Nihilii

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  1. As was already pointed out in this thread or the other (can't remember), there's not really an overwhelming amount of complaints from people not being able to take on a Barracuda SF with 4 members on a team without a MM or a defender ; yet I guarantee you doing so is much harder than soloing most TFs, including soloing the ITF.

    For that matter, even taking on a LRSF or a STF with a full team is harder than soloing a Posi TF if everyone on the team is inexperienced.

    The comparison with AVs in story arcs doesn't work for me. Story arcs were pretty much the core content of the game at that point, and soloists who couldn't take on one AV had no option save for asking for help, outleveling the big bad, streetsweep or leave one mission slot, out of three, locked forever.

    Task Forces are optional team content, and there's plenty of other means of progression today ; more importantly, much more efficient means of progression. Want experience? Go in AE. Want purples? Solo farm your favorite demon/BM/Boomtown map. Want merits? Do tips, or run on a team for faster completion. Want incarnate shards? Run on a team, faster drops and completion for the end component. Want incarnate threads? Run trials.

    Let's talk about the trials. We can start a Lambda with 8 players or a BAF with 12 players, but how often do you actually see people forming minimum size leagues? It certainly happens, I see it daily and I do it personally, but most teams will aim for the maximum size or nothing.

    As far as I can tell, most people don't really care about what devs condone or not, or about doing stuff with the minimum size, they want the shinies and they want as many folks with them as possible to maximize chances of getting said shinies without too much trouble. I'm willing to bet if tomorrow, the game was patched and TFs suddenly didn't require more than one person to start, we wouldn't hear much... Because most would still be in Pocket D or RWZ asking for a BAF.

    Those of us who are interested in low/no requirements TFs would be in it for the challenge or to be able to experience that content at our own pace and would know what we'd be getting into, and while no thing is absolute and that there inevitably would be at least one person complaining as there is always, I can't see the amount of backlash that might result from such a change being anything more than a blip on the radar.
  2. Seeing as the fight takes place in the "all your framerates are belong to us" warehouse room, by the time I see the warning my character has already recovered from the stun.
  3. I always thought Granite/Rooted would have been way better if it limited max running speed, jumping speed and jumping height rather than lower these. Like if, say, you had Swift Hurdle levels of movement available, and never more than that. This would remove that situation where you're either slow as a turtle, or thanks to a single specific buff super fast and pay no price for your survivability.
  4. Spad, I could be wrong but I think the OP meant certain archetypes/powersets have much more luck than others at getting good rewards with the end table. This is certainly true in my experience as my fire/cold controller consistently gets Rares or above if I use my shields nonstop.
  5. This is so PRtastic it was hilarious to read. Every answer he gives is true, but also completely misleading.
  6. I run my laptop on lowest settings at 320x200 during Lambda Sector and still get my FPS down to 2-3 into these big warehouse rooms. That computer is well above the recommended specs for City of Heroes, and even fits the recommended specs for Ultra Mode.

    TWO frames per second isn't acceptable performance by any stretch of the imagination, and to have such performance in a timed mission part is adding insult to injury. Yes, the whole thing is thankfully easy enough to succeed once you know about it, but it's still a tedious affair as your biggest enemy isn't the level 54 Praetorians but your framerate. Lambda Sector probably can't be changed easily seeing as it's been designed with these warehouses, but I see no reasons the old missions and arcs have to suffer through this.

    This isn't just one computer as well, I see that on pretty much any machine I got to check out CoH on, including gaming rigs built one month ago. The most powerful PCs keep a somewhat playable framerate, but all of them (again, that I've seen ; I see people claiming they don't have any trouble with these rooms, but then again I see plenty of people who can't tell the difference between 20 and 40 FPS) experience a sharp drop in performance there.
  7. Nihilii

    An Apex record?

    For Master Of badge police drones have to stay off and alive. We fought down the stairs.
  8. Nihilii

    An Apex record?

    Duo MoRun in 0:42 with a 6 minutes pause before entering the final mission (my friend had computer troubles and was playing the whole thing at 1 FPS, rebooted and fiddled around with stuff), without trying to go fast.

    One death because he has a 3 second freeze at each big AOE and got one in a blue patch. No temps because lol, temps. x8 first mission, x1 (x2) second mission, putting the second mission on x8 would have added maybe about 5 minutes maximum.

    Based on that single attempt I can already tell a decent time, if going fast, for a normal duo Apex should be in the 20-25 minutes range. Hardest part is as always not to do the thing but to find people to fill.
  9. Quote:
    a couple of notes, you can be in a tf completely by yourself and it will not end, like 3 months ago i solo'd the ITF with my mind/fire dom, i got 5 pads and all of them quit and i got to run the tf by myself
    I soloed so many TFs over the years and it never worked like this for me, ever. Most likely someone who you thought quit just logged off keeping the alt in.
  10. Nihilii

    QoL Issues

    Something simple that bugs me especially because I never hear anyone else complaining about it : have the "Memorized" recipes tab closed up by default like every other recipe, rather than opened up as it is now.
  11. Quote:
    You're suggesting that the fanbase pay Inf to players who have been dissed by the Trial RNG rather than asking the Devs to fix the drop rate?
    Burning inf by helping players out and asking the devs to "fix the drop rate" aren't mutually exclusive things. Stop being that dense. Stop it!
  12. Ahh, fair enough. I just feel like the dumb kid always behind the latest cool trick sometimes.

    I don't use my lore pets much either, as warworks die on my melee alts without def buffs, seers are mostly decorative and clockworks steal influence (and so I assume rewards) with their chain power. I don't have IDF yet but I can't see them faring much better than warworks.
  13. Both are close enough in performance to make the most important choice personal preference.
  14. You guys are big teases. I suck at finding exploits.
  15. It is likely in my opinion that you would have to gain new salvage and craft the new pet again. I don't have any more information than you do and this is just a guess, it just seems to make sense given the constraints of the incarnate slot system.

    That said, if you already acquired enough salvage for your T4 Lore slot in the short period of time since I20 was released, you might have excess salvage by the time hypothetical new Lore pets would come out (which would be months away at best, I suppose), unless you strongly dislike the trials and plan never to run them again once you have what you wanted.
  16. I agree with the OP. Making us require warm bodies to start TFs was always a bad idea. As the incarnate slots are making everyone much stronger, the pool of people who will be able to solo TFs - and who might want to do so - will increase.

    Forced teaming is not necessary to ensure people will team. Take a look at what happens in regular missions or even farms. Even though it's more efficient in rewards/time to be solo, plenty of people team all the time for these tasks. Regardless, the iTrials have the forced teaming bit covered pretty well.

    Free the TFs!
  17. Nihilii

    Stupid but fun

    The next step : KBing a target of someone else's Ion Judgement while it's powering up, far enough as to make it not chain.

    Not that I'd ever do that.
  18. Is it just me or do people who play overpowered stuff in general clamor for being even more OP, or nerfing everyone else, since I20?

    First it was softcapped defense toons complaining about defense supposedly being shafted in incarnate content, the other day a bots/traps MM complaining that he couldn't solo a particular AV, then an illusion controller whining that PA wasn't the I win button it always is everywhere else against escapees, then a kinetic complaining judgement powers make it hard for him to get FS off, now another kin asking for a buff...

    Sure seems like tons of people who flock to easy mode FOTYs are now unhappy because they aren't that special snowflake anymore.

    Some will see this is as a pointless and cheap flamebait, I'm sure, and maybe they are right to an extent ; but I shake my head in disbelief more and more as these topics keep popping up one after another. No rant would be complete with a random ill-suited analogy - this kind of stuff just seems to me like some random guy coming in Haïti and complaining that his 401k won't allow him to buy a third house. Do yourself a favor - play a peacebringer, have some perspective.
  19. I'd say both parties are somewhat wrong here. Slowing down, as other players suggested, doesn't make any sense. You can just switch targets and even it out yourself as needed, even if it means switching every few seconds.
  20. Good list. One nitpick :

    Quote:
    -dominate mind: psi dmg, 25% chance for hold
    This power is melee.

    Edit : it's also a DoT.
  21. For the first time, I got the 10 threads reward in a Lambda. I was fighting the whole time, didn't die once, did just as much damage as usual (and usually ending up with uncommons or rares) as a 50+3 DB/Inv/Mu brute.

    The only thing that I can think of that could be considered leeching would be that I didn't hit stuff for about two minutes when my half of the team (we were just 8) finished the containment chambers, as the others were at 8/10 I figured by the time I'd get there they'd be done, so I went out in front of the portals instead as to be ready to use my acids on the portals. They took slightly longer than I expected.
  22. You know, seeing numbers written out that way I just got hit by how good damage auras have it with Interface. 75% chance to proc for about 50ish damage, every time the aura ticks, it's almost like the base damage of these powers doubled overnight.

    This is nice for scrappers ; now there's a good reason to go with damage auras for damage, rather than just stick with an aggro aura that allowed for more damage by keeping mobs in melee range all the time.
  23. Nihilii

    LF NW chain

    I haven't run pylon tests comparing chains with Gloom on a widow.
  24. Nihilii

    LF NW chain

    Gloom only seemed to do bad things to my DPS on a Widow, the redraw was just too much.