Nihilii

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  1. Quote:
    "Step aside sir, this is Task Force 'Flambeaux Must Die'."
    Hah.

    I'm tempted to join TPN trials now just to get this bug.
  2. With the ratio of crap recipes to good recipes, I'm not worried just yet. No doubt we'll see a price drop in valued items, but you have to realise part of the reason people are willing to spend 2 billions on one particular IO is because they will only spend 100 millions, 10 million, 1 million, 10k on most other recipes. Even if it's not weighted, your odds of getting a high value item are fairly low.

    Besides, the influence has to go somewhere, so even if you saw those 2 billions items dropping to 500m, you'd also see many 100m items raising to 120 or 150m.

    One strategy that would make sense to me would be to buy a bunch of recipes at the lower price end of their category (i.e. sleep purples, some of non-unique res/def/heal pvp IOs that sell for 20m), grab a bunch of amerits from trials and go from there. Best case scenario you end up with useful IOs, worst case scenario you lost nothing.
  3. Nihilii

    TW or StJ?

    Quote:
    I do not run either CoF nor OG, so there is no end consumption there, and I do not run hasten. Between the natural +rech and the 5 lotg +rech, the build runs a constant stream of attacks without need. I am not chasing max dps like some tw players, simply because max dps for me is the dps needed to kill _that guy_.
    Yeah, but if you're dealing, say, two thirds of the damage someone else does, it's a bit misleading to go and claim you're end sustainable, period, without specifics. It's true, no argument, but it's a bit misleading I think.

    Technically, almost any character can be made end sustainable in almost any situation by using Brawl and nothing else, which is enough damage to take your average even con boss. Extreme case but hopefully my point is clear: it's always possible to reduce end consumption by reducing damage output.

    The issue is being end sustainable while dealing optimized damage (which isn't necessarily "maximum" damage, as some builds might be focused more on survivability or other things, but skipping Hasten on a /DA is for example something I find hard to justify as optimal).

    I mean, I'm not picking on your character specifically, it's working for you and that's what important. It's just I believe when we're discussing powerset performance in a vacuum, giving advice to people, safest bet is to assume "standard" goals - maximum damage, maximum survivability.
  4. I wish Energy Melee was slightly revamped. Like, say, change the animation of Energy Transfer into the one Power Thrust uses. Energy Punch's cast time could stand to be slightly quicker as well, without changing the animation.
  5. I'm with you, +rech. Most things (minions, lieuts) will die too quickly for the -res proc to be worth anything, and the things on which it is useful (bosses and above) are relatively speaking too few and far between for the -res proc to be worth as much as the additional recharge, even at high global recharge levels, on something like a SS/fire which is click intensive.

    Irrelevant to the actual problem, but the fact that one of these procs is 10k and the other 1 billion also helps to reinforce that decision, for me.
  6. I had to open this thread to understand what melle is.

    And I misspelled melle as "melee" while typing this post!
  7. Quote:
    So you all are saying there are alot of people doing it wrong then?
    Is this a trick question? Of course there's a lot of people doing it wrong. This is a MMORPG, not a Mensa summit.
  8. Fairly dumb change. Well, the dumb idea is to lock a zone behind a badge that is obtained at the end of a story arc, really, so this right here is dumb squared.
  9. I'm going to second the temp rez idea and really suggest that you take a look at it. It's not interruptible, it animates fast, and there's 10 or 12 charges on it so unless your teammates die at a devastating rate, it should do the trick.

    Remove the Medicine pool and add, for example, Leadership, and with the extra defense people will die even less than they would otherwise ; and if they do, you get to veng.
  10. Nihilii

    Scrapper Snipe

    What might seem an incorrect answer at first glance is in fact a good answer: scrappers don't get snipes.
  11. I would like that myself. I've often felt the same way, it's a bummer to just have the named guy be a normal boss after having already fought thirty bosses exactly like him.

    Automatic scaling? There probably would be some complaining. Optional would be best.
  12. I can't see how would someone design a MMO where each and every player can destroy and/or rule the entire world. You'd have to shut the servers off after the first player completes the arc, wouldn't you? Or perhaps the crazy scheme would fail and the player character would be instantly deleted. I can't see either of these outcomes viable for a massively multiplayer game.

    It's already tough to swallow stuff like Statesman getting killed in SSA #5 and still hanging out in IP, or defeating Vahzilok and still seeing his minions roaming around, or any of the several discrepancies as the story evolves while you level up but the streets stay the same. I mean, I'm not against letting villains win, I just think it's easier said than done.
  13. Nihilii

    TW or StJ?

    The way I see it, both are fun, and TW performs a lot better than StJ (significantly more ST damage, and the AoE damage difference is so wide it's not even worth trying to estimate how big the gap is). So, if I had to pick one and only one, I'd go TW without thinking twice.
  14. Dual Blades, Kinetic Melee, Super Strength, Invulnerability, Fire Blast, Fire Control. I wish the last four weren't on the list.
  15. Congrats.

    It seems only yesterday the original "what my six years old has learned from CoH" topic was posted.
  16. Regeneration, mostly because the way I see it it'd also come with immortality.
  17. ^ It's not so much "me me me" but rather "looks like these guys have it handled, might as well jump to the next group as to avoid wasting time with overkill", at least to me. Some are admittedly poor at making these calls.
  18. A.

    Interesting survey. Looking forward to the results.
  19. You don't want to use seismic smash (or for that matter, to pick the stone epic) on a fire/kin. RoF - Char - RoF - gap, where "gap" is a kin power, is where it's at for ST focused fights.
  20. Quote:
    Originally Posted by Ideon View Post
    So how well does a Tauntless Tanker do on stuff like pulling Anti-Matter to terminals in Keyes, or pulling Siege and Nightstar to the tennis courts in BAF, as well as alternating aggro with other Tankers due to the pulse hold thing, or pulling the Voids into Penelope Mayhem in MoM, along with the AV Bosses into Mother Mayhem? And what about the Underground, keeping the AVs facing away from 23 other people in the league? :3

    Yeah, I think I'll keep Taunt, thanks.
    My squishies with no aggro capability do better than most tankers with taunt pulling Siege and Nightstar in BAF, simply because the fools stay in front of the AV and keep taunting rather than taunt once then break LoS.

    Pulling Anti-Matter to terminals is a simple matter of having a ranged attack (on brutes/tankers), as these get gauntlet. Gloom works fine on my SS/Fire brute.

    Alternating aggro with other meleers in BAF is actually easier without taunt, as taunt lasts much longer than other aggro powers. Have you ever seen a league with competent meleers and nobody using taunt in a BAF? It's a beautiful thing. As soon as someone gets two rings, he jumps back, and literally a second later, the aggro has switched to someone else and he can hop back in safely.

    No idea about MoM because I've never done it, but unless there's some special mechanic (i.e. must not damage the stuff being pulled or somesuch) I don't see any reason why taunt could do something a ranged epic couldn't.

    Keeping AVs facing away in UG is a simple matter of being the first person to establish aggro and keep attacking.

    The only time when all the above strategies break down is when someone else uses taunt. So, taunt is mostly useful to preempetively counter taunt, and, given the amount of horrendous tanker players out there, it's certainly useful.

    Being stubborn that way I don't like to build specifically against player stupidity (especially as, as a result, the choices I'd make would be useless for solo play or playing with smart people). Well, okay, I'm fine building against my own stupidity, but I'm not wiping anyone's else bottom for them.

    There are things that taunt can make easier, but semantics aside, there are no things taunt enable you to do that you can't do without. Mauk has it right when he says: "If you're in there swingin', you're going to do just fine as a Tanker. 50 percent is just getting there first. 20 percent is positioning. 20 percent is situational awareness. The rest is keeping aggro." It's really all there is to it.
  21. I wonder if this ramps up CS' chance to crit appropriately. Could be pretty interesting if so, considering it has a much higher than normal chance. +40%, right? So 28% chance to instantly recharge PS instead of 20%? Yum.
  22. Nihilii

    Loot Filter?

    Quote:
    deleting the nearly worthless stuff takes seconds
    This is bad logic and you should feel bad.

    Mere seconds times x can equal big *** waste of time over a sufficiently large value for x. The only thing that's relevant here is the ratio, and ten seconds every ten minutes starts to add up quick. Don't try to nitpick on the exact values, I don't give a damn if you're super duper uber fast at deleting enhancements, for me this is a game not a race.

    If you still disagree, feel free to contact me through PMs so you can spend 10 minutes daily working on my tax report! I'll use the time to play more CoH and delete enhancements, we both win.

    Edit: besides, I'm being way too conservative now that I think about it. Recipes fill up way faster than enhancements and I take much longer than 10 seconds per 10 minutes opening my recipe window, checking what's worth keeping and what I should just delete, esp. with inventions recipes from sets where some are worth 5k and some are worth 5m. I'd be surprised if managing drops doesn't end up taking at least ~5% of my playtime.
  23. I'd post about how I like such and such from this game but it'll soon devolve into saying the same thing over and over, and nobody likes spam.

    Likewise, I could post each and every time I find the storylines laughable, and that'd get old just as fast. I'm not necessarily of the opinion that story in video games is like story in porn, but I'm certainly not playing this particular game for that purpose.

    You raging and being passive aggressive about it won't change a thing about my behavior or anyone else acting like me. I can only speak for myself for this next part, but I actually get a kick out of people having that sort of reaction, because I believe it's intellectually weak to go and rag on others just to try and guilt some emotional support out of folks.
  24. Quote:
    Originally Posted by Minotaur View Post
    We really need to find a way of doing this. Have just been on a trial where for no obvious reason he just jumped clean over the wall (causing the trial to fail) from the NW corner.

    Only suggestion is that he aggrod on somebody exiting the hospital despite other people hitting him at the time.
    Maybe you're onto something here. The few lambdas I've been on where he didn't jump, everyone was on him.

    I mean, it often feels like most of the time everyone is on him anyway, but actually there's often a few peeps lagging behind or sitting at range.