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Posts
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Joined
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Broadsword should do -res instead of -def. Boom! Fixed.
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Quote:You seem to imply we're asking for nerfing the encounter, but most people are just complaining about the amount of players required to start. Last year, you could do the event with 36 players if you wished to do so, and you could also do it with 4. Most people did it with multiple teams already. The only change is the option to do it with a single team has been removed.
We just had 4-player Trial with the Haunted House. This gives those of us that like bigger teams something to look forward to this X-Mas. -
Quote:I would say that if you have the influence to spare, it's generally worth it.
(Could re-name this thread to; "is Gladiator's Armor: +3% Def bonus worth putting on a blaster? if it will take you to 60%+?)
On the other hand, be aware that there's nothing magical about 60% defense compared to 57% defense. It's just slightly better. Highlevel (?) Praetorian base tohit is 59%, yes, but they also come with multiple tohit buffs and numerous defense debuffs. Without DDR, much more defense or active mitigation, if you're the sole target you're likely to suffer some kind of defense debuffage. -
Quote:Yep, no problem with violence against humankind here. I feel little empathy for a species that enslaves the rest of the animal kingdom, kills or exploits members of its own species on a large scale, ruins the environment, makes up religions to justify the atrocities it commits, and does all of the above consciously, and despite that, considers itself as superior... And gets offended whenever someone might not share that point of view.As opposed to killing people, men, women? Yes, those pooor dogs.
Plus, you can't pat humans on the head, they aren't cute and they aren't loyal. Dogs are definitely better. -
Could be a bug, or only working for certain temps that are deemed not too strong. Works for the St Louis Slammer but not for the Envenomed Dagger, Resuscitator, Recovery Serum or Power Analyzer MKIII.
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Ah, well. It's on the patch notes for I21.5, which I thought made it reasonable to assume it wasn't live yet. Completely missed the patch notes for whatever patch fixed this, and nobody on the boards seemed to say anything about it.
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Bump. Trying a /fire defender for the first time today, Fire Blast seems to have a 1.452s cast on Live. Maybe the devs sneaked in the fix?
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I was thinking much like Bruising, it could eventually be set to not stack, even from different users ; but that diminishing return idea is nice too.
Truth be told... Even if it did stack without diminishing returns, in an ideal world shouldn't stalkers be the prime choice among meleers for dealing damage against AVs and GMs, seeing as they can't hold aggro, have less survivability and generally less AoE?
We can look at a hypothetical team of 8 stalkers reducing a GM to 20% HP, and just as well we can look at a not-so-hypothetical team of 8 defenders reducing a GM to 0% regen, floored tohit, -90% damage and -240% resistance ; and we can easily push that -res to -400% with specific primaries or secondaries, at which point the -res alone is essentially the same as putting the GM to 25% HP, while also halting its regen completely and having all the other aforementioned benefits. Those defenders also don't need to use an interruptible power and can just toggle/click their abilities at will, at range, and often buffing their own +damage to ludicrous levels.
I'm not necessarily saying stacking stalkers need to be as overpowered as stacking buffs/debuffs is, mainly I want to say I feel there is ample room to make stalkers extremely useful during AV/GM fights without making them the top dog (and they could arguably deserve to be the best at this considering their shortcomings in other areas).
Gavin - as I understand it (it didn't always use to be this way, and I'm not sure when it was changed), your current HP is adjusted to your maxHP. You can see it with player +HP boosts like Dull Pain, whenever it wears off your HP bar doesn't move at all. So I'm assuming in your example the 3k hp would scale back up to 15k hp, but again, I don't know much about max HP debuffs on critters. -
Elec/Titan. I just want something that is tough and endurance efficient enough to let me have fun swinging my giant hammer willy-nilly.
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I'm guessing Linea toggles Farsight on in Mids. 45% - 32.7% = 12.3%, which is the boost PB will give to defender Farsight out of the box.
On a completely unrelated note, I wish I didn't open this thread. I finally rolled a fire/time corr (earlier on, when I complained about mobs running away, I overlooked the massive slows time is capable of if enhanced, ~-180% should be enough to accomodate my hatred of scattering mobs even against +4s, once levelshifted), but now that defenders will be getting fire blast, the power rather than the powerset, fixed, the defender option is appealing. Softcapping to all positions as soon as level 30 while exemplaring and incarnate softcapping at level 50 should be ridiculously easy, and the higher res on the epic shield is always nice.
On the other hand, Blaze only comes at level 28, and of course the defender deals a bit less damage.
Then again, the power progression for defenders is nice, getting everything important at level 32, whereas the corruptor has to wait until 38 (and can't pick PB at 35 unless Slowed Response is delayed to 41).
Hmm. Choices, choices. It was easier when Fire Blast had that brokenly slow 1.848s animation (which it technically still has, but I21.5 can't be far away). -
A fixed amount would have limited use indeed ; due to the large differences in HP totals between minions and giant monsters, to pick both ends of the spectrum, either it's useless or overpowered ; but percentages could be much more interesting.
Speaking as someone who *doesn't* play stalkers, implemented well this could be something that would make me play them. Tankers got a perma -20% res unaffected by the purple patch, I see no reasons Stalkers can't get a -10% maxHP or something on their signature ability. -
Quote:While on that topic... I find Blackwand/Nemesis staff almost gamebreaking on certain characters. On defenders, for example, it does much more damage than most of your blasts. Pair that up with defender Tactics and the -res debuffs most primaries get, and it's easy to end up feeling like "why did I pick any ST blast from my secondary again?", unless you're /sonic or /fire.
I see them a bit like a Blackwand or Nemesis staff. Nice to have but not gamebreaking. -
I love knockback apologists.
Three days ago, in that other topic about knockback being underrated: "the people who dislike knockback are a minority of minmaxers, they just complain loudly".
Now, here: "so many people dislike knockback the option to turn knockback off would be an obligation".
People, it has to be one or the other. You can't just flip-flop and claim the exact opposite thing as fact whenever it's convenient to your argument.
Same goes for "knockback is useful and awesome" (in "is KB good" topics) vs "lowering KB on powers would make some too powerful" (in "option for less KB" topics).
Special gold star for Sailboat who manages to say all those things at once in the same post while also admitting he's against any change to KB just to spite people who enjoy the game differently than The One True Way It Is Meant To Be Played, By Sailboat.
Knockback is the best ranged mitigation! Anyone who dislikes KB is a powergaming munchkin! Uh... If KB is the best mitigation, wouldn't a powergaming munchkin be all over it? But I'm sure there's some crazy conspiracy theory to cover that one, like all powergaming munchkins are stupid and Sailboat, as a superior human being, comprehends the game and optimizes in a way mere commoners cannot do. Wouldn't that make Sailboat the god of all powergaming munchkins? No, stupid, because Sailboat doesn't use numbers nor prove his assertions in any way, which makes him pure and holy as we all know numbers are evil and words are good.
You can just picture all these players joining teams and laughing to themselves as they purposefully grief their teammates. Reminds me of the "incarnate content must be gated to trials" folks ; such terrible, egotistical people they are afraid nobody would team with them if they weren't forced to - and rightfully so. -
Quote:What do I think? I think I have better things to spend points on. I think if some new player to the game thinks that's a good deal, what I consider their unfortunate ignorance is helping finance the game by buying things I never would.Quote:
I would define "pay to win" as a situation where 1) there is an upgrade available in the ingame store, 2) the upgrade is not available through gameplay in any way, 3) it is such a good upgrade that if it *were* available through gameplay, any character would be getting it as a matter of course. It doesn't have to be a *huge* upgrade numerically, it just has to have a clear beneficial effect to any character taking it.
All that needed to be said on the topic has been said. -
Aw, man.
Good for your friend. Going to bump my desk with my head repeatedly out of jealousy now. -
Light Form is a fantastic power. The only drawback is that to use it, you have to play a peacebringer...
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Looking at the numbers, I don't think you're getting a lot from those -tohit enhancers. Not a placebo effect (as there is an actual benefit), but not too far from it.
I would suggest doing a blind test - making a second build with more conventional slotting on blasts, using the exact same power picks and all, and switch builds without looking at the enhancements until you don't know which one you're playing, and see if you truly see a difference. -
I'm with Dr Harmony. Quality trumps originality. Anything that is worth sharing can be summed up with a few words, straightforward concepts or ideas.
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Any situation where standing my ground ends up in defeating stuff right as they are about to unleash something nasty and/or while at extremely low HP. For example, landing the final blow on Lambda Marauder during or slightly after Nova Fist.
Taking on seemingly unsurmontable odds and barely scraping through after wiping a bunch of times. Those situations when your teammate(s) just work with you flawlessly, without a word being spoken. -
A drinking game made out of forumites saying, with their little pinky raised, "Aaaaactually dear, I play for FUN", apparently implying the rest of us are playing games for another reason (get rich quick through gold farming scheme? preparing for an alien invasion? peer pressure from the numerous hordes who think MMOs are socially acceptable? NOBODY KNOWS), would kill anyone within hours, no matter how good you are at taking alcohol.
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Reading your points, it seems like you're expecting this game to be a lot more like WoW, in a way that many people here dislike.
On the bright side: devs seem to hear you lately, with the introduction of holy trinity-based trials where people are mere units instead of superheroes. In certain encounters, whereas healing used to be part of the efficient mitigation, it's starting to be the sole useful thing, and whereas tankers and brutes used to be competent damage dealers as well as aggro holders, they're starting to be bags of HP spamming taunt.
On the other hand, the rest of the game still offers something widely different than that - which, you can tell by my wording, I much prefer. So, if you dislike that, you're going to repeat the same sort of content a lot.
Even disregarding personal taste, CoH simply wasn't built like that and I think it would result in an inferior game in all aspects if it tried to emulate the way WoW plays, as the gameplay would end up being a pale shadow of something done better elsewhere. -
Quote:Yet somehow, it's fine if someone ruins the fun of his seven other teammates by knockbacking stuff all over the place, just so he can feel awesome.
I do think it generally gets a raw deal, particularly for the self-important aoe min-maxers looking to trash 16 mobs at once that come here to complain about it -- their voices ring the loudest and mostly your hear the "What" ("knockback sucks") rather than the "Why" ("because KB'ers rob me of the limelight of being uber in my own eyes")
Being purposefully inefficient is a childish attitude. Trying to claim the moral high ground for doing that is being a hipster. Want to know the problem being such a special and unique snowflake that isn't part of the sheeple? Well, us unwashed masses are, kind of, the majority. As that's what it means and all.
So while you might highfive your other hipsters friends (which there is thankfully no shortage of on the boards) and claim you're being oppressed by The Man, nobody else buys it, or care ; as here you're not against some faceless corporation or government, but other players. -
Ran into the same problem right now. No hardware change, the only change I did since the last time I played CoH was updating my drivers, but I can't see how that would have anything to do with this particular problem.
Closed the game, reopened it, no problem logging in this time.