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Posts
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My first 50 so I'd like some of you more "seasoned" vets to help on making him better. Goal is to run TFs/ITF, no alpha slots yet (just got to 50 yesterday), already have 8 of the sets, and 2 LoTGs. Working on my third LoTG now. Any comments appreciated:
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Bo Hemoth: Level 50 Science Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Bash- (A) Smashing Haymaker - Accuracy/Damage
- (3) Smashing Haymaker - Damage/Endurance
- (7) Smashing Haymaker - Damage/Recharge
- (11) Smashing Haymaker - Damage/Endurance/Recharge
- (34) Damage Increase IO
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal
- (46) Doctored Wounds - Recharge
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (13) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (46) Touch of Death - Chance of Damage(Negative)
- (A) Mocking Beratement - Recharge
- (5) Mocking Beratement - Accuracy/Recharge
- (9) Mocking Beratement - Taunt/Recharge
- (15) Mocking Beratement - Taunt/Recharge/Range
- (15) Damage Increase IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Endurance Reduction IO
- (11) Luck of the Gambler - Recharge Speed
- (A) Healing IO
- (13) Healing IO
- (19) Healing IO
- (A) Jumping IO
- (A) Regenerative Tissue - Heal/Endurance
- (17) Regenerative Tissue - Endurance/Recharge
- (17) Regenerative Tissue - Heal/Recharge
- (29) Regenerative Tissue - Heal/Endurance/Recharge
- (36) Regenerative Tissue - +Regeneration
- (A) Steadfast Protection - Resistance/+Def 3%
- (37) Reactive Armor - Endurance
- (42) Reactive Armor - Resistance
- (45) Reactive Armor - Resistance/Endurance
- (50) Reactive Armor - Resistance/Recharge
- (A) Accuracy IO
- (A) Performance Shifter - Chance for +End
- (23) Endurance Modification IO
- (23) Endurance Modification IO
- (A) Stupefy - Accuracy/Recharge
- (25) Stupefy - Endurance/Stun
- (25) Stupefy - Accuracy/Endurance
- (31) Stupefy - Stun/Range
- (40) Stupefy - Accuracy/Stun/Recharge
- (40) Stupefy - Chance of Knockback
- (A) Reactive Armor - Endurance
- (27) Reactive Armor - Resistance
- (27) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Endurance
- (48) Red Fortune - Defense
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Kinetic Crash - Damage/Knockback
- (33) Kinetic Crash - Accuracy/Knockback
- (33) Kinetic Crash - Recharge/Knockback
- (33) Kinetic Crash - Recharge/Endurance
- (37) Kinetic Crash - Damage/Endurance/Knockback
- (43) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Luck of the Gambler - Recharge Speed
- (39) Defense Buff IO
- (45) Defense Buff IO
- (A) Resist Damage IO
- (39) Resist Damage IO
- (39) Resist Damage IO
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (A) To Hit Buff IO
- (A) Endurance Modification IO
- (48) Endurance Modification IO
- (A) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Healing IO
- (A) Performance Shifter - Chance for +End
- (21) Endurance Modification IO
- (21) Endurance Modification IO
Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 16.75% Defense(Smashing)
- 16.75% Defense(Lethal)
- 4.875% Defense(Fire)
- 4.875% Defense(Cold)
- 9.563% Defense(Energy)
- 9.563% Defense(Negative)
- 3% Defense(Psionic)
- 14.56% Defense(Melee)
- 12.38% Defense(Ranged)
- 6.75% Defense(AoE)
- 1.8% Max End
- 8% Enhancement(Heal)
- 3% Enhancement(Stun)
- 51.25% Enhancement(RechargeTime)
- 5% FlySpeed
- 140.56 HP (9.377%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 12.1%
- MezResist(Terrorized) 2.2%
- 5% (0.084 End/sec) Recovery
- 6% (0.375 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 12% RunSpeed
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From what I've seen (was gone 2+ years myself and just returned last month) GR is mostly LOW level content. You play in Praetoria until levl 20 so all new there, then decide on Hero/Villain and go to the usual haunts. I believe I19 added some high level content to Praetoria but don't quote me on that. You asked this question 2 days to late, CyberMonday had Best Buy offering GR complete edition for $9.99 which I promptly picked up.