Nihilii

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  1. Yeah, that's super weird. First time I ever see that particular argument about sidekicking. Seems like something marketing wants you to believe so you can take more time to see the entire game and hence either keep that sub going for longer or increase your chances to drop dollars on their cash shop in a F2P.

    To claim any CoH concept that isn't immediately adapted by a select few ultra popular MMOs is rejected by everyone is kind of weird too as, first, hardly anyone has ever heard of CoH, and second, these particular MMOs are in the business of printing money and build their worlds to be as addicting as possible rather than inherently interesting.
  2. I haven't delved into the math yet but I tend to assume that if it is balanced for other ATs without the extreme self damage buffage brutes get, likely double hit would be the best choice for brutes (because if the +dam option was balanced for brutes, it'd be by far the best option on other ATs). The damage cap shouldn't be too relevant to this discussion, or so I would think.

    Of course, even then one question remains - is it balanced at all for "normal" ATs? Rebirth +regen vs Rebirth +maxHP has already shown us the devs are apparently fine with massive performance gaps between two branches of the same incarnate tree...
  3. Minutes or hours... The Internet got me so used to instant gratification I can't stand to wait for more than seconds nowadays.
  4. Re: Why the hate for melee incarnates?

    The reason is easy enough to see in this very thread: public perception.

    Look at how many answers are saying melee characters can steamroll the game without a thought - as if, at least that's what I assume is implied, buff/debuff characters couldn't do the same thing with even more ease, and save for some melee outliers, more efficiently.

    At the same time, that superior performance isn't as passive so there's much disparity between a good player and a bad player playing a buff/debuff AT, whereas melee tends to be more even; which means at the lower end of the scale, which is, let's face it, most people, you're going to have melee outperforming ranged, and hence that perception.

    Bottomline... It's not going to change. Just alt some ranged stuff and enjoy the uberness, in both itrials and normal content.
  5. Nihilii

    /Invulnerability

    I haven't had too many issues with incarnate content as a KM/invul scrapper.

    As a premium with an IO license (no level shifts), I could streetsweep 54s in DA, although I did get low on end often enough I would opt to take a break between groups every now and then.

    As a VIP, being +3 mitigation is largely a non-issue. Spiritual (or Vigor) boosted Rebirth goes a long way with 2k4 HP, and building for infinite ST sustainability end issues are few and far between - I do shut off Tactics sometimes, though.

    I would guess stacking a support Hybrid on that might get rid of the issue. I went damage but within my limited testing the returns seem so low (on that particular combo anyway*) I'm starting to rethink; control seems useless and defense just isn't needed.

    *Edit: then again, I was relying on memory - always a bad idea, as I forgot how truly bad KM DPS is. Assault Hybrid isn't that bad!
  6. Quote:
    fails to follow the ongoing evolution of that concept in beta (which he/she has the ability
    Ridiculous assumption! Exactly what I was referring to by "playing the game nonstop". Sorry, but not everyone checks in every month, much less week, much less day.

    Huff and puff all you want, regardless of their activity anyone who pays a sub has the same right as you do to have an opinion about the state of the game and to express it, given it's not deemed unsuitable by the powers in charge.
  7. Quote:
    What disappoints me are players who see an initial concept of a power...fail to follow it's changes on an open beta server....and then rant how it is not what it was originally.
    Because everyone plays this game non-stop and has enough free time to do just that.

    Sir, this is the second time you've said something absurd today. This will not do!
  8. Nihilii

    Tanker damage?

    Inv/FM could solo even-level AVs while leveling before Bruising was introduced. Other combos can do the job just as well of course, just saying don't lock yourself out of a concept you enjoy because you feel it might not perform - it does.

    There is a tough part (strictly speaking about AV soloing) from about level 25 to 35, as mob HP/regen starts going up proportionally but you're still stuck with just Scorch and Fire Sword, but once you get your final two attacks, and before that (due to the damage/mobHP ratio being in favor of the player at low levels) it's all good.
  9. I'd say it depends how do you define the question.

    Save for the short gap between I5 and I6, pre-ED also meant before the target cap and the GDN. If we're talking about that, I'd definitely have to go with pre-ED, i.e. steamrolling through entire maps or zones with a fast-recharge Burn that could affect an unlimited amount of mobs and didn't cause fear, while having high enough resistances to handle everything with the occasional luck insp (and defense was handled differently too so you could reduce anything to a 5% chance to hit with enough defense, unless I misremember...).

    On the other hand, no challenge available required anywhere close to that amount of power, and it was specific builds that were awesome while others were rather poor. Now, everyone can be pretty damn good and although you still have overperformers, the difference isn't as drastic.
  10. Time is a given, softcapping on SOs is just too nice to pass up, along with strong slows to prevent scatter, strong DoT heal, slow resist and a recharge buff becoming that much more important without IOs.

    As for secondaries, mmh. Lots of choices there. I'd go Fire because I like good damage and quick animations (allowing me to react to mezzes and damage spikes as fast as possible).
  11. I still don't understand what's the thought process leading people to repeat mistakes of the past when the evidence against their course of action is in the very thread they post in!

    Granted, there has been numerous changes to the game since then, but the systemic issues preventing elm/sd from being a top performer are still alive and well. 23 seconds is not an acceptable amount of time to take down a mere 54/x8 group without bosses, you might as well run story arcs if you're going that slow, get some extra merits and more variety.
  12. Quote:
    6/7 Successes

    Not quite the 3/4 ratio you are claiming.
    While Shubbie's usual hyperbole deserves being laughed at, your apparent misunderstanding of averages makes the nerd in me want to punch you through the Internet. Why are you doing that to me why why why why why
  13. Quote:
    They seem to want to get Rewards really, really fast (so they complain about how slow it is to do the solo incarnate stuff) and yet also complain about having to "farm" something. These seem like for the most part mutually exclusive lines of thinking.
    Wanting to get rewards fast enough that you wouldn't have to farm anything seems complementary rather than mutually exclusive to me. What you see as irrational I see as cause and effect.

    To use myself as an example, about two years back I wasn't satisfied with the leveling experience rate, because if I played normally, I would inevitably do the same content over and over. Fast forward to now, and between all the new stuff devs added in the level 20-40 range, various buffs making characters more powerful and hence faster at obtaining experience, paragon rewards giving various patrol exp and exp boosts, and my playing time shrinking considerably (giving me full patrol exp almost everytime I play any given alt), it's all good and I don't even look at AE as I feel I'm making progress fast enough to have fun.
  14. Quote:
    Originally Posted by Derangedpolygot View Post
    I often play at 1-2% effect volume; music at 1%. The game is loud.
    The worst thing about it is many of the sound effects are quite nice, but the disparity in volume is so big you have pretty much no choice but to do the above if you value your ears.

    I just got a new computer and didn't set the sound low right away, and was surprised to hear footsteps and other ambient sounds of the same kind. Unfortunately, at that level a loud AoE is ear-shattering.

    What's also fairly dumb is sound effects just seem to stack to get louder the more targets you hit with a particular effect.
  15. Quote:
    I don't understand that claim. It's designed as raid content. I get people not liking raid content in general, but I don't get how that shows lack of confidence in anything. They're creating content with the aim of catering to people who want raid-style play. I'm not sure that's a great fit with CoH's overall community, but that's what they're doing.
    It seems to me I could interpret what you're saying as raid content being so inherently boring it needs raid-only rewards to be played at all! I know that's likely not your intent, but surely if raid-style play is fun in itself it shouldn't need specific rewards unobtainable in any other way.

    I was really trying to make a general statement, not specific to raids. If the content is fun and offers similar rewards, it will be played. If there has to be an additional carrot to lure players to it, that's a possible hint it might not be good enough to be played.

    We're not merely talking about bigger rewards, here. We're talking about exclusivity.

    Yes, MMO players tend to flock to the easiest option - but there's ways to balance that so every set of particular tasks is roughly in the same range of rewards, and despite a particular one still being "best" and a particular one still being "worst", players will run fun content first. The merits system for TFs achieve that quite well. For that matter, even at the height of Katie runs when it was a rare reward roll regardless of TF length, you still had plenty of people running the other task forces.

    To hide a particular reward behind a particular task removes the constraint of quality. Players will run the content even if they are miserable doing so because they want the shiny. It's a monopoly, and it's just as bad and bad for the same reasons in a MMORPG as it is in real life economies.
  16. Logged in on Freedom, checked Pocket D on search... Nobody. Set myself LFG for Magistarium, went on to do a few missions for half a hour... Nothing.

    Incarnate progression through trials only sure is great for those of us who don't get to play in large chunks of times or at peak hours.

    Getting Hybrid now or in a few months doesn't make a difference though, so I'm not really complaining. I just still think it's poor design and shows a lack of confidence in the actual quality of the new content.

    Quote:
    Any additional means of progress would be alt-unfriendly.
    Only if they're tied to each character. There's been means of progress introduced in the last issues - ATOs, for example, and those are alt-friendly.

    Incarnate content is also alt-unfriendly in the sense that you must be a level 50 incarnate to participate in much of it. If we just got 10 additional levels, up to 60 (not that I'm advocating such a thing), you could still team up with lowbies and make progress.

    The Alpha slot was great. You had incentive to run TFs and large teams, and no reason to shield yourself away from "mere mortals". It was incarnate content done right, IMHO.
  17. Quote:
    Originally Posted by Mokalus View Post
    I haven't actually had a chance to log in yet since the patch went live, so I don't know how broken the temp power tray thing is, but in all honesty, the way the game handled temp powers up until this point was terrible, it desperately needed a revamp. It may not have gotten there yet, but any step in that direction is a good start IMHO.
    A fair point. Still, I think it is anyone's [deity] given right to throw a tantrum whenever a significant interface change is made without any notice nor an option to opt out. Warn me about it being not recommended, tell me I have a stupid face if I don't use it, but just let me do what I want with my UI.

    It's a bit like, to my mind, if they made the League chat mandatory in your bottom chat tab and wouldn't allow you to delete it or move it to another tab without also removing the option to join a league.

    This feels like the extended chat window debacle once again. Ok, maybe not as drastic, but still... It baffles me a little that in a game touted for its great player customisation, mandatory changes like this are enforced time and again. To be fair, the devs come around more often than not at some point down the line, but still...
  18. Workaround from StratoNexus in another topic:

    Quote:
    Originally Posted by StratoNexus View Post
    If you delete the temp powers in the new tray, it goes away.
  19. Quote:
    Originally Posted by StratoNexus View Post
    If you delete the temp powers in the new tray, it goes away.
    First thing I tried. The game won't let me do that. A right-click gives me "Info", and no other options.

    Ok, going through the temp power tab I can delete it and it works as you said (and I suppose that's what you meant and I misinterpret it as "delete the hotkey"). Whew! Thanks. I do like looking foolish when it fixes my issues.
  20. CantControlServerTray
    CantControlServerTray
    CantControlServerTray
    CantControlServerTray
    CantControlServerTray
    CantControlServerTray
    CantControlServerTray
    CantControlServerTray
    CantControlServerTray
    CantControlServerTray
    CantControlServerTray
    CantControlServerTray
    CantControlServerTray

    Is this annoying yet?

    GOOD! Because it is annoying me.

    Another pointless change due to nitwits. If people can't figure out they got a temp power and use it... Their loss! I shouldn't have to be punished for other people's stupidity, yet it happens again and again and again and again and CantControlServerTray.

    At least this could have been made optional. Ugh.

    (...I'm hoping by acting super angry about this the universe will prove me wrong so I look stupid. Which would give me a solution. Pretty please?)
  21. So with I23 a tray popped up on top of my 3 regular trays. Woot! Been asking for that for ages.

    ...Except I can't put any hotkey in it. I'm guessing it's a tray for temp powers, seeing as I have a police recharge drone in there and absolutely nothing else. If I try to make any modification, I get that message mentioned in the title.

    Looking through options, seemingly no way to get rid of it or allow it to be more lenient.

    Who thought this was a good idea? Because some shmuck forgets to use his grenades in Lambda I will be forced to live with an extra useless tray?

    ...And why am I the only person complaining about this? Why do people never care about UI issues aaaaaah this is why we get stuff like Windows 8 Metro and launchers and and ok I'll go take my pills now.

    Still. Not cool!
  22. Quote:
    It's worth noting that the type of logic used here to defend Fire as the overly best option for corruptors can also be used to argue that everyone here should be playing SS/Fire brutes instead.
    This doesn't work for several reasons.

    First, you make the assumption any potential disparity between powersets is always of the exact same amount compared to its best option in any given archetype. That just isn't true.

    Second, you're comparing a primary to a combo - especially on an AT where your role is largely determined by your secondary.

    If people were crazy about performance they should definitely play nothing but SS/fire brutes, though. It's an underrated combo. Yes, I'm saying this with a straight face.
  23. Nihilii

    REVAMP EM set

    Quote:
    By the numbers it is actually right in the middle
    If and only if you only care about ST damage (or use some extremely weird AoE equations ignoring radius, perhaps) and ignore the -HP penalty (which is significant, roughly equivalent to -200% regen).

    In actual gameplay, it's closer to the bottom, if not the absolute bottom - might share that spot with Axe. Ice Melee and Mace used to be down there as well, but with the buffs they got they don't really fit anymore.

    "Doing just fine" doesn't mean much either when everyone says that about every set. If you had a scale of 1 to 10 and ranked everyone 10 regardless of their performance, what good it'd be? Fact is, by any sane ("sane" being the keyword) metric most other melee powersets perform better than EM.
  24. Nihilii

    Medicine pool

    I actually thought it was like that since the change to the first three powers in pools with 5 powers (didn't know it was tied to that last requirement). Shows how much I've been using Aid Self since Rebirth!
  25. Nihilii

    REVAMP EM set

    Now that's a blast from the past. Is EM really relevant if you're going to spend most of your time superspeeding away?

    Regardless! Definitely agreeing with the original suggestion, the "give us old ET back" part at least.