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Posts
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Indeed, Time seems a good fit for a secondary. Dual Pistols strikes me as closer to the theme of misfortune and luck than Energy or Rad, thematically.
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Quote:Nice. I also thought the wolves were the best part. So cute.
Better yet was what happened when typing [Wolf Pet] in chat and clicking on the resulting text to get an Info window which said: "Wolf Pet / Summon Wolf Pet / Inherent / You can use this power to call a wolf companion to accompany you. It cannot be damaged and will not engage in combat."
Here's hoping we never fight wolves/dogs, hate having to do that in games even if they're rabid, possessed, demonic or whatever. -
Judging that build with my own set of priorities, it needs:
- tohit. Gotta cram a Kismet in there, +6tohit is too good to pass up on any toon that hasn't ludicrous tohit to start with. Invinc and Tactics are nice, but not always enough when the defense buffs and tohit debuffs start piling. Even adding Kismet on top of that will not be enough, but it'll reduce the misses.
- some means of healing. You haven't selected any incarnate power. If this is on purpose, I would go for Aid Self. One luck will generally take care of any defense woes for a minute, but one respite? Against +4/x8, that's one hit or two, and I'm barely exaggerating.
If you actually do go for incarnates, going Spiritual + Rebirth (+regen tree) makes for nice levels of regen, almost WPish.
On a personal note, I would remove Provoke and grab Hasten. Invincibility does the job well enough if you're the first guy in and attack like a berserker, which should be your standard operating procedure as a scrapper. -
So, here's my take on the whole thing.
You open a topic about a minor ingame incident, as to get reassurance that You Are A Good Person, while Other People Are Stupid. That's either misguided or manipulative, as there's only one side of the story and people are naturally inclined to agree with someone they know (you), as little as they might know about said person, than an unknown person or group (others). Said topic is filled with me, myself and I talk, which seems... Telling, considering its title.
You start to show passive aggressiveness in game by making snide comments regarding people's inabilities rather than address the problem directly like a reasonable person trying to communicate, and keep it up by cheaply jumping on the chance to report someone as soon as a bad word is said.
Then you switch to the offensive and send tells to someone. It's hard to see more than two reasons for someone to do that: either you are, indeed, that self-centered to think that any random stranger would care so much about you that they absolutely had to hear your justification (or even more self-centered than that and don't even think about the point of view of the other person), or trollish and aggressively trying to argue.
By your own account all that guy did was make one comment, something that might have been said snidely or in jest, but certainly not some kind of detailed personal attack against you or anything that might warrant starting a holy crusade in private for the purpose of reestablishing your good name.
To my eyes this person is the victim, and you're harassing them. On top of the aforementioned unsollicited conversation, your manner of speech is overly provocative. Repeated uses of "lol" or any other words implying that you're laughing at them, as well as mentioning the boards... Again, those are either tactics one expects to see from a troll, or blurts from someone so mad with rage they try to fake amusement, but certainly not something anyone genuinely trying to have a discussion and clear up some misconceptions should do.
The final straw is you ignoring them right after saying something - and a question to boot! After you initiated the whole convo! Extremely hard to see anything in that but someone who can't deal with the potential reply and/or wants to infuriate the other person.
I don't know anything about you save for this thread. I won't claim you're a terrible person or anything. However, I would certainly avoid you ingame, because I'm simply not playing a video game to get into disproportionate and fruitless arguments with random strangers everytime I say something. I suspect some other people might feel the same way. -
Quote:I agree so much I couldn't think of anything to add if my life depended on it.
This is my problem in general with introducing new team content that can't be resolved solo. I simply can't immerse myself in the story in the same way and I'm not really sure how that can ever be changed.
Cutscenes and text boxes are one way to go, but once you've seen these then you don't really want to see them again, and its a problem if some of the team has seen them, some haven't, and the rest just want to go kill something.
At the very least though, everything should be solo-able, even if its suicidal to try. -
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That is so ridiculous it's awesome. I might just have to start picking Kick instead of Boxing on my way to Tough and Weave.
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Weird math in this topic.
Regarding monsters, it's worth noting unlike giant monsters, DE monsters have levels, ranging from (IIRC) 47 to 50. That also means your alpha level shift applies, so you can be fighting a monster that is essentially -4 to you (multiplying your efficiency, your damage). They also have widely different resistances, Lattices are extremely vulnerable to smashing whereas Quarries are very sturdy against lethal. -
I've soloed most AVs on a DB/invul with 33% S/L/E/N/F/C before we had access to incarnates.
By which I'm trying to say, even if we assume you're not using any incarnate slot beyond Alpha, your build is much superior than the one I had, and player skill doesn't play much of a part as the gist of the encounter is standing still and going through the same motions, so I don't think you should run into trouble soloing AVs. -
Is there an actual exploit, or are you saying this randomly? I don't care for the details, but I was assuming the drop in PVP IOs was only due to PVPIO farmers using tons of F2P accounts.
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I have been somewhat disappointed by the ToE proc in Dark Regen.
As it relies on the amount of targets around you, its performance varies widely in actual play. Well, I suppose "actual play" will vary from player to player, but for me there are situations in which I'll have 10 mobs in range when firing Dark Regen (rare) and situations in which I'll only have 2-4 mobs in range (much more common).
There is some potential for overkill as well, i.e. if your end bar is at 75 and you get 4 +10 end at once, you've gained 15 endurance less than a numerical analysis that wouldn't take that in consideration might show.
I believe endurance is too important and using this proc is too luck-based to rely on it for endurance management. It is nice as a buffer against end drains, or at low levels when you might lack other means to manage endurance, but I prefer to use epic (CP) or incarnate (cardiac, ageless) options for the purpose of endurance management. I still slot the proc, because there is generally at least one other slot that isn't filled with something as useful, but it's not a priority. -
Not really an issue per se, but I'm curious to know if others have experienced the same things.
Over the last few weeks or days, I'm not sure exactly, I've noticed much better performance in maps that used to give my rig trouble. Specifically: Neutropolis in the Keyes trial, the Lambda warehouse, and the Praetorians labs. Whereas I would get 20 FPS or even below before, I'm now getting framerates hovering from 40 to 60 (depending on how far I look / how much enemies are on screen / how many powers are going off), which is about the same as what I get on most "normal" old maps.
As I haven't changed anything on my computer, hardware or software, I'm tempted to assume the devs have done some serious optimization ; if that's the case, nice job! -
Getting this problem, although not as bad as some others in this thread.
However, on the Beta Test server, I'm getting it much worse. :/ -
Quote:It is sad to me that so many people share your point of view nowadays, and establish it as the One Truth that rules and always ruled MMOs.
In the end, how I see things is that it's an MMORPG.
That's massively multi-player online role playing game. If you could solo your way through the entire thing, why not just play a console game?
I've always seen MMOs as worlds, in which you can interact with people of course, but just like in real life you wouldn't force any random stranger on the street to start doing something with you, you wouldn't necessarily be teaming all the time ; and indeed, most early MMOs were about just that, the ability to immerse yourself in a fantasy world populated with people (real people! all over the real world!), and solo-centric in most of the actual mob bashing.
I can think of very few early MMOs where teaming was actually *efficient*, much less required. EverQuest, of course, which was very successful in the NA market, and as the Internet is mostly english...
Fastforward a mere few years and we're now looking at little more than glorified Diablo clones. DPS, DKP, AoE, loot, third-party tools to "optimize" your ingame experience ; and the "multiplayer means forced teaming" trend reducing the already limited options for gameplay even further. The new MMOs are good Diablo clones, but most aren't much more than that.
I don't think I have a point. It's just a pet peeve of mine to see the "MMORPG = multiplayer = forced teaming" equation, when it actually was so far from the truth during the golden age of this genre. Obviously, with millions of subs being a target goal for AAA studios compared to old MMOs being sustainable with a few thousands players, people like the kind of MMOs we have now more than the kind of MMOs we used to have, but it'd be nice if the majority wasn't so adamant to rewrite history and ignore those of us who did like the old way to do things. -
Quote:You know, I think Titan Weapons rewards effort fairly well.
And in response to my interpretation of the original comment, it hasn't seemed to me that the game is balanced to reward effort. Low effort sets tend to perform about the same as well-played high-effort sets. I think there should be a minor reward for effort, but maybe it's for the best that there isn't, as it might push the powergaming crowd to specific sets much more so than it does today. I like the flexibility of taking a low effort set when I just feel like relaxing without feeling like I'm being penalized. I suspect the mythical "typical player" might feel the same.
I asked for the numbers from people who had access to the set, and it was immediately obvious Titan Weapons has potential for stupidly great ST DPS as well as AoE output.
Then, today, I finally got my TW alt bumped to level 50 and went to try it out. Momentum can be tricky to use well, as even your standard mob encounter can be dynamic enough in that you might want to attack a specific target that is not necessarily in melee range and so on, and I found that, while I still performed nicely (can't go wrong with a bunch of AoEs), it wasn't nearly as good as a spreadsheet analysis considering Momentum as a reliable thing would show. Additionally, as that D20 can roll a 1, it'll require more adaptability than your run-of-the-mill powerset, as you might have to adjust your attack chain on the fly.
I believe skilled players will get a lot out of TW, while the rest of us normal beings will have a solid, great but not overpowered powerset. It is probably going to top the charts on pylon soloing and such, in the same way that DM with 10 targets in range is up there too, but in normal gameplay, it might require being fairly fast to attain that level of performance. -
Agreed, it is silly.
What's even more immersion breaking to me is seeing *other* players, because, let's be honest, content that you run over and over solely for power is likely to attract bad apples, and this often gets worse in trials where anonymity finds strength in numbers... Looking at a teammate slowly walking to a mob, using one power, then waiting 5 seconds, slowly turning down to face a second mob, using another power, then standing still for a few seconds after the group is defeated... Looking at another teammate running forward in melee on a squishie obviously not build to withstand that, getting killed over and over and whining about it... Those are incarnates? Those are my peers? Does the Well chose pretty much anyone?
I'm using worst case scenarios as examples, of course, and there's plenty of people playing decently ; but here's the thing: in a 16-24 players activity, you're bound to end up with at least one person acting silly, and often, it's more than a single person.
I just treat the incarnate trials as some kind of fourth wall breaking part of the game, a dev approved farm, and it can be somewhat fun that way. -
Hehe, I love these threads where the topic title is slightly different than the actual question ; then you glance down and look at all the folks who reply without even reading the OP.
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Quote:Yeah, um, about that.
I played an Energy/Energy blaster on a TF and never had a single word but praise
Don't assume people are condoning your actions because they're silent. Hundreds of time, I've seen individuals significantly lowering team efficiency because of knockback, but as I don't care so strongly about it nor do I want to deal with the shitstorm that happens when doing so, I don't speak up. -
Nice post, enjoyed reading it.
Quote:Are you sure about this? I always thought -res procs stacked if they were from different sources, but never bothered to check it out, so if you've got firsthand experience on this I would be interested.the two -RES procs don't self-stack; if your teammates use them there's a decent chance yours will be wasted, or at least diminished.
I tried to look at your spreadsheet but my mind exploded, and I could not find if you accounted for misses or not. StJ, with the combo system, the -res and the -res procs, is going to suffer a lot more from misses than MA. -
I would assume BF>AS>SS>AS to be the best since incarnates. More attacks ending up in more reactive dots and more -res for Lore pets.
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Since the VIP change, I got 7-8 free transfers, the nemesis staff, a few more salvage/recipe slots, Time Manip and Street Justice, for no additional cost.
I could pay extra for more, but I'm happy with what I get compared to what I used to get. -
Quote:Why would you go for Rom? I see most people doing that and assumed it was just ignorance.
Just wondering if you would have to go the old way of killing off the nictus first or going straight for Rom.
If you kill the nictus, any splash damage you do on the other nictus and Romulus is useful. If you aim for Romulus, he consumes a nictus at his death, negating AoE damage dealt to one of the nictus. Even on teams with low AoE output, going for nictus first makes more sense as you can remove the healing one first and hence kill faster.
The one downside I can see is that if your team is fast enough you will end up with 2-3 stacks of the rez stun, and given the amount of players with an irrational hatred for inspirations, you better hope there's at least one person with antimez buffs. -
Survivability of highend tankers is so high I believe many people tend to look at a powerset they like in a vacuum rather than make an actual comparison.
Rather than claim to be better than that I'll make the suggestion that, if you have free time, you might want to take a look on the Test server right now. Seeing as you can get level bumps, and infinite empy merits that you can convert to recipes, this can be a great opportunity to test and see various combos at level 50 ; if nothing else, to get the feel of it all. -
I haven't the slighest clue about your problem, all I know is a friend of mine reported a problem that sounds similar the other day (he was getting half as much tickets as his buddy). Both were level 50 and all.
I don't think he's getting the problem on other characters, because as he farms AE a few times a week I would most likely have heard about it if he got the problem everywhere... So perhaps this is a bug tied to a specific character? Perhaps you could try other characters, if you haven't done so yet. -
The only one that can answer that question is you. Personally, I've always been happy with level 50 AVs - not a big fan of "fake" difficulty through increasing enemy numbers and decreasing your own numbers, and raising the level rep does just that. If needed to, I prefer to fight multiple AVs at once than raise the rep, but for most of my alts a single AV remains a significant challenge.