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Posts
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I think the point where this comparison is wrong would be going for a 0% defense comparison since resistance based brutes usually have a defense component in their powersets (not sure about /elec though). In my opinion, defense is a priori better than resistance, proof of that is that you have powersets that rely 100% on defense while as I said, Resistance powersets have a certain defense degree.
Unfortunately I can't speak properly from a Brute point of view, but talking from a scrapper point of view (which should be similar enough for this comparison), I find that an SR scrapper over the soft defense cap is greatly survivable in PvE, but so is a resistance based one (Inv or DA in my case) with raised defense, as an example, my DM/DA scrapper has positional defenses around 26% plus the debuff from Dark Melee and I find him as survivable as my DM/SR with 50% positional defenses plus the DM debuff.
As I said, I think that either full defense or a combination of defense and resistance are the way to go, but yes, for PvE, a defense component boosts survivability a lot.- -
Hmmm I think they raised the lvl cap to 40 at some stage, but I could be wrong of course.-
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[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Nrg/Mental
[/ QUOTE ]Synergy where?
[/ QUOTE ]
Who cares?
[/ QUOTE ]You should, you need some synergy to get capped defence
[/ QUOTE ]
Nah, I just need CJ, Maneuvers, Weave, a few sets, vengeance... and a corpse
Edit: See below a fire/nrg exemple:
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Hehe: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Electric Mastery
Hero Profile:
Level 1: Flares -- Thundr-Dmg/EndRdx:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(23), Thundr-Acc/Dmg/EndRdx:50(23), Thundr-Dmg/EndRdx/Rchg:50(31), Thundr-Acc/Dmg:50(37)
Level 1: Power Thrust -- Acc-I:50(A)
Level 2: Fire Ball -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(3), Det'tn-Dmg/Rchg:50(5), Det'tn-Dmg/Rng:50(15), Det'tn-Acc/Dmg/EndRdx:50(17), Det'tn-Dmg/EndRdx/Rng:50(19)
Level 4: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(19), Thundr-Dmg/EndRdx/Rchg:50(21)
Level 6: Combat Jumping -- Ksmt-ToHit+:30(A), Ksmt-Def/EndRdx:30(7)
Level 8: Fire Breath -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(9), Det'tn-Dmg/Rchg:50(9), Det'tn-Dmg/Rng:50(13), Det'tn-Acc/Dmg/EndRdx:50(34), Det'tn-Dmg/EndRdx/Rng:50(43)
Level 10: Bone Smasher -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(11), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Dam%:40(31)
Level 12: Swift -- Run-I:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(17), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(40), RedFtn-Def:50(40), RedFtn-EndRdx:50(46)
Level 18: Health -- Numna-Regen/Rcvry+:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(25), EndMod-I:50(27)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Aim -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(45)
Level 26: Build Up -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(45)
Level 28: Rain of Fire -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/Rchg:50(29), Det'tn-Acc/Dmg/EndRdx:50(29), Det'tn-Dmg/EndRdx:50(31), Det'tn-Dmg/EndRdx/Rng:50(50)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 32: Inferno -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(33), Sciroc-Dmg/EndRdx:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), Sciroc-Dam%:50(34)
Level 35: Weave -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(36), S'dpty-EndRdx/Rchg:40(36), S'dpty-Def/EndRdx/Rchg:40(36), S'dpty-Def:40(37), S'dpty-EndRdx:40(46)
Level 38: Total Focus -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(39), T'Death-Dmg/Rchg:40(39), T'Death-Acc/Dmg/EndRdx:40(39), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(43)
Level 41: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(46)
Level 44: Static Discharge -- Acc-I:50(A), Acc-I:50(45)
Level 47: Charged Armor -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(48), TtmC'tng-EndRdx/Rchg:50(48), TtmC'tng-ResDam/EndRdx/Rchg:50(48), TtmC'tng-ResDam:50(50), TtmC'tng-EndRdx:50(50)
Level 49: Vengeance -- DefBuff-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- EndMod-I:50(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]- [*]+9,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+8% Defense(Energy)[*]+3% Defense(Negative)[*]+6,13% Defense(Psionic)[*]+14,3% Defense(Melee)[*]+13% Defense(Ranged)[*]+15,5% Defense(AoE)[*]+26% Enhancement(Accuracy)[*]+5% Enhancement(RechargeTime)[*]+13% FlySpeed[*]+85,9 (7,13%) HitPoints[*]+13% JumpSpeed[*]+MezResist(Held) (Mag 8,25%)[*]+MezResist(Immobilize) (Mag 7,7%)[*]+MezResist(Sleep) (Mag 7,15%)[*]+MezResist(Stun) (Mag 2,2%)[*]+8% Recovery[*]+14% Regeneration[*]+1,26% Resistance(Fire)[*]+1,26% Resistance(Cold)[*]+5,63% Resistance(Energy)[*]+3,13% Resistance(Negative)[*]+5% Resistance(Toxic)[*]+13% RunSpeed[*]+3% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Thunderstrike[u]
(Flares)- [*] +2% Recovery[*] +2,5% Defense(Energy)[*] +7% Enhancement(Accuracy)[*] +4% Movement Increase[*] +2,5% Defense(Ranged)[/list][u]Detonation[u]
(Fire Ball)- [*] +MezResist(Sleep) (Mag 1,65%)[*] +1,88% Resistance(Energy)[*] +1% Debt Protection[*] +1,88% Defense(AoE)[*] +1,88% Resistance(Toxic)[/list][u]Thunderstrike[u]
(Fire Blast)- [*] +2% Recovery[*] +2,5% Defense(Energy)[*] +7% Enhancement(Accuracy)[*] +4% Movement Increase[*] +2,5% Defense(Ranged)[/list][u]Kismet[u]
(Combat Jumping)- [*] +1,5% Recovery[/list][u]Detonation[u]
(Fire Breath)- [*] +MezResist(Sleep) (Mag 1,65%)[*] +1,88% Resistance(Energy)[*] +1% Debt Protection[*] +1,88% Defense(AoE)[*] +1,88% Resistance(Toxic)[/list][u]Touch of Death[u]
(Bone Smasher)- [*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Red Fortune[u]
(Maneuvers)- [*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Detonation[u]
(Rain of Fire)- [*] +MezResist(Sleep) (Mag 1,65%)[*] +1,88% Resistance(Energy)[*] +1% Debt Protection[*] +1,88% Defense(AoE)[/list][u]Steadfast Protection[u]
(Tough)- [*] +3% Def(All)[/list][u]Scirocco's Dervish[u]
(Inferno)- [*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Serendipity[u]
(Weave)- [*] +4% Regeneration[*] +9,04 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[*] +1,25% Resistance(Toxic)[/list][u]Touch of Death[u]
(Total Focus)- [*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)- [*] +5% Movement Increase[*] +22,6 (1,88%) HitPoints[*] +2,5% Recovery[*] +2,5% DamageBuff[*] +2,5% Defense(Melee)
, +2,5% Defense(Ranged)
, +2,5% Defense(AoE)[/list][u]Titanium Coating[u]
(Charged Armor)- [*] +MezResist(Sleep) (Mag 2,2%)[*] +18,1 (1,5%) HitPoints[*] +MezResist(Stun) (Mag 2,2%)[*] +MezResist(Held) (Mag 2,75%)[*] +2,5% Defense(Melee)[/list]
Code:[/color]| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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|-----------------------------------------------------------------------------|
There you go, capped positional defense -
There, a bit tight on endurance hence a few expensive uniques required on this one:
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
MA-DA: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Acc-I:50(A), EndRdx-I:50(15), RechRdx-I:50(37), Dmg-I:50(40), Dmg-I:50(40), Dmg-I:50(46)
Level 1: Dark Embrace -- EndRdx-I:50(A), EndRdx-I:50(3), ResDam-I:50(3), ResDam-I:50(7), ResDam-I:50(9)
Level 2: Death Shroud -- HO:Nucle(A), HO:Nucle(48), EndRdx-I:50(50), EndRdx-I:50(50), Sciroc-Dam%:50(50)
Level 4: Murky Cloud -- EndRdx-I:50(A), EndRdx-I:50(5), ResDam-I:50(5), ResDam-I:50(7), ResDam-I:50(9)
Level 6: Air Superiority -- Acc-I:50(A)
Level 8: Crane kick -- Acc-I:50(A), RechRdx-I:50(15), EndRdx-I:50(23), Dmg-I:50(36), Dmg-I:50(37), Dmg-I:50(37)
Level 10: Obsidian Shield -- EndRdx-I:50(A), EndRdx-I:50(11), ResDam-I:50(11), ResDam-I:50(13), ResDam-I:50(13)
Level 12: Swift -- Run-I:50(A)
Level 14: Fly -- Flight-I:50(A)
Level 16: Dark Regeneration -- Acc-I:50(A), Acc-I:50(17), RechRdx-I:50(17), RechRdx-I:50(19), EndRdx-I:50(19), EndRdx-I:50(45)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(43), Numna-Heal:50(43)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Combat Jumping -- Ksmt-ToHit+:30(A), Krma-ResKB:30(23)
Level 24: Crippling Axe kick -- Acc-I:50(A), EndRdx-I:50(25), RechRdx-I:50(25), Dmg-I:50(27), Dmg-I:50(27), Dmg-I:50(36)
Level 26: Boxing -- Acc-I:50(A)
Level 28: Cloak of Darkness -- EndRdx-I:50(A), EndRdx-I:50(29), DefBuff-I:50(29), DefBuff-I:50(46), Krma-ResKB:30(46)
Level 30: Dragons Tail -- Acc-I:50(A), EndRdx-I:50(31), RechRdx-I:50(31), Dmg-I:50(31), Dmg-I:50(33), Dmg-I:50(33)
Level 32: Eagles Claw -- Acc-I:50(A), EndRdx-I:50(33), RechRdx-I:50(34), Dmg-I:50(34), Dmg-I:50(34), Dmg-I:50(36)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Tough -- EndRdx-I:50(A), EndRdx-I:50(39), ResDam-I:50(39), ResDam-I:50(39), ResDam-I:50(40)
Level 41: Cloak of Fear -- HO:Endo(A), HO:Endo(42), EndRdx-I:50(42), EndRdx-I:50(42), Abys-Dam%:50(43)
Level 44: Focus Chi -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Hurdle -- Jump-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+Knockback (Mag -8)[*]+12% Regeneration[/list]------------
[u]Set Bonuses:[u]
[u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Karma[u]
(Cloak of Darkness)<ul type="square">[*] +Knockback (Mag -4)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr /> -
[ QUOTE ]
[ QUOTE ]
Nrg/Mental
[/ QUOTE ]Synergy where?
[/ QUOTE ]
Who cares? -
If you're looking for secondary effects, MA is undoubtedly a good choice, but to pair with SR Dark Melee has a better sinergy and it'll give you tohitdebuff, single target terrorize, single target immobilize, a small self heal, an AoE build up self buff and an AoE endurance replenishment all of them with negative damage which is more effective than the smashing damage from MA.
Anyway, a quick build could be as follows:
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
MA-SR: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Acc-I:50(A), EndRdx-I:50(13), RechRdx-I:50(15), Dmg-I:50(19), Dmg-I:50(19), Dmg-I:50(34)
Level 1: Focused Fighting -- EndRdx-I:50(A), EndRdx-I:50(3), DefBuff-I:50(5), DefBuff-I:50(7), DefBuff-I:50(9)
Level 2: Focused Senses -- EndRdx-I:50(A), EndRdx-I:50(3), DefBuff-I:50(5), DefBuff-I:50(7), DefBuff-I:50(9)
Level 4: Agile -- DefBuff-I:50(A), DefBuff-I:50(43), DefBuff-I:50(43)
Level 6: Air Superiority -- Acc-I:50(A)
Level 8: Crane kick -- Acc-I:50(A), EndRdx-I:50(11), RechRdx-I:50(13), Dmg-I:50(15), Dmg-I:50(17), Dmg-I:50(17)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(46), EndRdx-I:50(50)
Level 12: Swift -- Flight-I:50(A)
Level 14: Fly -- Flight-I:50(A)
Level 16: Stimulant -- IntRdx-I:50(A)
Level 18: Health -- Heal-I:50(A), Heal-I:50(37), Heal-I:50(37)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Crippling Axe kick -- Acc-I:50(A), EndRdx-I:50(23), RechRdx-I:50(23), Dmg-I:50(25), Dmg-I:50(25), Dmg-I:50(42)
Level 24: Aid Self -- IntRdx-I:50(A), IntRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(39), Heal-I:50(40), Heal-I:50(40)
Level 26: Dragons Tail -- Acc-I:50(A), EndRdx-I:50(27), RechRdx-I:50(27), Dmg-I:50(31), Dmg-I:50(31), Dmg-I:50(31)
Level 28: Focus Chi -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Lucky -- DefBuff-I:50(A), DefBuff-I:50(43), DefBuff-I:50(45)
Level 32: Eagles Claw -- Acc-I:50(A), EndRdx-I:50(33), RechRdx-I:50(33), Dmg-I:50(33), Dmg-I:50(34), Dmg-I:50(34)
Level 35: Evasion -- EndRdx-I:50(A), EndRdx-I:50(36), DefBuff-I:50(36), DefBuff-I:50(36), DefBuff-I:50(37)
Level 38: Elude -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(42), Run-I:50(42), Run-I:50(48), DefBuff-I:50(50)
Level 41: Combat Jumping -- DefBuff-I:50(A)
Level 44: Focused Accuracy -- EndRdx-I:50(A), EndRdx-I:50(45), EndRdx-I:50(45), ToHit-I:50(46), ToHit-I:50(46), ToHit-I:50(50)
Level 47: Dodge -- DefBuff-I:50(A), DefBuff-I:50(48), DefBuff-I:50(48)
Level 49: Quickness -- Flight-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]------------
[u]Set Bonuses:[u]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
Made it quick and quickness is maybe too late in the build though.
Of course, with sets this build would change a lot.- -
[ QUOTE ]
You're just not young enough to play Elec/Mental, dont worry, I understand
[/ QUOTE ]
Ouch, that was below the belt!! -
[ QUOTE ]
Not liking fire/fire blasters???? meh, it's deffo one of the toons I've had more fun levelling.
P.S. Is it because they don't have capped defense???
[/ QUOTE ]
Dunno man, feels a bit "meh" compared with Ice/elec or Elec/Nrg.
Been trying on test Fire/Mental and Nrg/Mental and at same lvl than my Fire/Fire, both are more fun so I guess I'll roll a Fire/Mental on Defiant and a Nrg/Mental on Union so I'll have double improved Cynic and MaX's ideas -
I am thinking of Fire/Mental to replace my Fire/Fire which for some reason, I don't like. Tried on test and looks promising. Could also try Elec/Mental and say Cyn copied my idea
-
If there's enough interest on doing a second team, I'd join with Nightmarer, DM/SR scrapper
-
Big Gratz to Kattz on her 1st 5-0, Skyfox, courtesy of some 7th Generation Paragon Protector who couldn't attend the celebration because he had to stay in hospital for a while
Well done and keep them coming! -
[ QUOTE ]
The biggest problem with doing the STF is that there has been no real investigation on just what you can make yourself capable of doing on it. A team with one simple interest in dissecting it is bound to come up with simpler methods. You can do a STF live, character copy at each difficult junction to the test server (but you will have whole missions to cover) and really get a chance to play with it in your own time to try and destroy some of the myths. I believe that the way its commonly gone about isn't the most sensible way and that there are methods that can make lighter work of it so that teams don't have to be so fussingly set up requiring certain pool powers and powersets making it easier for more and more PuGs to walk in and do it. Half of the get this and need that is pretty knee jerk imo.
[/ QUOTE ]
Maybe so, I don't pretend to be an authority on tanks or in STF. I have done a few STF's with a regular team for months with many variations, same players / different toons and as I said, my take on WP tanks is that they breeze through it until it is time to face LR with the 4 towers up, once you get the means to make it through his smashing/lethal damage, there's no difference between any tanker primary, even a scrapper with confront could do it with the appropriate means, call it team mates buffs, debuffs, inspirations, power/pool power choices, temp powers, etc... it's not rocket science, not an easy TF but not rocket science.
I think the only myth about STF is that only a determined team of determined AT's with determined powersets can do it, for what I have seen, any PuG can do STF if they work as a team. Most of the STF failures I have expereinced come often in the last mission and on teams who breezed throuh all previous missions, when they think it is a piece of cake and they start soloing in the team, but now I am drifting off topic anyway, sorry.- -
I tried once STF on a team with two WP tanks on team. None of them had tough, one of them couldn't stand LR for more than 5 seconds on the tower phase, the other one, a more experienced tanker (he's got 2 more tanks at lvl 50) managed barely with a full dedicated empath, a rad and lots of large orange insps. Both of them had trouble with LR spawns afterwards, but I personally think it was more a problem of the blasters refusing to nuke because "but they will kill me" and pooed their pants.
Anyway, for what I've seen, I think a WP tank can tank perfectly LR with the right power choices and proper support, at the end of the day a WP tank with Tough should have similar smashing/lethal resistances than a fire tank if I am not wrong and we've been doing STF for months with a Fire tank without major problem.
Edit: Fixed typos and stuff -
[ QUOTE ]
I seen pictures of train wrecks less twisted than this thread.
[/ QUOTE ]
Prove it!! -
[ QUOTE ]
Oh and though Night will say this is bragging the above build have ranged and AoE def over 50, melee is my lowest and still over the soft cap
[/ QUOTE ]
Who doesn't?
@Psiphon: As Cynic says, it is quite easy to get all your positional defenses to 53ish% with the right power selection plus sets as per his build -
[ QUOTE ]
My melee def is over 45% without the Touch Of Death bonus, but only just.
[/ QUOTE ]
Aha, bragging -
[ QUOTE ]
Hi,
I'm leveling a BS/SR, I chose the combo to make use of Parry stacking with SR defenses.
My questions are:
1 What is the def cap and can I hit it without Parry?
2 If I can hit the def cap what is the point of Elude?
Any thoughts on these or additional experience on BS/SR are greatly appreciated.
Thanks in advance
[/ QUOTE ]
What Cynic said. Elude is skippable after hitting the defense soft cap (45%).
Parry only helps on lethal/melee defense and it is also redundant when at soft cap unless you want to use it as a filler on your attack chain or simply there's nothing better to choose, however, taking your scrapper to melee soft cap implies at least 1 Touch of Death set, if you take Parry (even leaving Parry with an acc IO on base slot) then you can slot a more useful set such as Crushing Impact. -
[ QUOTE ]
Not all tankers take auras or Taunt anyway
[/ QUOTE ]
Then why roll a tanker?
See, that's quite an statement, a tank with no taunt and no taunt auras is more useless than a tanking Kheldian, in fact, not even sure it is a tank anymore, but hey ho, that's just my opinion. -
[ QUOTE ]
got to admit i retired my kat/sr, PvE is just to easy until you hit the STF and it all seems to go horribly wrong. as for ghost widow well lets face it no scrapper is going to do much against her as the best way to defeat her is not get within her ******* self heal.
with my kat/sr i went for recharge mostly and tryed to get elude perma as i could this also meant i could get my attack chain down to 3 attacks plus DA but it got boring very quickly
[/ QUOTE ]
GW can be taken down with a full team in melee except the tank as explained by Cynic. For PvE purposes, Elude is now unnecessary with the right sets. Just for curiosity, which is your Elude downtime? I tried a theoretical build in Mids and closer I could get was a 70 secs gap.- -
Hmmm, now that you mention about re-runs, the creepy guy with trenchcoat still needs STF, just for you guys to know
-
If you are looking for more defence and want to get weave, you could get tough and leave it with just base slot to allocate the Steadfast +3% def unique IO since you get the def bonus even with Tough untoggled, obviously you are the one to decide if it is worth to use two power selections to get to weave. Probably a more straightforward way would be to get Maneuvers although the def is not as good as Weave.-
-
I'll do it, need it on my DM/DA together with Sis Psy for accolade.-
-
[ QUOTE ]
It will most likely be a ice/dark tank.
[/ QUOTE ]
Definitely rolling one of them here