NightChi11s

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  1. My first 50 so I'd like some of you more "seasoned" vets to help on making him better. Goal is to run TFs/ITF, no alpha slots yet (just got to 50 yesterday), already have 8 of the sets, and 2 LoTGs. Working on my third LoTG now. Any comments appreciated:

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bo Hemoth: Level 50 Science Brute
    Primary Power Set: War Mace
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Bash
    • (A) Smashing Haymaker - Accuracy/Damage
    • (3) Smashing Haymaker - Damage/Endurance
    • (7) Smashing Haymaker - Damage/Recharge
    • (11) Smashing Haymaker - Damage/Endurance/Recharge
    • (34) Damage Increase IO
    Level 1: High Pain Tolerance
    • (A) Doctored Wounds - Heal/Endurance
    • (5) Doctored Wounds - Endurance/Recharge
    • (9) Doctored Wounds - Heal/Recharge
    • (19) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Heal
    • (46) Doctored Wounds - Recharge
    Level 2: Pulverize
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (7) Touch of Death - Damage/Recharge
    • (13) Touch of Death - Accuracy/Damage/Endurance
    • (34) Touch of Death - Damage/Endurance/Recharge
    • (46) Touch of Death - Chance of Damage(Negative)
    Level 4: Jawbreaker
    • (A) Mocking Beratement - Recharge
    • (5) Mocking Beratement - Accuracy/Recharge
    • (9) Mocking Beratement - Taunt/Recharge
    • (15) Mocking Beratement - Taunt/Recharge/Range
    • (15) Damage Increase IO
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    Level 10: Indomitable Will
    • (A) Endurance Reduction IO
    • (11) Luck of the Gambler - Recharge Speed
    Level 12: Fast Healing
    • (A) Healing IO
    • (13) Healing IO
    • (19) Healing IO
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Rise to the Challenge
    • (A) Regenerative Tissue - Heal/Endurance
    • (17) Regenerative Tissue - Endurance/Recharge
    • (17) Regenerative Tissue - Heal/Recharge
    • (29) Regenerative Tissue - Heal/Endurance/Recharge
    • (36) Regenerative Tissue - +Regeneration
    Level 18: Mind Over Body
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (37) Reactive Armor - Endurance
    • (42) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Endurance
    • (50) Reactive Armor - Resistance/Recharge
    Level 20: Boxing
    • (A) Accuracy IO
    Level 22: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (23) Endurance Modification IO
    • (23) Endurance Modification IO
    Level 24: Whirling Mace
    • (A) Stupefy - Accuracy/Recharge
    • (25) Stupefy - Endurance/Stun
    • (25) Stupefy - Accuracy/Endurance
    • (31) Stupefy - Stun/Range
    • (40) Stupefy - Accuracy/Stun/Recharge
    • (40) Stupefy - Chance of Knockback
    Level 26: Tough
    • (A) Reactive Armor - Endurance
    • (27) Reactive Armor - Resistance
    • (27) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (50) Reactive Armor - Resistance/Endurance/Recharge
    Level 28: Heightened Senses
    • (A) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Endurance
    • (48) Red Fortune - Defense
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 32: Crowd Control
    • (A) Kinetic Crash - Damage/Knockback
    • (33) Kinetic Crash - Accuracy/Knockback
    • (33) Kinetic Crash - Recharge/Knockback
    • (33) Kinetic Crash - Recharge/Endurance
    • (37) Kinetic Crash - Damage/Endurance/Knockback
    • (43) Kinetic Crash - Accuracy/Damage/Knockback
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Defense Buff IO
    • (45) Defense Buff IO
    Level 38: Strength of Will
    • (A) Resist Damage IO
    • (39) Resist Damage IO
    • (39) Resist Damage IO
    Level 41: Clobber
    • (A) Kinetic Combat - Accuracy/Damage
    • (42) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    Level 44: Focused Accuracy
    • (A) To Hit Buff IO
    Level 47: Physical Perfection
    • (A) Endurance Modification IO
    • (48) Endurance Modification IO
    Level 49: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 16.75% Defense(Smashing)
    • 16.75% Defense(Lethal)
    • 4.875% Defense(Fire)
    • 4.875% Defense(Cold)
    • 9.563% Defense(Energy)
    • 9.563% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.56% Defense(Melee)
    • 12.38% Defense(Ranged)
    • 6.75% Defense(AoE)
    • 1.8% Max End
    • 8% Enhancement(Heal)
    • 3% Enhancement(Stun)
    • 51.25% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 140.56 HP (9.377%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 12.1%
    • MezResist(Terrorized) 2.2%
    • 5% (0.084 End/sec) Recovery
    • 6% (0.375 HP/sec) Regeneration
    • 2.5% Resistance(Smashing)
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 1.26% Resistance(Toxic)
    • 1.26% Resistance(Psionic)
    • 12% RunSpeed



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  2. Quote:
    Originally Posted by AlbinoBull View Post
    Big question, is the new expansion worth buying, or is it mostly upper lvl player stuff?

    Thanks again.
    From what I've seen (was gone 2+ years myself and just returned last month) GR is mostly LOW level content. You play in Praetoria until levl 20 so all new there, then decide on Hero/Villain and go to the usual haunts. I believe I19 added some high level content to Praetoria but don't quote me on that. You asked this question 2 days to late, CyberMonday had Best Buy offering GR complete edition for $9.99 which I promptly picked up.