Nimbus_Arena

Citizen
  • Posts

    3
  • Joined

  1. Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Moo Crab Moo: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Slice
    • (A) Hecatomb - Chance of Damage(Negative)
    • (7) Hecatomb - Damage/Endurance
    • (7) Hecatomb - Damage
    • (42) Hecatomb - Accuracy/Damage/Recharge
    • (46) Hecatomb - Damage/Recharge
    Level 1: Wolf Spider Armor
    • (A) Reactive Armor - Resistance/Recharge
    • (37) Reactive Armor - Endurance/Recharge
    • (42) Reactive Armor - Endurance
    • (42) Reactive Armor - Resistance
    • (43) Reactive Armor - Resistance/Endurance
    Level 2: Crab Spider Armor Upgrade
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (43) Reactive Armor - Endurance/Recharge
    • (43) Reactive Armor - Resistance/Endurance/Recharge
    Level 4: Channelgun
    • (A) Shield Breaker - Accuracy/Defense Debuff
    • (5) Shield Breaker - Defense Debuff
    • (5) Shield Breaker - Accuracy/Endurance/Recharge
    • (34) Shield Breaker - Accuracy/Recharge
    • (39) Shield Breaker - Chance for Lethal Damage
    • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
    Level 6: Hurdle
    • (A) HamiO:Microfilament Exposure
    Level 8: Suppression
    • (A) Shield Breaker - Chance for Lethal Damage
    • (9) Shield Breaker - Accuracy/Endurance/Recharge
    • (9) Shield Breaker - Accuracy/Defense Debuff
    • (34) Shield Breaker - Defense Debuff
    • (36) Shield Breaker - Accuracy/Recharge
    • (37) Shield Breaker - Defense Debuff/Endurance/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction
    • (11) Recharge Reduction
    • (11) Recharge Reduction
    Level 12: Venom Grenade
    • (A) Ragnarok - Chance for Knockdown
    • (13) Ragnarok - Damage/Endurance
    • (13) Ragnarok - Damage
    • (33) Ragnarok - Damage/Recharge
    • (34) Ragnarok - Accuracy/Damage/Recharge
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    • (15) Regenerative Tissue - +Regeneration
    Level 16: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense/Recharge
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    Level 18: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense
    Level 20: Longfang
    • (A) Shield Breaker - Chance for Lethal Damage
    • (21) Shield Breaker - Accuracy/Endurance/Recharge
    • (21) Shield Breaker - Defense Debuff
    • (23) Shield Breaker - Accuracy/Defense Debuff
    • (23) Shield Breaker - Accuracy/Recharge
    • (37) Shield Breaker - Defense Debuff/Endurance/Recharge
    Level 22: Mental Training
    • (A) HamiO:Microfilament Exposure
    Level 24: Fortification
    • (A) Reactive Armor - Resistance
    • (25) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Endurance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    Level 26: Frenzy
    • (A) Shield Breaker - Chance for Lethal Damage
    • (27) Shield Breaker - Accuracy/Endurance/Recharge
    • (27) Shield Breaker - Defense Debuff
    • (31) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (40) Shield Breaker - Accuracy/Defense Debuff
    • (46) Shield Breaker - Accuracy/Recharge
    Level 28: Serum
    • (A) Doctored Wounds - Heal
    • (29) Doctored Wounds - Heal/Endurance
    • (29) Doctored Wounds - Endurance/Recharge
    • (40) Doctored Wounds - Heal/Recharge
    • (40) Doctored Wounds - Heal/Endurance/Recharge
    Level 30: Stamina
    • (A) Performance Shifter - EndMod
    • (31) Performance Shifter - Chance for +End
    • (31) Endurance Modification
    Level 32: Kick
    • (A) Recharge Reduction
    Level 35: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (36) Aegis - Psionic/Status Resistance
    • (36) Impervium Armor - Resistance
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Recharge
    Level 41: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 44: Mu Lightning
    • (A) Energy Manipulator - Chance to Stun
    • (45) Efficacy Adaptor - EndMod/Accuracy
    • (45) Efficacy Adaptor - EndMod
    Level 47: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 49: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Conditioning
    Level 2: Ninja Run
    ------------
  2. Hi,

    I have been looking at a crab spider for quite some time now and was wondering if this build would be good enough to play throughout its life and hopefully being able to run MO's without any problems?


    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Slice
    • (A) Touch of Death - Chance of Damage(Negative)
    • (7) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Accuracy/Damage
    • (42) Touch of Death - Damage/Endurance
    Level 1: Wolf Spider Armor
    • (A) Reactive Armor - Resistance/Recharge
    • (37) Reactive Armor - Endurance/Recharge
    • (42) Reactive Armor - Endurance
    • (42) Reactive Armor - Resistance
    • (43) Reactive Armor - Resistance/Endurance
    Level 2: Crab Spider Armor Upgrade
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (43) Reactive Armor - Endurance/Recharge
    • (43) Reactive Armor - Resistance/Endurance/Recharge
    Level 4: Channelgun
    • (A) Shield Breaker - Accuracy/Defense Debuff
    • (5) Shield Breaker - Defense Debuff
    • (5) Shield Breaker - Accuracy/Endurance/Recharge
    • (34) Shield Breaker - Accuracy/Recharge
    • (39) Shield Breaker - Chance for Lethal Damage
    • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
    Level 6: Hurdle
    • (A) HamiO:Microfilament Exposure
    Level 8: Suppression
    • (A) Shield Breaker - Chance for Lethal Damage
    • (9) Shield Breaker - Accuracy/Endurance/Recharge
    • (9) Shield Breaker - Accuracy/Defense Debuff
    • (34) Shield Breaker - Defense Debuff
    • (36) Shield Breaker - Accuracy/Recharge
    • (37) Shield Breaker - Defense Debuff/Endurance/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction
    • (11) Recharge Reduction
    • (11) Recharge Reduction
    Level 12: Venom Grenade
    • (A) Ragnarok - Chance for Knockdown
    • (13) Ragnarok - Damage/Endurance
    • (13) Ragnarok - Damage
    • (33) Ragnarok - Damage/Recharge
    • (34) Ragnarok - Accuracy/Damage/Recharge
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    • (15) Regenerative Tissue - +Regeneration
    Level 16: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense/Recharge
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    Level 18: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Endurance/Recharge
    Level 20: Longfang
    • (A) Shield Breaker - Chance for Lethal Damage
    • (21) Shield Breaker - Accuracy/Endurance/Recharge
    • (21) Shield Breaker - Defense Debuff
    • (23) Shield Breaker - Accuracy/Defense Debuff
    • (23) Shield Breaker - Accuracy/Recharge
    • (37) Shield Breaker - Defense Debuff/Endurance/Recharge
    Level 22: Mental Training
    • (A) Run Speed
    Level 24: Fortification
    • (A) Reactive Armor - Resistance
    • (25) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Endurance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    Level 26: Frenzy
    • (A) Shield Breaker - Chance for Lethal Damage
    • (27) Shield Breaker - Accuracy/Endurance/Recharge
    • (27) Shield Breaker - Defense Debuff
    • (31) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (40) Shield Breaker - Accuracy/Defense Debuff
    • (46) Shield Breaker - Accuracy/Recharge
    Level 28: Serum
    • (A) Doctored Wounds - Heal
    • (29) Doctored Wounds - Heal/Endurance
    • (29) Doctored Wounds - Endurance/Recharge
    • (40) Doctored Wounds - Heal/Recharge
    • (40) Doctored Wounds - Heal/Endurance/Recharge
    Level 30: Stamina
    • (A) Performance Shifter - EndMod
    • (31) Performance Shifter - Chance for +End
    • (31) Endurance Modification
    Level 32: Kick
    • (A) Recharge Reduction
    Level 35: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (36) Aegis - Psionic/Status Resistance
    • (36) Impervium Armor - Resistance
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Recharge
    Level 41: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 44: Mu Lightning
    • (A) Energy Manipulator - Chance to Stun
    • (45) Efficacy Adaptor - EndMod/Accuracy
    • (45) Efficacy Adaptor - EndMod
    Level 47: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 49: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Conditioning
    Level 2: Ninja Run
    ------------
  3. Hi,

    I have been working on this build for about 2 weeks now and just dont know if the numbers on Mids will make this a very tough build for tankminding. If you could post your suggestions up against this thread it would be appreciated.


    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Moo Cow MM: Level 50 Science Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Pain Domination
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings
    • (A) Blood Mandate - Damage
    • (7) Blood Mandate - Accuracy/Damage
    • (7) Blood Mandate - Damage/Endurance
    • (34) Blood Mandate - Accuracy/Endurance
    • (34) Blood Mandate - Accuracy/Damage/Endurance
    • (40) Blood Mandate - Accuracy
    Level 1: Nullify Pain
    • (A) Miracle - +Recovery
    • (3) Miracle - Heal
    • (3) Miracle - Heal/Endurance
    • (15) Miracle - Endurance/Recharge
    • (15) Miracle - Heal/Endurance/Recharge
    Level 2: Soothe
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Numina's Convalescence - Heal
    • (5) Numina's Convalescence - Heal/Endurance
    • (11) Numina's Convalescence - Endurance/Recharge
    • (11) Numina's Convalescence - Heal/Recharge
    • (34) Numina's Convalescence - Heal/Endurance/Recharge
    Level 4: Lash
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (21) Mako's Bite - Chance of Damage(Lethal)
    • (21) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (33) Mako's Bite - Damage/Recharge
    • (37) Mako's Bite - Accuracy/Endurance/Recharge
    Level 6: Hurdle
    • (A) HamiO:Microfilament Exposure
    Level 8: Combat Jumping
    • (A) Red Fortune - Endurance
    • (9) Red Fortune - Defense/Endurance
    • (9) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Defense
    • (37) Red Fortune - Endurance/Recharge
    • (42) Red Fortune - Defense/Endurance/Recharge
    Level 10: Enchant Demon
    • (A) Endurance Reduction
    Level 12: Summon Demons
    • (A) Blood Mandate - Accuracy/Damage
    • (13) Blood Mandate - Accuracy
    • (13) Blood Mandate - Damage
    • (17) Blood Mandate - Damage/Endurance
    • (17) Blood Mandate - Accuracy/Endurance
    • (33) Blood Mandate - Accuracy/Damage/Endurance
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 16: Enforced Morale
    • (A) Recharge Reduction
    Level 18: Stealth
    • (A) Red Fortune - Defense/Recharge
    • (19) Red Fortune - Endurance/Recharge
    • (19) Red Fortune - Defense
    • (25) Red Fortune - Defense/Endurance
    • (40) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Endurance
    Level 20: Health
    • (A) Healing
    • (27) Healing
    Level 22: Suppress Pain
    • (A) Miracle - Heal
    • (23) Miracle - Heal/Endurance
    • (23) Miracle - Endurance/Recharge
    • (31) Miracle - Heal/Recharge
    • (37) Miracle - Heal/Endurance/Recharge
    Level 24: Stamina
    • (A) Endurance Modification
    • (25) Endurance Modification
    Level 26: Kick
    • (A) Force Feedback - Chance for +Recharge
    Level 28: Summon Demon Prince
    • (A) Blood Mandate - Damage
    • (29) Blood Mandate - Accuracy
    • (29) Blood Mandate - Accuracy/Damage
    • (31) Blood Mandate - Damage/Endurance
    • (31) Blood Mandate - Accuracy/Endurance
    • (46) Blood Mandate - Accuracy/Damage/Endurance
    Level 30: Tough
    • (A) Reactive Armor - Resistance
    Level 32: Abyssal Empowerment
    • (A) Recharge Reduction
    Level 35: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (36) Red Fortune - Defense/Endurance
    • (36) Gift of the Ancients - Defense/Endurance
    • (50) Serendipity - Defense
    Level 38: Painbringer
    • (A) Miracle - Heal
    • (39) Miracle - Heal/Endurance
    • (39) Miracle - Endurance/Recharge
    • (39) Miracle - Heal/Recharge
    • (42) Miracle - Heal/Endurance/Recharge
    Level 41: Scorpion Shield
    • (A) Red Fortune - Defense
    • (42) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Endurance/Recharge
    • (43) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Endurance
    • (45) Red Fortune - Defense/Endurance
    Level 44: Hell on Earth
    • (A) Blood Mandate - Damage
    • (45) Blood Mandate - Accuracy
    • (46) Blood Mandate - Accuracy/Damage
    • (46) Blood Mandate - Damage/Endurance
    • (48) Blood Mandate - Accuracy/Endurance
    • (48) Blood Mandate - Accuracy/Damage/Endurance
    Level 47: World of Pain
    • (A) Steadfast Protection - Knockback Protection
    • (48) Steadfast Protection - Resistance/+Def 3%
    Level 49: Anguishing Cry
    • (A) Achilles' Heel - Chance for Res Debuff
    • (50) Achilles' Heel - Defense Debuff
    • (50) Achilles' Heel - Defense Debuff/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 2: Ninja Run