Nihilii

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  1. Nihilii

    KM/SD Question

    Scrapper, definitely.

    As brutes have a lower base and lower damage mod, selfdamage buffs do much less for them than for scrappers.

    Rough example:

    Scrapper starts at 1 (base) + 0.95 (enhancements) = 1.95. Throw in maxed AaO (0.8) and 4 stacks of PS (1.25) and we end up with 1.95 + 2.05 = 4, twice as much damage.

    Brute is at 1 (base) + 0.95 (enhancements) + 1.5 (75 Fury) = 3.45. Throw in maxed AaO (0.65) and 4 stacks of PS (1) and we end up with 3.45 + 1.65 = 5.1, not even half of the relative bonus the scrapper got.

    In other words, Concentrated Strike on the scrapper would hit in that situation for 222.7 * 4 = 890.8 damage, while on the brute for 148.5 * 5.1 = 757.35 damage.

    The taunt aura is another thing that benefits the scrapper more, because unlike brutes, scrappers lack any other form of taunt in their attacks.

    SD barely gets near hitting the scrapper HP or resistance cap while using the T9, so there's little survivability loss going from brute to scrapper.

    KM/SD is one of these combos that you really, really want to play on a scrapper rather than a brute.
  2. Offground KB is close to an every fight deal to me. I can't think of a single IO, even a +3def one, that would provide a bigger benefit than grabbing 4 points of KB protection on a build lacking any in that situation.
  3. Quote:
    Originally Posted by bAss_ackwards View Post
    It's a good thing the J key is very far from the D key. Wouldn't want any typos with that new StJ acronym.
    If we can deal with CoHF, StJ is a piece of cake.
  4. Quote:
    3/1 ratio is fair i think regardless of what recipe it is.
    BZZT! Scammer alert!

    It most certainly isn't. Most purples aren't worth ~666m, and that's if we assume the lowest price for the glad armor (2b).
  5. You could use a blog.

    Nonetheless, grats!
  6. Assuming a decent build, no invul should have trouble AFKing indefinitely with a rikti pylon attacking him.
  7. You can also simplify things to the extreme and say every powerset works the same because you click powers.

    There's lots of wiggle room between the DB combo system and no combo system, it doesn't have to be one or the other.
  8. Quote:
    Dark Watcher says go run ITF on training room! They're wanting to track performance issues. Possibly fix of Lag Hill in the works!
    Pretty cool. Remove team requirements to start TFs and I'll test the heck out of it on x8.
  9. I honestly thought this was a joke thread by looking at the screenshots.
  10. Nihilii

    Most Difficult

    Quote:
    Bear in mind the spawns should scale down to two people.
    If they do then it shouldn't be a problem indeed. I always thought they just scaled by groups of 8 players ; i.e. 1-8, 9-16 and 17-24 being the same. It's a PITA to test that stuff, given the minimum warm bodies requirements to start it up...

    Given that I'd definitely go with 2 ill/cold over 1 ill/rad + 1 ss/fire brute.

    I've had reasonable success doing pulls without buffs on a night widow, and with frostworks an ill/cold should have more HP. The likelyhood of AVs hitting twice in a row is small, seeing as you're going to be outside of LoS waiting for the AV to catch up to you most of the time, so I find a few respites or some means of fast healing (i.e. rebirth) generally does the trick.
  11. I find Fire and Plant to be better on controllers, mainly because they need the added damage much more. Additionally, fast activating AoE immobs are much more useful on an AT that doesn't need to go in melee ever. Even with something like Hot Feet, you can sit right outside of melee range while still being close enough to hit. Damage from ranged attacks is generally lower, and an AoE immob + the ranged softcap almost always means "softcapped to everything" for a controller.

    I consider Mind, Earth, Ice to be better on dominators. Lacking a buff/debuff secondary, the extra control helps that much more. Earth and Ice can just throw down a KD patch and go to town with attacks. For Mind it's more about boss level holds/confuses and that the controller doesn't have many means of setting up AoE containment.
  12. Nihilii

    Most Difficult

    How would you handle the escapee phase? One south, one north, with 2 sets of lore pets set to goto south, perhaps? I was thinking illusion may not have enough damage for that, pet AI being what it is and having to kill running lieutenants without containment, but I don't know.

    It's pretty clear you want at least one illusion for the final fight anyway. However, I was thinking the sheer amount of bosses ambushes would make some more significant AoE damage important - if only because soon enough, non-Lore pets would start dividing their attacks too much and PA in particular might lose aggro on the AVs. Then again it might be possible to coordinate Judgements well enough, and with up to ~-160% res base, "+1" AVs probably don't last long even with just Lore pets and non-contained damage.

    I was thinking about a SS/Fire brute + Ill/rad controller myself - /rad over /cold so you get AoE -regen, which is a great boon with a single debuffer on the duo IMHO as you wouldn't want an unfortunate tic of regen right as the other AV goes down (and stacking EMP on top of LR just before their death should shut off their -regen completely). Of course, that's much, much lower -res and less PA, which could cause the brute to get sequestered if PA chooses to focus on the wrong AV. On the other hand, much more AoE damage and more control on that damage as it is tied to the player directly rather than pets.
  13. Boo. Two thumbs down.

    Doesn't really bother me personally, but I feel for those who have tighter schedules than I do and took time off.
  14. Nihilii

    Most Difficult

    I'd be interested in seeing a duo BAF. Having to deal with dual sequesters and the escapee phase in the same trial is bound to make things interesting.

    Solo lambda is reasonably hard as well, although easier than a duo BAF IMHO.
  15. Quote:
    Tell me that when I'm on my bubble 'fender in an ITF bouncing all the Romulus Phalanx bots together in a heap with force bubble and repulsion field so that AoEs have better access to them.

    Tell me know knockdown is superior in getting them all together for maximum AOE goodness.
    Considering the closest corner/wall is about 100 feet away from the computer and Romulus bots don't all spawn at the same time, I'd be really interested at seeing this on a video. Not holding my breath though.

    Additionally, all Romulus bots die when the computer is destroyed, which most PUGs will destroy within a minute or two, making AOEing the bots a complete waste of time in most cases.

    I guess the other option would be to run around in circles as to bunch up robots around the computer itself, which would be a great way to stack AOEs (from the bots) on the squishies while also contributing no personal damage. Either the squishies have enough mitigation to survive all that AOE spam and then killing the bots before the computer wouldn't matter, or they don't and they'll die in a split second from the crossfire.

    Last but not least, Force Bubble does repel rather than knockback, and its radius is wide enough that you wouldn't be able to hit stuff with Repulsion Field (unless you'd want to melee and scatter everything to the four winds with FB), up until the enemies would be already stuck in a corner, at which point it wouldn't matter if it was knockback or knockdown.


    As always, my standard response to anyone who argues knockback is better than knockdown ; if it is so, surely you shouldn't mind other people choosing to turn their own knockback off, as it'd make your own characters relatively better. If you truly believe KB>KD, put your money where your mouth is.
  16. Nihilii

    Feeling lost

    I try to remember the most efficient way to earn rewards in this game is, for normal stuff, the market, for incarnate stuff, large team content in which the difference between my worst character and my best character, outside of poor leagues, isn't enough to matter significantly.

    To be fair, one thing that helps is the powerset combos that I consider to be best in this game just won't fit with any "serious" concept I have. If I could mix RP and power in just one character, most likely I wouldn't play much of anything else.
  17. I'm crashing often (avg 1 per 2 hours or so) from out of memory errors on my WinXP desktop with 4gb of ram. I haven't had a single memory related crash on my Vista laptop with 3gb of ram.
  18. OP> Nope, because I don't read these answers.

    I'm tired of people who start threads complaining about other people's feedback, though. If there are a certain amount of people who feel that way, each of them should speak up. If it's the same folks posting a dozen times, it's unfortunate, but then again the fanboys always post a hundred times defending any little thing, so there has to be some balance (and devs have seemingly sometimes misunderstood the signal to noise ratio in the past, so it's hard to blame people for making noise ; oh, and please give a noFX option to Shield).

    Of course, I could avoid these threads just as well. Hey, I don't claim to be any better than anyone else.
  19. Here I was hoping this would be some kind of bug where the shield would dissapear completely and animations would revert to the standard ones.
  20. I remember before the fix/nerf SC being a potentially awesome ST attack, but it actually decreased my DPS ingame as I always get some "lag" (similar to teleport) after using it. I'm hovering between 240ms and 330ms so your mileage may vary, I have no experience with it on lower latency connections.
  21. Nihilii

    Help me please

    All of these characters can do the specified tasks. I would think DM/Inv is likely to have the easier time at it.
  22. I used to agree with KM not being slow, based on most of the powers in a ST chain being extremely fast attacks, but now I can understand the other point of view. I mean, soloing x8, my typical attack chain is targeting bosses and hitting smashing blow, burst, smashing blow, concentrated strike, and that's 2 ~3s animations out of 4.

    Taking care of the AoE part with EPPs/PPPs/secondaries and/or forgoing CS are options, and none of these options ruin performance - you actually raise ST DPS on anything but super high recharge attack chains by skipping CS on a scrapper, and burst being your average 8' radius, a standard 15' TAoE will often prove more efficient despite the lower base damage and increased recharge. So, to claim KM is slow period is kind of weird, but I don't think it's unreasonable to say it can be slow.
  23. +279% recharge in Seismic Smash
  24. I don't know Auroxis and can't be sure he did what he claimed, but the numbers don't lie and it is possible for an emp/rad to solo a level 51 Chimera without temps/insps/pets. I see no reason to doubt what he says.

    On the other hand, dishonest people tend to be the first to doubt others. If soloing AVs on a warshade wasn't trivial nowadays, I'd think your attitude in this topic would suggest your friend might not have done what you claim he did.

    Regardless, I'd be careful with randomly throwing cheating accusations around, especially if you're looking for credit for what is essentially the same thing.