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Posts
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Joined
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Nope, that's the GM version. I used temp powers and T3 insps.
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Edit : I just realised which thread I was posting in. If anyone has read my reply already, my apologies.
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Farmer plays Character1 to the XP cap per day.
Log outs Character1, logs on Character2, plays to the XP cap.
Repeat with as many Characters as he can fit during his playtime.
"Make it per account", you say.
Farmer pays for multiple accounts, keeps doing it without trouble (Some folks already have multiple accounts, this isn't a stretch by any means).
This isn't even touching the fact that I've yet to seen any proof that AE hurts the game. I'm sorry, but folks enjoying the game in a way you don't enjoy personally is not "hurting the game". The only thing that can hurt the game is people unsubbing - and no, threatening They'Re Going To Leave If The Devs Don'T Fix This NOW!(tm) isn't the same thing.
Only suscriber numbers will tell us the truth, when they're released ; and don't even try to claim the AE ruined the game if there's a slight drop proportionally equivalent to the same population drop there has been since years ; it'd have to be a bigger decline than that to be able to blame it on AE, especially as CO's open beta is opening soon.
Most of these antifarming suggestions are so ridiculous.
The only one I saw that made sense was to stop new players from being directed to the architect contact with a waypoint as soon as level 1 on their first character ever. Now, that's something I think most people could agree with. -
There's that, although I'd argue DS can stack immobs rather reliably with slotting - using mez HOs to boost both hold and immob.
Assuming ~+200% recharge (70 Hasten, 95 enhancements, ~50 set bonuses, not unreasonable IMHO), HT is up half of the time, which isn't so bad. It's certainly not perma like LR, but then LR can and will miss once every twenty attempts on average. DS also adds to the -regen ; granted, TG isn't much but every little bit helps.
I also feel the -regen isn't as important on corrs (and the -res is more important), because they have higher DPS and the option to pick pets. Now I know the consensus is PPP pets suck, but it's a great DPS and DPE boost in a static fight. Then again, you could certainly say AM +damage helps the pet as a point for Rad.
I'm not trying to defend Dark as a special gem that nobody discovered, but I'm wondering if Rad is really the superior choice for corruptors ; I can't help but think the difference in damage output wouldn't be so big as to make the choice between both the no brainer it is on defenders, considering Dark's much higher survivability. Of course, this is just my gut feeling and it'd be great to see your spreadsheet comparison. -
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On the other hand, Rad will beat Dark when it comes to offensive prowess against AVs. It has a much stronger (and permable) regen debuff, extra recharge/recovery, and its res debuff is a toggle (so AVs can't wander out of it). Rad is also less clicky than Dark, so that leaves you with more animation time to spend on attacks.
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Corr EF is only -22.5% though, while Tar Patch is -30% and, given that it should be able to doublestack for at least 10s even including cast times, that's really -40%. Corr -res from sonic attacks is "only" -15% as well, making -res from secondary more important than on defenders.
If we were comparing defenders I wouldn't argue, seeing as their EF, their AM and their blast debuffs are all stronger while tar patch stays the same, but for corruptors I'm wondering if it is so clear cut - snowball effect and all, it could be easy to believe son/rad is better on corrs just because rad/son is better on defenders, and not even giving a try to dark. -
I went for maximum recharge. I team and use insps so I never felt squishy. Being Katana, I also had DA to carry me through the low levels (not using it much since level 33).
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Marauder comes to mind. He's one of the easiest - low to medium superstrength attacks and no debuffs.
However, he's got Unstoppable, and his minions can stun with Eagle's Claw. Hmm. You could always use another kind of mobs, just to see how it goes first. -
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With human shields running and using essence drain as part of the attack chain, do you think it's survivable?
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I think the mitigation heavily depends of the AV (and his minions). Lacking any defense debuff resistance and not being anywhere close to the softcap, any defense debuffing AV will bring cascading defense failure, and all these minions are going to hit more and more too.
Otherwise, with Eclipse's 85% res and an effective ~40hp per second regen thanks to Essence Drain, I believe it should work against some AVs.
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Is this an accepted method for legitamately soloing one?
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Definitely. If you want to be a purist about it, you should use the same villain group and one of the same map(s) as the ones in dev content ; other than that, archvillains are just as strong in AE as anywhere else.
It's interesting that you were able to get her to 2/3 in Dwarf Form. If you have the DPS to lower her life at all, you have the DPS to kill AVs without resistances (maybe not Bobcat in particular, as she has Unstoppable, but it's worth a shot).
I'm going to try to make a Dwarf build and see what kind of numbers I get.
Edit : Well, without going far into it, I have trouble getting over 100 DPS at all, with one foe in range. Did you have multiple foes to help with Mire ? What was your attack chain ?
I was using Smite Strike Mire Smite Strike Drain, with a Heca and Mako proc in Smite, 2 normal procs in Strike and Arma proc in Drain, it looked like it'd only do 93 DPS. I didn't bother to make a full build, as I don't see the few set damage bonuses I could gather making the damage much better.
Edit 2 : Ok, looking at Culex spreadsheet it looks like Bobcat has -20% res to negative. That would explain your results, but unfortunately it looks like a Dwarf won't be able to solo AVs, unless there's something I'm missing. -
Oh, I'm not saying it's not possible. I just believe Dark offers several other advantages than Tar Patch over Cold - and I don't mean Cold hasn't any advantages over Dark. I'm just saying it's two different powersets working differently.
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Grats.
I also think Bobcat is in the middle of the pack. You can expect to have an easier time against some AVs and to get annihilated against some others.
That being said, being +1 to her is a big advantage. Fighting even level AVs will be harder. -
Is it me or did this formating broke the forum ?
On Firefox, I've got numbers flying out of the blue background to the right, on the black background which is usually blank. -
Knowing PF (and by "knowing" I mean "stalking his forum posts for months"), I think he's ultimately interested in soloing AVs, and the damage debuffs, big heal, easy stackability of Tar Patch, pet and hold might all be considerations.
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Happy birthday !
I have to say your costume designs are very impressive, some are so good you'd think they were individual models and not made out of parts in CoH. -
I always saw Shadowhunter and him as the warmup AVs.
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The scrapper forum is where the most interesting discussions are (obviously no bias at all when I say that !
), many people who don't play scrappers browse it.
I think numbers showed blasters were the most popular AT at low levels and controllers at high levels, but I can't remember if these numbers were given out by the devs or from player research, so don't quote me on that. -
I don't impose anything. I think you missed something in my reply.
(If I had to answer seriously though, I'd say most psi is positionally typed so that's really apples and oranges you're trying to compare here.) -
It takes nine confuses to perma confuse one AV while in Domination. Confuse has a 2s animation and (at the recharge cap) recharges in 1.6s, so that's one Confuse every 3.6s, nine Confuses in 32.4s.
Confuse lasts 30s base, 60s enhanced. Assuming the Mind Dom also has Power boost, it recharges in 25s at the recharge cap, and is up for 15s, giving its effect (+100% duration) 60% of the time. 60% of 30s can be averaged to +18s.
So we're at 78s enhanced. Add the purple patch (against +3s, powers operate at 65% efficiency) and you're dropping to a 50.7s duration.
50.7/32.4 = 1.56.
In other words, it only looks like you can permaconfuse one AV and "a half". Certainly nowhere near 4 AVs, and the numbers I used are for the absolute highest control build for that purpose (mind/ice or mind/nrj) with external buffs boosting the recharge to the cap.
Given that, you'll excuse me if I'll want to see video proof or solid numbers disproving mine before I believe your claims about an Ill/Rad soloing the STF or a mind/fire soloing the RSF.
(I certainly don't claim I am right and you are wrong, I just want to see some kind of explanation, as on my end it looks impossible for the mind dom.) -
DM is better than EM in every way, in my opinion.
As for SS, they're different sets. DM is a ST powerhouse, while SS is more balanced. -
If everone who complained would just make a global channel and team together, we wouldn't see these kind of threads.
There's also the option for each individual to use the search tool and make his own team.
In other words, the only "issue" with AE is it highlights the lazyness of people like the OP, while before they used to be able to let other people do the work and just wait for an invite. The only thing I'll give you is the search tool has its flaws and could use a complete revamp. -
Pfft, if psi defense isn't at 45% too, this isn't softcapped.
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Quick attempt, there's lots of things to improve. Not suited for general play.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(33), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(50)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A), Empty(3)
Level 2: Gravity Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(5)
Level 4: Gravimetric Snare -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(5), GravAnch-Immob/Rchg(36), GravAnch-Acc/Immob/Rchg(36), GravAnch-Acc/Rchg(37)
Level 6: Shadow Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(7), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Thundr-Acc/Dmg/Rchg(13)
Level 8: Hurdle -- Jump-I(A)
Level 10: Penumbral Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/Rchg(11)
Level 12: Sunless Mire -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Acc/Rchg(34), Armgdn-Dmg(36)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(31)
Level 16: Twilight Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/Rchg(17)
Level 18: Gravity Well -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(19), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 20: Essence Drain -- HO:Golgi(A), HO:Golgi(23), HO:Golgi(25), HO:Nucle(25), HO:Nucle(27), HO:Nucle(27)
Level 22: Black Dwarf -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/Rchg(29)
Level 24: Nebulous Form -- EndRdx-I(A)
Level 26: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(40)
Level 28: Inky Aspect -- Amaze-EndRdx/Stun(A), Amaze-Stun(33), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(34)
Level 30: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Stygian Return -- Heal-I(A)
Level 38: Eclipse -- TtmC'tng-ResDam/Rchg(A), Aegis-ResDam/Rchg(39), ImpArm-ResDam/Rchg(39), RctvArm-ResDam/Rchg(39)
Level 41: Super Jump -- Empty(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Stygian Circle -- Heal-I(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Empty(A)
Level 10: Shadow Recall -- Empty(A)
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Level 22: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(45)
Level 22: Black Dwarf Smite -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(40), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42)
Level 22: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(48)
Level 22: Black Dwarf Drain -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/Heal(37), HO:Golgi(37), Hectmb-Dmg(40)
Level 22: Black Dwarf Step -- Empty(A)
Level 22: Black Dwarf Antagonize -- Empty(A)
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1482 HP, 85% res to all with Eclipse hitting at least 5, 18% def with the PVP IO. Base regen is 14.1 HP per second, Essence Drain gives the equivalent of 24.3 more HP per second.
The attack chain would be Shadow Blast - Gravity Well - Shadow Blast - Essence Drain, with a 0.1s gap at the end. Assuming saturated Sunless Mire with a 82.4% uptime (I considered cast time in that), it'd do 136 DPS. Slightly lower actually, I didn't bother to add Sunless Mire, Eclipse and Hasten cast times into that, but it should still be around 130.
DPE should be barely fine, the chain uses something like 4 end per second and the net recovery is about the same with Eclipse refilling a whole bar every 85s.
On paper, it might do the job, but it's so tight it might take multiple attempts ; and, of course, 130 DPS isn't a lot (however, it's negative damage, and Werner did many AVs on his 130-140 DPS DM/SR back in I12).
However, as I said it's a very quick build, I'm sure it could be improved. -
I firmly believe it's possible. A few months ago, I ran some numbers and it looked like it'd be doable.
My planned strategy was to use additional mobs to buff all the drains. Eclipse would be perma, giving 85% res to everything and a nice endurance refill, pets wouldn't be used as to not kill the fodder, and it involved staying in human form. DPS with saturated Sunless Mire didn't look bad on a high recharge build, IIRC, and has the advantage of including a ST hold, which means you'll have the AV perma-held a third of the time, while his purple triangles are down, and a Siphon Life clone - 85% res by itself will not be enough, it's important to have a constant source of healing too.
Now the problem is mezzing AVs. Getting defense helps to a point, but you can't focus too much on defense as this build looked like very recharge dependant. Using Black Dwarf while mezzed is an option, but some AVs permamez and the DPS would considerably drop if you had to stay in Dwarf more than a few seconds. Still, it's an option for short mezzes.
My theorical build was on my old HDD, I'll see if I can cook up something new and post it later.