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Posts
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Joined
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Both. Also Mesmerize, both confuses and the AE version of these powers. Also Terrify. God, I hate Terrify on SR. Those lvl 30 Tsoos in St Martial use it, and then they can't hit you for the 20 seconds or so it lasts so you're stuck right there doing nothing.
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I'm not disputing your experience - just offering a solution I've found to be working in the current game.
What you call jumping through hoops is, and has always been, my baseline playstyle. :shrug: -
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Challenge, definitely.
Eldorado- I don't seem to have too many problems pulling stuff. No more than two weeks ago, I pulled no less than 40 rogue PPDs (two different groups stacked, I suppose), without more than 3 coming from each pull - most often, either 1 or 2. My own tactic is to pick a long range attack, queue it, target the closest mob, get to the edge of the attack range quick and immediately jump back as it goes off (so the animation plays during the jump and I end up about 100, 120 feet away from the mob). Ideally, I break line of sight and make sure none of my teammates are around as well. -
I was surprised... Negatively! By a fire/fire dom, after reading about Bonfire + KD proc and thinking about how good a perma-KD patch would be for fire control.
It's sort of nice, I guess, but nowhere near as nice as I expected, and not being able to immobilize if I want mobs to be KDed just makes for too much scatter (especially if I want to run Hot Feet).
When a melee character takes point and holds aggro it is MUCH better. No argument. -
Quote:Standards may differ, but... Generally speaking, anything a purple or PVP IO set can do can be replicated at a lower scale with a normal set.
Those seem to be the ones I'll need to get my Stalker to a decent place.
Some PVP sets are arguably worse than some normal sets, even. You mention Gladiator's Strike, for example, and the bonuses in that particular set aren't very interesting, in my opinion. I'd much rather slot either Crushing Impact or Mako, and I haven't ever used Gladiator's Strike in a build. -
I'm not against the OP, but I don't like new mechanics when simple changes to existing powers could get to a somewhat similar result.
I.e., what if Elude was turned into a crashless, short duration buff? This way you could fight tohit buffs, and it would actually require player involvement, something SR is missing. It would also give the power an use beyond these situations, as a temporary end recovery / movement speed buff.
Then again, the case could be made my suggestion would go against the feel of the set, and there's probably people out there who like Elude as is. -
At some level I don't think it's right to keep playing the same video game for more than a few months, much less years, but for better or worse CoH is so far above the competition any alternative can't be more than temporary.
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An AS crit is ~+200 damage, an extra damage proc is ~+14 damage (averaged). Even with one crit every three chains, it seems to me you're much better off with the crit.
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I ran Kahn 2 weeks ago and also had much more trouble than usual. I used a temp analyzer on him and it seemed his regen floored at 25%, no matter how many regen debuffs I stacked. I'm not sure if I'm misremembering because I don't look up mob attributes while playing heavy regen debuffers all that often, but I thought you could floor regen to zero even against AVs. You definitely can against minions/lieuts/bosses (just checked).
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- capped DDR
- easy softcap to all positions, letting you build for maximum damage output
- capped DDR
- good slow resistance
- capped DDR
- concept neutral
- capped DDR
- capped DDR
Heal -> Aid Self during leveling, Rebirth at incarnate levels.
Endurance -> Conserve Power, IOs... There's just so many tools nowadays I find myself contemplating the opposite point of view, sort of. That is, when I see a powerset with an endurance modification power it almost seems like a waste, if it takes a significant amount of time to active. I.e. I used to love Power Sink and Energy Drain, but nowadays all I see is the 2 seconds animation interrupting my damage dealing.
Resistance -> I can admit this is the one hole SR has (well, along with non-positional psi, autohit damage and fear effects). Every powerset has one though, and I find this particular shortcoming plugged easily enough with judicious application of orange insps.
DDR is the most underestimated damage mitigation mechanic, bar none. The difference is night and day between being merely softcapped with 0% DDR and being softcapped with 95% DDR. I have seen so many "tough" survivability builds crumbling into nothing, dropping like a rock as soon as something with significant defense debuffs pops up.
SR doesn't compare too favorably with Shield, which doesn't seem to pay too much of a price for the added resistance, max HP, damage buff, damage debuff, AoE KD, aggro aura and decent T9 it gets... Then again, few powersets can compete with Shield. Comparing SR to anything else, it seems just fine. -
The PPM changes are going to put a bunch of powersets in my own personal "magical" range for DPS, right at the point where I can really enjoy a toon. Too many to list, really.
Snipe changes already got me to reroll a Rad/Kin corruptor a few days ago, just so she'd be all set. I say "reroll", but I have played every ranged powerset out there, just gave up on (and deleted) everything that wasn't Fire Blast ultimately. So this is a comeback of sorts. -
Quote:True. I'm so addicted to inspirations I intuitively had the "pop pills to manage PA/decoys mishaps" mindset even though I was trying to talk about non-inspiration play, heh.
I don't even think Illusion controllers are a good candidate there: I've been there and with just SOs or common IOs it takes too much endurance and too much perfect decoy timing. Its *possible* but you usually have to get very lucky.
There's probably some melee combos that can do it with common IOs though.
As for meleers - yeah, you're likely right as well. New stalkers can put out such impressive DPS numbers a spiderlings + DM + defense powerset build might get somewhere. I could see a granite brute getting good results against most AVs, too; or a TW/resistance set combining Defensive Sweep with resistances. It's tricky finding the balance between decent survivability, sustainability and damage on SOs/common IOs. Against a theoretical AV lacking resistances or any special power it looks about alright, but even dealing with something as little as 20% res can make a fight impossible, and there's so many AVs out there with some resistance to S/L - which takes a significant amount of powersets out of play. -
Quote:Try to take on AVs on any character with that setup (I'm assuming you meant "no insps" as you mention stocking up on inspirations later) and the list comes up painfully short, though.
I mainly have common IOs in him too...although he has a few -res procs in some powers and maybe 1 or 2 sets.
You've got Illusion controllers... You've got some masterminds... You've got perhaps a handful more of debuffers and controllers if they do things like spamming immobilizes from out of LoS (but I honestly doubt anyone uses this as a main and sustainable AV soloing tactic, it's just so long and can go wrong so easily, without any mitigation).
All of these characters defeat AVs through bending the usual rules rather than sheer power applicable to normal game situations. Where are those masterminds when speeding TFs? Yeah, yeah, this being the forums I'm sure we'll see ten people popping up to tell me their MM is all that and a bag of chips even in these situations, but let's face it, the more dynamic the fight the less attractive they become. It's not surprising the devs eventually had to give special treatment to MM pets during itrials, and despite that there are people out there who still feel MMs are underpowered there.
I mean, coming back to other characters, RI and DN, to pick two powers often mentioned for their impressive mitigation, give you a fat load of nothing against AVs, as they are heavily resisted (~85% by level 50). A 30% tohit debuff is nice, a 4% tohit debuff is... less impressive. Unless you've got 41% defense perhaps, but no Radiation or Dark defender is going to have that much defense from common IOs.
Kin actually often ends up with more mitigation than Radiation against AVs, as damage debuffing isn't resisted (unless the particular AV you're fighting has resistance), and your heal is stronger as well as having an actual offensive use, making using it less of a DPS loss.
By itself it won't do much, but when you stock up on inspirations... That is, spend ten seconds to buy 20 small lucks to your contact before heading into a mission with an AV, and consume 3 or 4 at a time... This significant healing + damage debuff starts to stack pretty well.
I mean, I could go on and on on that topic but likely I'm the only one entertained. In the end I think it's telling we can even debate the ability to solo the strongest stuff on a powerset that is able by itself to give unsuppressed movement, +50% recharge buff and double recovery for an entire league, as well as a significant amount of damage buffing (although I agree with those disputing the claim it's trivial to consistently keep a team at the damage cap). -
Quote:I'm actually hard pressed to find an example of a kin build that *couldn't* solo AVs and TFs, in today's game.
none of them to my knowledge has ever been a Kin.
I thought maybe a kin/elec or kin/DP defender... But nope, not anymore, at level 50 your Lore pets annihilate everything, and below that, AV HP scaling is lenient enough you can get by.
I mean, you could cherrypick specific tasks that might pose trouble to a kin and not to specific other strong soloing builds; i.e. a mind dom can get through the LRSF with sleeps and/or confuses whereas any non-illusion kin would likely be out of luck in the finale. For soloing the vast majority of available TFs and AVs though, I'd pick a kin before I'd pick most melee builds, or a TA, sonic, FF, emp, storm, pain, or a blaster, or a non-mind, non-earth dom, or a non-bots, non-thugs MM, or a PB, or a WS... And when you tally it up, kin really ends up being a better pick than most builds. -
Quote:So true, and loving the way you put it.
Ive never seen a thread where someone desires the most average set, and how to slot it for not too much damage.
There's nothing stopping anyone who wants to talk about middle of the road sets in performance discussions to do so, but to suggest everyone else should do the same is silly. From a strictly performance oriented point of view, the average *is* skewed towards the best, as why even consider playing anything else in this hypothetical scenario? The only thing that is relevant is to determine what is the best.
Even applied to the game where performance is never the only concern, it still tends to lean this way; i.e. you don't see a bazillion Battle Axe/Shield brutes farming, but you do see endless hordes of SS/Fire brutes farming, and while your BA/SD might be average doing a set-to-set comparison, it's likely going to be subpar for the task at hand compared to the average ingame performance, due to players playing, say, ten SS/FA for every BA/SD. -
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Heh, that quest with the two students is the moment that hooked me in (for as long as that F2P trial, anyway). It really gave me a feel to be immersed in a far future universe, where morality would have changed a fair bit and 21th century western-centric definitions of good and bad didn't exactly apply.
I'm not much of a Star Wars fan though. Never managed to watch the original movies, it bores me to tears within minutes. So if the game manages to make the lore interesting to me... You can guess they probably did something very wrong compared to the original material. -
Agree with you on all counts, but I'm not sure I see the suggestion in there.
What's weird is in some other games it can feel enthralling to be part of a raid; but here, it almost consistently falls flat. To me, I think it has to do with visuals. Often here, for the big bads requiring teams or leagues to defeat we get slightly bigger than human opponents, and they just feel like models scaled up rather than truly gigantic things, especially the animations being something you'd expect a human-size dude to do rather than an enormous entity. There is that feeling of mass and power that is missing; it's not convincing, and I think that's where the problem lies... It really throws you out of the game world and back into the reality where you're just punching a bag of hit points. -
It also looks good to me.
Just a minor suggestion/nitpick:
You've got permaHasten, so you've got some leeway with recharge. I'd change back the CI Dam/Rech to a CI Dam/End in Crushing Uppercut, you will still have more than enough recharge to run your attack chain after that.
On the other hand, you removed some procs here and there.
So I'm thinking perhaps use that extra recharge to free up some slots and get these procs back.
You could swap the Obliteration set in Spring Attack for 3 Eradications and 3 Cleaving Blow, raising your energy defense a bit and adding a damage proc.
Then you could remove most of the Gaussians in Build Up, leaving just 2 common recharge IOs and 1 Gaussian chance for BU (the proc is becoming so good with I24 you don't want to leave it out even if you don't use the rest of the set).
This way, you still remain at 47% S/L def and 48.5% E/N def while having 3 free slots, which you could use to put an extra Mako proc in Heavy Blow, an Achilles Heel proc in Shin Breaker and a Unbreakable Constraint proc in Crushing Uppercut.
...Which leaves you with some extra E/N def, come to think of it, and seeing as Icy Bastion is a little light on resistance enhancement, you could swap the Reactive Armors for 3 Aegis (Res, Res/Rech, Res/End/Rech), keeping about the same recharge but being slightly sturdier while it's running. The F/C def bonus doesn't hurt either as it is lacking on /Ice.
Also, if you have EA you don't really need the Winter's Gift IO in Super Jump as you will have 100% slow resistance (capped, complete immunity) when you use EA. Sorry if my previous wording made it confusing.
Here's a data chunk with the proposed changes, for easier reference:
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Giving it another go on my StJ/Ice. I now have a complete build including all of the previously mentioned missing IOs. I still haven't done my endurance accolades, though. Then again, due to this thread I realised running Chilling Embrace was a mistake, which gave me slightly less end consumption as well as one more power pick -> grabbed Superior Conditioning and threw an additional Perf Shifter proc in it. Which is to say, end is infinitely sustainable now as long as I use EA and Icy Bastion as needed.
Also got Musc T3 and Degen T1 - yep, changed my mind about it due to your post Granite Agent, because I figure why the hell not, instead of Reactive for a change?
...Honestly, I was hoping for some kind of dark green "toxic" graphic, but it's as bright and ill-fitting (for my character) as Reactive. Bah.
03:15 => 324 DPS
03:59 => 288 DPS
03:41 => 301 DPS
Quite the jump from before. -
2 Numinas should work in Icy Bastion given that you have Spiritual.
I like to slot EA for maxed endurance mod and some endurance reduction (so I don't detoggle myself when I use it at low end). You can get away with just endmod and/or just the base slot if you want.
The way you posted your build was fine. I like to just export the data chunk myself ("short export" => "only export data chunk"), as I feel it's easier to look at a build in Mids, and it makes for less scrolling on the forum thread.
Epic choice seems relatively unimportant on a stalker, especially StJ/Ice as you get such complete protection. Perhaps picking a ranged attack might make sense, like you did. The passives from Body can let you worry less about endurance management and that's always good, if you have the spare power picks. If you don't, I wouldn't bother. -
Unfortunately, this IO is unique.
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To expand on the above, as close as 6 / 1.452 = 413% recharge in Ablating Strike (or +313% recharge, as you start from a base of 100%) as you can manage. 6 being AS' base recharge, and 1.452 Sweeping Strike's animation time.
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OP's post seems fairly eloquent and well-written to me, but perhaps there is some amount of bias as I share his point of view.
I can definitely see how it might sound wrong if you read the title as an Internet sarcasm thing, but I think the entire post and tone makes it clear the gist of it is "what we have is awesome, and I'd love for it to be even better still".