunata Henderson: now, as was stated in the brief, the guards aren't going to be a problem here
    01-02-2011 20:26:31 Operative Thrice: oh yes one note …if you have to flee do not go on the beach of in the sea ...mined areas
    01-02-2011 20:26:51 Fortunata Henderson: unlike before, we aren't pretending to be syndicate, meaning we are going full out on powers
    01-02-2011 20:26:56 Mindy Millan: Beach is bad, got it
    01-02-2011 20:27:12 Fortunata Henderson: there's a reason we've got three separate evac routes
    01-02-2011 20:27:48 Fortunata Henderson: any questions whatsoever?
    01-02-2011 20:28:34 Mindy Millan shrugs
    01-02-2011 20:29:23 Fortunata Henderson: as I said before, this isn't going to be a walk in the park
    01-02-2011 20:29:32 Fortunata Henderson: it's probably the most difficult bit of this op
    01-02-2011 20:29:38 Fortunata Henderson: but it's certainly doable
    01-02-2011 20:29:57 Operative Thrice shreds all his papers
    01-02-2011 20:30:07 Fortunata Henderson: all we have to do is make sure we get to the evac point as quickly as possible
    01-02-2011 20:30:16 Operative Thrice then takes the shreds
    01-02-2011 20:30:50 Fortunata Henderson: the biggest problem will be us getting swamped with Seers, slowing us down
    01-02-2011 20:31:23 Fortunata Henderson: but the Seers are pretty much the *only* problem we have
    01-02-2011 20:31:52 Operative Thrice pours a liquid over the shreds, which seems to fizz
    01-02-2011 20:32:00 Fortunata Henderson: as I said, if we keep sharp and stick together, everyone makes it out
    01-02-2011 20:32:10 Fortunata Henderson: anything else to add Thrice?
    01-02-2011 20:32:34 Operative Thrice: no, we have covered everything ...ma'am
    01-02-2011 20:33:08 Fortunata Henderson: in which case I will see you all tomorrow at 1900
    01-02-2011 20:33:22 Fortunata Henderson: dismissed
    01-02-2011 20:33:23 Sali Tayi: I would like a word with those who are here.
    01-02-2011 20:33:31 Fortunata Henderson: sure
    01-02-2011 20:34:39 Sali Tayi nods. "I would prefer if you all did take the PPD as a threat. And don't come in bright colours, I would prefer something that doesn't make you stand out so much."
    01-02-2011 20:35:07 Mindy Millan looks down at her costume "Fine.."
    01-02-2011 20:35:56 Sali Tayi: I don't know just how far these people are willing to go in order to recapture this VIP, but if you are separated from the group, I don't want you to be unable to blend in.
    01-02-2011 20:36:38 Mindy Millan presses a few buttons on her armour
    01-02-2011 20:36:45 Operative Thrice: there are no civilians in the area ...only PPD and uniformed dockworkers
    <Mindy’s armour turns black>
    01-02-2011 20:37:33 Mindy Millan: Is this better?
    01-02-2011 20:37:45 Dire Lament: soo not your hue Mindy
    01-02-2011 20:38:00 Sali Tayi turns to face the operative. "There is such a thing as hiding behind cover."
    01-02-2011 20:38:12 Mindy Millan nods at Lucy "I know"
    01-02-2011 20:38:26 Fortunata Henderson: Sali makes a very good point
    01-02-2011 20:38:49 Operative Thrice: Seers do not use eyes to locate …hiding does not help
    01-02-2011 20:39:15 Fortunata Henderson: but that's why stealth isn't much of a factor here
    01-02-2011 20:40:02 Sali Tayi smiles wryly. "And you can guarantee that no group of TEST soldiers will be called in? Or that a soldier of the Powers Division won't happen to be in the area?"
    01-02-2011 20:40:28 Fortunata Henderson: as was said, this is a pretty out of the way location
    01-02-2011 20:40:43 Fortunata Henderson: by the time anyone is else is able to respond, we should be long gone
    01-02-2011 20:40:44 Operative Thrice: nope, but then Mother may be with the Doctor , they are pals after all
    01-02-2011 20:40:55 Fortunata Henderson: but yes, as always keep on your toes
    01-02-2011 20:41:13 Fortunata Henderson: no plan survives first contact after all
    01-02-2011 20:41:26 Fortunata Henderson: now, if that will be all, you are dismissed
    01-02-2011 20:41:26 Sali Tayi: Should, being the main word. If you don't plan for defeat or all eventualities, then you will sooner or later fail.
    01-02-2011 20:41:31 Operative Thrice: we work on the best intel we have ../which say the doctor will be alone in a quiet area
    01-02-2011 20:41:51 Fortunata Henderson: gentlemen, please
    01-02-2011 20:42:15 Fortunata Henderson: caution is one thing, fruitless speculation is another
    01-02-2011 20:42:39 Operative Thrice: if you wish to re-draft the plan, I stand ready to assist
    01-02-2011 20:42:49 Fortunata Henderson: we have very reliable intel and have obviously made contingencies
    01-02-2011 20:42:57 Sali Tayi: Another thing is of course the Praetorian spies that doubtlessly prowls Paragon City and the Rogue Isles. If you want to be caught on camera and be identified, then go ahead. But no, I don't wish to redraft it.
    01-02-2011 20:43:24 Fortunata Henderson: gentlemen, this is not the time for a dick waving contest
    01-02-2011 20:43:32 Fortunata Henderson: if you carry on I will feel the need to remove them
    01-02-2011 20:43:36 Fortunata Henderson: do I make myself clear
    01-02-2011 20:43:45 Operative Thrice: the fact we will ask for the return of the body is a major give away as to who we are ..
    01-02-2011 20:43:46 Mindy Millan giggles softly
    01-02-2011 20:44:07 Sali Tayi: Wrong.
    01-02-2011 20:44:09 Fortunata Henderson: Operative, you are dismissed
    01-02-2011 20:44:18 Operative Thrice: Yes ma'am
    <Thrice Leaves>
    01-02-2011 20:44:31 Sali Tayi: I will not be mentioned or in anyway related to the exchange as Sali Tayi.
    <Sali Leaves>
    01-02-2011 20:44:39 Fortunata Henderson: *sighs*
    01-02-2011 20:44:41 Fortunata Henderson: men...
    01-02-2011 20:44:54 Mindy Millan nods in agreement with Jane
    01-02-2011 20:45:27 Fortunata Henderson: don't worry...
    01-02-2011 20:45:40 Fortunata Henderson: the boys always tend to be like this, it doesn't mean anything
    01-02-2011 20:46:01 Dire Lament: oh good …I did wonder…
    01-02-2011 20:46:28 Fortunata Henderson: yeah, when you get down to it, it's all about showing which one has the bigger *****
    01-02-2011 20:46:30 Mindy Millan: Is there anything I need to do to prepare myself for those seers?
    01-02-2011 20:46:48 Fortunata Henderson: well, if you have an impervium hat that'll be good, but as before, I'll be covering us
    01-02-2011 20:46:57 Fortunata Henderson: anyway, I must have said dismissed about five times
    01-02-2011 20:47:11 Fortunata Henderson: I'm sure you have better things to do that listen to the melodious sounds of my voice all night
    01-02-2011 20:47:14 Dire Lament: did you...
    01-02-2011 20:47:30 Mindy Millan: Sorry... I'll go prepare for tomorrow.
    01-02-2011 20:47:32 Fortunata Henderson: that am I'm sure Vanguard will want their nice chair-less briefing room back soon
  16. I will be available.. I don't know who I'm going to bring though, given Venom is certainly not going to be visiting Praetoria.

    As for the briefing tonight, I'd prefer it if we had a venue other than Pocket D, just because a nightclub doesn't seem the best place to have a military briefing, but an alternative would require either everyone having a redside version of their character or an all blueside version.

    I'd prefer the redside, so I can use the shiny new briefing room the KG base (and another reason I'm keeping a secret) has, but I could probably whip something up with Kiken's base if we wanted to go blueside.
  17. Quote:
    Originally Posted by Rock_Powerfist View Post
    Thought...i am assuming all characters are blue side , if not please shout now ...
    Well, it doesn't matter really, there's the AE building in the RWZ.
  18. I will be available for all of those dates.

    I can also help with the missions, as discussed.
  19. Well, starting from the questions I can most easily answer. I envision Preatorian V has being a strong psychic, whether she has had the training to actually harness her latent abilities is another matter. Other than that she doesn’t really have any powers.

    As for skills and talents, primal V is vaguely good at drawing, fairly athletic and quite bright. Otherwise it’s still pretty much a blank slate. Mostly because V doesn’t really have hobbies.

    What I don’t want is another copy of V, so that probably rules out a stanch loyalist or Seer.

    As for personality, or what passes for it, is almost entirely shaped by her metal blocks, ostensibly to keep her sane, but also serving the purpose of keeping her a loyal and willing member of Arachnos and almost devoid of any emotion. Any remaining personality traits, and there are some, are probably despite all this.

    Hopes this helps, as I said I will post something regarding the primal version of the character.
  20. Hello ladies, Gentleman and unspecified other denizens of the forums.

    Some of you may know me as the person who plays Fateweaver Venom, aka “V”, and hangs around pocket D. Some of you may also know (or realise) that I don’t post on the forums, although I do tend to lurk on them. However, I have encountered a crisis that I feel warrants finally posting and kind of introducing myself.

    To be brief, and avoid tl:dr, I’m stuck when it comes to a concept for Praetorian Venny, and have turned to the forums for possible ideas. Hopefully people will know or have encountered the primal version of the character, but if not, I’ll be following up with a potted character summary for those who I’ve never met and Americans. Until then, you’re welcome to check out the wiki page, located at:

    http://union.virtueverse.com/index.php/Fateweaver_Venom