Nihilii

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  1. [ QUOTE ]
    Are you playing the market because there isn't a "Market Trader" MMORPG out there?

    [/ QUOTE ]

    There's actually a lot of market trader games on the Internet, some you could call "MMORPG" as they come with a chat system, friend list and all, and that's pretty much everything you can do with the genre.
  2. Nihilii

    AVs in AE

    [ QUOTE ]
    If you can beat them in their mission, you can beat them in AE, and I would presume, vice-versa.

    [/ QUOTE ]

    Caveat : for powersets which benefit from having multiple foes around (Invul, WP, Shield and DM), they might be easier or harder in AE if you use different mobs or a different map (i.e., in a map with elevators sometimes you can't herd ten).

    Of course, if you're using the same AV, the same mobs and the same map, everything is the same.
  3. [ QUOTE ]
    it is considered poor design by the majority of the playerbase.

    [/ QUOTE ]

    Arguable.

    I've seen a few forum folks complaining about it, yes - forums being a small part of the playerbase, and even there some people like the RSF (I'm assuming that's the one you're talking about).

    In game, everyone I've played with thought the RSF was awesome.

    It's human nature to speak up only when you feel things are wrong, so going from "many people complain about the RSF on message boards" to "the majority of the playerbase dislikes this kind of design" is a very big leap.

    Regardless, even if what you claim was true (I don't believe it is) ,if we had to cater to the majority for everything, all the RP arcs would probably have to be deleted to make room for farms. Having options is always good, nothing is forcing you to play arcs with multiple AVs in one spawn if you dislike that.
  4. [ QUOTE ]
    2.14 Stone Melee
    1.98 War Mace
    1.97 Energy Melee
    1.94 Super Strength
    1.90 Battle Axe
    1.87 Dark Melee
    1.84 Fiery Melee
    1.75 Dual Blades

    [/ QUOTE ]

    No offense to your work (as you've obviously put some time into this), but frankly, I'd have to see the complete methodology to believe this. These numbers don't tell me anything and don't match any detailed analysis I've ever seen or made myself.
  5. My personal choice is Katana/Fire. You're losing 20% recharge compared to Katana/SR, but the damage aura and Fiery Embrace more than make up for it. Granted, if you go for super high DPS the survivability won't be there, but that's why purple insps exist.

    I used to plan a 170ish DPS, very high defense build on my own Katana/Fire... then I noticed I could get the DPS over 270 with max recharge and procs. If I ever get the toon to 50, I know which route I'll take...

    In fact, this thread just made me want to level it. Thanks.
  6. Judging by the amount of people who still come here to post "Twixt hasn't done anything wrong as a player" after other players who actually interacted with Twixt said he harassed and insulted folks (thus violating the ToS), with forum proof...

    The good professor should have done his research and book on how gullible people are, blindly believing everything if it's coming from a "professional".
  7. Nihilii

    AVs in AE

    They're exactly the same as the ones you will face in normal missions. Same goes for every mob, as far as I know.
  8. Nihilii

    Rerolling

    I rerolled my 50 DB/Inv as a DB/WP. Even with the rename, it wouldn't feel right to have two characters with the same playstyle so there was no point keeping the Invul.

    Now I'm looking at DB/DA...
  9. Nihilii

    Dark Melee + ???

    DB/SD, mmmmmhhhh...

    It's a tragedy they made Shield so über only to restrict it to a few powersets. Look, I'm a superhero, I can carry a shield between my teeth if I need to...

    ... especially if it gives me a 80% damage boost when surrounded by a crowd.
  10. Nihilii

    The best DPS?

    Not everyone gets a perma -regen power. You have to consider pylon regen (and resistances) for real DPS, otherwise the number you end with is meaningless for anything but pylon soloing.
  11. [ QUOTE ]
    I would think FM and Nrgy Melee would be above Stone, Ax, and WM.

    [/ QUOTE ]

    FM is definitely up there in my opinion, not as much peak potential as DM but on the other hand you don't need to keep 10 mobs around for Soul Drain, so it's easier to use. It'd be my first pick on an AV soloing tanker for any primary, except for Shield (which pairs so well with DM) where it'd be my second pick.

    To me, it looks like Stone and WM have better damage than EM (before resistances ; which means against some AVs Stone and Wm would do better, against some other AVs EM would do better). EM also lowers your HP by a lot with ET, I'm not too fond of it for AV soloing unless you go with a primary with good regen or a fast recharging heal. On Invul, ET might lead to using Aid Self which would decrease the DPS.
  12. Nihilii

    SD/DM: Amazing

    Using SM (or LBE) in an AV soloing chain hurts more than it helps. Their low DPA decreases your overall DPS, despite the procs.

    (Unless you plan to use temps such as Shivans... In which case the -res might be worth it, as you're not only boosting your own damage.)
  13. [ QUOTE ]
    Any opinions on Invul/SS? True... all smashing from SS, BUT SS has Rage, with a 2 minute, 80% dam boost (as opposed to 10 seconds for other secondaries). Couple that with 3 min of unstoppable (goodbye endurance worries, hello damage res caps in everything but psionic), Hasten (to keep your somewhat sup-par attack chain rockin'), and attacks slotted for big dam and maybe recharge (to keep that knockout blow coming back)...

    [/ QUOTE ]

    While Rage is awesome, especially with the ability to stack it, the attack chain (like you mentioned) is very, very subpar. I doubt you could break 130-140 DPS on an Inv/SS ; which, admittedly, means you'd be able to solo some AVs, but not all of them, and you'd be looking at very long fights even against the weakest AVs. Doing 40 DPS per second over their regen, that gives you a 12 minute fight against an AV lacking any resistances, heals or tier9.

    Unstoppable shouldn't be a concern for an Invul tanker as you (should) have enough defenses to take on most AVs without it.

    Basically, it can be done, but other builds would do better and have a larger pool of AVs they can defeat.
  14. Getting Weave and slotting your passives would make it much easier and probably more efficient.

    It's not always a good idea to slot full sets, for purple sets and lotgs the last bonus isn't that great.
  15. Nihilii

    Bored and Rich

    The focus here tends to be AV soloing, or soloing period (not farming). Spines has the best AoE damage, and trades ST damage for it, falling way behind any other primary, which is why it doesn't get talked about much.

    That's how I see it, anyway.
  16. Never heard of him, but if you can get a PhD for griefing, I might just start doing that.
  17. Nihilii

    SD/DM: Amazing

    Werner has shown the -res proc isn't worth it in AoEs, compared to normal damage procs, unless most of what you plan to do is team AE boss farming. It was on the scrapper forum but I'm guessing it also applies to any AT as the procs have identical values regardless of AT.

    (It's also about Achilles Heel, but Achilles Heel is exactly the same as Fury of the Gladiator, except it slots in different powers.)
  18. Nooo ! Not my skull !


    Without temps, I don't think a tanker can solo every even level AV in the game (I don't think any melee AT can solo Statesman, period).

    You need over 95 DPS to solo an even level AV without any resistances, as they regen 95hp/s. However, ideally you want much more than that to account for resistances, heals, tier9s and stuff. 150 is a good value to shoot for... as long as it's not S/L damage. Bringing me to my next point : AVs have much more S/L resistance than the average joe. I've got a 190 DPS S/L damage scrapper and a 170 DPS Negative damage tanker, the tanker can solo AVs the scrapper can't.

    The two best tanker attack powersets for the task are, in my opinion, fire melee and dark melee. The others don't seem to come close. Ideally, you also want damage boosts from your primary. Shield is your best bet if you keep foes around to increase your damage output with AaO. Note DM also benefits from fodder with Soul Drain, hence I believe Shield/DM is the ideal pairing for DM.

    If you'd rather fight one on one, Fire and Ice seem to have damage auras and other great tools - granted, I don't speak from experience for these two powersets, just looking at it on paper. Burn looks like great DPA for tankers, as I don't think AVs run from it, and Fiery Embrace is always good to have, especially if you go Fire Melee.

    As for Ice, Energy Absorption should take care of all your end issues, allowing you to slot more aggressively towards recharge, accuracy or damage through procs (normal damage at 95% being a given for any combo).
  19. Nihilii

    Pssst!!!

    It could an elaborate plot to get devs to read his PMs. Some people like the attention.
  20. Shield seems so strong with this, though. Without HOs in AD, it was already borderline OPed. With it, it's almost as good as SR on every point while having more HP, damage and resistances, and better mez protection. Admittedly, it lacks Quickness, but it's a small price to pay for all these things.

    Surely, this can't be intended. Well, at least I hope so, because I'd like to believe the devs know how to balance their game.

    I'm of the opinion that it's probably left as it is just because it only affects high end builds for the minority of players who bother enough to get information about this kind of thing, so they just don't care.

    That being said, I completely agree that it's not something you should worry about. It's not exactly the same thing as going from level 1 to 50 in 1 hour or oneshotting Hamidon.
  21. Re: HOs in AD

    [ QUOTE ]

    Isn't this also a known exploit?

    [/ QUOTE ]

    Arguably, yes.

    Then again, lot of other stuff is (or becomes so, retroactively). If it's a moral dilemma, only you can make the call, but from a pragmatic point of view at worst you lose a few millions if they fix it, after months during which you exploited it to be much stronger ; at best, you're much stronger, forever.
  22. [ QUOTE ]
    The only thing you would be sacrificing in an SO'd SR scrapper would be a travel power.

    [/ QUOTE ]

    ... As well as, you know, your ability to attack.

    Unless, there's something I'm missing, you have to skip Fitness to softcap with SOs. 3 slotting everything in SR, + CJ, Weave and Maneuvers, it falls 2.3% short. Adding Stealth does it.

    So that's 7 toggles, giving 2.21 end use per second while your base recovery is 1.67s. With 2 end red in each toggle, you break even. So you have to slot 3 end red in each toggle if you want to recover any endurance at all, spending 6 slots in 7 toggles... Yeah, you're probably not going to attack except while CP is up, which is a third of the time at best as there's no room for Hasten.

    Again, unless there's something I'm missing, softcapping SR with SOs seems to be unrealistic. It also looks like there's plenty of room for a travel power, the main problem being endurance usage and slots.
  23. [ QUOTE ]
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    [ QUOTE ]
    I am an avid regeneration scrapper player and was thinking about a small buff to regeneration in the form of recharge debuff resistance and regeneration debuff resistance.

    [/ QUOTE ]People that solo AVs need buffs.

    [/ QUOTE ]

    Because we know of so many */regens that solo AVs compared to the vast hordes of */SRs, */SDs, */WPs, and */Invulns. Of the actual AV soloers, */regen is probably the worst suited for it because it doesn't really have any internal damage mitigation to make better via IOs and pool powers.

    [/ QUOTE ]So what you're saying is, nerf everyone until regen is good, then nerf regen?

    I think any archetype that has a forum presence of AV soloists, TF soloists, and pylon soloists should stop trying to get dev attention.

    [/ QUOTE ]

    No he is saying to give regeneration a buff and he is pointing out that Regeneration sucks when it comes to AV soloing.

    [/ QUOTE ]

    I'd be careful with that kind of argument. I'm willing to bet there's many more regen folks soloing AVs than invul, simply because regen is about 3568* times more popular.

    *Approximate estimation. It could be 3567, or 3569.

    That being said, I'm definitely for regen and recharge resistance for Regen, you can even throw in a change to MoG activation time (while keeping the cool animation, just make it so you can attack or move like toggles). It's just the crazy arguments I'm against.
  24. You don't want to use a Smite SL MG attack chain if you're going for DPS. Smite is your highest DPA thanks to its quickest animation, working well with procs.

    Animation times also need to be adjusted for server ticks. The formula is (iirc) ROUNDUP(Animationtime/0.132)+1)*0.132.

    I see you mentioning AVs, so I'd swap DC for CP. CP is more efficient, requires less slots and doesn't kill your SD/AaO fodder.

    (It is possible to solo some AVs without SD/AaO fodder, but the DPS drops from 170ish to 120ish, making the fight long and sluggish.)

    Slotting Active Defense with HOs is also a must, without good DDR you'll have a hard time taking on high defense debuffing mobs/AVs (think Cimerorans or Silver Mantis) without external help.
  25. [ QUOTE ]
    NOTHING can solo farm a 54 boss farm, if u do know of anything, show us a vid.

    [/ QUOTE ]

    Sorry, it's much more fun to watch people talk about LT farms or team boss farms like it's the real deal.