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Plant's AoE damage does twice the normal damage. In about ten seconds with just the base recharge (2 uses), you've done the same damage as Fireball in a 30 feet radius. Once you have some recharge going, which can be as soon as level 4 provided you pick the immob at level 2 and hasten at 4, you can do some serious damage for a controller, and with complete safety.
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Biggest problem with tankers is, while no other AT in this game is needed, many tanker players have the unreasonable expectation tankers should be needed.
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Quote:O_O
my Spine/Elec scrapper -
Quote:Numerous people have put their time where their mouth is by recording videos of doing deeds other people claim to be impossible. Why do you think people like you and FFM should get to make factually wrong claims without any burden of proof and get away with it? Do you think you're a better person than everyone else, that your opinion is worth more and the rest of us are inferior beings?
Agreed.
Also wil lforce some folks to just go join the group leauges anyway if you cant downgrade to an EB. You tell me the defender who isn't rad/kin/dark coupled with anything that isn't sonic blast that giggles at AV's let alone EB's if they havent got the controls to pema mez said AV while painfully slowly whittlin it down to defeated status. You can't perma mez till mercifully dead anything that that has the triangle, and that even if you pick the right epic to stck with whatver you may or may not have for mezes from prim/sec powersets.
Honestly Floating man, my friend... I think some of these other folks think these kind of things should be made nail-biting challenging for melee and perfect powerset combos as a default.
Please NO Dev's.
Always remember you have left some Primary/Secondary combos even when combined with some epic sets as horribly under par no matter how they are slotted/enhnaced/enhance bonused-fied. Such solo missions must be doable by something that takes 5-10 min to slowley whittle away an EB's health bar let alone tackle an AV solo.
Yuck... Is all I have to say. -
My pick would be SS/FA/MU brute on mobs that are weak to fire. The damage type they deal is irrelevant as long as it doesn't come with debuffs, survivability can be pushed to high enough through insps while also leaving more than enough room to cap damage.
Another option could be a Plant/Fire/Ice dom on mobs with extremely strong attacks and weak defenses, abusing confuse to rack up defeats fast.
Quote:Experience gain.Main question would be: why.
Performance evaluation.
Challenge.
Fun.
Those are four possible reasons, I'm sure many more could be listed.
Quote:The correct answer to your question, although probably not the one you want to hear, is "it depends". -
I want the five minutes I spent skimming through the topic to see if there was any worthwhile information beyond the OP back. Or alternatively, the Internet forbidden to anyone under the age of 18.
Thanks for the write-up VK. -
Quote:Been there, done that, up to level 50.
I'm more interested to see if there's someone out there that skips enhancements completely and just uses inspirations.
It's really not that bad, on an AoE-oriented character playing solo on x8. I think a normal, SO enhanced character that wouldn't use inspirations would be weaker in practice (although certainly better fit to handle a variety of other situations than the specific one I mentioned, which is about the only place where the "no enhancements all insps" alt can perform decently). -
I'm not seeing a crash just yet. I'm thinking the number of players who'd like an IO like that in their builds is much, much higher than the number of the players who have the free time and willpower to plan their gaming in a long enough period of time to save enough Amerits for one, even combining SSAs + tips + merit conversion. Especially as you can still get better value per Amerit by trading for LotGs or Miracles or what have you, with less risk and less investment needed as well as the possibility for trades through the market rather than having to negociate directly with people.
They keep making every recipe easier to get, and granted that includes the Glad armor with PVP farmers using tons of F2P accounts, but at some point all that extra money has got to go somewhere, and purples or a Glad armor +3% def are still the most desirable and harder to get IOs through "conventional" playing. -
First off I would say, don't bother taking both auxiliary taunts. Just pick the AoE one ; they have the same duration, and while the ST one recharges faster, with a 10s base recharge Provoke will be up as often as you need it.
Another reason for that is as you lack aggro auras, you're going to want to alternate normal attacks (ideally, AoEs) and taunting to get the maximum taunting value. Also of note is attacking first tends to be more important than anything for tanking. If you're the first guy to establish threat, it's a lot easier to keep it than to wrestle it away from someone else.
A crab tends to softcap relatively easily, has comprehensive mez protection, decent resistances and good max HP. The obvious hole to fill is regeneration ; stack Rebirth (Destiny) on top of your defenses, resistances and maxHP and you end up with an insanely sturdy character. Vigor (Alpha) can take care of any endurance woes and buff Rebirth to even greater levels. Any Interface slot that does DoT that isn't psi or toxic should do the trick, for teamplay. Void (Judgement) gives you a significant damage debuff, and even when that's not useful it's still just as good as any other Judgement power. Lore is to taste, although if you'd want to improve your survivability/tankability I'd probably eye the phantom support tree.
This is, obviously, just one way to go at it rather than *the* one way. Just what I'd do myself in your situation. -
Quote:I think since recently they just drop one patch of caltrops. On another note, DEs are also much easier than they use to be as Guardians don't use their massive tohit Quartz pet anymore (at least at level 50 ; haven't tried lower level DEs yet).
THe caltropes are still bad then? I ask because I did tips to try out a new build I came up with on my Dark/Regen scrapper and to my astonishment she runs through the Caltrops as if they are not there...on the Sister Jocasta mission, I zoomed about the room gathering up as large a bunch of Knives as I could...never slowed down.
Quote:I'd propose a format where some of the primary trouble makers are listed along with comments
So I think at best you can distinguish trends - like I don't think anyone would seriously argue Vanguard is easier than Council, regardless of the character played (then again, perhaps a plant dom spamming confuse might think otherwise...), but something as specific as you mention doesn't seem possible, as if nothing else some of your examples already don't hold right for me.
Edit: aah, I understand now. Thanks for the detailed explanation. -
Quote:You don't have to be an incarnate or even to pick a certain AT/powerset to solo AVs by level 50.A solo Incarnate Path that you have to be an Incarnate to complete is not a solo Incarnate path, its just solo Incarnate content.
You do have to make the choice to restrict yourself in various ways, be it by refusing to use inspirations, temp powers, IOs, powers, enhancements, etc. to end up with a character that is functionally *not* able to solo AVs.
This is all moot because devs have believed so far the hardest challenge a solo player should face is a +0 EB. For that matter, I definitely get that design choice. -
Oh, definitely. I understand where you come from. It's just that, judging by the video alone and absolutely nothing else, it shows that your character can defeat a spawn of council or malta.
To put it another way, it's "doing something at all" compared to "doing something at will". To show in a video you could do this reliably, you'd probably want to record whole missions, which is as you mention yourself a bother for a variety of reasons. Again, I don't doubt you can do this, just strictly speaking about the video itself, which is good as a proof of concept regardless. -
Well, this is what you said earlier:
Quote:Which I interpreted as "My DM/SD can solo +4/x8/bosses/AVs without inspirations against any faction except Rularuu , but I choose not to because I don't like the time it takes".My DM/SD can solo at this pace, but I usually am too impatient for it, so I set his level at +1. What I mean by +4/x8 is:
Bosses On
AVs On
Any faction except Rularuu [b]without inspirations.
So that's where the main point of contention was from. My bad. If you use insps, yep, I have no problem believing that.
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Quote:@ Nihilii
Not to be defending Dechs as well, he can do it well enough on his own. But you might have missed when some were mentioning about Malta being one of the tough mob groups to solo on 4/8 with and without incarnates. -
In this context I was thinking no incarnate abilities, some IO usage (generally ~1-2B inf all included, that is to say less than I actually make leveling from 1 to 50 when you consider a LOTG is worth 200m but can be grabbed by running the SSA twice after the initial round of tips, etc.), but I definitely don't shy away from (sustainable) insp (ab)use. I don't think IOs play too much of a part - I certainly didn't lower the rep any when I let my account drop down to Premium for a few weeks.
I would say my brutes and scrappers are generally bottom performers. I find SOAs, controllers, defenders, corruptors, dominators to be much stronger and easier, although, sort of echoing Obitus' earlier point, they are more prone to sudden death due to player error or bad luck. I really don't play blasters anymore, except for kicks, and agree they have issues. It's probably more challenging to take on +2/x8 with an IOed out blaster than +4/x8 with a SOed controller. At least it would be, to me.
You're right in asking me to clarify, because I probably play a "tainted", specific variety of characters. Few blasters, stalkers and kheldians (few MMs as well, but they aren't exactly performing poorly in scenarios like this), and generally damage-oriented powersets with quick animations. -
As a counterpoint to the "you get buffs in itrials", I'd like to say that as someone generally playing quick, although not overly so, I almost never get buffed to the extent that I consistently go from normal softcap to incarnate softcap in certain parts of the trials. Initial warworks phase and pulling Nightstar/Siege in BAF, pretty much everything in Lambda up to the final fight, pretty much everything in Keyes up to the final fight.
Taking the aggro first and fast can be important and helpful, letting squishies who are as fast start doing their own thing instead of having to wait for some slower-paced people (... as well as preventing the squishies who *will* start their own thing anyway to scatter everything to the four winds with a freezing rain or something and no other means of taunt/slow/immobilize) ; and in a league, at least the numerous PuG leagues I've been in, there's huge inertia, people all standing around looking at each other until someone finally decides to move in after 10, 15, 20, sometimes 30 seconds.
With that mindset and playstyle I've seen a significant difference between 59% def and merely ~45-50%. My incarnate softcapped SR brute had significantly higher survivability than all my other alts even starting out without level shifts. -
Quote:Good reply.
Nothing.
(Expecting, not hoping.)
As Mallerick says, I expect something like the tip system, although I don't believe we'll get to roll on an iSalvage table, just empys. I expect the strongest opponents we'll fight will be EBs, and gimmicky ones. I expect it will be realtime-locked. I expect it will be much, much slower than progress through iTrials, to the point that it's not a reasonable alternative for anyone that doesn't want to spend months/years on it.
I hope for story-based content and tougher fights. I hope for an incarnate difficulty where we get a chance to earn some incarnate salvage in normal story arc content (could be +4 difficulty and "enemies buffed" setting like in Ouroboros, for example), although of course it wouldn't have to be as good as dedicated incarnate story arcs. I hope we get to roll on iSalvage tables. I hope it won't be realtime-locked. I hope that difficulty will play a role in rewards (for example you could fight an AV and get a reward table with better chances to roll a rare/VR, or fight an EB and get a normal reward table). I hope +4 difficulty is either enforced or encouraged through better rewards. I hope a competent player could incarnate a character through the solo path in somewhere between 2x and 3x the time it would take with trials.
Quote:Ps in my dreams, the Shadow Shard will be revamped as solo-possible Zones with loads of cool arcs that give Incarnate progression. No more Praet stuff, please.
The Shadow Shard is such a better setting than Praetoria for incarnate stuff. And I say this as someone who doesn't mind the Praetorian focus lately, and still enjoys the Praets arcs. A bunch of goatee guys just can't compare with a dimension-devouring god. -
HA! This topic is surreal.
RMT hater- "RMT steal your moniez and **** your dog!"
RMT user- "well hey guys I actually used it and nothing bad happened to me"
RMT hater- "OMG you fund terrorism!"
Particulary tasty to me is this particular RMT user claiming to be a member of the US (I assume) military. What with TonyV, ClawsandEffect and others using propaganda, misinformation and scare tactics on par with what started a certain war recently... -
JayboH - I think you're not playing to your strengths. Look back to your first death ; a few seconds before, you broke away from the crowd to go fight a single minion. That means all the mobs that were under OG/CoF suddenly weren't. You also had a good 4-5 seconds to use DR, and instead you went and locked yourself in Tremor's long animation.
I know it's not always easy to have proper timing, and much like Regen, Dark Armor is much more reliant on everything going just right than other powersets, but I think there's room for improvement there.
You also keep CoD off, which I guess is to make a point about DA without defense? Regardless, CoD is a part of the powerset, and ignoring it doesn't make more sense than it would to play, say, Willpower without Fast Healing.
You also had CJ toggled off, no defense toggles, no Hasten. Bit of a stretch to want to take on the hardest difficulty while ignoring most of the powerful mechanics in the game, if you ask me. This would make a good point against the over prevalence of defense and recharge in this game rather than against Dark Armor. Frankly, considering the limitations you set for yourself I don't think you're doing all that bad. -
Quote:I guess, but I think most people imply they solo whole missions consistently rather than single spawns when talking about soloing +4/x8. Or maybe I'm assuming too much and this is another thing we should specify? I always looked at "I solo +4/x8" as "I'm playing without any other character and my reputation is on +4/x8".
I just made a video of +4/x8 soloing brute. All incarnate powers were stripped. I used a single small purple inspiration to defeat Malta. Does it meet the rules for saying I solo'd it?
(On an unrelated note, good to see you've addressed two of my previous complaints with that sort of video.) -
I picked level 50 because, well, I can't say all of my characters can solo +2/x8 by level 33, to use that specific level. Truth be told, most of them can. And most of them *can't* solo +4/x8 unless they cherrypick their foes, even at level 50. My point being, huge difficulty difference, so large that I don't see much point in comparisons. Obviously your mileage does vary. *shrug*
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^ I'm your praetorian counterpart. I like just dropping straight into the action and whacking stuff, no "oh but we must wait to have a full team", "hey how are you I am vampire catgorlz", etc.. My time is limited and spending even five minutes to get a team going is more than I'm willing to spend, not to mention I don't enjoy doing that at all, I just want to smash bad guys. I also enjoy that the LFG gives you a random team make-up, no powerset/AT elitism. It still annoys me that people insist on making leagues manually for itrials even though they recruit anyone that pops up. "We need 24 people to kill 2 AVs and defeat mobs that don't fight back", aaaaugh.
I can empathize with people who dislike this system though, so yeah, definitely make it optional and not mandatory if it happens. -
Quote:On a DM/SD not using insps with merely 45% def, you find Rularuu to be a hurdle but Resistance/IDF to be a cakewalk? I can't help but raise an eyebrow at that, seeing as my experience (including DM/SD) is so opposite I have trouble reconciling both ideas.
+4 mobs aren't a problem. -
Some of us have fun sharing perspectives with other people (I know, in a massively multiplayer game, crazy right?
), and for that to work at all having similar or detailed terminology is helpful.
Some of us seem to have run raging on the boards about people enjoying the game a different way than they do. It's hard to understand, perhaps because people doing that tend to insist on being vague rather than analyze and rationalize their behavior. -
I've seen it mentioned at least twice so I want to say I don't believe +2/x8 or any lower has much relevancy as a benchmark in a +4/x8 discussion. I haven't got a single character that *can't* solo +2/x8 against every faction by level 50. I don't say this to "brag", but rather to highlight the relative lack of difficulty - trust me, some of my characters are pretty bad by minmaxing standards. We might as well be talking about two different games.
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Quote:I like SS/fire because you can kill fast enough even on +4/x8 that with proper insp management, anything but Arachnos and Vanguard become fairly easy, and even when you occasionally mess up and die, you've got RoTP to bring you back.
It's definitely impossible to find a build that can both kill quickly and survive comfortably all factions at max difficulty.
Granted, "getting killed no more than once every 3 minutes" isn't what most people's definition of comfortable survivability would imply, but hey.