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Posts
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I cap ranged def with a S/L resistance shield and Tough on my squishies - on defenders/controllers that gives you 65-70% S/L res. By itself it's not enough to take on +4/x8 ambush with bosses, but popping green insps as needed I can handle it. I'm thinking with Destiny Rebirth +regen it should work just fine (don't have it yet on the character I was using, which for reference was a fire/cold controller).
Storm particulary, I just named that one for bait/fun. Storm is usually considered the bane of AoE minmaxers, what with LS, Tornado and Hurricane scattering those mobs we love to keep tightly bunched up together (unless one spends time herding stuff to corners, but... that's time spent) ; but with Freezing Rain and a blast set like Ice (as Wanted suggested) it should probably be competitive with the best farmers, the way things are right now. I think a fire/cold corruptor would be much more interesting to farm with. -
Second 8 man Lambda, again 3 of us got the 10 threads table and... hint hint... They were the same players, playing the same toons.
Namely :
Cold/Sonic defender
Fire/Rad corruptor
Fire/SS tanker
(The other person who got the 10 threads table in the first run logged out after the first trial. He was also a fire/rad corr)
The Cold/Son and Fire/Rad took out eight crates, the cold/son kept everyone buffed as well as using Sleet everytime it's up and attacking...
Something is definitely off for these results to happen. These guys ARE participating. -
8 men Lambda.
Sabotage complete with 10 acids, 10 nades.
Marauder dead in 50 seconds.
FOUR people on the team got the 10 threads table...
(Ironically, I crashed and got an uncommon.)
I guarantee you they were here, working their *** off, and doing a fine job. Participation is still borked. -
Winner!
I suppose that particular change affects Burn too, although it only hits 5 targets. SS/Fire might remain on top. Just wanted a cool headline. -
I'm not sure if you're playing along or if you took me seriously now.
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Every single time I've seen players making excuses about this particular time being a time where people don't log on because of [IRL reason], that MMO kept losing subs and/or finally closed. It's a much bigger indicator than server merges. Doooom!
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I see many people in game who simply don't want to discuss with anyone and everyone while playing. Sure, they may enjoy more people to team and blast bad guys with, but they don't actually want to communicate with them, they prefer to just stick with their own friends, talking in private chat or voice chat. I see that behavior in most of my friends, and I assume in many random folks. Hell, sometimes I feel that way too. Dealing with people is often more frustrating than just mashing buttons mindlessly.
Add to that there are juicy rewards tied to those trials, luring people who may not care one bit for "raid" content or even teams at all, and it's no wonder there's always people who don't seem to listen. -
Reading my message again I wasn't very clear, so for clarity's sake here's a better rundown of what happened after the 40 warworks phase.
We were 2 brutes, 1 tanker, 1 corruptor and 1 controller (I was one of the brutes).
The other brute jumped on NS at her spawn point. I followed and promptly died, hosped immediately. I think the rest of team followed the brute, and they all died eventually. The tanker quit right away, and the brute did after a few seconds. I went back and grabbed Nightstar from her spawn point, pulling her to the courts. The controller and the corruptor were still here, one of them (I'm not sure which) helped me fight Nightstar and vickies a bit, then both left. About 30 seconds after that, I got the message and trial failure.
So I believe the wipe occured about 3 minutes before the message, and that I was fighting NS for about 2 minutes before it failed. That said, I understand your point (I think) and that it's 3 minutes instead of 30 seconds might be irrelevant.
On the other hand, I think I've been on 12 men BAFs where we completely wiped and didn't get a failure message. I remember for sure Nightstar going back to her spawn point, nobody outside but me, and having to pull her back to the courts (in these other trials).
Quick Google search for Fiery-Enforcer's thread : here it is. If I understand his wording correctly, he hasn't died - but that he specifically says *he* didn't die makes me think his friend might? Either way, there would have been no full wipe on their run. -
So, I remember reading Fiery-Enforcer tried to duo a Lambda and got a "All Players Defeated" message and completion (failure) of the trial after a while (I think I recall him mentioning half a hour?), despite both of them being alive at the time.
I just ran into the same issue today. I was in a Lambda League where the leader misclicked on BAF (or first available), so most people quit. I stayed with about 5 people and we did the 40 warworks in a few minutes, then wiped a bit on Nightstar and everyone quit but me. Less than thirty seconds after I was solo, I got that same message - despite being alive and tanking Nightstar since before my remaining teammates left.
Obviously the trials weren't intended for less than the minimum size, but I'm curious as to what exactly causes this message. Based on those two experiences there seems to be other factors involved than a plain "if you don't have at least the minimum size, you're out after X amount of time" seeing as the delays were different. Could be just a different timer between BAF and Lambda, but that seems odd. Any ideas, experience with lower than minimum size trials? -
Generally, I'll aim for the strongest. Being weak in this game is more often than not an issue of playstyle rather than build, and improving someone's defense or damage isn't going to turn him into a better player.
To look at it another way, buffs are force multiplier. I'd rather multiply a ten than a two.
However, in situations in which the team is already steamrolling (which is, let's face it, often), I'll buff the weakest. Might as well improve their experience and let them have some fun. -
If SM had more generic GFX and animations (I like the screen shaking, but the whole stone thing and mallets out of thin air doesn't do it for me), I probably wouldn't play any other powerset. As it is... I don't have a single SM character right now.
Edit: now that I think about it it's really just the mallets. If mallets had an alternate punching animation in the same style of stone fist or seismic smash, I'd play the heck out of Stone Melee. -
Sold 1, still got 1.
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Oh God, yes. That annoyed me at first. Thankfully after a while my brain just started ignoring those messages, it's like I see through it.
Another fun I20 thing : the devs designed the whole thing for resolutions so large that if you play on 1280x800, most of the Blue Box Exposition will show up behind targeting windows or health bars. It actually took me a few weeks to notice Prometheus was talking to us during the trials. -
Achievement: stopped caring about imaginary rules people make up to decide whether using certain tools available in the game is "cheating".
Disachievement: posting about it. -
I'd go with Claws. Secondary is IMHO irrelevant unless going through level 20-30 content actually implies "x8, no insps, AVs on".
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The recharge cap is 500% (or +400% ; base is 100%), so the lowest you can get Unstoppable to is 1000/5 = 200 seconds, a downtime of 20 seconds.
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Ha! I was expecting yet another "witty" topic making a statement about nerf calling, and this was so much better and unexpected. Well played sir!
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Being dumb got me to have 4 T4s. If I was a smart person, I would have only 2 T4s. I'll stick with being dumb.
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I wouldn't want to run that chain. It does less DPS than MG SM SL SM, and the extra survivability offered by using SL more often is nowhere near the survivability you'd get by using Rebirth +regen rather than Ageless.
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In my opinion, one of the best ways to get the healing badges on a melee character without playing a specific way is to get the Rebirth incarnate buff. It's useful even just for yourself, and as you team you will inevitably hit other people with it. My brute is already 65% through the first healing badge, and I got the buff 2 weeks ago I think.
Oh, and I also have Leadership on all my melee alts. And I hug people for Grant Cover when I'm on a Shield and there's no AoE splash. But I'm ok, I can stop it, whenever I want.
... Maybe tomorrow. -
It would, but the question is "how much harder". I'm guessing it'd be unsignificant, certainly nothing compared to how much harder it got since I20 compared to before.
I obviously don't have solid statistics to back up my point of view, but from anecdotal evidence I'm willing to bet the vast majority of pickup groups (SG and friends teams are irrelevant in that context because these teams are already closed off to strangers) run task forces at maximum team size. If people run at 8 on a task force where the minimum is 4, changing that minimum to 2 or 1 doesn't seem likely to result in a massive shift in the way people team, at least the way I see it.
It could be argued that some people, once finding out they are forced to team, don't care if it's 4, 6, 8 or 24 players, whereas if they had the option of soloing, they wouldn't team. I don't know. I doubt that a large enough number of players would do that and make teams significantly harder to find, but I don't know.
If there's one guy out of ten that decides to stop teaming and solo TFs exclusively, you're still left with 9/10 as much people to team with as before. Hardly a difference that you would notice even if you looked for it, I think.
If anything, I'm surprised the objections to this suggestion aren't of the opposite sort ; namely that there might not be enough players interested in lower member size task forces to warrant developer resources spent on this. -
I'd go with a /poison MM. I might be remembering poorly but I think some of the powers even have an animation with a bottle or potion of some kind (maybe the rez?). As for the primary, demon summoning seems like it could tie somewhat well to Alchemy, in my opinion.