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As far as I know yes... But come to think of it I don't recall much about this trial. You're supposed to defeat the obelisks at the same time, then enter some inner chamber and defeat other stuff at the same time to be able to hit Ruladak at all, I think? Could be remembering poorly.
Either way, it's so easy to set up and dropping you right in the action you don't have much to lose trying it out for yourself. -
Oh God yes, I've wished for something like that so many times.
As for people who suggest WAI, balancing by annoyance in a game is never a good thing. Never. It may be intended, but that doesn't make it right. -
Assuming CoP stands for Cathedral of Pain, I'd have to say I doubt it. Perhaps with judicious temp usage or tricks I don't know of, but as far as I know handling the obelisks (survive AND damage in sync) is going to be tough on the blaster and the WS.
Even with the right ATs it can be a crapshoot if one of the floating slim guys boss phases you at the wrong time. -
Trick Arrow. I don't enjoy thematic pairing (i.e. archery/trick), so picking trick arrow always involves lots of redraw for me, which I don't like either.
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^ Ditto. I've been F2P for 2 months and the thing that made me want to resub most was the ability to make missions. Think I might just reroll an alt and run her 1-50 through AE making custom groups as I go.
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It's fun to see people who always argued Shield was the bomb and far superior to every other set complain Shield is now going to be useless, and other people who always argued SR was just as good as Shield claim the nerf was needed to bring Shield in line with SR.
Just the facts, ma'am:
- Shield has always been overpowered, and although it was brought down a bit issue after issue, it still was the top dog by a wide margin partly due to HOs. Without HOs, it'll remain an attractive secondary, but not THE one and only choice for a scrapper looking to perform.
- It's been widely known and repeatedly pointed out by people I like to picture with high-pitched voices HO tricks were an exploit before Shield even existed.
- I'm losing about ~40 bill inf with this nerf as pretty much every character of mine uses ++ enzymes in defense powers or ++ membranes in power boost/mind link/active defense, so don't go crying about me being a smug nerfherder. It's about playing the game, knowing you break the rules and not whining like a brat when you get burnt.
- Fixing bugs is good. -
I always have issues with stories that raise the powerlevel to eleventy bazillion with semi-omniscient beings, because you have to have those characters still act like a person with relatively average or slightly over average intellect in order to keep some kind of connection with your readerbase.
As far as I'm concerned, any thousand years old entity acting like some mildly educated thirty something *is* a plot hole. -
^ With the signature you're sporting I'm going to go and guess you have a different conception of emo-like than what some others may have.
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Jeans - wee!
Tops - puke.
Summing it up: whatever, cool. -
Especially as solo moSTFs and moRSFs have been done by multiple ATs before destiny and lore were even introduced, heh.
Reading any Ultimus topic is like browsing web traffic farm websites. Why oh why doesn't ignore block titles, major flaw in the forum software ; as well as my lack of willpower, but one can be easily fixed... GUESS WHICH. -
~380dps just to break even assuming the monster hasn't any resistance nor runs from you, as a level 50. Most giant monsters are lower level than that though, so, much easier. Even my scrappers can solo Paladin or Kraken with the aforementioned strategy.
As for soloing TFs, crab spiders don't need no guides! Even STF/RSF should be a walk in the park (hover + taunt for the former, wide area web grenade for the second) albeit time-consuming, and ITF isn't worth mentioning. Here's a topic about a crab taking on a +4/x8 ITF if you want advice (but in itself it should tell you the hardest part in a basic ITF is finding fillers / a strong enough computer for multiple accounts).
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Quote:I would just go with "different people have different opinions", especially when it comes to judging an individual. What is nobility to one person will be arrogance to another.
How on earth can both groups be referring to the same person? The answer is, of course, that the writing for Statesman has visited both extremes. -
Quote:I've seen this kind of comment so many times.You're making the fury build up sound like a much bigger issue than it actually is. Before the fury changes I could potentially agree with you, with some reservation.... now? Absolutely not. It's so easy to get to and hold 70% or so fury now it's barely worth mentioning unless you have an abnormally slow playstyle or you play at work or something. After taking an alpha (and I would hope you would be taking the alpha) you should have enough fury to start hitting hard enough.
Over the years I must have played with, literally, thousands of different players, and there's maybe 1% of that population that I see playing faster than me, and that's being generous.
Yet, I am slow enough to not stay consistently at 70 Fury while playing.
Much of the time, sure, perhaps even most of time in certain easy missions if we discount time spent out of fights running to the next group, but there's those few seconds at the start of each fight for mobs to react at all and attack and build up Fury, those 2-3 seconds during my attacks are going to hit for less and in a 20 seconds fight, that's a significant part of your time, and the performance hit is worse than rough numbers would indicate as the start of a fight is where you want to do as much damage as possible with your AoE salvo and all.
Then there's soft and hard control blocking mobs from even attacking. Then there's spawns where minions are wiped before they even get to attack. Then there's speeding TFs with objectives that aren't necessary fighting back. Escapee phase. Blue cave. Collecting glowies. Defense missions. The list goes on and on, and more and more that "hold" on 70% seems right up there with those fabled war mace farming tankers hitting 8-9 targets with Crowd Control every single time without losing a split second to reposition.
I'm not saying this is impossible. I'm always open to the possibility that I just haven't seen the light, that they are people playing much better. However, claiming that hypothetical level of playing is the norm just doesn't fly when at least 99% (again, conservative number) of the playerbase out of thousands, thousands that also include some of the very names on the boards who used to claim to sit at 90 Fury all the time before / sit at 70 Fury all the time now, that very wide majority doesn't play at that level. If it is possible to keep 70 Fury consistently, then that is the abnormal playstyle, most definitely not the other way around. -
Talk of juicy, juicy set bonuses and procs is scattered around the AT boards. Anyone care to enlighten a freebie with hard numbers and such?
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If anything we need less snipe and KB sets, not more. Yes, even if the new ones are purples.
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Quote:If you take these forums at face value, earning experience efficiently or liking to bash monsters in a game that is mostly centered around these two things is terrible, whereas liking to roleplay makes you an inherently better person in real life.Perhaps I was just hallucinating all the "don't waste my time if you're not +1/+2" posts reprimanding under plussed players who dared try a trial where they are supposed to get their plusses and directing them to get their plusses on their own time.
Now log ingame for about five minutes and take a casual glance around...
... That is why you never, ever want to base your opinion of anything in a multiplayer video game from forum posts alone. A good rule of thumb is to assume the opposite of the forumite consensus to be true, but ultimately nothing makes up for actually experiencing the game yourself. -
Quote:ON/OFF switch syndrome alert!
If you can get the same rewards for doing an 8 man incarnate trial, as a 24, who is gonna bother forming the 24?
Can't speak for anyone else, but I'd go for 8- players trials even if it gave rewards only 50% as fast as the bigger trials. -
Quote:Yeah, that's BS. I dislike iTrials just as much as any other guy but I've always been able to get (and participate somewhat efficiently, thanks to the very low level at which much of the playerbase plays rather than due to any ability on my own end...) a spot on leagues relatively easily, using fresh level 50 characters who are just alpha-unlocked (not alpha slotted, much less level shifted).
iTrials are level shifts or get out.
Where it's definitely not casual though is that it can take minutes if not dozens of minutes to get a team going unless you're well-connected (which is by itself the definition of *not* casual). There are low-pop servers, i.e. Vigilance, on which iTrials hardly happen outside of peak hours, and when it happens, you better be willing to put up with anybody and any specific trial because there aren't enough warm bodies to be picky about either. -
Yep, for the same reasons Scarlet Shocker listed.
Ultimately, I'd prefer soloable content with incentive to run on teams, much like the shard system for the Alpha slot, which was close to perfect ; with each player having a chance at a drop, drops increase as team size increases. Rather than being penalized for playing with less people, you're rewarded for playing with more people. -
Xzero45 - you are most definitely angry and overreacting yourself, as you post so much I felt compelled to log on just so I could put you on ignore rather than have to deal with manually skipping your too many posts. Try to take a deep breath before posting and remember most of us around here are beyond the age of when those cool kids websites you seem to love to take mannerisms from are considered cool. It just makes you look stupid to everyone else, and the "I'm just trolling/conducting a social experiment" defense was already old on the Internet/BBS since (likely) before you were born so, don't even try.
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Stacking Rage is always beneficial to your DPS up until you hit the damage cap, Rage crashes factored in and all, before any vet or incarnate powers are added into the mix. Once you consider all that, in real gameplay, stacking Rage is a no brainer for DPS purposes.