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Posts
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Joined
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+ AaO
+ DDR
It could be me sucking at DA, Fire and WP, but I can't get anywhere near Shield level of performance with any of these secondaries. Survivability ? It'll never even be close unless I fight the very specific foes who haven't defense debuffs. Damage ? Not close either, AaO-fueled Shield Charge is as good as a damage aura against multiple foes (without considering AaO also boosts every other attack you have), and AaO is better than a damage aura for ST damage.
If anything, everytime I roll a new scrapper the question I ask myself is "from a performance point of view, why play anything that *isn't* Shield ?", and I still haven't any answer to that. -
Quote:It's definitely the point when it's specifically answering someone's else comment claiming the difference in survivability between stalkers and scrappers is negligible. Let's try to not make it look like people were saying things they didn't.
The fact that a stalker can or can't solo AVs (they can) or can or can't do the RWZ challenge isn't even the point. -
Quote:Well, I disagree with that because I don't really realise why would you pick BU for survivability . I mean, I understand the "kill them before they kill you" line of thinking, but ultimately I think of BU as something that is mainly for damage and tohit.
I personally don't think buildup is anything more than a crutch. If you need it to survive you've done something wrong with your build. Personal opinion of course, I'm sure most people disagree with that.
That, and I think using the word "crutch" in a statbased game is silly. IW is a crutch, mez protection powers are for sissies ! Yeah... -
^ Defense debuffing mobs aren't much of a threat when you're running at ~90% DDR and 45% defense.
The only thing you're missing, vinque, is it's actually possible to get more DDR than 65% (doublestacking AD with HOs). It's really a perfect build from a minmaxer PoV given unlimited budget, the only downside is it can't be paired with every primary. -
Quote:Given a very relative definition of "smidgeon" that means "up to 10000%", I tend to agree.
Scrappers are only a SMIDGEON more survivable than a Stalker.
Seeing as the hit point gap by itself is a ~25% difference (~50% at cap), and that stalkers lack invul and shield, by my own definition of "smidgeon" the quoted statement would not be true.
There's a reason some scrapper combos can solo 7 different AVs at once without insps while we barely see AV soloing stalkers at all - though if you want to claim that reason is because scrapper players are a lot better rather than scrapper characters having more survivability, I don't think anyone here would mind. -
Oops, yeah, forgot the second thing. That slow proc in RttC. Seeing as procs in toggles activate every ten seconds, a chance for a slight slow every ten seconds seems like a complete waste of a slot to me. Not a big deal, of course (it's just one slot).
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Not knowing your goals/playstyle/budget, I won't comment on specifics, but two things jumped out at me :
Incinerate is the best attack available in Fire Melee, unless you absolutely hate DoT or always play in fastpaced teams fighting even cons (like these teams with two fireblasters and one kin I hear about all the time), I'd find a way to work it in. Drop GFS if there's no other option. -
1) DB/ELA. I've been waiting for a RES based set with a damage aura and a decent heal for a long time, ELA fits the bill and has even more toys to go with that.
DB has pretty animations and doesn't require much recharge to have a good attack chain. My favorite attack powerset.
Why not Fire or Dark ? Their heals are *too* clicky ; I like healing every minute or so, but when my mitigation depends on healing every 10 seconds it starts being tedious. Fire is also lacking res to psi and Dark is ugly, ugly, ugly (although that might change soon if CoD gets an optional new look where the costume is still showing).
2) DB/Inv. Invul is just so powerful against most opponents, and teamfriendly on top of that.
3) DB/WP. Uh, I don't actually like WP that much, but that's my third scrapper with DB and I like anything with DB over anything without DB.
I'm not going to mention my least liked scrapper as I don't think it's a good idea to do so, inevitably some people are going to love the combos mentioned in that part and might react badly seeing their favorite build trashed. -
I would like that. I'd also pay extra money for it like if it was a new game ($50 - $60).
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As someone who actually likes Melt Armor as it is, I'd like that change, but to be honest I also have to add I think it'd completely overpowered with the numbers you suggested (and that's why I'd like it
).
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AE farming is still very possible and almost as fast as it used to be ; even in I15 though it was never the best way to make money, farming normal maps with fillers was and is still much better.
Both options are of course not as efficient as playing the market, unless you farm for a few hours or more daily.
I didn't read the rest of the OP as, starting on a flawed premise, it can't end up well. -
Quote:I think public opinion might turn out to be Lisa complains a lot about Shield being supposedly unplayable without billion inf builds in various threads, if you keep this up.
Sigh. I think public opinion holds that there "Will Be" no such thing as an inexpensive Shields build.
Personally, I don't like the whole idea that AV soloing is done without insps, but you don't see me talk about it in every thread, do you ?
... Oh, wait.
Seriously though, it's one thing to ask for a cheap build, it's another thing to ask for a cheap build that is softcapped with tremendous AoE power (not picking on the OP, just using him as an example). Not only you have to worry about market prices that are constantly fluctuating, but there's also all these self-imposed constraints ; it's a lot more work than making a "budget no object" build.
Can you blame people for picking the easiest way, especially if it's the one with the most interesting results (at least in my opinion) ?
As for playability of any combo with or without IOs, personally I level to 50 with minimal IO usage - some frankenslotting here and there, and the "final IOs" I'd use on my level 50 build as I level. For example, when I hit 27 if I already have the slots available for it I'll stick a Kismet accuracy and Steadfast res/def (yes, I know the kismet would be just as good as a level 10, but I happen to have a bunch of level 30 saved up). I've found every combo I've played can handle way more than a +3/x1 mission. Way, way more.
Just yesterday I picked a level 38 Elec/Shield brute I only used in AE farms ; he had only common IOs in some slots, and half of the slots were actually empty. Yet with inspiration usage (you kill fast, they drop fast) he could take on a +1/x8 freakshow mission. I didn't have Stamina so had to Rest every 3-4 fights or so, but it was fine.
That's kind of a worse case scenario. On my alts with slots that are actually, you know, filled with enhancements, I'm usually going nonstop most of the time. I won't claim I never die (I do, a lot), but there's really no performance problem with common IOs in my experience, unless you define your "average gameplay experience" as taking on +4/x8 missions by level 30 without ever dying, solo. -
It sort of always did that with me, in the sense that although the spines graphics stayed on with Quills, my character went through the draw animation before he attacked again.
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Quote:I think you give way too much credit to the average fire/kin player. It's a great combination for farming so lots of bad players flock to it and make the combo look bad, but it actually has lots of potential for AV soloing as well as general play.
Weak against strong single targets so IMO balanced.
I mean look at the fire/kin builds posted in the controller forum. Most of them skip ring of fire and leave char 1-slotted (or slot it with a hold set), of course such a build is going to have poor ST damage. It's the controller equivalent to trying to make a DM scrapper AV soloer using only Shadow Maul and Flurry. -
Electric Armor concern : with a resistance cap of 75%, the set is much weaker against energy damage than the brute version, which was the original design. Power Surge is also a much weaker power, suffering a very heavy crash for the relatively few resistances it offers.
While Invul and Fire suffer from the same issue, Elec pays the price twice as it is affected in both its normal resistances and its tier9 power. -
Quote:Minions have about 400 hp at level 50. Fully enhanced Fireball does about 130 damage. With BU + Aim, 2 fireballs will barely kill minions. Do your teams take 20-25 seconds between spawns to wait for BU and Aim to recharge ? Maybe you also always have a kinetic (on top of always having 2 fire blasters) to boost the blasters damage with FS (despite, you know, minions being supposedly all dead within the first second and nothing but 3-4 lieutenants and 2 bosses left).
I am unaware of the teams you play in, but I'll harbor a guess I play in faster ones.
Two fireblasters alpha'ing with fireball as I jump in with spineburst often means I'm only hitting luts and bosses.
Of course, that's against even cons, which someone on such a fast team shouldn't fight anyway. Fighting against +4s, 2 damage capped fireballs would deal roughly 160 damage, making it impossible for that to kill minions, period. Even against +3s it'd be extremely unlikely that both your blasters would be damagecapped 100% of the time for it to work.
So, for your specific example, the answer is simple : stop fighting even cons on minmaxed level 50 teams.
Now, on a more general case, not getting into the likeness or not of playing with two fire blasters with perfect reaction times at all times, let's move on to the next point : are you seriously arguing Spines scrappers animation times need to be buffed because in the specific situation of a team with two competent fire blasters, they do some corpse blasting ? I mean, wouldn't every melee build out there have a stronger case than that complaining that two competent buffers on any team make them relatively useless ?
Not to mention FSC and Spine Burst are both ~3 seconds animation, Spine Burst being ~0.3s longer... I seriously doubt you're somehow corpseblasting with Spine Burst stuff you wouldn't corpseblast with FSC.
Quote:Anyway, getting the message loud and clear, you guys don't care that spines is "bugged" in a negative way because you think getting that bug fixed would also bring downward balancing to the set from another source. I don't blame you either, I dread Castle looking at things I enjoy.
take care. -
Sewer farming can take you from 1-50, with the new SSK system. You get XP while exemplared, and the team leader sets up the level for everyone.
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Skipping damage auras seems like a terrible choice to me, especially on a build like ELA where the endurance cost isn't a concern even with SOs. I can't find any compelling reason to skip a power that does damage free of any activation time.
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And with the above post, Val enters the "you do such awesome stuff people can't believe you did it even with proof available" club. Congratulations !
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I'd read that post but I'm a font elitist and I don't really like Comic Sans MS.
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The only situation I could see Spines/Wp being weaker than Wp/Fire for the sole purpose of taking on +0/x8 mobs would be if both characters had only SOs and didn't use insps.
With IOs or insps, both builds have enough survivability for the task, but the scrapper does much more damage. -
I like the new powersets and powers. Customization is nice, seeing everyone with different looking powers. The new difficulty settings are the biggest thing for me, although it'd be much, much better if drop rates were fixed.
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For anyone who wants the price of purples to go down, complaining on the market forum isn't the answer. Complaining to the devs about borked recipe drop rates with I16's virtual team slider is what you want to do.
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Quote:It sounds like you're using brute force to make your IO builds. I suggest using a bit more skill and finesse, then you might find out it's very possible to softcap, get extra resists and ~13% HP bonuses, on top of having a great attack chain and good end management as well.
I didn't get any extra resistances in my build. True grit is 6 slotted with Numina's and Deflection is 6 slotted with Red Fortune both for the defense set bonuses. There wasn't any room to get extra resists and soft cap too. I did get a few extra health bonuses but no where near 13.1%.
Calling other people's numbers "wrong" because you slot poorly is ridiculous. -
I'd slot Subdue, TK and WD for general play.
Reason being, while you won't be able to make a smooth attack chain with this (unless you've got tons of recharge bonuses), it doesn't matter as traps is very intensive in animation times. Might as well go with the best DPA options.