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Boo lolPVPer making new account to troll
you need to start typing in lowercase because it's cooler -
Quote:My SS/Fire isn't a farmer, or else he'd be Mu and not Soul. I play regular content with him, as said in my rant. Heck, I don't think I even mentioned farming in the OP.
You meaning the OP. Coffee hasn't settled into brain yet.
Edit: oh ok I did, once, talking about a specific power choice for other combos.
All my characters can do +4/x8, the "issue" is the SS/Fire is ridiculously fast and good at it compared to others. Yes I'm aware that's pretty much a self-imposed issue, obviously can't crave power and RP needs at the same time. *shrugs* I just wish the gap wouldn't be that wide between SS/Fire and anything else for my particular playstyle. Having one character being much better than the others with no drawback whatsoever hinders variety for me, less incentive to play anything else.
Quote:Well, to be even somewhat viable without using any IOs you would need some kind of -KB. So thats super jump and acro right there.
And then you will have at most about 10% def. So Guns and swords are gonna strip away your def within a matter of seconds, resulting in a likely faceplant.
By the way, I run at 20% def on my IOed out brute, that's not really such a huge difference from 10%. Don't see any need to sacrifice recharge for more.
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Neo, if I can offer one suggestion, it'd be to try a mixed proc while on your way to the T4. Burn procs enough that both the -res and the fire damage will be capped, even with a 25% chance. -
TBH I'm pretty sure I could strip all the IOs out of the character and do all the non-DPS locked things I can do with it now, just at a slower pace (most likely still faster than my other IOed out incarnates meleers). Or, in other words, I don't really buy the "SS/fire / shield scrappers / fire/kin controllers are bad with SOs / while leveling" because this has never been my experience while doing just that, whereas it has been my experience that there are far, far worse combos even IOed out. Energy/dev blaster for example.
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... and I suppose I have nobody but myself to blame for it.
Before incarnates, SS/Fire was a good combo, somewhat balanced as it could in theory do very impressive damage output but realistically you weren't ever going to run an attack chain with Gloom at full speed without running out of end.
Then came the Alpha Slot, level shift, and of course Cardiac. 300 pylon DPS became the norm (which means ~330 real DPS), and that's all-the-time DPS as opposed to specific situations (if I have 10 foes around me that never die while I fight a lone target i.e. DM/SD, etc.). Not only that, but I always felt the real strengthes of SS/Fire were underrated. Namely, two heavy hitters with KO Blow and Burn animating reasonably fast, which tend to be much more useful than faster animating, smaller damage attacks dealing the same DPA in actual gameplay, as you're not standing still trading punches *all* the time, there is an amount of time (more and more significant as we get more and more powerful) spent moving from mob corpse to future mob corpse. Add to that one of these heavy hitters is actually AoE, then throw in another AoE with a gigantic radius by melee standards. I know, I know, people can supposedly hit 10 all the time with the war mace cone, good for them. Personally, I'm lucky to hit 3-4 with a 180° degree cone, and even with Foot Stomp 15' radius I find I'm often not hitting the target cap. Not only that, but most people I play with do about the same or worse as me, so these mythical skilled players who aim perfectly somehow never end up on my teams. I guess I'm cursed.
Aanyway. Then you have a strong ranged attack in Gloom, which is more and more useful as incarnate content proves to be more dynamic than the good old warehouse full of guys punching their fists and doing their best to stand still and get AoEd to death. Against i.e. Apex Battle Maiden, I find my brutes to outdamage my scrappers quite a bit between Gloom and the bigger hits per attacks (making it easier to joust).
Even RotP, which is often considered as a joke, is a staple power for me. Deaths sometimes happen, and the ability to get back into the fight instantly is, again, more and more valuable IMHO as content becomes harder. The lone brute falling down and having to hosp or wait for a rez rather than using RoTP on a small scale PUG lambda against Marauder can all too often be the difference between a team wipe and a ten second setback.
My point being, SS/Fire rocks, alright. And now we get those new slots, and the only real, significant drawback to the combo (lack of defense/DDR) is all but gone with Barrier, while damage output is supercharged with Reactive, and to a lesser extent Lore (for ST) and Judgement (for AoE).
Soloing +4/x8 against malta, longbow, arachnos, vanguard is a sleepwalk, everything dies so ridiculously fast there's barely time to use ST attacks. Sometimes I log onto my other melee characters, play them a bit, realise it takes me longer to take on +0/x8 with them than +4/x8 on my SS/Fire, and give up.
It's admittedly not as sturdy as other secondaries, but then again, where is this extra mitigation really needed, if you use inspirations? Not in +4/x8 solo missions against the toughest factions, barely if at all in minimum-size PUG iTrials, and never in preformed teams, which is the norm, at least on Freedom.
Wah wah wahhhh. Yes I'm whining, I'm ranting, and I don't have a point. I find the whole "SS/Fire/Soul" so completely silly from a concept PoV - attacking by dropping a burn patch on the ground, then throwing skulls, then doing a Popeye punch. Yet the difference is performance is so drastic compared to my other characters, I can't help but play it. Spreadsheet numbers might not show it to be that way, but if you ask me a SS/Fire is worth two other melee characters, assuming same quality of builds/players.
I kind of wish melee characters would get the "dom treatment" for PBAoEs. When the AT got revamped PBAoEs were bumped to 15' in radius. A 8' radius simply isn't realistic in today's super fastpaced game IMHO, and it's kind of sad that you're better off picking Ball Lightning or Dark Oblit than using your primary PBAoE for most combos (save for ambush farming I guess). Then you've got Judgement with what, 40-50 feet radius? It just seems like for most attack powersets you're better off using anything but your primary these days. I sure would feel a lot better about picking anything but SS as a primary if PBAoEs would be bumped to 15' or even just 12'.
So, yeah. As it said in the title, pointless whining, and I don't have a conclusion. I should probably start a blog or something instead of using the forums as my personal soapbox, but all the cool kids use facebook or twitter these days and IT IS CONFUSING. Alright, time for my pills. -
Quote:I've done it personally and seen it done, I'm pretty sure I remember a topic about that one or two years ago.
Flippers don't ruin the market. Honestly, try to maintain the prices of enhancements or salvage for longer then 24 hours. And manage to make a profit off it.
No really, try it. Then come back here and tell us flippers ruin the market.
The person who defended the same argument as you then spinned it claiming those results were because that item hadn't reached its equilibrium price, with quotes from Wikipedia to show his deep knowledge of economics.
That said, MunkiLord was being playful... -
Quote:With Cryptic and now Paragon Studios' past performance on performance, that'd worry me much, much more than a server merge if it were true.
Emphasis mine. If they can make the the current hardware do more, and aren't expecting a sudden influx of new players, they can reduce the size of the server farms without impacting performance. Thus reducing their overheads. -
No issues, but I tend not to have issues with that sort of stuff. Barrier does seem like it could be problematic to people with sensibilities to that sort of stuff, especially if you customize it. I turned mine orange/yellow and there's a bright, seizure inducing flash when it goes off.
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Quote:Oh yes, people suddenly decided that they didn't want to do Synapse and Citadel anymore, right after doing it for years. It's certainly completely and utterly unrelated to I20.
Well, Synapse and Citadel are two of the worst written and grindiest TFs in the game. It wouldn't surprise me if people juist don't want to do them anymore.
Seriously, the amount of effort some people go through to claim the game is always super fine and nothing is ever wrong... You could probably design your own MMO from scratch and end up with it being better than CoH if you used all that energy differently. -
You nailed it well. I think the damage should be a wash - the widow needs Ageless or Cardiac to attack at full speed, whereas the Claws/SR can pick Musculature and end up even with the Widow in DPS (the widow can of course pick Ageless and Musculature, but then the Claws/SR can pick Rebirth and have much more survivability, etc.).
The widow also has the advantage of being able to go a fair bit above 45% defense without any compromises. Good against tohitbuffs and incarnate content. -
It seems I'm not getting a patch from the old launcher, even though there is a new one (using the PlayNC launcher updates normally). Is this just me?
Edit: nevermind, ignore this. -
Still got that one for sale, still asking for the same price.
As I've been missing a fair amount of potential buyers due to not being on when they send me a tell and them not being on when I reply back, I thought I should mention this - I'm european, and unlikely to be on after 5pm GMT -6. If you're living in the US, it might be better to schedule a trade via PMs or tells rather than wait to be able to chat live. -
Grats!
Greatest irony of the iTrials : at certain hours of the day (non-US times, basically), it can take longer to form a team to launch the damn thing and do it as a league that it would be to just duo/solo it, assuming you could start right away. -
8 on the same team multiple times, leading to both kinds of results (no threads table / threads table), save for one occurance when we were 9 due to queue.
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Mirroring the experience of others here, I've experienced increased lag in maxsize BAFs. 16 men and lower BAFs are still mostly smooth even during the prisoner part.
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Quote:During the Sabotage phase, my friends who got the threads table pretty much stuck together. I, on the other hand, often go my own way and solo for a while. Even during the courtyard part, I sometimes start killing turrets while people are still taking out normal groups - and my rewards were uncommon, rare, rare, uncommon, very rare I believe (not 100% sure about the last 3 because we did both BAFs and Lambdas yesterday, but I know I only got one common and it was on a BAF).
did you spend most of the time with 2 or 3 teamates around you, or were you doing your own thing away from the team for a considerable amount of time (even if it was productive, unlike that one time I got lost)? If you were alone a lot, that could be it, and tell us what not to do. -
Ran more small scale lambdas today, with more of the same players, some with the same characters, playing more or less the same way... No threads table, I believe.
I haven't been able to identify something different or particular in our trials that could have caused the discrepancies with yesterday's runs. -
Quote:I just tried to put my fingers on D (middle), A (ring) and G (index) - my hand already hurts! It's not a comfortable position at all for me, it keeps constant pressure on the muscles of the back of my hand, as well as on the joint between the ring finger and the pinky. I do have small hands and less finger flexibility than most people, though.
I can never understand why people use the WSAD instead of having forward be D, back be C, turn right be F, turn left be S and then have strafe be A and G like I use.
On WASD, I'm fully rested. -
Ranged softcap, 65% S/L res (epic shield + Tough) and green insps were enough for me to farm +4/x8 S/L ambush farms, with bosses on, on my fire/cold controller. She has about 1200hp IIRC.
On a corruptor, I'd go with the same plan - except I'd probably use a temp jetpack to fly slightly over their head (the controller can AoE immobilize stuff forcing them to be at range, I assume more mobs would get to melee and be a threat on a corruptor). Another option would be to go Leviathan for the AoE immobilize, I suppose - it animates slowly, but the lion's share of the damage is done by the reactive procs from your rains and you're bound to have downtime with the only two fast recharging AoEs you have being fire ball and fire breath. The corruptor only gets to about 50% S/L res, so it might be needed to either use both green and orange insps, or get the Rebirth +regen destiny and some orange insps.
The above paragraph being, of course, complete theorycraft. I don't have a fire/cold corruptor.
... Yet. -
WASD for moving/strafing and QE for leaning/turning is standard mapping scheme for shooters, so I always use that. Are there really that many other MMOs using WQSE? That seems rather unconvenient. You'd have to move the middle finger back in an uncomfortable way to move backwards, rather than naturally extend it to go forward with the usual WASD.
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Ninja Run now doesn't work (greyed out) for me, outside of trials.
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Quote:We cleared the entire area, including turrets. We cleaned stuff around the crates and chambers during the sabotage. Standard MO on every Lambda run I've ever been on, be it small scale with friends or 16 men PUGs. Standard MO that gets me and others rares and very rares from time to time, as well as during these runs - for other characters than the ones who got the 10 threads table, of course.
Sounds like you're not really participating, but speeding through it.
Quote:A casual read of the Dev posts on the Incarnate Rewards implies that the 10 Thread reward is the "door sitter's" prize. However, they never said explicitly that you can't ever get the 10 Threads reward randomly. They just said you are guaranteed to get it if you are deemed inadequately active.
If they have indeed made the 10 Threads reward a possibility for random reward, then the possibility of getting it may be increased with the reduction of the odds for getting Uncommon drops. If this is indeed what has happened, I will deem this to have been ... ill-advised. Giving people the "door sitter" prize randomly sends incredibly mixed messages, and the evidence I am seeing from both in-game and the forums is that mixed messages quickly piss a lot of players off.
As it is, for better or worse, being told there is a participation system and getting what is supposed to be the lowest prize sort of feels like the game is telling you "you suck", which feels unfair after steamrolling a trial, with teammates getting rares and very rares. I'm not even the guy who got the 10 threads table and it irked me so much I had to post about it. -
Brutes could earn 3 millions in raw influence from kills per minute before I20. It is in my opinion the best metric, as it evaluates defeat speed and doesn't tie you to a specific build, map, or earning goal. What mission you use, what settings you use should be entirely up to you ; find what works best for your character as to get the best numbers possible.