Nihilii

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  1. Quote:
    At first, I was concerned that people might use multiple free accounts to corner markets, and flip prices up to ludicrous amounts
    With 12 (?) slots per server and 15 (?) servers, we already have a lot of characters that can be created for market purposes. The biggest issue is time. I don't see free accounts changing that any, even if they had full access to the market.
  2. Behold the ultimate character, a casual WM/DA brute.

    Highlights:
    - purpled out
    - can hit 5 mobs with Shatter everytime
    - fights psi and endurance drains more often than knockback and defense debuffs in any given mission
    - runs Acrobatics, Weave, Hover, Tough, Maneuvers, Tactics, Assault and Whirlwind on SOs while spamming Dark Regen and attacking at full speed due to superior, mathematically calculated endurance management.


    Warning : do not look at the WM/DA directly. Do not play the WM/DA at night. Do not allow people with insufficient mathematical skills to play the WM/DA ; to determine who should be deemed worthy to play the WM/DA, look for loud and repeated mentions of the word "math". Experiences may vary with the WM/DA, optimal use of the WM/DA is to look at numbers in a vacuum on a spreadsheet.
  3. I don't know about you, but I doubt a single individual is giving me all the money I get from the market. If it is, then that guy has some deep pockets.
  4. Lemur Lad's suggestion would be one of the best things that could happen to AE in my opinion. So many climatic fights don't work because we have to respect the "big bad + X amount of bosses, lieutenants and minions based on player reputation".
  5. It always gets a chuckle out of me that the (unintended) most efficient way to run that coop TF is to be a villain, compared to the rest of the coop content being so hero-centric, but I have to agree that it's bad design. This suggestion definitely makes sense.
  6. I find Cardiac to be very helpful for widows, considering, as you mention, endurance is really their only concern, and they lack dedicated tools for it such as Conserve Power, Power Sink or what have you.

    If you want to go for more offense, you can instead rely on Ageless and pick Musculature or Spiritual.

    Personally, I like Cardiac as it allows me to get Rebirth +regen and forgo Aid Self, which eats too much animation time for my tastes.
  7. Quote:
    Originally Posted by Silver Gale View Post
    Unless you define "Hey, thanks for posting your idea, it's something that has been suggested hundreds of times already, but it's not a good idea for these reasons" to be bullying.
    A simple search for "server merge" will prove that not to be true. Unless you're easily placated by people putting a disclaimer saying their copypaste wall of text isn't meant to insult you right before it proceeds to insult you for a few thousand words.

    Fact is, people who post a lot do so because they haven't anything better to do. A rule of thumb that has never failed me on any internet forums is that anyone with 1,000 posts or above shouldn't be trusted too much to be representative of the community or sensible in his posting, and the more posts the more likely is that person to care way too much about his online persona and to bring his own agenda in every topic.

    Just watch the answers this very post should get, that will likely twist my words from "rule of thumb" to "hard rule" ; and, yes, I am aware I have more than a thousand posts myself, and I fully fit into this. No denial here.
  8. Gonna agree there. The more uses, the more chances for that damage proc to go off.
  9. Nihilii

    Build Bingo!

    I hit 4 out of 9 of these with every post of mine in build topics. Can I get a cookie?

    I'd add

    - Too Casual To Purple Warshades (the reverse of "everything's free", when OPs specifically say money is no object and yet builders insist on removing better IOs, arguing the inf cost is too high)
    - Here's Something Else You Might Be Interested In (builds that don't fit the actual topic at all, posted just because the builder wants to show his own a-awshum build)
    - Resistance Is Futile (builds that rely on very specific playstyle/booster packs/conditions, or have a very specific purpose, while the OP has mentioned no such thing)
    - Everyday Man (not taking in consideration incarnate powers at all)
    - God Amongst Men (assumes very rare on every incarnate slot)
  10. I know that you can add more power trays, but I would like it better if they weren't floating in random parts on my screen. Even trying to put additional trays under the first three so it'd look like it's just one big block, it doesn't work out - the additional trays won't align properly, they start twirling vertically as I have all my power trays on the bottom right of the screen.

    Is there a way to do what I want that I'm missing?
  11. I find it funny that you try to argue people should just lead and not worry about it because it's a game and, in the same breath, yell at them in all caps.

    Hint: this is why they don't want to lead.
  12. Quote:
    Originally Posted by Eva Destruction View Post
    Yeah, people keep bringing that up, and conveniently forgetting to mention that it was only a fairly small section of the playerbase that was doing this over and over.
    Can't say I agree. On every server I played it was a fairly significant part of the playerbase.

    The important difference is that there was other "competitive" options. Let's assume a 30 minutes completion time for the ITF, which seems about right for PUGs back around that time, you could pick any other TF and it'd take you maybe 2 hours at most. Four times slower was a significant hit, but progress could still be made at a decent pace. There also was the option to buy those recipes from the market, by making influence pretty much anywhere (and of course, it's always been much faster to just make money with the market than farming TFs, but that's a slippery slope and likely the reason why we keep getting these completely new advancement systems).

    On the other hand, here, if you want to do something other than the trials you go thirty, forty times slower. That's the real problem - scale.

    If anything, speed ITFs for recipes are a fine example that there's no need to put such a tremendously high penalty on non-itrial progress. I took the two hours vs thirty minutes example earlier, but that was kind of a worst case scenario, and many other TFs took barely more time than the ITF ; yet people didn't run them nearly as much as the ITF. Going just twice faster seems to be more than enough to gate people to specific content.

    I'm not asking for a ratio that good because the frustration and difficulty of having to find at least 8 people for a trial (and in PUGs, this is most often going to end up with 16 people because "omg, it's impossible with less than that") has to be weighted in somehow, but I think there's some middle room between twice slower and thirty times slower.
  13. Quote:
    Originally Posted by Mr_Body View Post
    Only 100 million? I've seen requests for builds that will pay > 1 billion....
    But can that 1 billion build hit 5 targets with Shatter all the time?
  14. healz0r detected

    Absorb Pain - I agree that would be generally dumb to use. Enjoy, that's about the only thing I'm going to agree with you on.

    Heal Other - twice the healing at half the recharge is a "little more"? That's four times as much, on top of being able to stack on healing aura. Tell you that, if this is an irrelevant difference, I propose we lower your character's abilities by four times and increase mine by four times. You wouldn't see the difference, and I certainly would like to hit for 2000 damage with Foot Stomp.

    Adrenalin Boost - duration 90s, base recharge 300s, this power needs 300/90 = 333% recharge to be perma. 100% base, 100% from AB casted on yourself, 70% from Hasten... All it takes is 63% from set bonuses, which any high level emp build should have (if not much more). Yes, you won't be able to cast it on someone else if you use it on yourself, which is pretty much irrelevant to the context we're talking about here (self buffing).

    Clear Mind - 1.12s cast, 90s duration, that's exactly in line with click mez protection that SR and Shield get (1.716s cast, 120s duration) ; but I guess those scrappers just run without mez protection because it doesn't last long enough.

    Fortitude - +5% acc and +10% dam? Sounds like someone has never played an emp and is just assuming the buff is the same as what his seer lore pet gives. Try +24% tohit, +25% damage and +17.5% defense, or if you PB it, ~+40% tohit and ~+30% defense, or basically the ability to softcap with fort + power pools ; but hey, that's probably worthless too, nobody ever cares about defense right? It's not like tons of builds are designed with that in mind or that people are willing to spend billions for an IO that adds 1/10 of the defense PBed fort gives.

    So let's recap what an emp would get from buffing himself - softcapped, limitless endurance, IH levels of regen at all times, the ability to heal yourself at an extremely fast rate if damage manages to get through all that def+regen, stackable mez protection, enough tohit to punch through AV Elude, and none of this requiring specific conditions like enemies in range, crashes or whatever.

    Yeah, all those emp buffs sound really useless. Where can I sign to be able to buff myself?
  15. In my opinion, it's best to help people only if they explicitely ask for it. Even if you used the "help me" tag legitimately, would you appreciate random people sending you tells all the time? It could be just me, but I know I wouldn't, so I tend to see "help me" as "I'm new to the game and might need a hand if you see me confused".
  16. Nihilii

    HO tricks

    Dam/Range in secondary +res shields ; dam = res, and dam enhancements buff 33% while res enhancements buff 20%. In other words, you can hit the ED cap with 2 slots as well as have a nice range boost, or just stick to the base slot, ++ the HO (which is ridiculously cheap, sells for 10k on the market) and have the equivalent of 2 res IOs.
  17. Quote:
    With my current haste and speed boost I can run KB/Hay/Gloom/Hay/Gloom/Hay/KB..
    Not possible gapless even at the recharge cap :

    Gloom has a recharge of 12s base, so at the recharge cap (500%), recharges in 12/5 = 2.4s.
    Haymaker animates in 1.716s.

    (Besides KOB at the start -> KOB at the end is impossible, KO Blow can't recharge in 0s )

    Also note that Burn is your strongest ST attack, whereas Haymaker is your weakest. You really want to use Burn and not rely on Haymaker that much.

    Burn Gloom Haymaker KO Blow Gloom Haymaker is the most commonly used attack chain. It's a ~80 DPS increase from your previous chain, assuming you were running that chain at the recharge cap, and this higher damage chain also requires much less recharge, trivially easy to attain solo.
  18. These days, with time-based gameplay being more and more prevalent (be it itrials where it is by design or normal TFs that most people want to speedrun), even having Ninja Run + Hurdle + temp jetpacks I find Super Speed to be much more efficient than an additional 10% damage, 3% def or whatever.

    What's especially nice with SS is that you can use it and keep CJ on, which is great as unsuppressed movement. Using NR/CJ, even with a bind toggling either, is still one additional key press between each fight, and that time lost can be significant when the brunt of the fight takes all of five seconds ; well, at least it is for me, as I can tell the difference between my NR guys and my SS guys.

    I still go without travel powers unless I have a free power pick to spare, because there's often other cool things I want to have, and I'm also not too concerned about earning rewards as fast as possible, so enjoy the extra whatever I'm getting by not having SS in situations where movement speed doesn't matter. If general efficiency is the goal, though, I find it hard to argue against SS (that said, other travel powers, I could see).
  19. Nihilii

    I Am Awesome!

    Congratulations on being awesome.

    I would give anything to be able to play /shield without having to wear a shield nor use alternate animations. Still a major pet peeve of mine that they tied the best scrapper secondary to very specific graphics. Yes, I had to share that. Again.
  20. I quickly glanced through the posts and didn't see this mentioned - there's a few powers on which /suppressclosefx doesn't work. Indomitable Will from widow teamwork (the WP version suppresses fine!), and the elec resistance toggles from elec armor.
  21. Not a MMO, no devs for it (so no moderation except to remove duplicate votes from IP hopping and "troll" votes), mere dozens of rates on average, plays not tracked.

    You can obviously argue this is a completely different situation, but my point doesn't stop at video games. I've never seen in life a rating system where everyone gets an A+ for trying to be worth it in the long run. One could draw an obvious parallel to current western school systems etc..
  22. I fail to see this as unfair, no matter how hard I stretch it, honestly. Just seems to me that's how the game is built, the rules of the game.
  23. Shield - everything, except Grant Cover and One with the Shield. I would personally take everything ; many argue against OwtS. Some argue against GC (but it is often disputed, as GC is essential to having high DDR).

    BS - Hack, Headsplitter, Disembowel are must haves. Parry, Slash, Slice, Build up are very nice. Whirling Sword is to taste, and Confront is, well, Confront.