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Posts
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Joined
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Hmm, trying to look at it objectively (weighting the time I spend on trials vs the time spent earning money marketing, the rewards I get and the rewards I need, plus the convenience of buying something as opposed to having to do content) I'm coming up with this for me personally :
Common - 100 millions
Uncommon - zero, would never buy
Rare - 10 millions
Very Rare - 200 millions
Of course, considering the downgrade I'd have to put Uncommons and Rares at 100 millions as well. -
That's odd. I really never had the problem until about 2 weeks ago, personally. My influence totals in combat attributes always used to match the numbers shown by the market. Now, it seems to be off most if not all the time.
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Different strokes and all that, but for me leveling is doing normal gameplay i.e. missions, streetsweeping, teams, TFs, whatever ; whereas powerleveling is maximising the path taken to gain the maximum exp in the minimum amount of time (which in this game would often involve doing the same mission over and over), with some kind of efficiency at it implied.
The first path tends to take dozens of hours, the second path tends to take hours - hence the "power" part. -
I will confess I never bothered to closely look at it with a stopwatch, but I've had OwtS and SoW slotted with sets including recharge for years and never noticed that. I am sure that Hasten and global recharge doesn't affect their recharge, otherwise I would have these powers perma.
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That doesn't seem to be the discussion. So far everything in this topic was about "def vs corr".
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I've been having the above problem for a few weeks now. It's usually just off by a few units, but when you're trying to work around the influence cap it can be mildly annoying.
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Quick glance at your numbers (picking Musculature 45% in Mids) says you'd be more than fine without the Cardiac Alpha, taking ~110s to drain your end bar attacking at full speed without CP nor taking into consideration the 3 end procs nor Hasten/PB. Rough calculation obviously, but with CP on a 75s downtime the gap is large enough to be reasonably sure it'd be OK, and yes you do have perma-Hasten. I agree with your reasoning, the +dam seems more interesting than the +res, even with KM's fairly high selfdamage buffing. The good thing with Musculature is it also boosts Lore pets and Judgement significantly.
I'm not big on Paralytic, simply because it's hard to pass up a free ~+30 DPS with Reactive, but it certainly seems like a valid survivability option. Add Void Judgement on top of that and you could probably stack -90% damage debuff at times (4 stacks of KM for ~20%, 4 stacks of Paralytic for another ~20%, and Void for ~50% during 30s), making Void useful as a panic button during tough fights. -
I'm guessing he read your very first post as saying the defender has +50% damage compared to the corruptor (as opposed to +50% damage period), and he's subtracting 15% (corruptor Assault) to your 48.75% value ; which doesn't quite work, but that's how I read it.
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My plan for my own KM is to use SB>BB>QS>SB>BB>CS while Hasten is up, and add an extra QS while Hasten is down. With that second chain, I'm going to have a 0.4s gap for each repeat (which is roughly ten seconds and a half), but I figure I can live with that during the ~20s Hasten will be down (Mids showing 128s recharge while it's up and 160s while down, and I'm too lazy to do the math). With that gap and all, the DPS of SB>BB>QS>SB>BB>QS>CS is barely ten points lower than gapless SB>BB>QS>SB>BB>CS, before Power Siphon is considered that is - I don't know how to average it properly, but anyway even if the damage buff were perma it can't account for more than 2/5 of the whole damage, so I see the difference in DPS between both chains to be at worse 17 DPS.
Err, rereading my post I'm not super clear. What I was getting at is that since KM DPAs are relatively even, you can downgrade to the lower chain in the food chain while Hasten is down and not lose much damage. On your build it seems like you could run SB>BB>QS>SB>BB>CS while Hasten is down, which for reference ranks only 3 DPS lower than SB>BB>QS>SB>CS on my approximate spreadsheet.
Kinda unrelated but looking at your build (long time I haven't looked at a SR, pretty numbers!), wouldn't a shield wall +3% res work better than, say, the def/end/rech in Maneuvers? You'd lose 0.3% def and 0.03eps, but gain an overall 3% resistance, which I think would do more for your mitigation. -
Quote:Ill/psi would certainly be a great combo as well, but the -regen wouldn't be as significant as on a controller because doms do much more damage. -regen is essentially only good against very tough bosses, EBs and above, whereas the superior damage /fire provides is useful everywhere and all the time.
I'd think ILL/PSI would be the the way to go for the added -Regen of Drain Psyche. And thusly what helps things like ILL/RAD and ILL/COLD be awesome.
To put things in perspective, */fire/ice doms (where * is a primary that doesn't contribute to damage in any shape or form) could reach 250 ranged DPS or 300 melee pylon DPS with some effort in I19. Add the Reactive proc, the illusion pets and you're easily looking at 400+ reliable, ranged DPS in total safety, which is enough to take out a +4 AV within minutes. -
If it ever happens, I'll probably make my main an Ill/Fire and forget every other character I've ever had.
My opinion is that Illusion (PA specifically) is gamebreaking, and is more or less balanced by having no significant AoE output*, most of its ST damage tied to pets and no hard control. Add Dom secondaries, you remove the lack of AoE and get significant ST damage on which you have perfect control. Add permadom, you lessen the lack of hard control (blind/confuse at mag6 tagging bosses in one shot and EBs much easier ; as for minions and lieuts, not much of a concern IMHO).
*It could be argued that with reactive proc being WAI, certain combos like ill/cold get the best of both worlds. -
SS without Foot Stomp or epic AoEs has nothing but Rage. Rage isn't used much if you cap damage with rages. Claws is a pretty clear winner.
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People use that chain? Huh. The one you mentioned feels intuitively better, and sure enough plugging in numbers for BB>SB>QS>BB>CS, it ends up lagging behind (by a mere few units, but then again there isn't that much difference between the KM chains as the DPAs are relatively even).
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Quote:Then you are better than the thousands different players I've played with. Personally, I've never seen someone managing to not lose any time in melee as compared to ranged. Not a single person. A 0% success rate over such a large sample is enough to let me firmly believe my experience is the norm and you're the outlier, far above the curve ; advice that works for you may not have the same results for most of the playerbase.
I don't generally have all the trouble a lot of people are claiming in terms of getting into melee, myself - combat jumping is gold, or maybe I'm just well practiced at it. -
I would like to see different power FX for Stone Melee and Fire Melee ; replacing the mallets and swords with essentially the same kind of power FX as other attacks get (rocky fists for Stone Melee, flaming hands for Fire Melee).
Being forced to alternate between bare fists and weapons is a complaint that I've often seen against these powersets, an annoyance that I share. Having a weapon materialize out of thin air and vanish a second after just doesn't make much sense to some of us. For many concepts, it just doesn't work.
It could be argued the animations, unchanged, might look slightly odd as a result, without their intended FX. Personally, playing in /suppressclosefxdist 255 and /suppressclosefx 1, which lets me not see the fire swords on my own character, I don't think it looks bad. -
Quote:Careful with that. The language french people speak in MMOs is a mangled mess of textspeak, broken english and, yes, sometimes a little bit of french thrown in for good measure.J'ai visité les serveurs français! I'm gonna hang out on the French servers until I know enough French to type confidently without Google Translate. Haha.
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A then B rather than B then A
Better? -
I explained myself poorly - I meant that, for concept/looks reasons, I'd like to play other powersets just as much as I play SS/Fire, but the performance gap makes me come back to SS/Fire.
To put it another way, I prefer picking the powersets that fits my RP rather than build my RP around the powersets I picked for performance reasons. No doubt there's tons of valid concepts for SS/Fire, just as much as for any other character. -
I've mixed and matched claws and psi attacks and was relatively happy with the performance. That said, I built two different chains - melee and ranged, and used one or the other.
In theory. In actual practice, with teams moving so fast and actual encounters where sustained DPS feels* useful also involving heavy damage from the enemies (more often than not AVs), I've found staying at range and using the psi attacks to be more efficient in most situations.
*I suspect part of the problem is perception, you're looking at a big but not enormous difference between a ranged attack chain involving Gloom and a melee attack chain, especially as the melee attack chain is partly DoT.
Another issue is with the sheer number of hotkeys. Dominate, Subdue, Gloom and TK Blast + Swipe, Strike, Lunge and Follow Up, that's already 8 attacks. Throw in Confuse, and eventual AoEs, click buffs, Aid Self, incarnate powers... It's starting to be a bit much to handle efficiently, unless you have pianist levels of finger dexterity.
Ironically, I agree with much of what Flux is saying... But I think his opinion is a bit too theoretical, at least compared to my own experience. For example, melee attacks do more DPS, but having to jump from mob to mob on normal groups (or even worse, while solo, having to run after mobs, as they will run) as opposed to just stand in one spot and blast stuff with ranged attacks without losing even a millisecond moving makes the ranged DPS higher against anything but tough static targets. Judgement attacks can be synced up to throw 2 judgements every spawn, but on the teams I play people aren't nearly as efficient as that, and on the rare occasions that everything goes well spawns die a lot faster than 10-15 seconds. Psi damage is sometimes heavily resisted, but just as often it's the only damage type that deals significant damage against the targets that matter - mostly AVs (ab)using Unstoppable. -
What I wanted to get at is that CoH is notably performance hungry even on lowest settings. Even the recommended configuration, with a dedicated gaming GPU, won't get you far above single digits FPS, so I'm having trouble picturing a device like the iPad running it at any kind of playable framerate, even with a rewrite, but who knows.
It'd be cool if we got a mobile app to check on the market and SG/global chat at all. -
As already said, I'm making no assumptions about you. As far as I'm concerned you're a random guy on the Internet. Not sure how much more clear I can make this. Not sure why my opinion matters so much, as I'm just another random guy on the Internet. *shrug*
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"I have so many cool things to do in my life I just come here in a hurry to post one liners like some action hero and wander off in the sunset", indeed. Kinda breaks down when you reply a mere 6 minutes after I post, though.
Regardless, I do enjoy your posts. I will admit that I am worried about hurting people with words, it's certainly a good way to push my buttons, so well played if that was deliberate. I'm not buying it completely, based on past experiences with people generally, but certainly can't rule that out as a possibility. -
The iPad is roughly as powerful as a netbook, right? CoH would probably run at two frames per... minute, if even that.
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Your buttons are kinda easy to push. Now is when I should make a passive aggressive apology for hurting your feelings or something, but eh, let's not play that game and try to clear things up instead.
"lolPVP" is a forum meme due to the lack of developer's attention to PVP, it has nothing to do with superiority or what have you. I have a blast PVPing in some other games. In that same vein, typing in all lowercases is something often done by people trying to look cool - the whole, "I have so many cool things to do in my life I just come here in a hurry to post one liners like some action hero and wander off in the sunset, no time for punctuation".
I don't really hold grudges over forum stuff unless xenophobia is involved, and that's thankfully restricted to a few individuals that most often lurk in other sections than the AT boards. For that matter I don't see a single personal attack directed on this topic. If my answers seem harsh or something, add some smileyfaces to them, there was no intent to berate anyone, just clarification.
Trolling is defined as posting stuff with the intent of getting answers, posting "boo nerfherding" is pretty much just that (or an immense failure at communication). People tend to add an additional stigma to it, I don't, nor am I making a statement on you personally when I say you troll, I'm just saying you troll. My whole OP could be called a troll because, yes, from a specific perspective it can be seen as nerfherding and in that light will provoke emotional responses.
As for forum rules, I believe rants aren't allowed, so, there you go. Don't even need to look for anything else. -
Right now Infinity is the fourth most populated server (behind Pinnacle, Virtue, Freedom) and there is... 43 people showing up heroside on /search, 21 of which are level 50s. There's a grand total of 11 people (including me) under level 45.
I can see why the other servers seem nicer, you can't meet jerks if there isn't anybody else to play with in the first place.
(Yes, yes, I know, most of you are USA! USA! and don't give a damn about these hours of the day. And there's obviously three hundred players on /hide. Please carry on with the Virtue/Freedom bashing.)