Nihilii

Legend
  • Posts

    2861
  • Joined

  1. Nihilii

    Close Enough?

    I think you need 3.432s for the highest chain... and well, 3.56s isn't as good as 3.432s. You'll have a tiny gap and a bit lower DPS.
  2. Assuming as much DDR as possible with GC and double-stacked, HO buffed AD, I'd rather have 45% to all than 50% melee/range and 40% AoE. While I haven't done or seen any analysis on that, I suspect AoEs are much more common than tohit buffs.
  3. Quote:
    Nobody ever dies from getting beaten to death.
    Actually, you can very much die from getting beaten to death. That's kind of what "being beaten to death" literally means.
  4. Nihilii

    DB/WP IO Sets

    Here's my I15 (IIRC) DB/WP build for large budget, with a focus on AV soloing without insps. While it wasn't fantastic for the task, it worked, and in normal gameplay it was a good toon. It doesn't use Hasten though, so maybe that's not what you're looking for, but maybe you can get some ideas from it.

    Hero Plan by Mids' Hero Designer 1,601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: High Pain Tolerance -- Numna-Heal(A), Heal-I(5), Numna-Heal/EndRdx(7), Numna-Regen/Rcvry+(7), S'fstPrt-ResDam/Def+(9), GA-3defTpProc(9)
    Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), Achilles-ResDeb%(27)
    Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29)
    Level 6: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(33), Mrcl-Heal/EndRdx(33), Heal-I(34), RgnTis-Regen+(34)
    Level 8: Blinding Feint -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(34), Hectmb-Dmg/Rchg(37), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(39)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40), SW-ResDam/Re TP(40), SW-Def(48), SW-Def/EndRdx(50)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(40)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
    Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), Mako-Acc/EndRdx/Rchg(25)
    Level 20: Quick Recovery -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-End%(23)
    Level 22: Hurdle -- Jump-I(A)
    Level 24: Health -- Numna-Heal(A), Numna-Heal/EndRdx(42), Numna-Heal/Rchg(43)
    Level 26: Sweeping Strike -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(43), Armgdn-Dmg(43), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), FotG-ResDeb%(46)
    Level 28: Heightened Senses -- LkGmblr-Rchg+(A), SW-Def(46), SW-Def/EndRdx(48), SW-Def/Rchg(50)
    Level 30: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(31), Efficacy-EndMod/Rchg(31), P'Shift-EndMod/Rchg(31)
    Level 32: Kick -- HO:Nucle(A)
    Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
    Level 41: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
    Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(50)
    ------------
    Level 1: Brawl -- HO:Nucle(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Critical Hit



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1400;714;1428;HEX;|
    |78DAA593DB4E13511486F74CA714E894B6145A28874239B45018A8F102012541C08|
    |0342954C103D28CED162669DAA653A34463F01E13A3895EE9856F61BCF235D45731|
    |751D76E1016CD2FFDB7BE65F6BD65AB327F772C314E27C4D683DB72BB6EB160BA58|
    |65DAFCB8637679F3825E11342C4DBD78A395991D2DA786E578AEB15BB2CDDAB5B1B|
    |F299ACBAD23A742A957AED856C84B7ABA7B221AB4DABBD30F3B55AC5DA9576DDA99|
    |EF066CB6956A5EB06D4E6E4B409B7826D5F5936DC53A71EDEAC3B256BBD563E2BE6|
    |6CB7291B670350D50CFC5F6179F46B79441E9014FA1E639F60140807E8D3C8E715F|
    |7619115C6A44074ECD1AEE380D019038C88CE6B1EDCBDF6A92088D2387B3767EFE6|
    |EC266737CB942AFE531722220E21CAC3CFF27846619112F1246138C118273C009F9|
    |77D8677872E8D6D333609E35CE1F82DAAE90DD87D544ECBEBCBE8746796309962A4|
    |19338469AEE9214475A98774F5538FA9BF02F3A5EE528F0B3B84EC16210A763FDB7|
    |53FDBC7FA382A44888121C023D103BFE8493DBF197F088FC010D4A84C3DC8930EF1|
    |884305C23918C26AA8611E6A2F0FB597871AE5A10E7003030EE1314445D450239FE|
    |8497D1F191F08D1CF840EF0F5B34FF4A729D4079762AAA7185734C315CD72456FC1|
    |30A82A1ABC49696657194B84B965C2FC0A638D4675045143AAA2211ED53CCF72816|
    |799BD43E804DF88F28DBCA70CA3178C770CEE43075F82AB10895580E1111EB89654|
    |B1493E43137CA226F8284DF05132C037A55A9CE25AA6F9B54DF36B3B06435ABDB6F|
    |4759EC122234B088321A3326438C31C6798E30C0568C6E20C9A95A1C12E302210BA|
    |A8EE2C7EA55EB2DF08C3C6E5D729846A69D7B8FC12E164922D6F5C7E6642E3339FB|
    |872FDD7EFBBD9CED3B5DF0D7A0F250FA21DE0EA08E5096E8F7165E3EA294A09B7AD|
    |1F66BBFEE01216740365196505E5024D3E3F881FC54409A0F4A0045142281194284|
    |A1CE50B4AEB1F883BE28E|
    |-------------------------------------------------------------------|
    3C8E715F|
    |7619115C6A44074ECD1AEE380D019038C88CE6B1EDCBDF6A9 2088D2387B3767EFE6|
    |EC266737CB942AFE531722220E21CAC3CFF27846619112F12 46138C118273C009F9|
    |77D8677872E8D6D333609E35CE1F82DAAE90DD87D544ECBEB CBE8746796309962A4|
    |19338469AEE9214475A98774F5538FA9BF02F3A5EE528F0B3 B84EC16210A763FDB7|
    |53FDBC7FA382A44888121C023D103BFE8493DBF197F088FC0 10D4A84C3DC8930EF1|
    |884305C23918C26AA8611E6A2F0FB597871AE5A10E7003030 EE1314445D450239FE|
    |8497D1F191F08D1CF840EF0F5B34FF4A729D4079762AAA718 5734C315CD72456FC1|
    |30A82A1ABC49696657194B84B965C2FC0A638D4675045143A AA2211ED53CCF72816|
    |799BD43E804DF88F28DBCA70CA3178C770CEE43075F82AB10 895580E1111EB89654|
    |B1493E43137CA226F8284DF05132C037A55A9CE25AA6F9B54 DF36B3B06435ABDB6F|
    |4759EC122234B088321A3326438C31C6798E30C0568C6E20C 9A95A1C12E302210BA|
    |A8EE2C7EA55EB2DF08C3C6E5D729846A69D7B8FC12E164922 D6F5C7E6642E3339FB|
    |872FDD7EFBBD9CED3B5DF0D7A0F250FA21DE0EA08E5096E8F 7165E3EA294A09B7AD|
    |1F66BBFEE01216740365196505E5024D3E3F881FC54409A0F 4A0045142281194284|
    |A1CE50B4AEB1F883BE28E|
    |-------------------------------------------------------------------|[/code]
  5. Having tried Unstop I didn't even bother with Power Surge (harsher crash*, less of a boost seeing as elec's resists are overall higher than invul).

    * although some of it can be mitigated with a well timed Power Sink, it's no good for me and my subpar reflexes.

    The damage on DC isn't worth it in my opinion, because of the recharge. The end recovery portion is kind of redundant with Power Sink which does it better, and the lowered end cost doesn't mean much on an elec seeing as getting end drained doesn't happen - you always have control of your end bar at all times.

    CP, on the other hand, gives a good endurance reduction that doesn't eat into animation time and is already a good power with just the base slot (and doesn't need more than two).
  6. Quote:
    So do police officers become villains when they kill someone in the line of duty?
    Being a villain is more something other people see you as than something you really are. Outside of madmen there's not that many folks doing evil for the sake of evil.

    Seeing as each of my scrappers have probably killed ten of thousands of people by now, I wouldn't blame anyone who would think twice before calling them a hero.
  7. I built a DB/ELA for AV soloing with insps and ended up with ~27 def to all... and found out it wasn't a terrible alt for AV soloing without insps after all.

    That said, a DM/ELA doesn't seem to have the same synergy to me. Stacking SL on top of Energize is good, but not as significant as with secondaries without a heal, and Soul Drain and the damage aura are mutually exclusive in a way - if you keep the damage aura on, Soul Drain fodder dies and you get less buffs ; if you don't, you lose one of ELA advantages.

    Basically, it's certainly possible but as Werner said there are better options.
  8. Nihilii

    Empath soloing

    ^ Definitely. I would also think, for defenders, an emp/sonic build could solo one of the very few AVs without significant damage output or resistances to smashing. Granted, without insps this would take an extremely focused build, but it looks possible.
  9. Quote:
    So if you can muster that much global recharge, I would try to also softcap melee defense. If you can't, then there's not much point to it.
    Not to pick on your advice but I have a different opinion. There's intermediate attack chains between the highest recharge one and any chain involving DA, DA being the worst Kat power for pure DPS. DA also requires you to hit an enemy (and to keep hitting) to keep that melee defense softcapped, while if you just have it on all the time you don't have to worry about that.

    The importance of those two points will vary a lot for different builds and playstyles, but I believe it's something to keep in mind nonetheless, if only to see if it's relevant or not here.
  10. Quote:
    "Yes, if you don't count the weaker protection a Scrapper is just as survivable as a Tanker. And if you don't count the weaker damage a Tanker does just as much damage as a Scrapper."
    You're right, that's exactly what I meant. I didn't intend it as sarcasm though, these statements are pretty much true... They're also irrelevant, and wording it that way shows that well.
  11. SOs or IOs don't matter much when the imbalance already shows up while comparing base numbers.
  12. This game may also stop being profitable one day and NCSoft may choose to shut it down. It's in fact damn near guaranteed while we don't know if Castle will ever do something about the HO problem. Should we stop playing now ?

    I don't think it's reasonable to not do/use something that is available because of the possibility that it might disappear in the future.

    Now, if this is just ethics, as in "I don't want to do that because it's a bug exploit", I completely understand ; but for now, the possibility to use HOs to boost Shield DDR is there and definitely matters.
  13. Quote:
    So aside from the HP difference, the scrapper is going to have the same survivability as the tank right?
    Correct.

    It's also worth mentioning apart for the damage mod and damage buff mod difference, the tanker is going to have the exact same damage output as the scrapper.
  14. Quote:
    Recluse has huge lethal resistance though.
    50%, compared to the 30% he has to neg. I'm not inclined to run the exact numbers but a quick look tells me it's probably either a wash or Katana is above. -Res makes a huge difference, even when resisted by resists on top of purple patch.

    Now if you dislike lethal for some reason, FM is a much better choice than DM in my opinion, higher DPS and less resisted by both Recluse and GW.
  15. Scrapper Shield Charge is definitely overpowered with the new change. You can't just look at the power in a vacuum and say it's OK because it's balanced with other AoEs and has a long recharge. The point is, because it has extremely high damage and high recharge it can be mixed very well with other AoEs, on top of other AoEs. It outperforms any other damage tool in any other melee secondary by far, except Burn in ideal conditions - and let's be honest here, how often does that actually happen ? On top of that, it also KDs... I mean, it KDs the few things left alive after you use it.

    Shield Defense was already the best set and it just got even better. Sure would be nice to open all primaries to that powerset if the devs are just going to keep buffing it over and over.
  16. The scrapper would kill much faster in any situation where the tanker's extra survivability didn't help.
  17. The DDR alone makes SR better than Nin for me.

    As for Shield... I've got only three reasons to pick any other secondary : concept, fun, and wanting to play a specific primary that is locked out with Shield.
  18. I'd go with Kat/Elec scrappers over DM/Shield scrappers for the meat of the team. Softcapping is easy enough with 7 maneuvers, and the best katana chain (easily attainable with lightning reflexes) plus lightning field does as much DPS if not more than DM/Shield with 1 target in range... Before -res is factored in.

    Once you consider each katana scrapper running the GC GD GC SD chain procced out adds -25% res at all times on average, the katana team pulls forward. On paper such a team would kill a level 54 AV without resistances in thirty seconds (that's considering the purple patch, for both damage and -res). Of course, in a MSTF most of the AVs resist lethal but I still think you'd drop most of them in a minute or two. It's better to be Kat than DM against GW anyway, seeing as she resists negative more than lethal.
  19. Regen wishlist : Moment of Glory could use a faster activation time. While it has a 15 second duration, the 3 second animation effectively turns it into a 12 second power. This long animation also makes it harder to use it reactively, which is counterintuitive to the idea of a defensive build up.
  20. Quote:
    While you try to come off as being more "tough", you only succeed at being ignorant.
    I actually tried to make a tongue-in-cheek post, taking the "football" bait - using "football" instead of "American football" in an international forum ? That's just asking for it.

    Sorry about hurting your feelings. I'd give you a hug but with that armor and all you wear, can't.
  21. Without insps, it looks possible.

    Infernal has 50% fire resists, which means you need ~190 DPS or so to outdamage his regen. Fire/Shield can easily reach 230 DPS with AaO (some builds get to 260 or above, I think). It's going to be a long fight, but it should be doable.

    With insps, just pop rages and call it a day.
  22. My scrappers aren't sissies so they play rugby.

    American football... Pfft. Why do you wear armor to play sports real men do with nothing but their shirt ?
  23. Let's stop with the hyperbole in this topic. On average, LR+SC or FSC+SC+FB will not kill a +4 x8 spawn, even with BU and maxed AaO, even without considering bosses.

    Numbers :

    At level 54, minions have 435 hp. Lieutenants have 865 hp. Bosses have 2730 hp. The purple patch means powers deal only 48% damage.


    FSC does 126.5 base damage (averaging dots and crits).
    Fireball does 74 base damage (averaging dots and crits).

    SC does 133.5 base damage.

    Lightning Rod does 200.2 base damage.

    Assuming maxed AaO (+80% damage), good damage slotting (+95% damage), and BU (+100% damage), we're at 3.75 damage.

    FSC = 126.5 * 3.75 = 474.5
    FB = 74 * 3.75 = 277.5

    SC = 133.5 * 3.75 = 500.7

    LR = 200.2 * 3.75 = 750.8

    FSC + FB + SC = 1252.7
    Against +4s = 601.3

    LR + SC = 750.8 + 500.7 = 1251.5
    Against +4s = 1251.5 * 0.48 = 600.7

    Under BU and maxed AaO, these combos will kill minions, but leave lieutenants and bosses alive. With ~250 hp left for lieutenants, adding procs won't do the trick either. In actual gameplay for fire, crits will often kill one lieutenant, maybe two, but killing all of them happens once per hour at most, it's definitely not the average. Regardless, bosses are still alive and well.
  24. Quote:
    Originally Posted by Ethric View Post
    What would be the point of server list merging if it leads to EU players moving to US servers for a better connection?
    That's kind of the point. If some EU players want to move to US servers, let them. The keyword here is "some", not all of them would move, there's examples of that in this very topic. Going from server to server on the same server list is just a click away as well, playing on an US server doesn't mean you can't play on EU servers too, albeit it'd result on a decreased activity. Not that this is a one-way thing, personally I'd make alts on the french server if it was available and play less on Freedom.