NicX777

Apprentice
  • Posts

    3
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  1. The whole "you don't have to play that ruleset" is moot all together- You don't have to PvP, so none of this matters at all, with that logic.

    Seriously.. It's an option, it's there- Look at a bigger picture..
  2. [ QUOTE ]
    What about things from the Kinetics line such as Siphon Speed and Intertia Reduction?

    [/ QUOTE ]

    My questions exactly. So, Kinetics main powerset gets 2 powers that have absolutely no use- (read below >&lt-

    Depending on how the caps work, and powers debuff, if powers offer benefits, just at a "cap", how does the math go through the Speed Debuffs?

    Will it do buffs - debuffs = current speed.. or speed - debuff + buffs = current speed?

    If they get debuffed from Siphon Speed, and then turn on SS, will their movement increase- thus actually gaining a benefit from Super Speed?

    PS : I don't think "Caps" are a good design.. I wish they would do it differently than caps- on a power-power basis.. rather than general caps><;thus allowing Siphon Speed (which previously had no use) and Inertial Reduction (which had very little use due to Acrobatics..) to actually give their bonuses (Along with Speed Boost, of course =)). Tactical & movement advantage for a set that has 3 of its powers designed to increase movement advantage.. (I mean, it's turn off Travel Powers- They're not REALLY travel powers xD)

    PPS the problem with hover working in PvP is, unlike mobs, not all players have ranged attacks =(