Nihilii

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  1. Quote:
    I'm thinking if I do Shield it would be better to go Scrapper. Is that the case?
    Yep. StJ having the lowest self damage buffing ability out of all primaries, and doing decent damage despite that, the impact of AaO on that powerset is very significant.
  2. Nihilii

    Uses for Burnout

    I think it can be nice on an invul brute, despite the HP crash. You'd activate Burnout right before the first Unstoppable drops, could click Unstop again (still having 90% res during the crash) and DP as soon as you get a tick of end.

    Scrappers are admittedly a whole other story, chances are whatever you're against that required Unstop use would be hard to survive with only 75% res and part of your defense...

    They're looking at the possibility of lessening the crash on blaster nukes these days. Maybe someday down the line they'll look at the possibility of thinking about perhaps doing something that could be like that on armor T9s.
  3. Nihilii

    Uses for Burnout

    Quote:
    Strength of Will, One with the Shield: I thought they had *fixed* recharge times that couldnt be modified.
    Seeing as the recharge cap is 500% anyway, I think it's much more likely that the instarecharge is a different mechanic than recharge improvements in general.

    As it is today, if you get hit by that bug where all powers instarecharge, SoW and OwtS also instarecharge.
  4. Quote:
    How does farming make people play less?
  5. Quote:
    /buycoh
    Instantly logs you out.
    There is no loading screen logging out.
  6. I haven't checked this topic in a while and am surprised to see StJ considered as a low/medium DPS set. It seems fairly high to me, even including maximum tohit chance, time spent using misc clicks, yadda yadda.

    Using RC SB HB SC RC SB HB CU, with Achilles Heel + purple proc in SB, Fury of the Gladiator + purple proc in SC, damage procs in RC, HB and CU, Assault, Musculature, I'm getting about 210 DPS. This would require relatively low recharge, a Hasten-less build might be able to do it.

    Using RC SB HB RC SB CU, with Achilles Heel + purple proc in SB, damage procs in RC, HB and CU, Assault, Musculature and maxed out AaO, I'm getting about 285 DPS.

    I haven't even added CR in in either of these chains as I was being lazy, and it should have a positive impact.

    Edit: or not. Mere +6 DPS for that first chain, and 0 DPS on the second one. Too slow activation, not enough +dam to make up for the time spent using it, and combo level 3 irrelevant in a chain that has it everytime it matters barring misses ; maybe CR could be used reactively whenever one drops down below combo level 3 right before SC or CU, but that's unlikely on the second chain.
  7. The problem is that people post too fast. I was specifically answering Werner's point about a Regen build based around heavy SM use, but by the time I clicked "send" it ended a few posts down the line.
  8. Attempt at a counterpoint other than the old and tired animation times hurt your DPS argument that I keep bringing up : being locked in a specific epic pool plus a specific destiny buff may be more significant to certain builds than being locked either in a specific power pool or specific destiny buff, or even than being locked in a specific power pool plus a specific destiny buff.

    Regen has some leeway with endurance use thanks to QR and few toggles, and a build spending so much time on survivability clicks (aw damn it I brought that up even though I said I wouldn't) is unlikely to run out of endurance, so losing CP or Ageless isn't a big deal, but you're still saying bye bye to Fireball or Ball Lightning.

    This won't matter one bit to someone who's main goal is mitigation or who doesn't care about AoE damage, or who's got a tiny roleplayer stuck deep inside their head despite sometimes acting otherwise and skips epic AoEs because they don't fit the concept - not that I would know about that, mind you, no sir, but I think losing FB/BL can be a concern to some people.
  9. Nihilii

    So, Beam Rifle.

    I'm having a blast with it. I've wanted to play a ST blaster for a while and haven't liked one since Fire Blast and Ice Blast got their animation nerfed (slowed down). I know Beam Gun isn't any faster, it's mostly an issue of looks/perception. The animations of Fire Blast and Ice Blast were clearly made for shorter activation times and that ackward pause just sucks the fun out of it for me, whereas Beam Rifle just works seamlessly as far as I've seen.
  10. Quote:
    While I don't debate that many of you may enjoy the challenges that such behavior creates, it's just not reasonable as a game designer to expect players to forgo content or powers (and exempting is a form of forgoing content) in order to create challenge. It would be no more reasonable to expect burnt out players to stab themselves in the hand before handling their mouse, simply because steamrolling would be more difficult as a result. No, one of the major challenges in game design is difficulty and if the game is easy enough to allow anyone to solo anything, that's a good sign that the game's difficulty needs to be re-examined
    All of this is very arguable, especially in a genre that is based around stat-based over skill-based gameplay to start with. Regardless, either you look at "anyone should be able to win" as a design goal for the vast majority of studios or you assume these game developers aren't competent at making games. I would think the commercial success of MMORPGs in general and WoW in particular, console shooters in general and the Call of Duty franchise in particular, the Sims series, or even the much bigger casual games industry is proof enough that not only people like easy games, but most people like easy games.

    If you purposefully pick a genre that is renowned for low difficulty, then proceed to study the game and minmax your character rather than simply play as is intended, then seclude yourself within a tight community of friends who play as good as you do, and end up complaining the game is too easy, it's hard to spare any sympathy. You couldn't possibly work harder to ruin your own experience except maybe by starting a first-person shooter and opening up the console to toggle godmode on, or something. For everyone else, the game can present an adequate level of challenge, and boosting enemy power levels using minmaxers as a baseline would ruin it for regular folks.

    On another note, I find it ironic that this pops up now, even though the game has always been easy enough for someone determined to do any task with any AT except the Hamidon... Up until now, with itrials that are failable (and PUGs still fail trials occasionally) and very possibly not soloable (BAF and Keyes, that is). Up until the difficulty slider change, this game offered much less challenge than it does now unless one purposefully stabbed themselves in the hand by not using inspirations. Besides insps, I don't care how good anyone is at the game, soloing hard factions on +4/x8 on an IOed out character with incarnate powers is most of the time much harder than soloing the same hard factions on +2/x1 on a SO only character, which is what Invincible was.
  11. I don't disagree with Fiery-Enforcer's numbers, and yet I have a different take on it.

    To look at the difference in damage, as both characters use the same powers and Bruising doesn't always work out as nicely as it does in paper (at least for me personally), I find it easier to just look at the base damage :

    Tanker 0.8(1 + 0.95 + 1.6)= 2.84
    20s/120s of crashing, or 100s/120s of doing damage.
    2.84*10/12 = 2.36

    Brute 0.75(1 + 0.95 + 0.8 + 1.5)= 3.1875
    10s/120s of crashing, or 110s/120s of doing damage.
    3.1875*11/12 = 2.92

    2.92 - 2.36 = 0.56

    It's roughly a ~25% increase going from Tanker to Brute. Personally, I wouldn't be able to tell unless I looked at it closely (especially as the difference in pure damage numbers isn't going to be as big, as a significant part of the damage loss comes from spending twice as much time under Rage crashes), whereas I can very easily notice the difference between 50% S/L res and 70% S/L res, as enemies using that kind of damage will hit for almost twice less.

    It is true that from a pure performance point of view, the survivability a brute offers can be more than enough and so going tanker adds nothing. However, for someone who hates death, would like to be tougher, and is fine with decent damage rather than absolute best, I would argue for the tanker, because personally I still manage to die quite a bit more than I would like on IOed out WP brutes or scrappers (just like on most characters that aren't SD, SR or tankers, for that matter). Your mileage may vary. Additionally, also hating the rage crash, crashing twice as much isn't nice, and perhaps that QoL aspect makes the brute better in the end regardless of the damage/survivability ratio.
  12. I would like it, but I can understand the point of view of people who don't mind the crash and would dislike a change lessening the damage.

    For that matter, I don't buy the argument that nukes would need to do less damage if the crash was lessened. If the idea is that this amount of burst damage without a crash is gamebreaking, what of Shield Charge + Judgement + Musculature, or Judgement + Musculature significant res debuffs? Either of these will do the same damage as a damagecapped Nova, without a crash, on ATs with superior survivability options. Yes, incarnate powers, yadda yadda, but still. Would crashless blaster nukes truly mess the level 32-45 game balance? Is that argument even plausible when we compare it to the disparity in performance between various powersets within the same AT in this game?
  13. "1000 damage per second" is "1000 damage per second", not "1000 damage per second for 15 seconds". You don't get to change the example if you want to prove it wrong, sorry.

    That example, which was in a reply about WP vs Regen, which would lead one to wonder where did those mythical softcapped characters without any form of resistance or regen and granite tankers came from, was illustrating the relative importance or lack thereof of additional recharge beyond a certain point on Regen's survivability. Spinning that as me saying regen is squishy is either being mischevious or stupid. Pick one.

    Ultimately, trying to derail rather than answer the main point says more than anything either of you could type up.
  14. MoG is perma now. Interesting.

    If you have to pick and attack one hypothetical example of which exact numerical values aren't even relevant to my main point, the least you could do is to do it right. :/
  15. Yep. Additionally, if you can't build a scrapper to handle 1000 damage per second (generally speaking of course, which should be obvious to anyone who's actually looking to discuss rather than play forum semantics, but then with certain posters you just know you have to add these kind of parenthesis), you've got some fairly low standards for performance on highend builds ; even on a regen!
  16. To me, going thirty times slower is not "a little" by any stretch of the imagination.

    If you disagree, feel free to send me 97% of your monthly income to prove your point. We both could call this a win.
  17. I'll probably grab the enhancement one, because I respec/remove IOs/delete alts quite often, and I price my time more than my bucks.

    For the same reason, I'll likely get the market slots at some point. More slots = less hopping from character to character when marketeering = less time spent on loading screens.

    The rest is nice, but not useful enough for me to pay money for it, I think.
  18. Quote:
    Yes, you CAN build a Willpower for really high recharge, but it isn't benefitting your survivability, so you're making compromises to get there.
    Is that so?

    The difference between a high recharge build and a low recharge build isn't all that much. Slotting 5 LotG 7.5% is standard on every build of mine (unless I haven't access to five defense powers), as defense powers need to be enhanced. Adding two or three purple sets for 20-30% more recharge isn't much of a compromise. Pursuing defense sometimes nets +recharge as well, Obliteration being the most obvious example that I can think of for scrappers.

    So let's say you're looking at 50% global recharge with 4 lotgs and 2 purple sets. Base is 100%, Hasten adds 70%, slotting in powers adds up to 90%, you end up roughly around 310%ish. Actually less than that while Hasten is down, admittedly, but you're still going to look at 240%ish.

    I'm just making that point because it seems to me that sometimes, having 100% global recharge is looked as being twice as good as having 50% global recharge, as if there were no other recharge at all. It's not such a drastic difference.

    As an aside, a regen mostly built around recharge, with minimal defense, isn't going to do the kind of tasks a WP built around defense can do. Defense is king and regen needs (needs, as in for a particular level of performance, of course you can go through the whole game with just Brawl, but that's irrelevant) even more of it than most other powersets, starting from 0% and 0% DDR. Having Recon recharging in 15s rather than 20s isn't going to do a whole lot of good if you're taking 1000 damage per second.
  19. Quote:
    I'm pretty sure it's because I don't let my credit card sit on my account for more than 10 minutes anymore.
    I don't think this is the sole thing explaining that, if at all, because I do just the same thing and can log on the beta server just fine.
  20. Nihilii

    +4x8 Solo ITF

    The timer is in real world time - if you took about 21 days, it's probably 497 hours, and it truncates beyond 99 hours.
  21. Gonna second "play at low level / exemp down". I don't see much people running level 10 Praetoria missions on +4/x8, and even less of them steamrolling these.
  22. I've crunched the numbers and played extensively KM multiple times on either AT to 50, including mirror combos so I can have direct comparisons, as well as detailed my reasoning regarding damage buffs working comparatively worse on brutes than scrappers due to the way the AT itself work, having lower base damage + Fury rather than higher base damage, a thought that seems shared by most if not all knowledgeable folks, but hey, mister random person, I'm glad you can put everyone's concerns about KM's performance at rest with such rock solid arguments as "it does TONS of damage and can basically do alot of things that Invul/Stone/Willpower can do" (which seems like a self-defeating argument to me, as if you're arguing it can do a lot of things, as opposed to all the things, and hasn't anything extra, then it only follows that it is not as good). I could also go on about /fire vs /mu, if going for AoE, or /soul, if going for ST + almost as good AoE + survivability, but it's late and I want to wrap up this run on rant by deploring once again the annoying trend for people to see everything in black and white and confuse relative statements with absolutes. There is a best and there is a worst, that doesn't mean the worst is unplayable ; the worst active NBA player could probably make a fool out of anyone who's reading these forums at basketball. Sure, you can dress it up by claiming everyone is a winner and is awesome, but who does that help? Maybe the feelings of people who care about the performance of their characters, but then wouldn't we be more helpful to these players by giving them the correct information rather than sugarcoated affirments, assertions that are if you ask me quite condescending as really that's the kind of stuff you feed children, and I feel it's safe to assume the vast majority of people on the boards, especially those who are likely to visit the archetype forums, are at least teens and most likely grown men or women... Then comes the second annoying trend, player compares himself with random people on PUGs, sees himself perform better, concludes powerset combo is better. Holy logical leap Batman, have you stopped and considered that this game takes a bit of skill to play? As little as it might be to some people - again, people who treat everything as an absolute, which is especially silly when discussing skill in a MMO as there are, always, a significant amount of the playerbase who plays at a level that is, let's just say, far below what would be required to have any kind of enjoyable experience in most other video games ; as little as it might seem, the point is there is still much room in this game for personal skill to supplement build differences to a point, and comparing oneself to random players just doesn't make sense. Just yesterday I've seen a blaster taking the alpha against Marauder and his cronies in a Lambda while all the brutes and tankers were sitting on their pancakes, twiddling their thumbs. All melee powersets suck! Let's all reroll blasters! Thankfully it doesn't work this way, and thankfully there is room for something beyond just picking up the power build and closing your eyes, although it can feel that way at times after hours, dozens of hours, hundreds of hours playing the game, which is the kind of time during which you could learn a whole new language or professional activity really, so it should come at no surprise that certain things that are not as obvious to more casual players become child's play for some. Bottomline, you can push absolutely every combo in this game to do pretty cool stuff, far above what is actually required for regular play, but some will have an easier time at it, some will be faster, some will be able to push it even further. Hiding that fact behind happy-go-lucky rhetoric doesn't seem to serve much purpose to me, sure there are people who consider anything but the absolute best to be broken and useless and might then try it, but most likely they'll find out at some point that particular combo isn't the thing it was hyped up to be and will end up feeling disappointed. So the lesson here is you can't change people, but you can rant at them and that makes you feel better for a little while, up until facebook and google finally manage to push for our real identity to be tied to our online personas all the time, and the angry masses come to your home and burn your house for daring to say that guys, it could be that, open parenthesis, two plus one point fifty, close parenthesis, times one point fifteen might just be bigger than, open parenthesis, two plus one point sixty plus one point twenty-five, close parenthesis, times zero point seventy-five, and no home means limited internet access, means the end of the world as we know it.
  23. Quote:
    Originally Posted by Kindeller View Post
    As far as i know thats not a bug... i thought it was strange but i assume its just a change to accommodate this intended change.
    Ugh, I hope not. Cancelling buffs is silly to start with, if I have to live with such an enormous nerf to my QoL because of that, I'll be one Internet angry man.
  24. - Turned buff and inspiration icons greyscale. It was not intended for players to be able to accurately see these without squinting.
    - Introduced Global Chat Diversification. This is a new feature that shuts off the global chat servers every now and then as to encourage players to use local tells and channels.
    - Improved server stability
  25. It's something.

    Would have liked a reduced animation time for MoG much more, but hey.