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Posts
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Joined
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When Dark Armour first came into discussion for tankers I did have lengthy debates over the validity of CoD. I was not keen on it..but I have it on my Dark/ Tanker yet not my /Dark Brute..go figure.
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My input: *Drags in a dead horse and passes everyone a whip each.*
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Out of what I have read. I'll bring up only those of no real consequence to me. Powers like Flash Arrow are actually alright.
Sonic Repulsion - Buy time. Too end costly
serum - Somethings better than nothing but its meh.
whirlwind - concept and buy time. Too end costly
Flurry - concept
Jump Kick - concept
Poison Trap from Poison - ??? no one wants it
Barb Swipe - useful in low levels to keep attacking and gain end at the same time (well if changed since 3yrs ago, it was a case of you made more end rec than end loss over its cast time).
Melt Armour - yeah its not great but maybe you need that momentary edge. -
Yes you might be able to handle it but it could be a scenario that is best handled a different way for the sake of others. Given your input I wouldn't disagree to a vet reward power that allows a Tanker to force aggro when needed as atleast its in the hopes that an experienced Tanker would have it when playing with a not so experienced Brute.
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Yesterday I reactivated my account to get it early but then thought I should of waited. I can't be bothered to make any new characters until GR comes out.
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So your happy with what conceptually looks right,..it doesn't feel right. ES looks like a move to execute but doesn't fulfil.
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Quote:In this you can tell that people don't care about people. They're only interested in what gets done for them.Me: 42 MM here, mind if I join?
Him: lol no MM thnx.
Me: Umm okay, not trying to be rude, but why not?
Him: too many pets plus at is weak srry lol
Me: Mind if I join?
Him: No, you'll just spread out mobs.
Me: Right... Okay then. >>
Him (tell): See why I don't invite MMs? -
To preserve the Tankers role and mainline of thinking I'd like to see them being able to quickly force aggro from Brutes/Scrappers when needed.
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Quote:I like the look of ES as to me, it suits the name. You casually aim and fire. It's nothing cowboy handbags at dawn style in terms of speed which you couldn't regard as an executioner taking a shot....but it is stupid.ES was definitely the killing blow for me on the set, I've put my blaster on the shelve and started another scrapper for the end of the double xp week end instead.
As a gunshot, firing only 12 metres away and incapable of one shotting some npc makes it pathetic.
I didn't roll one in the end. -
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I'd be BF,AV combo powers + Taunt as a minimum with dual blades. Get a nice chain that's good on both ST and AoE. Other than it needs a fix in taunt I don't know what else needs doing, being that combos need to score a hit, I'd say it's designed to challenge the player. A pair up with Invuln is a good idea as Invincible gives good +tohit.
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I think I just havent got Rad blast on a Blaster.
It's to do with having enough toons already.
I only ever make characters because I fancied the concept and wanted to learn more about the powerset. -
Quote:I meant "about long on the forums" atleast as Fire-Minded anyway.Iv been playing this game since CoV hit the shelves.This is a new account and I am a Veteran Player.
I prolly have alot of toons for the amount of time this Accounts been online and am Self PLing them without dual boxing or ect.
Im guilty of AE Speed Running.
Not that its a crime.Half the builds I have are remakes from my old account anyhow. -
I was one, but there was a lot of research to the point of putting truck loads of numbers into excel. However I never came up with the changes.
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Quote:That's your opinion and you're welcome to it.Statesman did a poor job with City of Heroes
Statesman did a poor job with Champions online
Therefor Star Trek online is crap.
Champions the Paper N Pencil games existence and playability refutes the idea that you can't balance a freeform superhero RPG.
Now once again really slowly, To say that freeform MMOs are a "BAD IDEA", because one person with not the greatest track record for making fun MMOs couldn't do it, is just off the wall.
People differ on opinions therefore not one persons opinion is right. -
Quote:Run behind a object as your putiing on your first debuff. In order to hit you they'll all have to come to that object to look around it. Walls are best to run behind as they're like on big object with only one way to come.Hello all
I recently started a Rad/Sonic Corrupter and I could use some help with using my anchors. I looked around and found one thread about understanding anchors but it seemed to me to be more about how groups can benefit from understanding them then what I needed to know. Like most people I'm sure I'm having the common issue of understanding who and where to anchor. I'm doing storyline quest at low levels and the same issue comes up each time I toss out RI/EF. If there is a group of three or four let's say, then either (1) my anchor rushes up to me and the others stay behind and range me (2) The anchor stays and the others melee, or three (and this one is the worst) they all run in four different directions and range me. Can anyone recommend a good read on using anchors properly for someone who needs basic help with them? thank you in advance
Next is debuffing the mob most likely to live the longest, you can quick target by /Macro T, "$$targetname <>"
Don't type <> as that's just where the name goes. You hit that macro or bind but but macros are better to edit imo. Then hit the debuff preferably RI and move behind a wall. You can slap on two or 3 debuffs before pulling behind a wall as the enemies may take time to move away from the anchor.
On teams where someone does their best to make sure the anchor dies first I sometimes have a anchor for every debuff. -
You must have the record for being the person with the most new threads started and you haven't even been about long.
I'd probably say all of the above or none of the above. Just pick one that'll look coolest. -
Quote:I didn't use to "seem" to agree at one stage. There was so many people who didn't take taunt, said that they didn't need it, but watching them play said otherwise. I guess people have different standards/expectations. My beef in the taunt arguments is not with those that decide they didn't want it, it's with those that seem to think its a useless power and that anyone taking it is stupid, lazy etc.Having said that, if someone doesn't want it, it's their perrogative. They may have a different criteria for performance/fun/whatever. Some people may build Tanks for other reasons (farming, AV soloing, etc) where Taunt would be a wasted power.
To someone used to say about them being Pros and not needing it.
Well define "Pro".
We all have our standards/expectations and I fully expect the average tauntless tanker to not potentially tank as well as those with.
However I am agreeable to choosing for themselves. I'd rather talk about BBQs now than whether someone has it or not, but for those that think they're able to offer the complete tanking package, I really don't think so and never for one second had. -
Quote:One of the great things about Dark/Fire is that it has great AoEs quite early in comparison to other Tankers. For gauntleting purposes you are bound to hit something, however with both Dark/ and /Fire you rely on being able to hit and I have come across groups that if it were not for taunt I would be whiffing the air whilst perhaps someone is getting creamed. I do recommend build up or something to enter tohit debuff heavy groups.I just got my first tanker to 50. It's a Dark Armor/Fire tank that I built to be softcapped to S/L/E/N. I took taunt because I was a bit starved for slots and it seemed like a decent power to have without any extra enhancements added to it. I didn't use it a lot (read: at all), so I considered dropping it for hasten.
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Quote:I often have discovered that people aren't even targeting what's doing the main bulk of the damage to them. It's alright if you can't acquire a target quick enough but still a gamble. It has always been a Tankers equivalent to Absorb pain in that you can make that crucial save during a sprung ambush and the range on it beats travel powers any day.I also learned a nifty trick: when a teammate's HP dips into the orange/red, just clicking on him and using taunt usually grabs the attention of whatever was hitting him. It's a very quick way to save a squishy, much faster than trying to find out what's hitting him and then run to it.
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Quote:If its any comfort, I've been on a failed STF which failed specifically because the Stone tank couldn't survive fighting LR, even with a full time Emp, and we couldn't get the rest of the team to stick around long enough to try the Insp strategy, which the tank player seemed to have a hard time grasping (he wanted to take the insps after he got hit, which generally meant while faceplanted). This was a bit of a shocker to the Stone player, who'd never encountered something that gave him problems before, but I think he was mostly an AE baby, so who knows what his slotting was.
For 3 whole years now that "full time emp" has been a necessity to suceed for many teams because people don't bother to "think" for more and more ways to go about things basically.
I like to build and have a number of ways to play so that failure is not an option if I really want to go about getting some thing done.
But it is actually an option, even I've seen teams that I think "They really don't deserve this" or have met people who I think "well if they think they know it all I am going to let them carry on believing". I prefer people who are open to ideas and who will investigate a sniff of new method rather than the "I can't do it, no one can" or the "Well I've thought things through, we can't do it" types. No harm in asking the team for ideas.
Those people who have cheated their way up through exploitable missions should have to think sometime. That's one of the reasons why I don't like to see every trick in the book commonly known and good guides have never revealed all. -
It's good if all PvPers transfer to one server, good for everyone. Union should be the European Union Server imo.
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Wow well done to that. The content in game is based around say 6 player teams, lets say specifically what people may call 6 effective builds, so there is room for 2 more characters that can be so-so. Why everyone needs to have an "effective" build I don't know. Lets say that you've helped people through the game with a few other really, really effective builds, then the way I see it is ya deserve to spoil yaself with what ya like. In anycase the one paying for the account is only one whose opinion matters and for all the people that won't team with ya, there will be ones that do, ones that pride individuality etc.