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Posts
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You don't crit every time with Crushing Uppercut. But when you do, woo! Like 800 damage on a single hit.
Ice Armor is also a wonderful set. Very survivable. High HP, easy to softcap.
ATOs are a must, if you can get them. -
I've been doing okay. I've only failed two trials.
One was a BAF, because people were new and didn't get the chokepoint thing, but on a second run we got it done with (I think) no escapes. I know I got that badge at -some point- that day.
The other was a DD, which occurred because the leader got ambitious and set us up for an MoDD when only a few people had everything slotted. We died during the Sentinel fight.
Another issue which wasn't a failure (but came kind of close) was another MoDD run where the leader would barely speak to us, and only put a few ranged people on Essence duty. Fortunately, I remembered I had a bunch of Team +Damage and + Accuracy imbuements in my inbox, so on my mad dash back from the hospital I started spamming them like a crazy person. I saw the Sentinel's health bar drop dramatically immediately. After that, aside from the difficulty killing essences, it went pretty well.
Pretty much every other trial has been fine, though. -
I got my Warshade from level 1 to level 42.
TFs, Raids, Arcs, Tips, Radios...
I expect to be 50 by the end of the month. -
Quote:Well, technically they haven't been successful in averting the Coming Storm, specifically.Actually Twilight's Son tells you straight up in the Ouro tutorial that the Menders have never been successful with any of their attempts at temporal intervention.
Or, rather, altering time so that the Coming Storm could be survivable. A lot of Ouroboros arcs aren't about preventing the storm so much as they are about making it survivable. Stacking the cards, if you will. Which, considering who runs it, is both logical and terrifying.
The only real progress that has been made was the reintroduction of incarnates via your own future actions, which in turn attracted Prometheus.
As for altering the time stream, Montague Castanella has a Ripple Proof Memory as an explicit power. He can sense changes in the time stream, and he blames these changes on Ouroboros. So clearly something has been happening.
As for actually changing time, you can do that to a minor extent if you revisit the Atlas Park/Mercy Island arcs, or run Penelope Yin's arc. The choices you make are reflected in phasing. So if you visit Matthew Habashy in the "present" without having done the Atlas Park missions, his wife will be missing, and or dead. If you go to the "past", run his missions, and then return to the present, Dana will be alive and well.
Same thing with Penelope Yin's arc. Visit her in Faultine without having earned her badge and she'll talk about how her father will be back "Any day now". Go back in time to save her father, and he'll be in his store like he normally would. It's mostly a gameplay mechanic, but it makes sense, right? -
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I have played many, many, many MMOs, and I always come back to this one.
I can get from zone to zone in minutes (if not seconds), I can look exactly how I want to look, and I can join my friends regardless of level to help them out.
...Admittedly, sometimes running older content (particularly while leveled down) is painful. If only because I don't have all my powers. Running a Synapse without Energy Absorption on my Stalker was unpleasant.
But the stuff that has years of polish? Awesome. -
If I remember correctly, Trials that require certain things can be helped along by Incarnate Powers.
Keyes becomes easier with Rebirth, Underground is easier with Clarion, MoM is easier with Barrier (both to avoid damage and for the mass Rez), and... I dunno about the others.
But aside from Taunt being vital in Keyes and Pet Control in general, I think the key points in Trials can be filled In with enough work. -
...I have a question for people who are in Beta.
The Dilemma Diabolique Trial has a phase where some random signature characters are bound to her will, and you have to fight and defeat them during a phase. (In fact, during one of the final phases you can get a badge for not freeing them.)
My question is... which heroes aren't present? Those would be the ones who would live through the entire arc, right? -
I have two big complaints with Praetoria.
It's a beautiful set of zones, with some brilliant content, and some awesome story.
...But there's an issue with it that's inherent to it being set in an Alternate Dimension. See, a huge part of the fun of this game lies in being able to hang out with friends, regardless of the level of content. If a friend is off running missions somewhere, I can go join them. Before Going Rogue, this was usually in the RWZ. Now I can go pretty much anywhere if I'm willing to restrict my Merit Rewards a bit.
Praetorians don't have that option. Before Level 20, they're cut off from Primal Earth almost completely. They can access Pocket D (through a portal tucked away in Studio 55), but that's it. If your friends are off running a task force, or doing a mothership raid, or engaging in HerpDerpPVP, you can't join them. You are isolated. In addition to this, you can't join Super Groups, you can't go into bases, you can't join Trials. (I'm not sure if you can join Holiday trials or not, but I know you can't join Death From Below and Drowning In Blood from Praetoria.)
The only way you can interact with your friends is if you either visit them in Pocket D, or if they come to Praetoria to join you, and there is only so much Praetorian content that rewards Primals for participating. Praetoria is (as many people have stated) more difficult than Primal Earth, and the only Non-First Ward content in Praetoria I can think of that rewards Primals for participating in a unique manner would be the Zone Events, which are on a timer and aren't exactly something you can hop on at will.
Once you get to First Ward, all of the sudden Primals can join you on missions with ease, and there are new Day Jobs and a huge Giant Monster for you to fight. But by that time, you're already level 20 and you probably declared a proper alignment anyway.
Praetoria basically feels like a huge, isolated starting area. When I make a new character, I want to be able to join my friends immediately. That's my issue, anyway. -
Well, I think part of the issue is that Melee Sets are one of the easier sets to make.
Mastermind Sets, especially Demon Summoning and Beast Mastery, require a lot more work than something like Street Justice.
I do think some newer blasty sets are in order though. Or newer armors, even! -
The closest thing to level cap increases are Incarnate Shifts, which can get you to level 50+4 assuming you have Alpha, Lore, and Destiny slotted to at least Tier 3, and pop an Ultimate Inspiriation.
To actually add traditional levels beyond level 50, you'd need to add new powers to each powerset. The Incarnate System is more modular, giving players a list of customizable powers to draw from, while allowing power increases beyond what a non-incarnate player can reach.
As it stands, the highest physical level in the game is 54, which is also the most powerful enemy a non-incarnate can defeat.
The most powerful enemies in the game at this time are in the Dilemma Diabolique trial, with level shifted Level 54 enemies that can reach an effective level of level 57.
Tyrant will likely be at least level 58 when we fight him, and later incarnate trials might very well hit levels of 60+
The cap is already going up, just not in a traditional way. -
Are you sure you can't deliver Ms. Liberty's valentine to her in Atlas Park? While doing Twinshot's arc, I was directed to Fort Trident to talk to her as well, but I got the same result just by talking to her in Atlas.
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With the advent of Issue 22, I've updated the Stalker section of the guide to reflect changes to the Stalker's playstyle.
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RECLUSE HELM. WANT.
I also wish I was there. My friends are, and they're trolling me over text messages.
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This is how my first RP Halloween Trial went on Virtue.
"I Love haunted hou-OHGODZOMBIES Aw a Puppy! OHGODZOMBIESAGAIN."
...Well, my Defender is weird. But still. Doggie! -
Aaaand updated to the Kheldian Section says something.
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Quote:Reading this reminds me of why I never run "Cavern of Transcendance" anymore.
Heh, I can see the next iTrial, 32 terminals to click similtaneously within a 5 second window. If all are not done at the same time, the trial fails. For added challenge, the mission map is disabled and chat does not function.
Snowy: I do hope the devs decide to fix Keyes.
...You know, every time someone complains about a Trial, I symphasize at times.
Then I remember that horrible abomination.
UGH.
One person drops and it's over. -
Well, I do understand some of the philosophy behind it.
My current incarnate is a Broot. SS/WP.
Mez effects are rarely a problem for him, unless the Mez is particularly powerful.
As for confuse... I was Confused for the first time in months today in First Ward. I was on a Corruptor.
Adding a rarely used mechanic to a Trial is interesting.
I think the issue here isn't the fact that this effect exists. It's the fact that it is so difficult to avoid.
Typically, when such a powerful effect is added to content, it is either A) Single Target (Ghost Widow's Soul Storm, EB Maelstrom's Time to Die), B) Avoidable (Marauder's NOVA FIST, Battle Maiden's Fire Patches, Anti-Matter's Obliteration Beam), or C) Has some form of nonstandard mitigation (Hamidon's Essence of The Earth Insps, The Various Reichman Temporary Powers, Etc)
But AoH's confusion effect doesn't have those. It affects multiple targets, it doesn't seem avoidable, and there is no built in mitigation.
Yes, -Confuse powers help, and yes, having them is encouraged.
However, they are a lot less common that healing powers. If there was some thing Desdemona did that blocked Confusion, and a badge for doing the trial without it, then people would be cool.
But right now, they just seem frustrated. -
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Quote:That is kind of weird, yes. But then again, Proton never actually tells anyone.The thing that gets me is that your patron is Manticore, and as near as I can tell he never acknowledges Proton. I just found that a bit odd. If a guy was running around declaring he was my son from an alternate timeline, I'd be there with doctors to draw a blood and DNA sample, and have the Winnebago hidden around the corner and packed for a family-bonding weekend just in case he's telling the truth.
Admittedly, Manticore is aware that something is wrong with your team, but nothing in the dialog says he's suspicious of Proton.
It's just in his Bio.
...And I love Dillo, Alien, RPer, or not. -
ATTENTION, This thread contains massive spoilers to the new Heroic Ongoing Tutorial Arc. Please leave the thread now if you don't want spoilers
I mean it.
Shoo.
Still here? Okay. I just finished all of Twinshot's arcs, and I have to say... bravo. I was kept guessing till the very end, and then proven wrong!
Plus, Proton is one of the most well designed characters in the game, and here's why.
Proton is supposedly the son of Manticore and Sister Psyche, from a future where Arachnos took over the world. He was raised by Positron, and traveled to the past to stop that future from ever happening. On Virtue (or Union, for that matter), this is a character concept no one would take seriously. But it was an NPC, so after snickering a bit, I went with it.
So, throughout the entire three part story, he is trying to "fix the timestream" in the background. He doesn't draw too much attention to himself.
But then, at the end of everything, you find out he was the one summoning Praetorians to this time.
And then everything made perfect sense.
His bio was supposed to be ridiculous, because it was a fabrication.
And all that talk about fixing the timestream? The reason Praetorians appeared when he set up those beacons. He was mindwashed into thinking that he was calling in help from his time, when he was really opening the gates for Praetorian invaders.
I dunno how much of what he said was true. Personally, I think that the entire Arachnos Army story, as well as most of his scientific knowledge was fed into his thinkbox.
But the way it call came together was brilliant. I want to see more of all the Shining Stars, and I would love a confirmation on some of the iffier aspects of who Proton is. -
Quote:Nope.Aren't most of the LRT drop-off locations similar or identical to the drop-off for Ouroboros/Base Teleporter/Market Teleport?
For the most part, they deposit you in a nice, convenient location.
Ouro Portals tend to deposit you out of the way. (It's a secret, after all) -
A few notes.
- Homophones have been fixed.
- The VEAT description has been edited to reflect the proper respec level.
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I got rid of the buttons. Now I just access the store through the menu.